#include #include using namespace metal; struct Uniforms { half4 inputVal; half4 expected; half4 colorGreen; half4 colorRed; }; struct Inputs { }; struct Outputs { half4 sk_FragColor [[color(0)]]; }; fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) { Outputs _out; (void)_out; const half4 constVal2 = half4(1.0h); _out.sk_FragColor = ((((((((((((((atan(_uniforms.inputVal.x) == _uniforms.expected.x && all(atan(_uniforms.inputVal.xy) == _uniforms.expected.xy)) && all(atan(_uniforms.inputVal.xyz) == _uniforms.expected.xyz)) && all(atan(_uniforms.inputVal) == _uniforms.expected)) && 0.0h == _uniforms.expected.x) && all(half2(0.0h, 0.0h) == _uniforms.expected.xy)) && all(half3(0.0h, 0.0h, 0.0h) == _uniforms.expected.xyz)) && all(half4(0.0h, 0.0h, 0.0h, 0.0h) == _uniforms.expected)) && atan2(_uniforms.inputVal.x, 1.0h) == _uniforms.expected.x) && all(atan2(_uniforms.inputVal.xy, half2(1.0h)) == _uniforms.expected.xy)) && all(atan2(_uniforms.inputVal.xyz, half3(1.0h)) == _uniforms.expected.xyz)) && all(atan2(_uniforms.inputVal, constVal2) == _uniforms.expected)) && 0.0h == _uniforms.expected.x) && all(half2(0.0h, 0.0h) == _uniforms.expected.xy)) && all(half3(0.0h, 0.0h, 0.0h) == _uniforms.expected.xyz)) && all(half4(0.0h, 0.0h, 0.0h, 0.0h) == _uniforms.expected) ? _uniforms.colorGreen : _uniforms.colorRed; return _out; }