#include #include using namespace metal; struct Uniforms { half4 inputH4; half4 expectedH4; half4 colorGreen; half4 colorRed; }; struct Inputs { }; struct Outputs { half4 sk_FragColor [[color(0)]]; }; fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) { Outputs _out; (void)_out; bool4 inputVal = bool4(_uniforms.inputH4); bool4 expected = bool4(_uniforms.expectedH4); _out.sk_FragColor = ((((all(inputVal.xy) == expected.x && all(inputVal.xyz) == expected.y) && all(inputVal) == expected.z) && expected.x) && false == expected.y) && false == expected.z ? _uniforms.colorGreen : _uniforms.colorRed; return _out; }