/*#pragma settings InlineThresholdMax*/ void fn1() { sk_FragColor.x = 0; } void fn2() { fn1(); fn1(); fn1(); } void fn3() { fn2(); fn2(); fn2(); } void fn4() { fn3(); fn3(); fn3(); } void fn5() { fn4(); fn4(); fn4(); } void fn6() { fn5(); fn5(); fn5(); } void fn7() { fn6(); fn6(); fn6(); } void fn8() { fn7(); fn7(); fn7(); } void fn9() { fn8(); fn8(); fn8(); } void fnA() { fn9(); fn9(); fn9(); } void fnB() { fnA(); fnA(); fnA(); } void fnC() { fnB(); fnB(); fnB(); } void fnD() { fnC(); fnC(); fnC(); } void fnE() { fnD(); fnD(); fnD(); } void fnF() { fnE(); fnE(); fnE(); } void fnG() { fnF(); fnF(); fnF(); } void fnH() { fnG(); fnG(); fnG(); } void fnI() { fnH(); fnH(); fnH(); } void fnJ() { fnI(); fnI(); fnI(); } void fnK() { fnJ(); fnJ(); fnJ(); } void fnL() { fnK(); fnK(); fnK(); } void fnM() { fnL(); fnL(); fnL(); } void fnN() { fnM(); fnM(); fnM(); } void main() { fnN(); }