# Microsoft Developer Studio Project File - Name="style" - Package Owner=<4> # Microsoft Developer Studio Generated Build File, Format Version 6.00 # ** DO NOT EDIT ** # TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102 CFG=style - Win32 Release !MESSAGE This is not a valid makefile. To build this project using NMAKE, !MESSAGE use the Export Makefile command and run !MESSAGE !MESSAGE NMAKE /f "style.mak". !MESSAGE !MESSAGE You can specify a configuration when running NMAKE !MESSAGE by defining the macro CFG on the command line. For example: !MESSAGE !MESSAGE NMAKE /f "style.mak" CFG="style - Win32 Release" !MESSAGE !MESSAGE Possible choices for configuration are: !MESSAGE !MESSAGE "style - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library") !MESSAGE "style - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library") !MESSAGE # Begin Project # PROP AllowPerConfigDependencies 0 # PROP Scc_ProjName "" # PROP Scc_LocalPath "" CPP=cl.exe MTL=midl.exe RSC=rc.exe !IF "$(CFG)" == "style - Win32 Release" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 0 # PROP BASE Output_Dir ".\Release" # PROP BASE Intermediate_Dir ".\Release" # PROP BASE Target_Dir "." # PROP Use_MFC 0 # PROP Use_Debug_Libraries 0 # PROP Output_Dir ".\Release" # PROP Intermediate_Dir ".\Release" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "." # ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /c # ADD CPP /nologo /MD /W3 /GX /O2 /I "..\spgrove" /I "..\grove" /I "..\include" /D "_WINDOWS" /D "NDEBUG" /D DSSSL_NAMESPACE=James_Clark_DSSSL /D "WIN32" /D SP_NAMESPACE=James_Clark_SP /D GROVE_NAMESPACE=James_Clark_GROVE /D "SP_MULTI_BYTE" /YX /FD /c # ADD BASE MTL /nologo /D "NDEBUG" /win32 # ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32 # ADD BASE RSC /l 0x809 /d "NDEBUG" # ADD RSC /l 0x809 /d "NDEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /machine:I386 # ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /base:"0x20000000" /subsystem:windows /dll /machine:I386 /out:"..\bin\ostyle13.dll" # SUBTRACT LINK32 /profile /map !ELSEIF "$(CFG)" == "style - Win32 Debug" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 1 # PROP BASE Output_Dir ".\Debug" # PROP BASE Intermediate_Dir ".\Debug" # PROP BASE Target_Dir "." # PROP Use_MFC 0 # PROP Use_Debug_Libraries 1 # PROP Output_Dir ".\Debug" # PROP Intermediate_Dir ".\Debug" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "." # ADD BASE CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /c # ADD CPP /nologo /MDd /W3 /GX /ZI /Od /I "..\spgrove" /I "..\grove" /I "..\include" /D "_WINDOWS" /D "_DEBUG" /D DSSSL_NAMESPACE=James_Clark_DSSSL /D "WIN32" /D SP_NAMESPACE=James_Clark_SP /D GROVE_NAMESPACE=James_Clark_GROVE /D "SP_MULTI_BYTE" /D SP_HAVE_LOCALE=1 /D SP_HAVE_WCHAR=1 /FR /YX /FD /c # ADD BASE MTL /nologo /D "_DEBUG" /win32 # ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32 # ADD BASE RSC /l 0x809 /d "_DEBUG" # ADD RSC /l 0x809 /d "_DEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /debug /machine:I386 # ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /base:"0x20000000" /subsystem:windows /dll /debug /machine:I386 /out:"..\dbgbin\ostyle13d.dll" # SUBTRACT LINK32 /incremental:no /map !ENDIF # Begin Target # Name "style - Win32 Release" # Name "style - Win32 Debug" # Begin Group "Source Files" # PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat;for;f90" # Begin Source File SOURCE=.\Collector.cxx # SUBTRACT CPP /YX # End Source File # Begin Source File SOURCE=.\common_inst.cxx # ADD CPP /Yu"stylelib.h" # End Source File # Begin Source File SOURCE=.\common_inst.m4 !IF "$(CFG)" == "style - Win32 Release" # Begin Custom Build - Processing $(InputPath) InputDir=. InputPath=.\common_inst.m4 InputName=common_inst "$(InputDir)\$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" del /f $(InputDir)\$(InputName).cxx perl ..\lib\instmac.pl $(InputPath) >$(InputDir)\$(InputName).cxx attrib +r $(InputDir)\$(InputName).cxx # End Custom Build !ELSEIF "$(CFG)" == "style - Win32 Debug" # Begin Custom Build - Processing $(InputPath) InputDir=. InputPath=.\common_inst.m4 InputName=common_inst "$(InputDir)\$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" del /f $(InputDir)\$(InputName).cxx perl ..\lib\instmac.pl $(InputPath) >$(InputDir)\$(InputName).cxx attrib +r $(InputDir)\$(InputName).cxx # End Custom Build !ENDIF # End Source File # Begin Source File SOURCE=.\DssslApp.cxx # ADD CPP /Yu"stylelib.h" # End Source File # Begin Source File SOURCE=.\DssslAppMessages.msg !IF "$(CFG)" == "style - Win32 Release" # Begin Custom Build - Processing $(InputPath) InputDir=. InputPath=.\DssslAppMessages.msg InputName=DssslAppMessages "$(InputDir)\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" perl -w ..\msggen.pl $(InputPath) # End Custom Build !ELSEIF "$(CFG)" == "style - Win32 Debug" # Begin Custom Build - Processing $(InputPath) InputDir=. InputPath=.\DssslAppMessages.msg InputName=DssslAppMessages "$(InputDir)\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" perl -w ..\msggen.pl $(InputPath) # End Custom Build !ENDIF # End Source File # Begin Source File SOURCE=.\DssslSpecEventHandler.cxx # ADD CPP /Yu"stylelib.h" # End Source File # Begin Source File SOURCE=.\ELObj.cxx # ADD CPP /Yu"stylelib.h" # End Source File # Begin Source File SOURCE=.\ELObjMessageArg.cxx # ADD CPP /Yu"stylelib.h" # End Source File # Begin Source File SOURCE=.\Expression.cxx # ADD CPP /Yu"stylelib.h" # End Source File # Begin Source File SOURCE=.\FlowObj.cxx # ADD CPP /Yu"stylelib.h" # End Source File # Begin Source File SOURCE=.\FlowObj_inst.m4 !IF "$(CFG)" == "style - Win32 Release" # Begin Custom Build - Processing $(InputPath) InputDir=. InputPath=.\FlowObj_inst.m4 InputName=FlowObj_inst "$(InputDir)\$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" del /f $(InputDir)\$(InputName).cxx perl ..\lib\instmac.pl $(InputPath) >$(InputDir)\$(InputName).cxx attrib +r $(InputDir)\$(InputName).cxx # End Custom Build !ELSEIF "$(CFG)" == "style - Win32 Debug" # Begin Custom Build - Processing $(InputPath) InputDir=. InputPath=.\FlowObj_inst.m4 InputName=FlowObj_inst "$(InputDir)\$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" del /f $(InputDir)\$(InputName).cxx perl ..\lib\instmac.pl $(InputPath) >$(InputDir)\$(InputName).cxx attrib +r $(InputDir)\$(InputName).cxx # End Custom Build !ENDIF # End Source File # Begin Source File SOURCE=.\FOTBuilder.cxx # ADD CPP /Yu"stylelib.h" # End Source File # Begin Source File SOURCE=.\GroveManager.cxx # ADD CPP /Yu"stylelib.h" # End Source File # Begin Source File SOURCE=.\InheritedC.cxx # ADD CPP /Yu"stylelib.h" # End Source File # Begin Source File SOURCE=.\Insn.cxx # ADD CPP /Yu"stylelib.h" # End Source File # Begin Source File SOURCE=.\Interpreter.cxx # ADD CPP /Yu"stylelib.h" # End Source File # Begin Source File SOURCE=.\InterpreterMessages.cxx # SUBTRACT CPP /YX # End Source File # Begin Source File SOURCE=.\InterpreterMessages.msg !IF "$(CFG)" == "style - Win32 Release" # Begin Custom Build - Processing $(InputPath) InputDir=. InputPath=.\InterpreterMessages.msg InputName=InterpreterMessages "$(InputDir)\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" perl -w ..\msggen.pl $(InputPath) # End Custom Build !ELSEIF "$(CFG)" == "style - Win32 Debug" # Begin Custom Build - Processing $(InputPath) InputDir=. InputPath=.\InterpreterMessages.msg InputName=InterpreterMessages "$(InputDir)\$(InputName).h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" perl -w ..\msggen.pl $(InputPath) # End Custom Build !ENDIF # End Source File # Begin Source File SOURCE=.\LangObj.cxx # End Source File # Begin Source File SOURCE=.\MacroFlowObj.cxx # ADD CPP /Yu"stylelib.h" # End Source File # Begin Source File SOURCE=.\NumberCache.cxx # ADD CPP /Yu"stylelib.h" # End Source File # Begin Source File SOURCE=.\Pattern.cxx # ADD CPP /Yu"stylelib.h" # End Source File # Begin Source File SOURCE=.\primitive.cxx # ADD CPP /Yu"stylelib.h" # End Source File # Begin Source File SOURCE=.\primitive_inst.m4 !IF "$(CFG)" == "style - Win32 Release" # Begin Custom Build - Processing $(InputPath) InputDir=. InputPath=.\primitive_inst.m4 InputName=primitive_inst "$(InputDir)\$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" del /f $(InputDir)\$(InputName).cxx perl ..\lib\instmac.pl $(InputPath) >$(InputDir)\$(InputName).cxx attrib +r $(InputDir)\$(InputName).cxx # End Custom Build !ELSEIF "$(CFG)" == "style - Win32 Debug" # Begin Custom Build - Processing $(InputPath) InputDir=. InputPath=.\primitive_inst.m4 InputName=primitive_inst "$(InputDir)\$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" del /f $(InputDir)\$(InputName).cxx perl ..\lib\instmac.pl $(InputPath) >$(InputDir)\$(InputName).cxx attrib +r $(InputDir)\$(InputName).cxx # End Custom Build !ENDIF # End Source File # Begin Source File SOURCE=.\ProcessContext.cxx # ADD CPP /Yu"stylelib.h" # End Source File # Begin Source File SOURCE=.\ProcessingMode.cxx # ADD CPP /Yu"stylelib.h" # End Source File # Begin Source File SOURCE=.\SchemeParser.cxx # ADD CPP /Yu"stylelib.h" # End Source File # Begin Source File SOURCE=.\Style.cxx # ADD CPP /Yu"stylelib.h" # End Source File # Begin Source File SOURCE=.\style_inst.cxx # ADD CPP /Yu"stylelib.h" # End Source File # Begin Source File SOURCE=.\style_inst.m4 !IF "$(CFG)" == "style - Win32 Release" # Begin Custom Build - Processing $(InputPath) InputDir=. InputPath=.\style_inst.m4 InputName=style_inst "$(InputDir)\$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" del /f $(InputDir)\$(InputName).cxx perl ..\lib\instmac.pl $(InputPath) >$(InputDir)\$(InputName).cxx attrib +r $(InputDir)\$(InputName).cxx # End Custom Build !ELSEIF "$(CFG)" == "style - Win32 Debug" # Begin Custom Build - Processing $(InputPath) InputDir=. InputPath=.\style_inst.m4 InputName=style_inst "$(InputDir)\$(InputName).cxx" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" del /f $(InputDir)\$(InputName).cxx perl ..\lib\instmac.pl $(InputPath) >$(InputDir)\$(InputName).cxx attrib +r $(InputDir)\$(InputName).cxx # End Custom Build !ENDIF # End Source File # Begin Source File SOURCE=.\StyleEngine.cxx # ADD CPP /Yu"stylelib.h" # End Source File # Begin Source File SOURCE=.\stylelib.cxx # ADD CPP /Yc"stylelib.h" # End Source File # End Group # Begin Group "Header Files" # PROP Default_Filter "h;hpp;hxx;hm;inl;fi;fd" # Begin Source File SOURCE=.\charNames.h # End Source File # Begin Source File SOURCE=.\Collector.h # End Source File # Begin Source File SOURCE=.\dsssl_ns.h # End Source File # Begin Source File SOURCE=.\DssslApp.h # End Source File # Begin Source File SOURCE=.\DssslAppMessages.h # End Source File # Begin Source File SOURCE=.\DssslSpecEventHandler.h # End Source File # Begin Source File SOURCE=.\ELObj.h # End Source File # Begin Source File SOURCE=.\ELObjMessageArg.h # End Source File # Begin Source File SOURCE=.\EvalContext.h # End Source File # Begin Source File SOURCE=.\Expression.h # End Source File # Begin Source File SOURCE=.\FOTBuilder.h # End Source File # Begin Source File SOURCE=.\GroveManager.h # End Source File # Begin Source File SOURCE=.\Insn.h # End Source File # Begin Source File SOURCE=.\Insn2.h # End Source File # Begin Source File SOURCE=.\Interpreter.h # End Source File # Begin Source File SOURCE=.\InterpreterMessages.h # End Source File # Begin Source File SOURCE=.\jade_version.h # End Source File # Begin Source File SOURCE=.\MacroFlowObj.h # End Source File # Begin Source File SOURCE=.\NumberCache.h # End Source File # Begin Source File SOURCE=.\Pattern.h # End Source File # Begin Source File SOURCE=.\primitive.h # End Source File # Begin Source File SOURCE=.\ProcessContext.h # End Source File # Begin Source File SOURCE=.\ProcessingMode.h # End Source File # Begin Source File SOURCE=.\SchemeParser.h # End Source File # Begin Source File SOURCE=.\sdata.h # End Source File # Begin Source File SOURCE=.\SosofoObj.h # End Source File # Begin Source File SOURCE=.\Style.h # End Source File # Begin Source File SOURCE=.\style_pch.h # End Source File # Begin Source File SOURCE=.\StyleEngine.h # End Source File # Begin Source File SOURCE=.\stylelib.h # End Source File # Begin Source File SOURCE=.\VM.h # End Source File # End Group # Begin Group "Resource Files" # PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;cnt;rtf;gif;jpg;jpeg;jpe" # End Group # Begin Source File SOURCE=.\FlowObj_inst.cxx # PROP BASE Exclude_From_Build 1 # PROP Ignore_Default_Tool 1 # End Source File # Begin Source File SOURCE=.\primitive_inst.cxx # PROP BASE Exclude_From_Build 1 # PROP Ignore_Default_Tool 1 # End Source File # End Target # End Project