/* * Copyright (C) 2006 Samuel Weinig * Copyright (C) 2006 Apple Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ [ TypeChecking=Interface, ] interface SVGPathElement : SVGGeometryElement { readonly attribute SVGAnimatedNumber pathLength; float getTotalLength(); SVGPoint getPointAtLength(float distance); unsigned long getPathSegAtLength(float distance); SVGPathSegClosePath createSVGPathSegClosePath(); SVGPathSegMovetoAbs createSVGPathSegMovetoAbs(float x, float y); SVGPathSegMovetoRel createSVGPathSegMovetoRel(float x, float y); SVGPathSegLinetoAbs createSVGPathSegLinetoAbs(float x, float y); SVGPathSegLinetoRel createSVGPathSegLinetoRel(float x, float y); SVGPathSegCurvetoCubicAbs createSVGPathSegCurvetoCubicAbs( float x, float y, float x1, float y1, float x2, float y2); SVGPathSegCurvetoCubicRel createSVGPathSegCurvetoCubicRel( float x, float y, float x1, float y1, float x2, float y2); SVGPathSegCurvetoQuadraticAbs createSVGPathSegCurvetoQuadraticAbs( float x, float y, float x1, float y1); SVGPathSegCurvetoQuadraticRel createSVGPathSegCurvetoQuadraticRel( float x, float y, float x1, float y1); SVGPathSegArcAbs createSVGPathSegArcAbs( float x, float y, float r1, float r2, float angle, boolean largeArcFlag, boolean sweepFlag); SVGPathSegArcRel createSVGPathSegArcRel( float x, float y, float r1, float r2, float angle, boolean largeArcFlag, boolean sweepFlag); SVGPathSegLinetoHorizontalAbs createSVGPathSegLinetoHorizontalAbs(float x); SVGPathSegLinetoHorizontalRel createSVGPathSegLinetoHorizontalRel(float x); SVGPathSegLinetoVerticalAbs createSVGPathSegLinetoVerticalAbs(float y); SVGPathSegLinetoVerticalRel createSVGPathSegLinetoVerticalRel(float y); SVGPathSegCurvetoCubicSmoothAbs createSVGPathSegCurvetoCubicSmoothAbs( float x, float y, float x2, float y2); SVGPathSegCurvetoCubicSmoothRel createSVGPathSegCurvetoCubicSmoothRel( float x, float y, float x2, float y2); SVGPathSegCurvetoQuadraticSmoothAbs createSVGPathSegCurvetoQuadraticSmoothAbs(float x, float y); SVGPathSegCurvetoQuadraticSmoothRel createSVGPathSegCurvetoQuadraticSmoothRel(float x, float y); readonly attribute SVGPathSegList pathSegList; readonly attribute SVGPathSegList normalizedPathSegList; readonly attribute SVGPathSegList animatedPathSegList; readonly attribute SVGPathSegList animatedNormalizedPathSegList; };