Tests wheter SVG event bubbling works accross shadow trees. On success, you will see a series of "PASS" messages, followed by "TEST COMPLETE". PASS successfullyParsed is true TEST COMPLETE PASS msg is "[EventHandler 1] type: click phase: AT_TARGET target: [object SVGElementInstance] (id: rect) currentTarget: [object SVGElementInstance] (id: rect)" PASS msg is "[EventHandler 1] type: click phase: AT_TARGET target: [object SVGElementInstance] (id: rect) currentTarget: [object SVGElementInstance] (id: rect)" PASS msg is "[EventHandler 2] type: click phase: BUBBLING target: [object SVGElementInstance] (id: rect) currentTarget: [object SVGElementInstance] (id: rectParent)" PASS msg is "[EventHandler 1] type: click phase: AT_TARGET target: [object SVGElementInstance] (id: rect) currentTarget: [object SVGElementInstance] (id: rect)" PASS msg is "[EventHandler 2] type: click phase: BUBBLING target: [object SVGElementInstance] (id: rect) currentTarget: [object SVGElementInstance] (id: rectParent)" PASS msg is "[EventHandler 3] type: click phase: BUBBLING target: [object SVGElementInstance] (id: rect) currentTarget: [object SVGUseElement] (id: use)" PASS msg is "[EventHandler 1] type: click phase: AT_TARGET target: [object SVGElementInstance] (id: rect) currentTarget: [object SVGElementInstance] (id: rect)" PASS msg is "[EventHandler 2] type: click phase: BUBBLING target: [object SVGElementInstance] (id: rect) currentTarget: [object SVGElementInstance] (id: rectParent)" PASS msg is "[EventHandler 3] type: click phase: BUBBLING target: [object SVGElementInstance] (id: rect) currentTarget: [object SVGUseElement] (id: use)" PASS msg is "[EventHandler 4] type: click phase: BUBBLING target: [object SVGElementInstance] (id: rect) currentTarget: [object SVGGElement] (id: useParent)" PASS successfullyParsed is true TEST COMPLETE