Test to catch WebGL API changes. If this test should ever fail, we should re-examine the WebGL state saving/restoring logic in the InjectedScriptModule to include any latest changes to the API. [page] Constants for gl.isEnabled(): [page] BLEND [page] CULL_FACE [page] DEPTH_TEST [page] DITHER [page] POLYGON_OFFSET_FILL [page] SAMPLE_ALPHA_TO_COVERAGE [page] SAMPLE_COVERAGE [page] SCISSOR_TEST [page] STENCIL_TEST [page] Constants for gl.pixelStorei(): [page] PACK_ALIGNMENT [page] UNPACK_ALIGNMENT [page] UNPACK_COLORSPACE_CONVERSION_WEBGL [page] UNPACK_FLIP_Y_WEBGL [page] UNPACK_PREMULTIPLY_ALPHA_WEBGL [page] Constants for gl.getTexParameter(): [page] TEXTURE_MAG_FILTER [page] TEXTURE_MIN_FILTER [page] TEXTURE_WRAP_S [page] TEXTURE_WRAP_T [page] Constants for gl.getVertexAttrib(): [page] CURRENT_VERTEX_ATTRIB [page] VERTEX_ATTRIB_ARRAY_BUFFER_BINDING [page] VERTEX_ATTRIB_ARRAY_ENABLED [page] VERTEX_ATTRIB_ARRAY_NORMALIZED [page] VERTEX_ATTRIB_ARRAY_SIZE [page] VERTEX_ATTRIB_ARRAY_STRIDE [page] VERTEX_ATTRIB_ARRAY_TYPE [page] Constants for gl.getVertexAttribOffset(): [page] VERTEX_ATTRIB_ARRAY_POINTER [page] Constants for gl.getParameter() that we do not track in InjectedScriptModule: [page] ALIASED_LINE_WIDTH_RANGE [page] ALIASED_POINT_SIZE_RANGE [page] ALPHA_BITS [page] BLUE_BITS [page] COMPRESSED_TEXTURE_FORMATS [page] DEPTH_BITS [page] GREEN_BITS [page] IMPLEMENTATION_COLOR_READ_FORMAT [page] IMPLEMENTATION_COLOR_READ_TYPE [page] MAX_COMBINED_TEXTURE_IMAGE_UNITS [page] MAX_CUBE_MAP_TEXTURE_SIZE [page] MAX_FRAGMENT_UNIFORM_VECTORS [page] MAX_RENDERBUFFER_SIZE [page] MAX_TEXTURE_IMAGE_UNITS [page] MAX_TEXTURE_SIZE [page] MAX_VARYING_VECTORS [page] MAX_VERTEX_ATTRIBS [page] MAX_VERTEX_TEXTURE_IMAGE_UNITS [page] MAX_VERTEX_UNIFORM_VECTORS [page] MAX_VIEWPORT_DIMS [page] RED_BITS [page] RENDERER [page] SAMPLES [page] SAMPLE_BUFFERS [page] SHADING_LANGUAGE_VERSION [page] STENCIL_BITS [page] SUBPIXEL_BITS [page] VENDOR [page] VERSION