Checks texSubImage2D with cube map textures On success, you will see a series of "PASS" messages, followed by "TEST COMPLETE". testing size: 16 PASS TEXTURE_CUBE_MAP_POSITIVE_X should be red PASS TEXTURE_CUBE_MAP_NEGATIVE_X should be green PASS TEXTURE_CUBE_MAP_POSITIVE_Y should be blue PASS TEXTURE_CUBE_MAP_NEGATIVE_Y should be yellow PASS TEXTURE_CUBE_MAP_POSITIVE_Z should be cyan PASS TEXTURE_CUBE_MAP_NEGATIVE_Z should be magenta PASS 0, 0, 4, 2 should be yellow PASS 0, 2, 4, 2 should be cyan PASS 0, 0, 4, 2 should be cyan PASS 0, 2, 4, 2 should be blue PASS 0, 0, 4, 2 should be magenta PASS 0, 2, 4, 2 should be yellow PASS 0, 0, 4, 2 should be blue PASS 0, 2, 4, 2 should be magenta PASS 0, 0, 4, 2 should be yellow PASS 0, 2, 4, 2 should be red PASS 0, 0, 4, 2 should be red PASS 0, 2, 4, 2 should be blue use mipmap PASS TEXTURE_CUBE_MAP_POSITIVE_X should be green PASS TEXTURE_CUBE_MAP_NEGATIVE_X should be blue PASS TEXTURE_CUBE_MAP_POSITIVE_Y should be yellow PASS TEXTURE_CUBE_MAP_NEGATIVE_Y should be cyan PASS TEXTURE_CUBE_MAP_POSITIVE_Z should be magenta PASS TEXTURE_CUBE_MAP_NEGATIVE_Z should be red PASS 0, 0, 4, 2 should be cyan PASS 0, 2, 4, 2 should be magenta PASS 0, 0, 4, 2 should be magenta PASS 0, 2, 4, 2 should be yellow PASS 0, 0, 4, 2 should be red PASS 0, 2, 4, 2 should be cyan PASS 0, 0, 4, 2 should be yellow PASS 0, 2, 4, 2 should be red PASS 0, 0, 4, 2 should be cyan PASS 0, 2, 4, 2 should be green PASS 0, 0, 4, 2 should be green PASS 0, 2, 4, 2 should be yellow PASS getError was expected value: NO_ERROR : Should be no errors. PASS successfullyParsed is true TEST COMPLETE