HEADERS += \ $$PWD/qquickevents_p_p.h \ $$PWD/qquickanchors_p.h \ $$PWD/qquickanchors_p_p.h \ $$PWD/qquickaccessibleattached_p.h \ $$PWD/qquickitem.h \ $$PWD/qquickitem_p.h \ $$PWD/qquickitemchangelistener_p.h \ $$PWD/qquickrectangle_p.h \ $$PWD/qquickrectangle_p_p.h \ $$PWD/qquickcanvas.h \ $$PWD/qquickcanvas_p.h \ $$PWD/qquickfocusscope_p.h \ $$PWD/qquickitemsmodule_p.h \ $$PWD/qquickpainteditem.h \ $$PWD/qquickpainteditem_p.h \ $$PWD/qquicktext_p.h \ $$PWD/qquicktext_p_p.h \ $$PWD/qquicktextnode_p.h \ $$PWD/qquicktextinput_p.h \ $$PWD/qquicktextinput_p_p.h \ $$PWD/qquicktextcontrol_p.h \ $$PWD/qquicktextcontrol_p_p.h \ $$PWD/qquicktextedit_p.h \ $$PWD/qquicktextedit_p_p.h \ $$PWD/qquicktextutil_p.h \ $$PWD/qquickimagebase_p.h \ $$PWD/qquickimagebase_p_p.h \ $$PWD/qquickimage_p.h \ $$PWD/qquickimage_p_p.h \ $$PWD/qquickborderimage_p.h \ $$PWD/qquickborderimage_p_p.h \ $$PWD/qquickninepatchnode_p.h \ $$PWD/qquickscalegrid_p_p.h \ $$PWD/qquickmousearea_p.h \ $$PWD/qquickmousearea_p_p.h \ $$PWD/qquickpincharea_p.h \ $$PWD/qquickpincharea_p_p.h \ $$PWD/qquickflickable_p.h \ $$PWD/qquickflickable_p_p.h \ $$PWD/qquicklistview_p.h \ $$PWD/qquickvisualadaptormodel_p.h \ $$PWD/qquickvisualdatamodel_p.h \ $$PWD/qquickvisualdatamodel_p_p.h \ $$PWD/qquickvisualitemmodel_p.h \ $$PWD/qquickrepeater_p.h \ $$PWD/qquickrepeater_p_p.h \ $$PWD/qquickgridview_p.h \ $$PWD/qquickpathview_p.h \ $$PWD/qquickpathview_p_p.h \ $$PWD/qquickpositioners_p.h \ $$PWD/qquickpositioners_p_p.h \ $$PWD/qquickloader_p.h \ $$PWD/qquickloader_p_p.h \ $$PWD/qquickanimatedimage_p.h \ $$PWD/qquickanimatedimage_p_p.h \ $$PWD/qquickflipable_p.h \ $$PWD/qquicktranslate_p.h \ $$PWD/qquickclipnode_p.h \ $$PWD/qquickview.h \ $$PWD/qquickview_p.h \ $$PWD/qquickitemanimation_p.h \ $$PWD/qquickitemanimation_p_p.h \ $$PWD/qquickstateoperations_p.h \ $$PWD/qquickimplicitsizeitem_p.h \ $$PWD/qquickimplicitsizeitem_p_p.h \ $$PWD/qquickspriteengine_p.h \ $$PWD/qquicksprite_p.h \ $$PWD/qquickspritesequence_p.h \ $$PWD/qquickanimatedsprite_p.h \ $$PWD/qquickdrag_p.h \ $$PWD/qquickdroparea_p.h \ $$PWD/qquickmultipointtoucharea_p.h \ $$PWD/qquickitemview_p.h \ $$PWD/qquickitemview_p_p.h \ $$PWD/qquickitemviewtransition_p.h \ $$PWD/qquickscreen_p.h \ $$PWD/qquickwindowmodule_p.h \ $$PWD/qquickwindowmanager_p.h SOURCES += \ $$PWD/qquickevents.cpp \ $$PWD/qquickanchors.cpp \ $$PWD/qquickitem.cpp \ $$PWD/qquickrectangle.cpp \ $$PWD/qquickcanvas.cpp \ $$PWD/qquickfocusscope.cpp \ $$PWD/qquickitemsmodule.cpp \ $$PWD/qquickpainteditem.cpp \ $$PWD/qquicktext.cpp \ $$PWD/qquicktextnode.cpp \ $$PWD/qquicktextinput.cpp \ $$PWD/qquicktextcontrol.cpp \ $$PWD/qquicktextedit.cpp \ $$PWD/qquicktextutil.cpp \ $$PWD/qquickimagebase.cpp \ $$PWD/qquickimage.cpp \ $$PWD/qquickborderimage.cpp \ $$PWD/qquickninepatchnode.cpp \ $$PWD/qquickscalegrid.cpp \ $$PWD/qquickmousearea.cpp \ $$PWD/qquickpincharea.cpp \ $$PWD/qquickflickable.cpp \ $$PWD/qquicklistview.cpp \ $$PWD/qquickvisualadaptormodel.cpp \ $$PWD/qquickvisualdatamodel.cpp \ $$PWD/qquickvisualitemmodel.cpp \ $$PWD/qquickrepeater.cpp \ $$PWD/qquickgridview.cpp \ $$PWD/qquickpathview.cpp \ $$PWD/qquickpositioners.cpp \ $$PWD/qquickloader.cpp \ $$PWD/qquickanimatedimage.cpp \ $$PWD/qquickflipable.cpp \ $$PWD/qquicktranslate.cpp \ $$PWD/qquickclipnode.cpp \ $$PWD/qquickview.cpp \ $$PWD/qquickitemanimation.cpp \ $$PWD/qquickstateoperations.cpp \ $$PWD/qquickimplicitsizeitem.cpp \ $$PWD/qquickspriteengine.cpp \ $$PWD/qquicksprite.cpp \ $$PWD/qquickspritesequence.cpp \ $$PWD/qquickanimatedsprite.cpp \ $$PWD/qquickaccessibleattached.cpp \ $$PWD/qquickdrag.cpp \ $$PWD/qquickdroparea.cpp \ $$PWD/qquickmultipointtoucharea.cpp \ $$PWD/qquickitemview.cpp \ $$PWD/qquickitemviewtransition.cpp \ $$PWD/qquickwindowmodule.cpp \ $$PWD/qquickscreen.cpp \ $$PWD/qquickwindowmanager.cpp SOURCES += \ $$PWD/qquickshadereffect.cpp \ $$PWD/qquickshadereffectmesh.cpp \ $$PWD/qquickshadereffectnode.cpp \ $$PWD/qquickshadereffectsource.cpp \ HEADERS += \ $$PWD/qquickshadereffect_p.h \ $$PWD/qquickshadereffectmesh_p.h \ $$PWD/qquickshadereffectnode_p.h \ $$PWD/qquickshadereffectsource_p.h \ include(context2d/context2d.pri)