# Copyright (c) 2013 The Chromium Authors. All rights reserved. # Use of this source code is governed by a BSD-style license that can be # found in the LICENSE file. import("//build/config/win/visual_studio_version.gni") declare_args() { # Full path to the Windows SDK, not including a backslash at the end. # This value is the default location, override if you have a different # installation location. windows_sdk_path = "C:\Program Files (x86)\Windows Kits\8.0" } # Compiler setup for the Windows SDK. Applied to all targets. config("sdk") { # The include path is the stuff returned by the script. #include_dirs = msvc_config[0] TODO(brettw) make this work. defines = [ "_ATL_NO_OPENGL", "_SECURE_ATL", "_WIN32_WINNT=0x0602", "_WINDOWS", "CERT_CHAIN_PARA_HAS_EXTRA_FIELDS", "NOMINMAX", "NTDDI_VERSION=0x06020000", "PSAPI_VERSION=1", "WIN32", "WIN32_LEAN_AND_MEAN", "WINVER=0x0602", ] # The Windows SDK include directories must be first. They both have a sal.h, # and the SDK one is newer and the SDK uses some newer features from it not # present in the Visual Studio one. include_dirs = [ "$windows_sdk_path\Include\shared", "$windows_sdk_path\Include\um", "$windows_sdk_path\Include\winrt", "$visual_studio_path\VC\include", "$visual_studio_path\VC\atlmfc\include", ] } # Linker flags for Windows SDK setup, this is applied only to EXEs and DLLs. config("sdk_link") { if (cpu_arch == "x64") { ldflags = [ "/MACHINE:X64" ] lib_dirs = [ "$windows_sdk_path\Lib\win8\um\x64", "$visual_studio_path\VC\lib\amd64", "$visual_studio_path\VC\atlmfc\lib\amd64", ] } else { ldflags = [ "/MACHINE:X86", "/SAFESEH", # Not compatible with x64 so use only for x86. ] lib_dirs = [ "$windows_sdk_path\Lib\win8\um\x86", "$visual_studio_path\VC\lib", "$visual_studio_path\VC\atlmfc\lib", ] if (!is_asan) { ldflags += [ "/largeaddressaware" ] } } } # This default linker setup is provided separately from the SDK setup so # targets who want different library configurations can remove this and specify # their own. config("common_linker_setup") { ldflags = [ "/FIXED:NO", "/ignore:4199", "/ignore:4221", "/NXCOMPAT", ] # ASLR makes debugging with windbg difficult because Chrome.exe and # Chrome.dll share the same base name. As result, windbg will name the # Chrome.dll module like chrome_, where # typically changes with each launch. This in turn means that breakpoints in # Chrome.dll don't stick from one launch to the next. For this reason, we # turn ASLR off in debug builds. if (is_debug) { ldflags += [ "/DYNAMICBASE:NO" ] } else { ldflags += [ "/DYNAMICBASE" ] } # Delay loaded DLLs. ldflags += [ "/DELAYLOAD:dbghelp.dll", "/DELAYLOAD:dwmapi.dll", "/DELAYLOAD:shell32.dll", "/DELAYLOAD:uxtheme.dll", ] } # Subsystem -------------------------------------------------------------------- config("console") { ldflags = [ "/SUBSYSTEM:CONSOLE" ] } config("windowed") { ldflags = [ "/SUBSYSTEM:WINDOWS" ] } # Incremental linking ---------------------------------------------------------- config("incremental_linking") { ldflags = [ "/INCREMENTAL" ] } config("no_incremental_linking") { ldflags = [ "/INCREMENTAL:NO" ] }