using System; using System.Collections.Generic; namespace Tizen.System { /// /// Class for constants /// internal static class Constants { internal const int NumberOfPattern = 39; } /// /// The Feedback API provides functions to control haptic and sound. /// The Feedback API provides the way to play and stop feedback and get the information whether specific pattern is supported. /// Below is supported pattern string. /// Tap /// SoftInputPanel /// Key0 /// Key1 /// Key2 /// Key3 /// Key4 /// Key5 /// Key6 /// Key7 /// Key8 /// Key9 /// KeyStar /// KeySharp /// KeyBack /// Hold /// HardwareKeyPressed /// HardwareKeyHold /// Message /// Email /// WakeUp /// Schedule /// Timer /// General /// PowerOn /// PowerOff /// ChargerConnected /// ChargingError /// FullyCharged /// LowBattery /// Lock /// UnLock /// VibrationModeAbled /// SilentModeDisabled /// BluetoothDeviceConnected /// BluetoothDeviceDisconnected /// ListReorder /// ListSlider /// VolumeKeyPressed /// /// /// For controlling haptic device: /// http://tizen.org/privilege/haptic /// For controlling sound, previlege is not needed. /// /// /// Feedback feedback = new Feedback(); /// bool res = feedback.IsSupportedPattern(FeedbackType.Vibration, "Tap"); /// public class Feedback { private const string LogTag = "Tizen.System.Feedback"; private readonly FeedbackPattern[] Pattern = new FeedbackPattern[39]; public Feedback() { Pattern[0].PatternNumber = 0; Pattern[0].PatternString = "Tap"; Pattern[1].PatternNumber = 1; Pattern[1].PatternString = "SoftInputPanel"; Pattern[2].PatternNumber = 6; Pattern[2].PatternString = "Key0"; Pattern[3].PatternNumber = 7; Pattern[3].PatternString = "Key1"; Pattern[4].PatternNumber = 8; Pattern[4].PatternString = "Key2"; Pattern[5].PatternNumber = 9; Pattern[5].PatternString = "Key3"; Pattern[6].PatternNumber = 10; Pattern[6].PatternString = "Key4"; Pattern[7].PatternNumber = 11; Pattern[7].PatternString = "Key5"; Pattern[8].PatternNumber = 12; Pattern[8].PatternString = "Key6"; Pattern[9].PatternNumber = 13; Pattern[9].PatternString = "Key7"; Pattern[10].PatternNumber = 14; Pattern[10].PatternString = "Key8"; Pattern[11].PatternNumber = 15; Pattern[11].PatternString = "Key9"; Pattern[12].PatternNumber = 16; Pattern[12].PatternString = "KeyStar"; Pattern[13].PatternNumber = 17; Pattern[13].PatternString = "KeySharp"; Pattern[14].PatternNumber = 18; Pattern[14].PatternString = "KeyBack"; Pattern[15].PatternNumber = 19; Pattern[15].PatternString = "Hold"; Pattern[16].PatternNumber = 21; Pattern[16].PatternString = "HardwareKeyPressed"; Pattern[17].PatternNumber = 22; Pattern[17].PatternString = "HardwareKeyHold"; Pattern[18].PatternNumber = 23; Pattern[18].PatternString = "Message"; Pattern[19].PatternNumber = 25; Pattern[19].PatternString = "Email"; Pattern[20].PatternNumber = 27; Pattern[20].PatternString = "WakeUp"; Pattern[21].PatternNumber = 29; Pattern[21].PatternString = "Schedule"; Pattern[22].PatternNumber = 31; Pattern[22].PatternString = "Timer"; Pattern[23].PatternNumber = 33; Pattern[23].PatternString = "General"; Pattern[24].PatternNumber = 36; Pattern[24].PatternString = "PowerOn"; Pattern[25].PatternNumber = 37; Pattern[25].PatternString = "PowerOff"; Pattern[26].PatternNumber = 38; Pattern[26].PatternString = "ChargerConnected"; Pattern[27].PatternNumber = 40; Pattern[27].PatternString = "ChargingError"; Pattern[28].PatternNumber = 42; Pattern[28].PatternString = "FullyCharged"; Pattern[29].PatternNumber = 44; Pattern[29].PatternString = "LowBattery"; Pattern[30].PatternNumber = 46; Pattern[30].PatternString = "Lock"; Pattern[31].PatternNumber = 47; Pattern[31].PatternString = "UnLock"; Pattern[32].PatternNumber = 55; Pattern[32].PatternString = "VibrationModeAbled"; Pattern[33].PatternNumber = 56; Pattern[33].PatternString = "SilentModeDisabled"; Pattern[34].PatternNumber = 57; Pattern[34].PatternString = "BluetoothDeviceConnected"; Pattern[35].PatternNumber = 58; Pattern[35].PatternString = "BluetoothDeviceDisconnected"; Pattern[36].PatternNumber = 62; Pattern[36].PatternString = "ListReorder"; Pattern[37].PatternNumber = 63; Pattern[37].PatternString = "ListSlider"; Pattern[38].PatternNumber = 64; Pattern[38].PatternString = "VolumeKeyPressed"; Interop.Feedback.FeedbackError res = (Interop.Feedback.FeedbackError)Interop.Feedback.Initialize(); if (res != Interop.Feedback.FeedbackError.None) { Log.Warn(LogTag, string.Format("Failed to initialize feedback. err = {0}", res)); switch (res) { case Interop.Feedback.FeedbackError.NotSupported: throw new NotSupportedException("Device is not supported"); default: throw new InvalidOperationException("Failed to initialize"); } } } ~Feedback() { Interop.Feedback.FeedbackError res = (Interop.Feedback.FeedbackError)Interop.Feedback.Deinitialize(); if (res != Interop.Feedback.FeedbackError.None) { Log.Warn(LogTag, string.Format("Failed to deinitialize feedback. err = {0}", res)); switch (res) { case Interop.Feedback.FeedbackError.NotInitialized: throw new Exception("Not initialized"); default: throw new InvalidOperationException("Failed to initialize"); } } } /// /// Get supported information about specific type and pattern /// /// /// Now, IsSupportedPattern is not working for FeedbackType.All. /// This API is working for FeedbackType.Sound and FeedbackType.Vibration only. /// If you use FeedbackType.All for type parameter, this API will throw ArgumentException. /// To get supported information for Vibration type, app should have http://tizen.org/privilege/haptic privilege. /// /// Feedback type /// Feedback pattern string /// Information whether pattern is supported /// Thrown when failed because feedback is not initialized /// Thrown when failed because of a invalid arguament /// Thrown when failed becuase device(haptic, sound) is not supported /// Thrown when failed because access is not granted(No privilege) /// Thrown when failed because of system error /// http://tizen.org/privilege/haptic /// /// /// Feedback feedback = new Feedback(); /// bool res = feedback.IsSupportedPattern(FeedbackType.Vibration, "Tap"); /// /// public bool IsSupportedPattern(FeedbackType type, String pattern) { bool supported = false; bool found = false; int i = 0; Interop.Feedback.FeedbackError res; for (i = 0; i < Constants.NumberOfPattern; i++) { if (String.Compare(pattern, Pattern[i].PatternString) == 0) { found = true; break; } } if (!found) throw new ArgumentException("Invalid Arguments"); res = (Interop.Feedback.FeedbackError)Interop.Feedback.IsSupportedPattern((Interop.Feedback.FeedbackType)type, Pattern[i].PatternNumber, out supported); if (res != Interop.Feedback.FeedbackError.None) { Log.Warn(LogTag, string.Format("Failed to get supported information. err = {0}", res)); switch (res) { case Interop.Feedback.FeedbackError.NotInitialized: throw new Exception("Not initialized"); case Interop.Feedback.FeedbackError.InvalidParameter: throw new ArgumentException("Invalid Arguments"); case Interop.Feedback.FeedbackError.NotSupported: throw new NotSupportedException("Device is not supported"); case Interop.Feedback.FeedbackError.PermissionDenied: throw new UnauthorizedAccessException("Access is not granted"); case Interop.Feedback.FeedbackError.OperationFailed: default: throw new InvalidOperationException("Failed to get supported information"); } } return supported; } /// /// Play specific feedback pattern /// /// /// To play Vibration type, app should have http://tizen.org/privilege/haptic privilege. /// /// Feedback type /// Feedback pattern string /// Thrown when failed because feedback is not initialized /// Thrown when failed because of a invalid arguament /// Thrown when failed because device(haptic, sound) or specific pattern is not supported /// Thrown when failed because access is not granted(No privilege) /// Thrown when failed because of system error /// http://tizen.org/privilege/haptic /// /// /// Feedback feedback = new Feedback(); /// feedback.Play(FeedbackType.All, "Tap"); /// /// public void Play(FeedbackType type, String pattern) { bool found = false; int i = 0; Interop.Feedback.FeedbackError res; for (i = 0; i < Constants.NumberOfPattern; i++) { if (String.Compare(pattern, Pattern[i].PatternString) == 0) { found = true; break; } } if (!found) throw new ArgumentException("Invalid Arguments"); if (type == FeedbackType.All) res = (Interop.Feedback.FeedbackError)Interop.Feedback.Play(Pattern[i].PatternNumber); else res = (Interop.Feedback.FeedbackError)Interop.Feedback.PlayType((Interop.Feedback.FeedbackType)type, Pattern[i].PatternNumber); if (res != Interop.Feedback.FeedbackError.None) { Log.Warn(LogTag, string.Format("Failed to play feedback. err = {0}", res)); switch (res) { case Interop.Feedback.FeedbackError.NotInitialized: throw new Exception("Not initialized"); case Interop.Feedback.FeedbackError.InvalidParameter: throw new ArgumentException("Invalid Arguments"); case Interop.Feedback.FeedbackError.NotSupported: throw new NotSupportedException("Not supported"); case Interop.Feedback.FeedbackError.PermissionDenied: throw new UnauthorizedAccessException("Access is not granted"); case Interop.Feedback.FeedbackError.OperationFailed: default: throw new InvalidOperationException("Failed to play pattern"); } } } /// /// Stop to play feedback /// /// /// To stop vibration, app should have http://tizen.org/privilege/haptic privilege. /// /// Thrown when failed because feedback is not initialized /// Thrown when failed because of a invalid arguament /// Thrown when failed because device(haptic, sound) or specific pattern is not supported /// Thrown when failed because access is not granted(No privilege) /// Thrown when failed because of system error /// http://tizen.org/privilege/haptic /// /// /// Feedback Feedback1 = new Feedback(); /// Feedback1.Stop(); /// /// public void Stop() { Interop.Feedback.FeedbackError res = (Interop.Feedback.FeedbackError)Interop.Feedback.Stop(); if (res != Interop.Feedback.FeedbackError.None) { Log.Warn(LogTag, string.Format("Failed to stop feedback. err = {0}", res)); switch (res) { case Interop.Feedback.FeedbackError.NotInitialized: throw new Exception("Not initialized"); case Interop.Feedback.FeedbackError.InvalidParameter: throw new ArgumentException("Invalid Arguments"); case Interop.Feedback.FeedbackError.NotSupported: throw new NotSupportedException("Not supported"); case Interop.Feedback.FeedbackError.PermissionDenied: throw new UnauthorizedAccessException("Access is not granted"); case Interop.Feedback.FeedbackError.OperationFailed: default: throw new InvalidOperationException("Failed to play pattern"); } } } } }