/* * Copyright (c) 2023 Codefoco (codefoco@codefoco.com) * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in all * copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */ using System.ComponentModel; namespace Tizen.NUI.Physics2D.Chipmunk { /// /// A circle shape defined by a radius /// This is the fastest and simplest collision shape /// [EditorBrowsable(EditorBrowsableState.Never)] public class Circle : Shape { /// /// Create and initialize a circle polygon shape. /// /// The body to attach the circle to. /// The radius of the circle. [EditorBrowsable(EditorBrowsableState.Never)] public Circle(Body body, double radius) : this(body, radius, Vect.Zero) { } /// /// Create and initialize an offset circle polygon shape. /// /// The body to attach the circle to. /// The radius of the circle. /// /// The offset from the body's center of gravity in coordinates local to the body. /// [EditorBrowsable(EditorBrowsableState.Never)] public Circle(Body body, double radius, Vect offset) : base(NativeMethods.cpCircleShapeNew(body.Handle, radius, offset)) { } /// /// Get the offset of the circle. /// [EditorBrowsable(EditorBrowsableState.Never)] public Vect Offset => NativeMethods.cpCircleShapeGetOffset(Handle); /// /// Get the radius of the circle. /// [EditorBrowsable(EditorBrowsableState.Never)] public double Radius => NativeMethods.cpCircleShapeGetRadius(Handle); /// /// Get the calculated area of the circle. /// [EditorBrowsable(EditorBrowsableState.Never)] public new double Area => AreaForCircle(0.0, Radius); /// /// Calculate the moment of the circle for the given mass. /// [EditorBrowsable(EditorBrowsableState.Never)] public double MomentForMass(double mass) { return MomentForCircle(mass, Radius, Offset); } /// /// Calculate the moment of inertia for the circle. /// [EditorBrowsable(EditorBrowsableState.Never)] public static double MomentForCircle(double mass, double innerRadius, double radius, Vect offset) { return NativeMethods.cpMomentForCircle(mass, innerRadius, radius, offset); } /// /// Calculate the moment of inertia for the circle. /// [EditorBrowsable(EditorBrowsableState.Never)] public static double MomentForCircle(double mass, double radius, Vect offset) { return NativeMethods.cpMomentForCircle(mass, 0.0, radius, offset); } /// /// Calculate the area of a circle or donut. /// /// /// The radius of the 'donut hole', which defines the area missing. /// /// /// The outer radius of the donut. This should be greater than the /// . /// [EditorBrowsable(EditorBrowsableState.Never)] public static double AreaForCircle(double innerRadius, double radius) { return NativeMethods.cpAreaForCircle(innerRadius, radius); } } }