/*
* Copyright (c) 2023 Codefoco (codefoco@codefoco.com)
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
using System;
using System.ComponentModel;
using System.Runtime.InteropServices;
namespace Tizen.NUI.Physics2D.Chipmunk
{
///
/// RGBA channels as floats used to represent the color for debug drawing.
///
[EditorBrowsable(EditorBrowsableState.Never)]
[StructLayout(LayoutKind.Sequential)]
public struct DebugColor : IEquatable
{
#pragma warning disable IDE0032
private readonly float red;
private readonly float green;
private readonly float blue;
private readonly float alpha;
#pragma warning restore IDE0032
///
/// Red component in the RGBA color space.
///
[EditorBrowsable(EditorBrowsableState.Never)]
public float Red => red;
///
/// Green component in the RGBA color space.
///
[EditorBrowsable(EditorBrowsableState.Never)]
public float Green => green;
///
/// Blue component in the RGBA color space.
///
[EditorBrowsable(EditorBrowsableState.Never)]
public float Blue => blue;
///
/// Alpha component in the RGBA color space.
///
[EditorBrowsable(EditorBrowsableState.Never)]
public float Alpha => alpha;
///
/// Create a with the given color channel values.
///
[EditorBrowsable(EditorBrowsableState.Never)]
public DebugColor(float red, float green, float blue)
: this(red, green, blue, 1.0f)
{
}
///
/// Create a with the given color channel values.
///
[EditorBrowsable(EditorBrowsableState.Never)]
public DebugColor(float red, float green, float blue, float alpha)
{
this.red = red;
this.green = green;
this.blue = blue;
this.alpha = alpha;
}
///
/// Check if a is equal to another object.
///
[EditorBrowsable(EditorBrowsableState.Never)]
public override bool Equals(object obj)
{
var other = obj as DebugColor?;
if (other == null)
return false;
return Equals(other.Value);
}
///
/// Check if a is reference-equal to the other.
///
[EditorBrowsable(EditorBrowsableState.Never)]
public bool Equals(DebugColor color)
{
return this == color;
}
///
/// Get the hash code.
///
[EditorBrowsable(EditorBrowsableState.Never)]
public override int GetHashCode()
{
unchecked
{
var hashCode = -1813971818;
hashCode = hashCode * -1521134295 + red.GetHashCode();
hashCode = hashCode * -1521134295 + green.GetHashCode();
hashCode = hashCode * -1521134295 + blue.GetHashCode();
hashCode = hashCode * -1521134295 + alpha.GetHashCode();
return hashCode;
}
}
///
/// Return a string formatted as "(R, G, B, A)".
///
[EditorBrowsable(EditorBrowsableState.Never)]
public override string ToString()
{
return $"({red},{green},{blue},{alpha})";
}
///
/// Return true if two are reference-equal.
///
[EditorBrowsable(EditorBrowsableState.Never)]
public static bool operator ==(DebugColor a, DebugColor b)
{
#pragma warning disable RECS0018 // Comparison of floating point numbers with equality operator
return a.red == b.red &&
a.green == b.green &&
a.blue == b.blue &&
a.alpha == b.alpha;
#pragma warning restore RECS0018 // Comparison of floating point numbers with equality operator
}
///
/// Return true if two are not reference-equal.
///
[EditorBrowsable(EditorBrowsableState.Never)]
public static bool operator !=(DebugColor a, DebugColor b)
{
return !(a == b);
}
}
}