/* * Copyright(c) 2018 Samsung Electronics Co., Ltd. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * */ using System; using Tizen.NUI.Binding; namespace Tizen.NUI { /// /// A three-dimensional vector. /// /// 3 [TypeConverter(typeof(Vector3TypeConverter))] public class Vector3 : Disposable { /// /// swigCMemOwn. /// /// 3 protected bool swigCMemOwn; private global::System.Runtime.InteropServices.HandleRef swigCPtr; /// /// The constructor. /// /// 3 public Vector3() : this(Interop.Vector3.new_Vector3__SWIG_0(), true) { if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve(); } /// /// The default constructor initializes the vector to 0. /// /// The x (or width) component. /// The y (or height) component. /// The z (or depth) component. /// 3 public Vector3(float x, float y, float z) : this(Interop.Vector3.new_Vector3__SWIG_1(x, y, z), true) { if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve(); } /// /// Conversion constructor from an array of three floats. /// /// An array of xyz. /// 3 public Vector3(float[] array) : this(Interop.Vector3.new_Vector3__SWIG_2(array), true) { if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve(); } /// /// The constructor. /// /// Vector2 to create this vector from. /// 3 public Vector3(Vector2 vec2) : this(Interop.Vector3.new_Vector3__SWIG_3(Vector2.getCPtr(vec2)), true) { if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve(); } /// /// The constructor. /// /// Vector4 to create this vector from. /// 3 public Vector3(Vector4 vec4) : this(Interop.Vector3.new_Vector3__SWIG_4(Vector4.getCPtr(vec4)), true) { if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve(); } internal Vector3(global::System.IntPtr cPtr, bool cMemoryOwn) { swigCMemOwn = cMemoryOwn; swigCPtr = new global::System.Runtime.InteropServices.HandleRef(this, cPtr); } /// /// (1.0f,1.0f,1.0f). /// /// 3 public static Vector3 One { get { global::System.IntPtr cPtr = Interop.Vector3.Vector3_ONE_get(); Vector3 ret = (cPtr == global::System.IntPtr.Zero) ? null : new Vector3(cPtr, false); if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve(); return ret; } } /// /// The vector representing the x-axis. /// /// 3 public static Vector3 XAxis { get { global::System.IntPtr cPtr = Interop.Vector3.Vector3_XAXIS_get(); Vector3 ret = (cPtr == global::System.IntPtr.Zero) ? null : new Vector3(cPtr, false); if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve(); return ret; } } /// /// The vector representing the y-axis. /// /// 3 public static Vector3 YAxis { get { global::System.IntPtr cPtr = Interop.Vector3.Vector3_YAXIS_get(); Vector3 ret = (cPtr == global::System.IntPtr.Zero) ? null : new Vector3(cPtr, false); if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve(); return ret; } } /// /// The vector representing the z-axis. /// /// 3 public static Vector3 ZAxis { get { global::System.IntPtr cPtr = Interop.Vector3.Vector3_ZAXIS_get(); Vector3 ret = (cPtr == global::System.IntPtr.Zero) ? null : new Vector3(cPtr, false); if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve(); return ret; } } /// /// The vector representing the negative x-axis. /// /// 3 public static Vector3 NegativeXAxis { get { global::System.IntPtr cPtr = Interop.Vector3.Vector3_NEGATIVE_XAXIS_get(); Vector3 ret = (cPtr == global::System.IntPtr.Zero) ? null : new Vector3(cPtr, false); if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve(); return ret; } } /// /// Th vector representing the negative y-axis. /// /// 3 public static Vector3 NegativeYAxis { get { global::System.IntPtr cPtr = Interop.Vector3.Vector3_NEGATIVE_YAXIS_get(); Vector3 ret = (cPtr == global::System.IntPtr.Zero) ? null : new Vector3(cPtr, false); if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve(); return ret; } } /// /// The vector representing the negative z-axis. /// /// 3 public static Vector3 NegativeZAxis { get { global::System.IntPtr cPtr = Interop.Vector3.Vector3_NEGATIVE_ZAXIS_get(); Vector3 ret = (cPtr == global::System.IntPtr.Zero) ? null : new Vector3(cPtr, false); if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve(); return ret; } } /// /// (0.0f, 0.0f, 0.0f). /// /// 3 public static Vector3 Zero { get { global::System.IntPtr cPtr = Interop.Vector3.Vector3_ZERO_get(); Vector3 ret = (cPtr == global::System.IntPtr.Zero) ? null : new Vector3(cPtr, false); if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve(); return ret; } } /// /// The x component. /// /// 3 public float X { set { Interop.Vector3.Vector3_X_set(swigCPtr, value); if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve(); } get { float ret = Interop.Vector3.Vector3_X_get(swigCPtr); if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve(); return ret; } } /// /// The width component. /// /// 3 public float Width { set { Interop.Vector3.Vector3_Width_set(swigCPtr, value); if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve(); } get { float ret = Interop.Vector3.Vector3_Width_get(swigCPtr); if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve(); return ret; } } /// /// The red component. /// /// 3 public float R { set { Interop.Vector3.Vector3_r_set(swigCPtr, value); if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve(); } get { float ret = Interop.Vector3.Vector3_r_get(swigCPtr); if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve(); return ret; } } /// /// The y component. /// /// 3 public float Y { set { Interop.Vector3.Vector3_Y_set(swigCPtr, value); if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve(); } get { float ret = Interop.Vector3.Vector3_Y_get(swigCPtr); if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve(); return ret; } } /// /// The height component. /// /// 3 public float Height { set { Interop.Vector3.Vector3_Height_set(swigCPtr, value); if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve(); } get { float ret = Interop.Vector3.Vector3_Height_get(swigCPtr); if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve(); return ret; } } /// /// The green component. /// /// 3 public float G { set { Interop.Vector3.Vector3_g_set(swigCPtr, value); if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve(); } get { float ret = Interop.Vector3.Vector3_g_get(swigCPtr); if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve(); return ret; } } /// /// The z component. /// /// 3 public float Z { set { Interop.Vector3.Vector3_Z_set(swigCPtr, value); if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve(); } get { float ret = Interop.Vector3.Vector3_Z_get(swigCPtr); if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve(); return ret; } } /// /// The depth component. /// /// 3 public float Depth { set { Interop.Vector3.Vector3_Depth_set(swigCPtr, value); if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve(); } get { float ret = Interop.Vector3.Vector3_Depth_get(swigCPtr); if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve(); return ret; } } /// /// The blue component. /// /// 3 public float B { set { Interop.Vector3.Vector3_b_set(swigCPtr, value); if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve(); } get { float ret = Interop.Vector3.Vector3_b_get(swigCPtr); if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve(); return ret; } } /// /// An array subscript operator overload. /// /// The subscript index. /// The float at the given index. /// 3 public float this[uint index] { get { return ValueOfIndex(index); } } /// /// The addition operator. /// /// The first value. /// The second value. /// The vector containing the result of the addition. /// 3 public static Vector3 operator +(Vector3 arg1, Vector3 arg2) { return arg1.Add(arg2); } /// /// The subtraction operator. /// /// The first value. /// The second value. /// The vector containing the result of the subtraction. /// 3 public static Vector3 operator -(Vector3 arg1, Vector3 arg2) { return arg1.Subtract(arg2); } /// /// The unary negation operator. /// /// The target value. /// The vector containg the negation. /// 3 public static Vector3 operator -(Vector3 arg1) { return arg1.Subtract(); } /// /// The multiplication operator. /// /// The first value. /// The second value. /// The vector containing the result of the multiplication. /// 3 public static Vector3 operator *(Vector3 arg1, Vector3 arg2) { return arg1.Multiply(arg2); } /// /// The multiplication operator. /// /// The first value. /// The float value to scale the vector. /// The vector containing the result of the scaling. /// 3 public static Vector3 operator *(Vector3 arg1, float arg2) { return arg1.Multiply(arg2); } /// /// The division operator. /// /// The first value. /// The second value. /// The vector containing the result of the division. /// 3 public static Vector3 operator /(Vector3 arg1, Vector3 arg2) { return arg1.Divide(arg2); } /// /// The division operator. /// /// The first value. /// The float value to scale the vector by. /// The vector containing the result of the scaling. /// 3 public static Vector3 operator /(Vector3 arg1, float arg2) { return arg1.Divide(arg2); } /// /// Determines whether the specified object is equal to the current object. /// /// The object to compare with the current object. /// true if the specified object is equal to the current object; otherwise, false. public override bool Equals(System.Object obj) { Vector3 vector3 = obj as Vector3; bool equal = false; if (X == vector3?.X && Y == vector3?.Y && Z == vector3?.Z) { equal = true; } return equal; } /// /// Gets the the hash code of this Vector3. /// /// The Hash Code. /// 6 public override int GetHashCode() { return swigCPtr.Handle.GetHashCode(); } /// /// Returns the length of the vector. /// /// The length of the vector. /// 3 public float Length() { float ret = Interop.Vector3.Vector3_Length(swigCPtr); if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve(); return ret; } /// /// Returns the length of the vector squared.
/// This is more efficient than Length() for threshold /// testing as it avoids the use of a square root.
///
/// The length of the vector squared. /// 3 public float LengthSquared() { float ret = Interop.Vector3.Vector3_LengthSquared(swigCPtr); if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve(); return ret; } /// /// Sets the vector to be unit length, whilst maintaining its direction. /// /// 3 public void Normalize() { Interop.Vector3.Vector3_Normalize(swigCPtr); if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve(); } /// /// Clamps the vector between minimum and maximum vectors. /// /// The minimum vector. /// The maximum vector. /// 3 public void Clamp(Vector3 min, Vector3 max) { Interop.Vector3.Vector3_Clamp(swigCPtr, Vector3.getCPtr(min), Vector3.getCPtr(max)); if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve(); } /// /// Returns the x and y components (or width and height, or r and g) as a Vector2. /// /// The partial vector contents as Vector2 (x,y). /// 3 public Vector2 GetVectorXY() { Vector2 ret = new Vector2(Interop.Vector3.Vector3_GetVectorXY__SWIG_0(swigCPtr), false); if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve(); return ret; } /// /// Returns the y and z components (or height and depth, or g and b) as a Vector2. /// /// The partial vector contents as Vector2 (y,z). /// 3 public Vector2 GetVectorYZ() { Vector2 ret = new Vector2(Interop.Vector3.Vector3_GetVectorYZ__SWIG_0(swigCPtr), false); if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve(); return ret; } internal static global::System.Runtime.InteropServices.HandleRef getCPtr(Vector3 obj) { return (obj == null) ? new global::System.Runtime.InteropServices.HandleRef(null, global::System.IntPtr.Zero) : obj.swigCPtr; } internal static Vector3 GetVector3FromPtr(global::System.IntPtr cPtr) { Vector3 ret = new Vector3(cPtr, false); if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve(); return ret; } internal SWIGTYPE_p_float AsFloat() { global::System.IntPtr cPtr = Interop.Vector3.Vector3_AsFloat__SWIG_0(swigCPtr); SWIGTYPE_p_float ret = (cPtr == global::System.IntPtr.Zero) ? null : new SWIGTYPE_p_float(cPtr, false); if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve(); return ret; } /// /// Dispose. /// /// The dispose type /// 3 protected override void Dispose(DisposeTypes type) { if (disposed) { return; } //Release your own unmanaged resources here. //You should not access any managed member here except static instance. //because the execution order of Finalizes is non-deterministic. if (swigCPtr.Handle != global::System.IntPtr.Zero) { if (swigCMemOwn) { swigCMemOwn = false; Interop.Vector3.delete_Vector3(swigCPtr); } swigCPtr = new global::System.Runtime.InteropServices.HandleRef(null, global::System.IntPtr.Zero); } base.Dispose(type); } private Vector3 Add(Vector3 rhs) { Vector3 ret = new Vector3(Interop.Vector3.Vector3_Add(swigCPtr, Vector3.getCPtr(rhs)), true); if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve(); return ret; } private Vector3 AddAssign(Vector3 rhs) { Vector3 ret = new Vector3(Interop.Vector3.Vector3_AddAssign(swigCPtr, Vector3.getCPtr(rhs)), false); if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve(); return ret; } private Vector3 Subtract(Vector3 rhs) { Vector3 ret = new Vector3(Interop.Vector3.Vector3_Subtract__SWIG_0(swigCPtr, Vector3.getCPtr(rhs)), true); if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve(); return ret; } private Vector3 SubtractAssign(Vector3 rhs) { Vector3 ret = new Vector3(Interop.Vector3.Vector3_SubtractAssign(swigCPtr, Vector3.getCPtr(rhs)), false); if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve(); return ret; } private Vector3 Multiply(Vector3 rhs) { Vector3 ret = new Vector3(Interop.Vector3.Vector3_Multiply__SWIG_0(swigCPtr, Vector3.getCPtr(rhs)), true); if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve(); return ret; } private Vector3 Multiply(float rhs) { Vector3 ret = new Vector3(Interop.Vector3.Vector3_Multiply__SWIG_1(swigCPtr, rhs), true); if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve(); return ret; } private Vector3 MultiplyAssign(Vector3 rhs) { Vector3 ret = new Vector3(Interop.Vector3.Vector3_MultiplyAssign__SWIG_0(swigCPtr, Vector3.getCPtr(rhs)), false); if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve(); return ret; } private Vector3 MultiplyAssign(float rhs) { Vector3 ret = new Vector3(Interop.Vector3.Vector3_MultiplyAssign__SWIG_1(swigCPtr, rhs), false); if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve(); return ret; } private Vector3 MultiplyAssign(Rotation rhs) { Vector3 ret = new Vector3(Interop.Vector3.Vector3_MultiplyAssign__SWIG_2(swigCPtr, Rotation.getCPtr(rhs)), false); if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve(); return ret; } private Vector3 Divide(Vector3 rhs) { Vector3 ret = new Vector3(Interop.Vector3.Vector3_Divide__SWIG_0(swigCPtr, Vector3.getCPtr(rhs)), true); if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve(); return ret; } private Vector3 Divide(float rhs) { Vector3 ret = new Vector3(Interop.Vector3.Vector3_Divide__SWIG_1(swigCPtr, rhs), true); if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve(); return ret; } private Vector3 DivideAssign(Vector3 rhs) { Vector3 ret = new Vector3(Interop.Vector3.Vector3_DivideAssign__SWIG_0(swigCPtr, Vector3.getCPtr(rhs)), false); if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve(); return ret; } private Vector3 DivideAssign(float rhs) { Vector3 ret = new Vector3(Interop.Vector3.Vector3_DivideAssign__SWIG_1(swigCPtr, rhs), false); if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve(); return ret; } private Vector3 Subtract() { Vector3 ret = new Vector3(Interop.Vector3.Vector3_Subtract__SWIG_1(swigCPtr), true); if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve(); return ret; } private bool EqualTo(Vector3 rhs) { bool ret = Interop.Vector3.Vector3_EqualTo(swigCPtr, Vector3.getCPtr(rhs)); if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve(); return ret; } private bool NotEqualTo(Vector3 rhs) { bool ret = Interop.Vector3.Vector3_NotEqualTo(swigCPtr, Vector3.getCPtr(rhs)); if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve(); return ret; } private float ValueOfIndex(uint index) { float ret = Interop.Vector3.Vector3_ValueOfIndex__SWIG_0(swigCPtr, index); if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve(); return ret; } internal float Dot(Vector3 other) { float ret = Interop.Vector3.Vector3_Dot(swigCPtr, Vector3.getCPtr(other)); if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve(); return ret; } internal Vector3 Cross(Vector3 other) { Vector3 ret = new Vector3(Interop.Vector3.Vector3_Cross(swigCPtr, Vector3.getCPtr(other)), true); if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve(); return ret; } } }