/*
* Copyright(c) 2017 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*/
using System;
using Tizen.NUI.Binding;
namespace Tizen.NUI
{
///
/// A three-dimensional vector.
///
/// 3
[TypeConverter(typeof(Vector3TypeConverter))]
public class Vector3 : global::System.IDisposable
{
private global::System.Runtime.InteropServices.HandleRef swigCPtr;
///
/// swigCMemOwn.
///
/// 3
protected bool swigCMemOwn;
internal Vector3(global::System.IntPtr cPtr, bool cMemoryOwn)
{
swigCMemOwn = cMemoryOwn;
swigCPtr = new global::System.Runtime.InteropServices.HandleRef(this, cPtr);
}
internal static global::System.Runtime.InteropServices.HandleRef getCPtr(Vector3 obj)
{
return (obj == null) ? new global::System.Runtime.InteropServices.HandleRef(null, global::System.IntPtr.Zero) : obj.swigCPtr;
}
//A Flag to check who called Dispose(). (By User or DisposeQueue)
private bool isDisposeQueued = false;
///
/// A Flat to check if it is already disposed.
///
/// 3
protected bool disposed = false;
///
/// Destructor.
///
/// 3
~Vector3()
{
if(!isDisposeQueued)
{
isDisposeQueued = true;
DisposeQueue.Instance.Add(this);
}
}
///
/// Dispose.
///
/// 3
public void Dispose()
{
//Throw excpetion if Dispose() is called in separate thread.
if (!Window.IsInstalled())
{
throw new System.InvalidOperationException("This API called from separate thread. This API must be called from MainThread.");
}
if (isDisposeQueued)
{
Dispose(DisposeTypes.Implicit);
}
else
{
Dispose(DisposeTypes.Explicit);
System.GC.SuppressFinalize(this);
}
}
///
/// Dispose.
///
/// The dispose type
/// 3
protected virtual void Dispose(DisposeTypes type)
{
if (disposed)
{
return;
}
if(type == DisposeTypes.Explicit)
{
//Called by User
//Release your own managed resources here.
//You should release all of your own disposable objects here.
}
//Release your own unmanaged resources here.
//You should not access any managed member here except static instance.
//because the execution order of Finalizes is non-deterministic.
if (swigCPtr.Handle != global::System.IntPtr.Zero)
{
if (swigCMemOwn)
{
swigCMemOwn = false;
NDalicPINVOKE.delete_Vector3(swigCPtr);
}
swigCPtr = new global::System.Runtime.InteropServices.HandleRef(null, global::System.IntPtr.Zero);
}
disposed = true;
}
///
/// The addition operator.
///
/// The first value.
/// The second value.
/// The vector containing the result of the addition.
/// 3
public static Vector3 operator +(Vector3 arg1, Vector3 arg2)
{
return arg1.Add(arg2);
}
///
/// The subtraction operator.
///
/// The first value.
/// The second value.
/// The vector containing the result of the subtraction.
/// 3
public static Vector3 operator -(Vector3 arg1, Vector3 arg2)
{
return arg1.Subtract(arg2);
}
///
/// The unary negation operator.
///
/// The target value.
/// The vector containg the negation.
/// 3
public static Vector3 operator -(Vector3 arg1)
{
return arg1.Subtract();
}
///
/// The multiplication operator.
///
/// The first value.
/// The second value.
/// The vector containing the result of the multiplication.
/// 3
public static Vector3 operator *(Vector3 arg1, Vector3 arg2)
{
return arg1.Multiply(arg2);
}
///
/// The multiplication operator.
///
/// The first value.
/// The float value to scale the vector.
/// The vector containing the result of the scaling.
/// 3
public static Vector3 operator *(Vector3 arg1, float arg2)
{
return arg1.Multiply(arg2);
}
///
/// The division operator.
///
/// The first value.
/// The second value.
/// The vector containing the result of the division.
/// 3
public static Vector3 operator /(Vector3 arg1, Vector3 arg2)
{
return arg1.Divide(arg2);
}
///
/// The division operator.
///
/// The first value.
/// The float value to scale the vector by.
/// The vector containing the result of the scaling.
/// 3
public static Vector3 operator /(Vector3 arg1, float arg2)
{
return arg1.Divide(arg2);
}
///
/// An array subscript operator overload.
///
/// The subscript index.
/// The float at the given index.
/// 3
public float this[uint index]
{
get
{
return ValueOfIndex(index);
}
}
internal static Vector3 GetVector3FromPtr(global::System.IntPtr cPtr)
{
Vector3 ret = new Vector3(cPtr, false);
if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
return ret;
}
///
/// The constructor.
///
/// 3
public Vector3() : this(NDalicPINVOKE.new_Vector3__SWIG_0(), true)
{
if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
}
///
/// The default constructor initializes the vector to 0.
///
/// The x (or width) component.
/// The y (or height) component.
/// The z (or depth) component.
/// 3
public Vector3(float x, float y, float z) : this(NDalicPINVOKE.new_Vector3__SWIG_1(x, y, z), true)
{
if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
}
///
/// Conversion constructor from an array of three floats.
///
/// An array of xyz.
/// 3
public Vector3(float[] array) : this(NDalicPINVOKE.new_Vector3__SWIG_2(array), true)
{
if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
}
///
/// The constructor.
///
/// Vector2 to create this vector from.
/// 3
public Vector3(Vector2 vec2) : this(NDalicPINVOKE.new_Vector3__SWIG_3(Vector2.getCPtr(vec2)), true)
{
if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
}
///
/// The constructor.
///
/// Vector4 to create this vector from.
/// 3
public Vector3(Vector4 vec4) : this(NDalicPINVOKE.new_Vector3__SWIG_4(Vector4.getCPtr(vec4)), true)
{
if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
}
///
/// (1.0f,1.0f,1.0f).
///
/// 3
public static Vector3 One
{
get
{
global::System.IntPtr cPtr = NDalicPINVOKE.Vector3_ONE_get();
Vector3 ret = (cPtr == global::System.IntPtr.Zero) ? null : new Vector3(cPtr, false);
if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
return ret;
}
}
///
/// The vector representing the x-axis.
///
/// 3
public static Vector3 XAxis
{
get
{
global::System.IntPtr cPtr = NDalicPINVOKE.Vector3_XAXIS_get();
Vector3 ret = (cPtr == global::System.IntPtr.Zero) ? null : new Vector3(cPtr, false);
if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
return ret;
}
}
///
/// The vector representing the y-axis.
///
/// 3
public static Vector3 YAxis
{
get
{
global::System.IntPtr cPtr = NDalicPINVOKE.Vector3_YAXIS_get();
Vector3 ret = (cPtr == global::System.IntPtr.Zero) ? null : new Vector3(cPtr, false);
if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
return ret;
}
}
///
/// The vector representing the z-axis.
///
/// 3
public static Vector3 ZAxis
{
get
{
global::System.IntPtr cPtr = NDalicPINVOKE.Vector3_ZAXIS_get();
Vector3 ret = (cPtr == global::System.IntPtr.Zero) ? null : new Vector3(cPtr, false);
if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
return ret;
}
}
///
/// The vector representing the negative x-axis.
///
/// 3
public static Vector3 NegativeXAxis
{
get
{
global::System.IntPtr cPtr = NDalicPINVOKE.Vector3_NEGATIVE_XAXIS_get();
Vector3 ret = (cPtr == global::System.IntPtr.Zero) ? null : new Vector3(cPtr, false);
if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
return ret;
}
}
///
/// Th vector representing the negative y-axis.
///
/// 3
public static Vector3 NegativeYAxis
{
get
{
global::System.IntPtr cPtr = NDalicPINVOKE.Vector3_NEGATIVE_YAXIS_get();
Vector3 ret = (cPtr == global::System.IntPtr.Zero) ? null : new Vector3(cPtr, false);
if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
return ret;
}
}
///
/// The vector representing the negative z-axis.
///
/// 3
public static Vector3 NegativeZAxis
{
get
{
global::System.IntPtr cPtr = NDalicPINVOKE.Vector3_NEGATIVE_ZAXIS_get();
Vector3 ret = (cPtr == global::System.IntPtr.Zero) ? null : new Vector3(cPtr, false);
if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
return ret;
}
}
///
/// (0.0f, 0.0f, 0.0f).
///
/// 3
public static Vector3 Zero
{
get
{
global::System.IntPtr cPtr = NDalicPINVOKE.Vector3_ZERO_get();
Vector3 ret = (cPtr == global::System.IntPtr.Zero) ? null : new Vector3(cPtr, false);
if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
return ret;
}
}
private Vector3 Add(Vector3 rhs)
{
Vector3 ret = new Vector3(NDalicPINVOKE.Vector3_Add(swigCPtr, Vector3.getCPtr(rhs)), true);
if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
return ret;
}
private Vector3 AddAssign(Vector3 rhs)
{
Vector3 ret = new Vector3(NDalicPINVOKE.Vector3_AddAssign(swigCPtr, Vector3.getCPtr(rhs)), false);
if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
return ret;
}
private Vector3 Subtract(Vector3 rhs)
{
Vector3 ret = new Vector3(NDalicPINVOKE.Vector3_Subtract__SWIG_0(swigCPtr, Vector3.getCPtr(rhs)), true);
if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
return ret;
}
private Vector3 SubtractAssign(Vector3 rhs)
{
Vector3 ret = new Vector3(NDalicPINVOKE.Vector3_SubtractAssign(swigCPtr, Vector3.getCPtr(rhs)), false);
if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
return ret;
}
private Vector3 Multiply(Vector3 rhs)
{
Vector3 ret = new Vector3(NDalicPINVOKE.Vector3_Multiply__SWIG_0(swigCPtr, Vector3.getCPtr(rhs)), true);
if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
return ret;
}
private Vector3 Multiply(float rhs)
{
Vector3 ret = new Vector3(NDalicPINVOKE.Vector3_Multiply__SWIG_1(swigCPtr, rhs), true);
if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
return ret;
}
private Vector3 MultiplyAssign(Vector3 rhs)
{
Vector3 ret = new Vector3(NDalicPINVOKE.Vector3_MultiplyAssign__SWIG_0(swigCPtr, Vector3.getCPtr(rhs)), false);
if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
return ret;
}
private Vector3 MultiplyAssign(float rhs)
{
Vector3 ret = new Vector3(NDalicPINVOKE.Vector3_MultiplyAssign__SWIG_1(swigCPtr, rhs), false);
if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
return ret;
}
private Vector3 MultiplyAssign(Rotation rhs)
{
Vector3 ret = new Vector3(NDalicPINVOKE.Vector3_MultiplyAssign__SWIG_2(swigCPtr, Rotation.getCPtr(rhs)), false);
if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
return ret;
}
private Vector3 Divide(Vector3 rhs)
{
Vector3 ret = new Vector3(NDalicPINVOKE.Vector3_Divide__SWIG_0(swigCPtr, Vector3.getCPtr(rhs)), true);
if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
return ret;
}
private Vector3 Divide(float rhs)
{
Vector3 ret = new Vector3(NDalicPINVOKE.Vector3_Divide__SWIG_1(swigCPtr, rhs), true);
if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
return ret;
}
private Vector3 DivideAssign(Vector3 rhs)
{
Vector3 ret = new Vector3(NDalicPINVOKE.Vector3_DivideAssign__SWIG_0(swigCPtr, Vector3.getCPtr(rhs)), false);
if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
return ret;
}
private Vector3 DivideAssign(float rhs)
{
Vector3 ret = new Vector3(NDalicPINVOKE.Vector3_DivideAssign__SWIG_1(swigCPtr, rhs), false);
if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
return ret;
}
private Vector3 Subtract()
{
Vector3 ret = new Vector3(NDalicPINVOKE.Vector3_Subtract__SWIG_1(swigCPtr), true);
if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
return ret;
}
private bool EqualTo(Vector3 rhs)
{
bool ret = NDalicPINVOKE.Vector3_EqualTo(swigCPtr, Vector3.getCPtr(rhs));
if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
return ret;
}
private bool NotEqualTo(Vector3 rhs)
{
bool ret = NDalicPINVOKE.Vector3_NotEqualTo(swigCPtr, Vector3.getCPtr(rhs));
if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
return ret;
}
private float ValueOfIndex(uint index)
{
float ret = NDalicPINVOKE.Vector3_ValueOfIndex__SWIG_0(swigCPtr, index);
if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
return ret;
}
internal float Dot(Vector3 other)
{
float ret = NDalicPINVOKE.Vector3_Dot(swigCPtr, Vector3.getCPtr(other));
if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
return ret;
}
internal Vector3 Cross(Vector3 other)
{
Vector3 ret = new Vector3(NDalicPINVOKE.Vector3_Cross(swigCPtr, Vector3.getCPtr(other)), true);
if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
return ret;
}
///
/// Determines whether the specified object is equal to the current object.
///
/// The object to compare with the current object.
/// true if the specified object is equal to the current object; otherwise, false.
public override bool Equals(System.Object obj)
{
Vector3 vector3 = obj as Vector3;
bool equal = false;
if (X == vector3?.X && Y == vector3?.Y && Z == vector3?.Z)
{
equal = true;
}
return equal;
}
///
/// Returns the length of the vector.
///
/// The length of the vector.
/// 3
public float Length()
{
float ret = NDalicPINVOKE.Vector3_Length(swigCPtr);
if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
return ret;
}
///
/// Returns the length of the vector squared.
/// This is more efficient than Length() for threshold
/// testing as it avoids the use of a square root.
///
/// The length of the vector squared.
/// 3
public float LengthSquared()
{
float ret = NDalicPINVOKE.Vector3_LengthSquared(swigCPtr);
if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
return ret;
}
///
/// Sets the vector to be unit length, whilst maintaining its direction.
///
/// 3
public void Normalize()
{
NDalicPINVOKE.Vector3_Normalize(swigCPtr);
if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
}
///
/// Clamps the vector between minimum and maximum vectors.
///
/// The minimum vector.
/// The maximum vector.
/// 3
public void Clamp(Vector3 min, Vector3 max)
{
NDalicPINVOKE.Vector3_Clamp(swigCPtr, Vector3.getCPtr(min), Vector3.getCPtr(max));
if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
}
internal SWIGTYPE_p_float AsFloat()
{
global::System.IntPtr cPtr = NDalicPINVOKE.Vector3_AsFloat__SWIG_0(swigCPtr);
SWIGTYPE_p_float ret = (cPtr == global::System.IntPtr.Zero) ? null : new SWIGTYPE_p_float(cPtr, false);
if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
return ret;
}
///
/// Returns the x and y components (or width and height, or r and g) as a Vector2.
///
/// The partial vector contents as Vector2 (x,y).
/// 3
public Vector2 GetVectorXY()
{
Vector2 ret = new Vector2(NDalicPINVOKE.Vector3_GetVectorXY__SWIG_0(swigCPtr), false);
if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
return ret;
}
///
/// Returns the y and z components (or height and depth, or g and b) as a Vector2.
///
/// The partial vector contents as Vector2 (y,z).
/// 3
public Vector2 GetVectorYZ()
{
Vector2 ret = new Vector2(NDalicPINVOKE.Vector3_GetVectorYZ__SWIG_0(swigCPtr), false);
if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
return ret;
}
///
/// The x component.
///
/// 3
public float X
{
set
{
NDalicPINVOKE.Vector3_X_set(swigCPtr, value);
if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
}
get
{
float ret = NDalicPINVOKE.Vector3_X_get(swigCPtr);
if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
return ret;
}
}
///
/// The width component.
///
/// 3
public float Width
{
set
{
NDalicPINVOKE.Vector3_Width_set(swigCPtr, value);
if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
}
get
{
float ret = NDalicPINVOKE.Vector3_Width_get(swigCPtr);
if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
return ret;
}
}
///
/// The red component.
///
/// 3
public float R
{
set
{
NDalicPINVOKE.Vector3_r_set(swigCPtr, value);
if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
}
get
{
float ret = NDalicPINVOKE.Vector3_r_get(swigCPtr);
if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
return ret;
}
}
///
/// The y component.
///
/// 3
public float Y
{
set
{
NDalicPINVOKE.Vector3_Y_set(swigCPtr, value);
if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
}
get
{
float ret = NDalicPINVOKE.Vector3_Y_get(swigCPtr);
if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
return ret;
}
}
///
/// The height component.
///
/// 3
public float Height
{
set
{
NDalicPINVOKE.Vector3_Height_set(swigCPtr, value);
if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
}
get
{
float ret = NDalicPINVOKE.Vector3_Height_get(swigCPtr);
if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
return ret;
}
}
///
/// The green component.
///
/// 3
public float G
{
set
{
NDalicPINVOKE.Vector3_g_set(swigCPtr, value);
if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
}
get
{
float ret = NDalicPINVOKE.Vector3_g_get(swigCPtr);
if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
return ret;
}
}
///
/// The z component.
///
/// 3
public float Z
{
set
{
NDalicPINVOKE.Vector3_Z_set(swigCPtr, value);
if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
}
get
{
float ret = NDalicPINVOKE.Vector3_Z_get(swigCPtr);
if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
return ret;
}
}
///
/// The depth component.
///
/// 3
public float Depth
{
set
{
NDalicPINVOKE.Vector3_Depth_set(swigCPtr, value);
if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
}
get
{
float ret = NDalicPINVOKE.Vector3_Depth_get(swigCPtr);
if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
return ret;
}
}
///
/// The blue component.
///
/// 3
public float B
{
set
{
NDalicPINVOKE.Vector3_b_set(swigCPtr, value);
if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
}
get
{
float ret = NDalicPINVOKE.Vector3_b_get(swigCPtr);
if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
return ret;
}
}
}
}