/** Copyright (c) 2017 Samsung Electronics Co., Ltd. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * */ namespace Tizen.NUI { /// /// TextureSet is a handle to an object that specifies the set of images used as textures by a renderer.
/// The images have to be ordered in the same order they are declared in the shader. ///
public class TextureSet : BaseHandle { private global::System.Runtime.InteropServices.HandleRef swigCPtr; internal TextureSet(global::System.IntPtr cPtr, bool cMemoryOwn) : base(NDalicPINVOKE.TextureSet_SWIGUpcast(cPtr), cMemoryOwn) { swigCPtr = new global::System.Runtime.InteropServices.HandleRef(this, cPtr); } internal static global::System.Runtime.InteropServices.HandleRef getCPtr(TextureSet obj) { return (obj == null) ? new global::System.Runtime.InteropServices.HandleRef(null, global::System.IntPtr.Zero) : obj.swigCPtr; } protected override void Dispose(DisposeTypes type) { if (disposed) { return; } if (type == DisposeTypes.Explicit) { //Called by User //Release your own managed resources here. //You should release all of your own disposable objects here. } //Release your own unmanaged resources here. //You should not access any managed member here except static instance. //because the execution order of Finalizes is non-deterministic. if (swigCPtr.Handle != global::System.IntPtr.Zero) { if (swigCMemOwn) { swigCMemOwn = false; NDalicPINVOKE.delete_TextureSet(swigCPtr); } swigCPtr = new global::System.Runtime.InteropServices.HandleRef(null, global::System.IntPtr.Zero); } base.Dispose(type); } /// /// Create an instance of TextureSet. /// /// 3 public TextureSet() : this(NDalicPINVOKE.TextureSet_New(), true) { if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve(); } /// /// Sets the texture at position "index". /// /// The position in the texture set of the texture. /// The texture. /// 3 public void SetTexture(uint index, Texture texture) { NDalicPINVOKE.TextureSet_SetTexture(swigCPtr, index, Texture.getCPtr(texture)); if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve(); } /// /// Gets the image at position "index". /// /// The position in the texture set of the image. /// A handle to the image at the the specified position. /// 3 public Texture GetTexture(uint index) { System.IntPtr cPtr = NDalicPINVOKE.TextureSet_GetTexture(swigCPtr, index); Texture ret = Registry.GetManagedBaseHandleFromNativePtr(cPtr) as Texture; if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve(); return ret; } /// /// Sets the sampler to be used by the image at position "index". /// /// The position in the texture set of the image. /// The sampler to use. /// 3 public void SetSampler(uint index, Sampler sampler) { NDalicPINVOKE.TextureSet_SetSampler(swigCPtr, index, Sampler.getCPtr(sampler)); if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve(); } /// /// Sets the sampler to be used by the image at position "index". /// /// The position in the texture set of the image. /// A handle to the sampler at the specified position. /// 3 public Sampler GetSampler(uint index) { System.IntPtr cPtr = NDalicPINVOKE.TextureSet_GetSampler(swigCPtr, index); Sampler ret = Registry.GetManagedBaseHandleFromNativePtr(cPtr) as Sampler; if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve(); return ret; } /// /// Gets the number of textures present in the TextureSet. /// /// The number of textures in the TextureSet. /// 3 public uint GetTextureCount() { uint ret = NDalicPINVOKE.TextureSet_GetTextureCount(swigCPtr); if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve(); return ret; } } }