/*
* Copyright(c) 2019 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*/
using System.ComponentModel;
using System.Runtime.InteropServices;
namespace Tizen.NUI
{
///
/// TextureSet is a handle to an object that specifies the set of images used as textures by a renderer.
/// The images have to be ordered in the same order they are declared in the shader.
///
/// 3
public class TextureSet : BaseHandle
{
///
/// Create an instance of TextureSet.
///
/// 3
public TextureSet() : this(Interop.TextureSet.New(), true)
{
if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
}
internal TextureSet(global::System.IntPtr cPtr, bool cMemoryOwn) : base(Interop.TextureSet.Upcast(cPtr), cMemoryOwn)
{
}
///
/// Sets the texture at position "index".
///
/// The position in the texture set of the texture.
/// The texture.
/// 3
public void SetTexture(uint index, Texture texture)
{
Interop.TextureSet.SetTexture(swigCPtr, index, Texture.getCPtr(texture));
if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
}
///
/// Gets the image at position "index".
///
/// The position in the texture set of the image.
/// A handle to the image at the the specified position.
/// 3
public Texture GetTexture(uint index)
{
//to fix memory leak issue, match the handle count with native side.
System.IntPtr cPtr = Interop.TextureSet.GetTexture(swigCPtr, index);
HandleRef CPtr = new global::System.Runtime.InteropServices.HandleRef(this, cPtr);
Texture ret = Registry.GetManagedBaseHandleFromNativePtr(CPtr.Handle) as Texture;
if (cPtr != null && ret == null)
{
ret = new Texture(cPtr, false);
if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
return ret;
}
Interop.BaseHandle.DeleteBaseHandle(CPtr);
CPtr = new global::System.Runtime.InteropServices.HandleRef(null, global::System.IntPtr.Zero);
if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
return ret;
}
///
/// Sets the sampler to be used by the image at position "index".
///
/// The position in the texture set of the image.
/// The sampler to use.
/// 3
public void SetSampler(uint index, Sampler sampler)
{
Interop.TextureSet.SetSampler(swigCPtr, index, Sampler.getCPtr(sampler));
if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
}
///
/// Sets the sampler to be used by the image at position "index".
///
/// The position in the texture set of the image.
/// A handle to the sampler at the specified position.
/// 3
public Sampler GetSampler(uint index)
{
//to fix memory leak issue, match the handle count with native side.
System.IntPtr cPtr = Interop.TextureSet.GetSampler(swigCPtr, index);
Sampler ret = this.GetInstanceSafely(cPtr);
if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
return ret;
}
///
/// Gets the number of textures present in the TextureSet.
///
/// The number of textures in the TextureSet.
/// 3
public uint GetTextureCount()
{
uint ret = Interop.TextureSet.GetTextureCount(swigCPtr);
if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
return ret;
}
internal static global::System.Runtime.InteropServices.HandleRef getCPtr(TextureSet obj)
{
return (obj == null) ? new global::System.Runtime.InteropServices.HandleRef(null, global::System.IntPtr.Zero) : obj.swigCPtr;
}
/// This will not be public opened.
[EditorBrowsable(EditorBrowsableState.Never)]
protected override void ReleaseSwigCPtr(System.Runtime.InteropServices.HandleRef swigCPtr)
{
Interop.TextureSet.DeleteTextureSet(swigCPtr);
}
}
}