/** Copyright (c) 2017 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*/
namespace Tizen.NUI
{
///
/// TextureSet is a handle to an object that specifies the set of images used as textures by a renderer.
/// The images have to be ordered in the same order they are declared in the shader.
///
public class TextureSet : BaseHandle
{
private global::System.Runtime.InteropServices.HandleRef swigCPtr;
internal TextureSet(global::System.IntPtr cPtr, bool cMemoryOwn) : base(NDalicPINVOKE.TextureSet_SWIGUpcast(cPtr), cMemoryOwn)
{
swigCPtr = new global::System.Runtime.InteropServices.HandleRef(this, cPtr);
}
internal static global::System.Runtime.InteropServices.HandleRef getCPtr(TextureSet obj)
{
return (obj == null) ? new global::System.Runtime.InteropServices.HandleRef(null, global::System.IntPtr.Zero) : obj.swigCPtr;
}
protected override void Dispose(DisposeTypes type)
{
if (disposed)
{
return;
}
if (type == DisposeTypes.Explicit)
{
//Called by User
//Release your own managed resources here.
//You should release all of your own disposable objects here.
}
//Release your own unmanaged resources here.
//You should not access any managed member here except static instance.
//because the execution order of Finalizes is non-deterministic.
if (swigCPtr.Handle != global::System.IntPtr.Zero)
{
if (swigCMemOwn)
{
swigCMemOwn = false;
NDalicPINVOKE.delete_TextureSet(swigCPtr);
}
swigCPtr = new global::System.Runtime.InteropServices.HandleRef(null, global::System.IntPtr.Zero);
}
base.Dispose(type);
}
///
/// Create an instance of TextureSet.
///
/// 3
public TextureSet() : this(NDalicPINVOKE.TextureSet_New(), true)
{
if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
}
///
/// Sets the texture at position "index".
///
/// The position in the texture set of the texture.
/// The texture.
/// 3
public void SetTexture(uint index, Texture texture)
{
NDalicPINVOKE.TextureSet_SetTexture(swigCPtr, index, Texture.getCPtr(texture));
if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
}
///
/// Gets the image at position "index".
///
/// The position in the texture set of the image.
/// A handle to the image at the the specified position.
/// 3
public Texture GetTexture(uint index)
{
System.IntPtr cPtr = NDalicPINVOKE.TextureSet_GetTexture(swigCPtr, index);
Texture ret = Registry.GetManagedBaseHandleFromNativePtr(cPtr) as Texture;
if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
return ret;
}
///
/// Sets the sampler to be used by the image at position "index".
///
/// The position in the texture set of the image.
/// The sampler to use.
/// 3
public void SetSampler(uint index, Sampler sampler)
{
NDalicPINVOKE.TextureSet_SetSampler(swigCPtr, index, Sampler.getCPtr(sampler));
if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
}
///
/// Sets the sampler to be used by the image at position "index".
///
/// The position in the texture set of the image.
/// A handle to the sampler at the specified position.
/// 3
public Sampler GetSampler(uint index)
{
System.IntPtr cPtr = NDalicPINVOKE.TextureSet_GetSampler(swigCPtr, index);
Sampler ret = Registry.GetManagedBaseHandleFromNativePtr(cPtr) as Sampler;
if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
return ret;
}
///
/// Gets the number of textures present in the TextureSet.
///
/// The number of textures in the TextureSet.
/// 3
public uint GetTextureCount()
{
uint ret = NDalicPINVOKE.TextureSet_GetTextureCount(swigCPtr);
if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve();
return ret;
}
}
}