/* * Copyright(c) 2017 Samsung Electronics Co., Ltd. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * */ namespace Tizen.NUI { /// /// Renderer is a handle to an object used to show content by combining a Geometry, a TextureSet and a shader. /// public class Renderer : Animatable { private global::System.Runtime.InteropServices.HandleRef swigCPtr; internal Renderer(global::System.IntPtr cPtr, bool cMemoryOwn) : base(NDalicPINVOKE.Renderer_SWIGUpcast(cPtr), cMemoryOwn) { swigCPtr = new global::System.Runtime.InteropServices.HandleRef(this, cPtr); } internal static global::System.Runtime.InteropServices.HandleRef getCPtr(Renderer obj) { return (obj == null) ? new global::System.Runtime.InteropServices.HandleRef(null, global::System.IntPtr.Zero) : obj.swigCPtr; } /// /// Dispose. /// /// 3 protected override void Dispose(DisposeTypes type) { if (disposed) { return; } if (type == DisposeTypes.Explicit) { //Called by User //Release your own managed resources here. //You should release all of your own disposable objects here. } //Release your own unmanaged resources here. //You should not access any managed member here except static instance. //because the execution order of Finalizes is non-deterministic. if (swigCPtr.Handle != global::System.IntPtr.Zero) { if (swigCMemOwn) { swigCMemOwn = false; NDalicPINVOKE.delete_Renderer(swigCPtr); } swigCPtr = new global::System.Runtime.InteropServices.HandleRef(null, global::System.IntPtr.Zero); } base.Dispose(type); } /// /// Enumeration for instances of properties belonging to the Renderer class. /// /// 3 public class Property { /// /// This should be internal, please do not use. /// /// 3 public static readonly int DEPTH_INDEX = NDalicPINVOKE.Renderer_Property_DEPTH_INDEX_get(); /// /// This should be internal, please do not use. /// /// 3 public static readonly int FACE_CULLING_MODE = NDalicPINVOKE.Renderer_Property_FACE_CULLING_MODE_get(); /// /// This should be internal, please do not use. /// /// 3 public static readonly int BLEND_MODE = NDalicPINVOKE.Renderer_Property_BLEND_MODE_get(); /// /// This should be internal, please do not use. /// /// 3 public static readonly int BLEND_EQUATION_RGB = NDalicPINVOKE.Renderer_Property_BLEND_EQUATION_RGB_get(); /// /// This should be internal, please do not use. /// /// 3 public static readonly int BLEND_EQUATION_ALPHA = NDalicPINVOKE.Renderer_Property_BLEND_EQUATION_ALPHA_get(); /// /// This should be internal, please do not use. /// /// 3 public static readonly int BLEND_FACTOR_SRC_RGB = NDalicPINVOKE.Renderer_Property_BLEND_FACTOR_SRC_RGB_get(); /// /// This should be internal, please do not use. /// /// 3 public static readonly int BLEND_FACTOR_DEST_RGB = NDalicPINVOKE.Renderer_Property_BLEND_FACTOR_DEST_RGB_get(); /// /// This should be internal, please do not use. /// /// 3 public static readonly int BLEND_FACTOR_SRC_ALPHA = NDalicPINVOKE.Renderer_Property_BLEND_FACTOR_SRC_ALPHA_get(); /// /// This should be internal, please do not use. /// /// 3 public static readonly int BLEND_FACTOR_DEST_ALPHA = NDalicPINVOKE.Renderer_Property_BLEND_FACTOR_DEST_ALPHA_get(); /// /// This should be internal, please do not use. /// /// 3 public static readonly int BLEND_COLOR = NDalicPINVOKE.Renderer_Property_BLEND_COLOR_get(); /// /// This should be internal, please do not use. /// /// 3 public static readonly int BLEND_PRE_MULTIPLIED_ALPHA = NDalicPINVOKE.Renderer_Property_BLEND_PRE_MULTIPLIED_ALPHA_get(); /// /// This should be internal, please do not use. /// /// 3 public static readonly int INDEX_RANGE_FIRST = NDalicPINVOKE.Renderer_Property_INDEX_RANGE_FIRST_get(); /// /// This should be internal, please do not use. /// /// 3 public static readonly int INDEX_RANGE_COUNT = NDalicPINVOKE.Renderer_Property_INDEX_RANGE_COUNT_get(); /// /// This should be internal, please do not use. /// /// 3 public static readonly int DEPTH_WRITE_MODE = NDalicPINVOKE.Renderer_Property_DEPTH_WRITE_MODE_get(); /// /// This should be internal, please do not use. /// /// 3 public static readonly int DEPTH_FUNCTION = NDalicPINVOKE.Renderer_Property_DEPTH_FUNCTION_get(); /// /// This should be internal, please do not use. /// /// 3 public static readonly int DEPTH_TEST_MODE = NDalicPINVOKE.Renderer_Property_DEPTH_TEST_MODE_get(); /// /// This should be internal, please do not use. /// /// 3 public static readonly int RENDER_MODE = NDalicPINVOKE.Renderer_Property_RENDER_MODE_get(); /// /// This should be internal, please do not use. /// /// 3 public static readonly int STENCIL_FUNCTION = NDalicPINVOKE.Renderer_Property_STENCIL_FUNCTION_get(); /// /// This should be internal, please do not use. /// /// 3 public static readonly int STENCIL_FUNCTION_MASK = NDalicPINVOKE.Renderer_Property_STENCIL_FUNCTION_MASK_get(); /// /// This should be internal, please do not use. /// /// 3 public static readonly int STENCIL_FUNCTION_REFERENCE = NDalicPINVOKE.Renderer_Property_STENCIL_FUNCTION_REFERENCE_get(); /// /// This should be internal, please do not use. /// /// 3 public static readonly int STENCIL_MASK = NDalicPINVOKE.Renderer_Property_STENCIL_MASK_get(); /// /// This should be internal, please do not use. /// /// 3 public static readonly int STENCIL_OPERATION_ON_FAIL = NDalicPINVOKE.Renderer_Property_STENCIL_OPERATION_ON_FAIL_get(); /// /// This should be internal, please do not use. /// /// 3 public static readonly int STENCIL_OPERATION_ON_Z_FAIL = NDalicPINVOKE.Renderer_Property_STENCIL_OPERATION_ON_Z_FAIL_get(); /// /// This should be internal, please do not use. /// /// 3 public static readonly int STENCIL_OPERATION_ON_Z_PASS = NDalicPINVOKE.Renderer_Property_STENCIL_OPERATION_ON_Z_PASS_get(); } /// /// Create an instance of Renderer. /// /// 3 public Renderer(Geometry geometry, Shader shader) : this(NDalicPINVOKE.Renderer_New(Geometry.getCPtr(geometry), Shader.getCPtr(shader)), true) { if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve(); } /// /// Sets the geometry to be used by this renderer. /// /// The geometry to be used by this renderer. /// 3 public void SetGeometry(Geometry geometry) { NDalicPINVOKE.Renderer_SetGeometry(swigCPtr, Geometry.getCPtr(geometry)); if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve(); } /// /// Gets the geometry used by this renderer. /// /// The geometry used by the renderer. /// 3 public Geometry GetGeometry() { System.IntPtr cPtr = NDalicPINVOKE.Renderer_GetGeometry(swigCPtr); Geometry ret = Registry.GetManagedBaseHandleFromNativePtr(cPtr) as Geometry; if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve(); return ret; } /// /// Sets effective range of indices to draw from bound index buffer. /// /// The First element to draw. /// The number of elements to draw. /// 3 public void SetIndexRange(int firstElement, int elementsCount) { NDalicPINVOKE.Renderer_SetIndexRange(swigCPtr, firstElement, elementsCount); if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve(); } /// /// Sets the texture set to be used by this renderer. /// /// The texture set to be used by this renderer. /// 3 public void SetTextures(TextureSet textureSet) { NDalicPINVOKE.Renderer_SetTextures(swigCPtr, TextureSet.getCPtr(textureSet)); if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve(); } /// /// Gets the texture set used by this renderer. /// /// The texture set used by the renderer. /// 3 public TextureSet GetTextures() { System.IntPtr cPtr = NDalicPINVOKE.Renderer_GetTextures(swigCPtr); TextureSet ret = Registry.GetManagedBaseHandleFromNativePtr(cPtr) as TextureSet; if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve(); return ret; } /// /// Sets the shader used by this renderer. /// /// The shader to be used by this renderer. /// 3 public void SetShader(Shader shader) { NDalicPINVOKE.Renderer_SetShader(swigCPtr, Shader.getCPtr(shader)); if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve(); } /// /// Gets the shader used by this renderer. /// /// The shader used by the renderer. /// 3 public Shader GetShader() { System.IntPtr cPtr = NDalicPINVOKE.Renderer_GetShader(swigCPtr); Shader ret = Registry.GetManagedBaseHandleFromNativePtr(cPtr) as Shader; if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve(); return ret; } /// /// Gets and Sets DepthIndex property. /// /// 3 public int DepthIndex { get { int temp = 0; Tizen.NUI.Object.GetProperty(swigCPtr, Renderer.Property.DEPTH_INDEX).Get(out temp); return temp; } set { Tizen.NUI.Object.SetProperty(swigCPtr, Renderer.Property.DEPTH_INDEX, new Tizen.NUI.PropertyValue(value)); } } /// /// Gets and Sets FaceCullingMode. /// /// 3 public int FaceCullingMode { get { int temp = 0; Tizen.NUI.Object.GetProperty(swigCPtr, Renderer.Property.FACE_CULLING_MODE).Get(out temp); return temp; } set { Tizen.NUI.Object.SetProperty(swigCPtr, Renderer.Property.FACE_CULLING_MODE, new Tizen.NUI.PropertyValue(value)); } } /// /// Gets and Sets BlendMode. /// /// 3 public int BlendMode { get { int temp = 0; Tizen.NUI.Object.GetProperty(swigCPtr, Renderer.Property.BLEND_MODE).Get(out temp); return temp; } set { Tizen.NUI.Object.SetProperty(swigCPtr, Renderer.Property.BLEND_MODE, new Tizen.NUI.PropertyValue(value)); } } /// /// Gets and Sets BlendEquationRgb. /// /// 3 public int BlendEquationRgb { get { int temp = 0; Tizen.NUI.Object.GetProperty(swigCPtr, Renderer.Property.BLEND_EQUATION_RGB).Get(out temp); return temp; } set { Tizen.NUI.Object.SetProperty(swigCPtr, Renderer.Property.BLEND_EQUATION_RGB, new Tizen.NUI.PropertyValue(value)); } } /// /// Gets and Sets BlendEquationAlpha. /// /// 3 public int BlendEquationAlpha { get { int temp = 0; Tizen.NUI.Object.GetProperty(swigCPtr, Renderer.Property.BLEND_EQUATION_ALPHA).Get(out temp); return temp; } set { Tizen.NUI.Object.SetProperty(swigCPtr, Renderer.Property.BLEND_EQUATION_ALPHA, new Tizen.NUI.PropertyValue(value)); } } /// /// Gets and Sets BlendFactorSrcRgb. /// /// 3 public int BlendFactorSrcRgb { get { int temp = 0; Tizen.NUI.Object.GetProperty(swigCPtr, Renderer.Property.BLEND_FACTOR_SRC_RGB).Get(out temp); return temp; } set { Tizen.NUI.Object.SetProperty(swigCPtr, Renderer.Property.BLEND_FACTOR_SRC_RGB, new Tizen.NUI.PropertyValue(value)); } } /// /// Gets and Sets BlendFactorDestRgb. /// /// 3 public int BlendFactorDestRgb { get { int temp = 0; Tizen.NUI.Object.GetProperty(swigCPtr, Renderer.Property.BLEND_FACTOR_DEST_RGB).Get(out temp); return temp; } set { Tizen.NUI.Object.SetProperty(swigCPtr, Renderer.Property.BLEND_FACTOR_DEST_RGB, new Tizen.NUI.PropertyValue(value)); } } /// /// Gets and Sets BlendFactorSrcAlpha. /// /// 3 public int BlendFactorSrcAlpha { get { int temp = 0; Tizen.NUI.Object.GetProperty(swigCPtr, Renderer.Property.BLEND_FACTOR_SRC_ALPHA).Get(out temp); return temp; } set { Tizen.NUI.Object.SetProperty(swigCPtr, Renderer.Property.BLEND_FACTOR_SRC_ALPHA, new Tizen.NUI.PropertyValue(value)); } } /// /// Gets and Sets BlendFactorDestAlpha. /// /// 3 public int BlendFactorDestAlpha { get { int temp = 0; Tizen.NUI.Object.GetProperty(swigCPtr, Renderer.Property.BLEND_FACTOR_DEST_ALPHA).Get(out temp); return temp; } set { Tizen.NUI.Object.SetProperty(swigCPtr, Renderer.Property.BLEND_FACTOR_DEST_ALPHA, new Tizen.NUI.PropertyValue(value)); } } /// /// Gets and Sets BlendColor. /// /// 3 public Vector4 BlendColor { get { Vector4 temp = new Vector4(0.0f, 0.0f, 0.0f, 0.0f); Tizen.NUI.Object.GetProperty(swigCPtr, Renderer.Property.BLEND_COLOR).Get(temp); return temp; } set { Tizen.NUI.Object.SetProperty(swigCPtr, Renderer.Property.BLEND_COLOR, new Tizen.NUI.PropertyValue(value)); } } /// /// Gets and Sets BlendPreMultipliedAlpha. /// /// 3 public bool BlendPreMultipliedAlpha { get { bool temp = false; Tizen.NUI.Object.GetProperty(swigCPtr, Renderer.Property.BLEND_PRE_MULTIPLIED_ALPHA).Get(out temp); return temp; } set { Tizen.NUI.Object.SetProperty(swigCPtr, Renderer.Property.BLEND_PRE_MULTIPLIED_ALPHA, new Tizen.NUI.PropertyValue(value)); } } /// /// Gets and Sets IndexRangeFirst. /// /// 3 public int IndexRangeFirst { get { int temp = 0; Tizen.NUI.Object.GetProperty(swigCPtr, Renderer.Property.INDEX_RANGE_FIRST).Get(out temp); return temp; } set { Tizen.NUI.Object.SetProperty(swigCPtr, Renderer.Property.INDEX_RANGE_FIRST, new Tizen.NUI.PropertyValue(value)); } } /// /// Gets and Sets IndexRangeCount. /// /// 3 public int IndexRangeCount { get { int temp = 0; Tizen.NUI.Object.GetProperty(swigCPtr, Renderer.Property.INDEX_RANGE_COUNT).Get(out temp); return temp; } set { Tizen.NUI.Object.SetProperty(swigCPtr, Renderer.Property.INDEX_RANGE_COUNT, new Tizen.NUI.PropertyValue(value)); } } /// /// Gets and Sets DepthWriteMode. /// /// 3 public int DepthWriteMode { get { int temp = 0; Tizen.NUI.Object.GetProperty(swigCPtr, Renderer.Property.DEPTH_WRITE_MODE).Get(out temp); return temp; } set { Tizen.NUI.Object.SetProperty(swigCPtr, Renderer.Property.DEPTH_WRITE_MODE, new Tizen.NUI.PropertyValue(value)); } } /// /// Gets and Sets DepthFunction. /// /// 3 public int DepthFunction { get { int temp = 0; Tizen.NUI.Object.GetProperty(swigCPtr, Renderer.Property.DEPTH_FUNCTION).Get(out temp); return temp; } set { Tizen.NUI.Object.SetProperty(swigCPtr, Renderer.Property.DEPTH_FUNCTION, new Tizen.NUI.PropertyValue(value)); } } /// /// Gets and Sets DepthTestMode. /// /// 3 public int DepthTestMode { get { int temp = 0; Tizen.NUI.Object.GetProperty(swigCPtr, Renderer.Property.DEPTH_TEST_MODE).Get(out temp); return temp; } set { Tizen.NUI.Object.SetProperty(swigCPtr, Renderer.Property.DEPTH_TEST_MODE, new Tizen.NUI.PropertyValue(value)); } } /// /// Gets and Sets RenderMode. /// /// 3 public int RenderMode { get { int temp = 0; Tizen.NUI.Object.GetProperty(swigCPtr, Renderer.Property.RENDER_MODE).Get(out temp); return temp; } set { Tizen.NUI.Object.SetProperty(swigCPtr, Renderer.Property.RENDER_MODE, new Tizen.NUI.PropertyValue(value)); } } /// /// Gets and Sets StencilFunction. /// /// 3 public int StencilFunction { get { int temp = 0; Tizen.NUI.Object.GetProperty(swigCPtr, Renderer.Property.STENCIL_FUNCTION).Get(out temp); return temp; } set { Tizen.NUI.Object.SetProperty(swigCPtr, Renderer.Property.STENCIL_FUNCTION, new Tizen.NUI.PropertyValue(value)); } } /// /// Gets and Sets StencilFunctionMask. /// /// 3 public int StencilFunctionMask { get { int temp = 0; Tizen.NUI.Object.GetProperty(swigCPtr, Renderer.Property.STENCIL_FUNCTION_MASK).Get(out temp); return temp; } set { Tizen.NUI.Object.SetProperty(swigCPtr, Renderer.Property.STENCIL_FUNCTION_MASK, new Tizen.NUI.PropertyValue(value)); } } /// /// Gets and Sets StencilFunctionReference. /// /// 3 public int StencilFunctionReference { get { int temp = 0; Tizen.NUI.Object.GetProperty(swigCPtr, Renderer.Property.STENCIL_FUNCTION_REFERENCE).Get(out temp); return temp; } set { Tizen.NUI.Object.SetProperty(swigCPtr, Renderer.Property.STENCIL_FUNCTION_REFERENCE, new Tizen.NUI.PropertyValue(value)); } } /// /// Gets and Sets StencilMask. /// /// 3 public int StencilMask { get { int temp = 0; Tizen.NUI.Object.GetProperty(swigCPtr, Renderer.Property.STENCIL_MASK).Get(out temp); return temp; } set { Tizen.NUI.Object.SetProperty(swigCPtr, Renderer.Property.STENCIL_MASK, new Tizen.NUI.PropertyValue(value)); } } /// /// Gets and Sets StencilOperationOnFail. /// /// 3 public int StencilOperationOnFail { get { int temp = 0; Tizen.NUI.Object.GetProperty(swigCPtr, Renderer.Property.STENCIL_OPERATION_ON_FAIL).Get(out temp); return temp; } set { Tizen.NUI.Object.SetProperty(swigCPtr, Renderer.Property.STENCIL_OPERATION_ON_FAIL, new Tizen.NUI.PropertyValue(value)); } } /// /// Gets and Sets StencilOperationOnZFail. /// /// 3 public int StencilOperationOnZFail { get { int temp = 0; Tizen.NUI.Object.GetProperty(swigCPtr, Renderer.Property.STENCIL_OPERATION_ON_Z_FAIL).Get(out temp); return temp; } set { Tizen.NUI.Object.SetProperty(swigCPtr, Renderer.Property.STENCIL_OPERATION_ON_Z_FAIL, new Tizen.NUI.PropertyValue(value)); } } /// /// Gets and Sets StencilOperationOnZPass property. /// /// 3 public int StencilOperationOnZPass { get { int temp = 0; Tizen.NUI.Object.GetProperty(swigCPtr, Renderer.Property.STENCIL_OPERATION_ON_Z_PASS).Get(out temp); return temp; } set { Tizen.NUI.Object.SetProperty(swigCPtr, Renderer.Property.STENCIL_OPERATION_ON_Z_PASS, new Tizen.NUI.PropertyValue(value)); } } } }