/* * Copyright(c) 2017 Samsung Electronics Co., Ltd. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * */ namespace Tizen.NUI { /// /// A PinchGesture is emitted when the user moves two fingers towards or away from each other.
/// A pinch gesture will continue to be sent to the actor under the center point of the pinch until the pinch ends.
///
/// 3 public class PinchGesture : Gesture { private global::System.Runtime.InteropServices.HandleRef swigCPtr; internal PinchGesture(global::System.IntPtr cPtr, bool cMemoryOwn) : base(NDalicPINVOKE.PinchGesture_SWIGUpcast(cPtr), cMemoryOwn) { swigCPtr = new global::System.Runtime.InteropServices.HandleRef(this, cPtr); } internal static global::System.Runtime.InteropServices.HandleRef getCPtr(PinchGesture obj) { return (obj == null) ? new global::System.Runtime.InteropServices.HandleRef(null, global::System.IntPtr.Zero) : obj.swigCPtr; } /// /// Dispose. /// /// 3 protected override void Dispose(DisposeTypes type) { if(disposed) { return; } if(type == DisposeTypes.Explicit) { //Called by User //Release your own managed resources here. //You should release all of your own disposable objects here. } //Release your own unmanaged resources here. //You should not access any managed member here except static instance. //because the execution order of Finalizes is non-deterministic. if (swigCPtr.Handle != global::System.IntPtr.Zero) { if (swigCMemOwn) { swigCMemOwn = false; NDalicPINVOKE.delete_PinchGesture(swigCPtr); } swigCPtr = new global::System.Runtime.InteropServices.HandleRef(null, global::System.IntPtr.Zero); } base.Dispose(type); } internal static PinchGesture GetPinchGestureFromPtr(global::System.IntPtr cPtr) { PinchGesture ret = new PinchGesture(cPtr, false); if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve(); return ret; } /// /// The scale factor from the start of the pinch gesture till the latest pinch gesture.
/// If the user is moving their fingers away from each other, then /// this value increases. Conversely, if the user is moving their /// fingers towards each other, this value will decrease.
///
/// 3 public float Scale { get { return scale; } } /// /// The speed at which the user is moving their fingers.
/// This is the pixel movement per second.
///
/// 3 public float Speed { get { return speed; } } /// /// The center point of the two points that caused the pinch gesture in screen coordinates. /// /// 3 public Vector2 ScreenCenterPoint { get { return screenCenterPoint; } } /// /// The center point of the two points that caused the pinch gesture in local actor coordinates. /// /// 3 public Vector2 LocalCenterPoint { get { return localCenterPoint; } } /// /// The default constructor. /// /// The state of the gesture. internal PinchGesture(Gesture.StateType state) : this(NDalicPINVOKE.new_PinchGesture__SWIG_0((int)state), true) { if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve(); } private float scale { set { NDalicPINVOKE.PinchGesture_scale_set(swigCPtr, value); if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve(); } get { float ret = NDalicPINVOKE.PinchGesture_scale_get(swigCPtr); if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve(); return ret; } } private float speed { set { NDalicPINVOKE.PinchGesture_speed_set(swigCPtr, value); if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve(); } get { float ret = NDalicPINVOKE.PinchGesture_speed_get(swigCPtr); if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve(); return ret; } } private Vector2 screenCenterPoint { set { NDalicPINVOKE.PinchGesture_screenCenterPoint_set(swigCPtr, Vector2.getCPtr(value)); if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve(); } get { global::System.IntPtr cPtr = NDalicPINVOKE.PinchGesture_screenCenterPoint_get(swigCPtr); Vector2 ret = (cPtr == global::System.IntPtr.Zero) ? null : new Vector2(cPtr, false); if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve(); return ret; } } private Vector2 localCenterPoint { set { NDalicPINVOKE.PinchGesture_localCenterPoint_set(swigCPtr, Vector2.getCPtr(value)); if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve(); } get { global::System.IntPtr cPtr = NDalicPINVOKE.PinchGesture_localCenterPoint_get(swigCPtr); Vector2 ret = (cPtr == global::System.IntPtr.Zero) ? null : new Vector2(cPtr, false); if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve(); return ret; } } } }