/** Copyright (c) 2017 Samsung Electronics Co., Ltd. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * */ namespace Tizen.NUI { /// /// A PanGesture is emitted when the user moves one or more fingers in a particular direction.
/// A pan gesture will end in the following ways:
/// - User releases the primary finger (the first touch).
/// - User has more fingers on the screen than the maximum specified.
/// - User has less fingers on the screen than the minimum specified.
/// - Cancelled by the system.
/// A pan gesture will continue to be sent to the actor under than initial pan until it ends.
///
public class PanGesture : Gesture { private global::System.Runtime.InteropServices.HandleRef swigCPtr; internal PanGesture(global::System.IntPtr cPtr, bool cMemoryOwn) : base(NDalicPINVOKE.PanGesture_SWIGUpcast(cPtr), cMemoryOwn) { swigCPtr = new global::System.Runtime.InteropServices.HandleRef(this, cPtr); } internal static global::System.Runtime.InteropServices.HandleRef getCPtr(PanGesture obj) { return (obj == null) ? new global::System.Runtime.InteropServices.HandleRef(null, global::System.IntPtr.Zero) : obj.swigCPtr; } protected override void Dispose(DisposeTypes type) { if(disposed) { return; } if(type == DisposeTypes.Explicit) { //Called by User //Release your own managed resources here. //You should release all of your own disposable objects here. } //Release your own unmanaged resources here. //You should not access any managed member here except static instance. //because the execution order of Finalizes is non-deterministic. if (swigCPtr.Handle != global::System.IntPtr.Zero) { if (swigCMemOwn) { swigCMemOwn = false; NDalicPINVOKE.delete_PanGesture(swigCPtr); } swigCPtr = new global::System.Runtime.InteropServices.HandleRef(null, global::System.IntPtr.Zero); } base.Dispose(type); } internal static PanGesture GetPanGestureFromPtr(global::System.IntPtr cPtr) { PanGesture ret = new PanGesture(cPtr, false); if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve(); return ret; } /// /// The velocity at which the user is moving their fingers.
/// This is represented as a Vector2 and is the pixel movement per millisecond.
/// A positive x value shows that the user is panning to the right, a negative x value means the opposite.
/// A positive y value shows that the user is panning downwards, a negative y values means upwards.
///
public Vector2 Velocity { get { return velocity; } } /// /// This is a Vector2 showing how much the user has panned (dragged) since the last pan gesture or, /// if the gesture has just started, then the amount panned since the user touched the screen.
/// A positive x value shows that the user is panning to the right, a negative x value means the opposite.
/// A positive y value shows that the user is panning downwards, a negative y value means upwards.
///
public Vector2 Displacement { get { return displacement; } } /// /// This current touch position of the primary touch point in local actor coordinates. /// public Vector2 Position { get { return position; } } /// /// The velocity at which the user is moving their fingers.
/// This is represented as a Vector2 and is the pixel movement per millisecond.
/// A positive x value shows that the user is panning to the right, a negative x value means the opposite.
/// A positive y value shows that the user is panning downwards, a negative y values means upwards.
/// This value represents the screen coordinates.
///
public Vector2 ScreenVelocity { get { return screenVelocity; } } /// /// This is a Vector2 showing how much the user has panned (dragged) since the last pan gesture or, /// if the gesture has just started, then the amount panned since the user touched the screen.
/// A positive x value shows that the user is panning to the right, a negative x value means the opposite.
/// A positive y value shows that the user is panning downwards, a negative y value means upwards.
/// This value is in screen coordinates.
///
public Vector2 ScreenDisplacement { get { return screenDisplacement; } } /// /// This current touch position of the primary touch point in screen coordinates. /// public Vector2 ScreenPosition { get { return screenPosition; } } /// /// The total number of fingers touching the screen in a pan gesture. /// public uint NumberOfTouches { get { return numberOfTouches; } } /// /// Default Constructor. /// public PanGesture() : this(NDalicPINVOKE.new_PanGesture__SWIG_0(), true) { if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve(); } /// /// Constructor. /// /// The state of the gesture internal PanGesture(Gesture.StateType state) : this(NDalicPINVOKE.new_PanGesture__SWIG_1((int)state), true) { if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve(); } private Vector2 velocity { set { NDalicPINVOKE.PanGesture_velocity_set(swigCPtr, Vector2.getCPtr(value)); if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve(); } get { global::System.IntPtr cPtr = NDalicPINVOKE.PanGesture_velocity_get(swigCPtr); Vector2 ret = (cPtr == global::System.IntPtr.Zero) ? null : new Vector2(cPtr, false); if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve(); return ret; } } private Vector2 displacement { set { NDalicPINVOKE.PanGesture_displacement_set(swigCPtr, Vector2.getCPtr(value)); if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve(); } get { global::System.IntPtr cPtr = NDalicPINVOKE.PanGesture_displacement_get(swigCPtr); Vector2 ret = (cPtr == global::System.IntPtr.Zero) ? null : new Vector2(cPtr, false); if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve(); return ret; } } private Vector2 position { set { NDalicPINVOKE.PanGesture_position_set(swigCPtr, Vector2.getCPtr(value)); if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve(); } get { global::System.IntPtr cPtr = NDalicPINVOKE.PanGesture_position_get(swigCPtr); Vector2 ret = (cPtr == global::System.IntPtr.Zero) ? null : new Vector2(cPtr, false); if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve(); return ret; } } private Vector2 screenVelocity { set { NDalicPINVOKE.PanGesture_screenVelocity_set(swigCPtr, Vector2.getCPtr(value)); if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve(); } get { global::System.IntPtr cPtr = NDalicPINVOKE.PanGesture_screenVelocity_get(swigCPtr); Vector2 ret = (cPtr == global::System.IntPtr.Zero) ? null : new Vector2(cPtr, false); if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve(); return ret; } } private Vector2 screenDisplacement { set { NDalicPINVOKE.PanGesture_screenDisplacement_set(swigCPtr, Vector2.getCPtr(value)); if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve(); } get { global::System.IntPtr cPtr = NDalicPINVOKE.PanGesture_screenDisplacement_get(swigCPtr); Vector2 ret = (cPtr == global::System.IntPtr.Zero) ? null : new Vector2(cPtr, false); if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve(); return ret; } } private Vector2 screenPosition { set { NDalicPINVOKE.PanGesture_screenPosition_set(swigCPtr, Vector2.getCPtr(value)); if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve(); } get { global::System.IntPtr cPtr = NDalicPINVOKE.PanGesture_screenPosition_get(swigCPtr); Vector2 ret = (cPtr == global::System.IntPtr.Zero) ? null : new Vector2(cPtr, false); if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve(); return ret; } } private uint numberOfTouches { set { NDalicPINVOKE.PanGesture_numberOfTouches_set(swigCPtr, value); if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve(); } get { uint ret = NDalicPINVOKE.PanGesture_numberOfTouches_get(swigCPtr); if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve(); return ret; } } /// /// Returns the speed at which the user is moving their fingers.
/// This is the pixel movement per millisecond.
///
/// The speed of the pan (in pixels per millisecond) public float GetSpeed() { float ret = NDalicPINVOKE.PanGesture_GetSpeed(swigCPtr); if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve(); return ret; } /// /// This returns the distance the user has panned (dragged) since the last pan gesture or, /// if the gesture has just started, then the distance moved since the user touched the screen.
/// This is always a positive value.
///
/// The distance, as a float, a user's finger has panned public float GetDistance() { float ret = NDalicPINVOKE.PanGesture_GetDistance(swigCPtr); if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve(); return ret; } /// /// Returns the speed at which the user is moving their fingers relative to screen coordinates.
/// This is the pixel movement per millisecond.
///
/// The speed of the pan (in pixels per millisecond) public float GetScreenSpeed() { float ret = NDalicPINVOKE.PanGesture_GetScreenSpeed(swigCPtr); if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve(); return ret; } /// /// This returns the distance the user has panned (dragged) since the last pan gesture in screen /// coordinates or, if the gesture has just started, then the distance in screen coordinates moved /// since the user touched the screen.
/// This is always a positive value.
///
/// The distance, as a float, a user's finger has panned public float GetScreenDistance() { float ret = NDalicPINVOKE.PanGesture_GetScreenDistance(swigCPtr); if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve(); return ret; } } }