/* * Copyright(c) 2017 Samsung Electronics Co., Ltd. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * */ namespace Tizen.NUI { using System; /// /// The Color class. /// public class Color : global::System.IDisposable { private global::System.Runtime.InteropServices.HandleRef swigCPtr; /// /// swigCMemOwn /// protected bool swigCMemOwn; internal Color(global::System.IntPtr cPtr, bool cMemoryOwn) { swigCMemOwn = cMemoryOwn; swigCPtr = new global::System.Runtime.InteropServices.HandleRef(this, cPtr); } internal static global::System.Runtime.InteropServices.HandleRef getCPtr(Color obj) { return (obj == null) ? new global::System.Runtime.InteropServices.HandleRef(null, global::System.IntPtr.Zero) : obj.swigCPtr; } //A Flag to check who called Dispose(). (By User or DisposeQueue) private bool isDisposeQueued = false; /// /// A Flat to check if it is already disposed. /// /// 3 protected bool disposed = false; /// /// Dispose. /// /// 3 ~Color() { if(!isDisposeQueued) { isDisposeQueued = true; DisposeQueue.Instance.Add(this); } } /// /// To make a color instance be disposed. /// /// 3 public void Dispose() { //Throw excpetion if Dispose() is called in separate thread. if (!Window.IsInstalled()) { throw new System.InvalidOperationException("This API called from separate thread. This API must be called from MainThread."); } if (isDisposeQueued) { Dispose(DisposeTypes.Implicit); } else { Dispose(DisposeTypes.Explicit); System.GC.SuppressFinalize(this); } } /// /// Dispose. /// /// 3 protected virtual void Dispose(DisposeTypes type) { if (disposed) { return; } if(type == DisposeTypes.Explicit) { //Called by User //Release your own managed resources here. //You should release all of your own disposable objects here. } //Release your own unmanaged resources here. //You should not access any managed member here except static instance. //because the execution order of Finalizes is non-deterministic. if (swigCPtr.Handle != global::System.IntPtr.Zero) { if (swigCMemOwn) { swigCMemOwn = false; NDalicPINVOKE.delete_Vector4(swigCPtr); } swigCPtr = new global::System.Runtime.InteropServices.HandleRef(null, global::System.IntPtr.Zero); } disposed = true; } /// /// The addition operator. /// /// The first value. /// The second value. /// The color containing the result of the addition. /// 3 public static Color operator +(Color arg1, Color arg2) { Color result = arg1.Add(arg2); return ValueCheck(result); } /// /// The subtraction operator. /// /// The first value. /// The second value. /// The color containing the result of the subtraction. /// 3 public static Color operator -(Color arg1, Color arg2) { Color result = arg1.Subtract(arg2); return ValueCheck(result); } /// /// The unary negation operator. /// /// The target value. /// The color containg the negation. /// 3 public static Color operator -(Color arg1) { Color result = arg1.Subtract(); return ValueCheck(result); } /// /// The multiplication operator. /// /// The first value. /// The second value. /// The color containing the result of the multiplication. /// 3 public static Color operator *(Color arg1, Color arg2) { Color result = arg1.Multiply(arg2); return ValueCheck(result); } /// /// The multiplication operator. /// /// The first value. /// The second value. /// The color containing the result of the multiplication. /// 3 public static Color operator*(Color arg1, float arg2) { Color result = arg1.Multiply(arg2); return ValueCheck(result); } /// /// The division operator. /// /// The first value. /// The second value. /// The color containing the result of the division. /// 3 public static Color operator /(Color arg1, Color arg2) { Color result = arg1.Divide(arg2); return ValueCheck(result); } /// /// The division operator. /// /// The first value. /// The second value. /// The color containing the result of the division. /// 3 public static Color operator/(Color arg1, float arg2) { Color result = arg1.Divide(arg2); return ValueCheck(result); } /// /// The array subscript operator overload. /// /// The subscript index. /// The float at the given index. /// 3 public float this[uint index] { get { return ValueOfIndex(index); } } internal static Color GetColorFromPtr(global::System.IntPtr cPtr) { Color ret = new Color(cPtr, false); if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve(); return ret; } /// /// Default constructor /// /// 3 public Color() : this(NDalicPINVOKE.new_Vector4__SWIG_0(), true) { if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve(); } /// /// The constructor. /// /// The red component. /// The green component. /// The blue component. /// The alpha component. /// 3 public Color(float r, float g, float b, float a) : this(NDalicPINVOKE.new_Vector4__SWIG_1(ValueCheck(r), ValueCheck(g), ValueCheck(b), ValueCheck(a)), true) { if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve(); } /// /// The conversion constructor from an array of four floats. /// /// array Array of R,G,B,A. /// 3 public Color(float[] array) : this(NDalicPINVOKE.new_Vector4__SWIG_2(ValueCheck(array)), true) { if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve(); } private Color Add(Color rhs) { Color ret = new Color(NDalicPINVOKE.Vector4_Add(swigCPtr, Color.getCPtr(rhs)), true); if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve(); return ret; } private Color AddAssign(Vector4 rhs) { Color ret = new Color(NDalicPINVOKE.Vector4_AddAssign(swigCPtr, Color.getCPtr(rhs)), false); if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve(); return ret; } private Color Subtract(Color rhs) { Color ret = new Color(NDalicPINVOKE.Vector4_Subtract__SWIG_0(swigCPtr, Color.getCPtr(rhs)), true); if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve(); return ret; } private Color SubtractAssign(Color rhs) { Color ret = new Color(NDalicPINVOKE.Vector4_SubtractAssign(swigCPtr, Color.getCPtr(rhs)), false); if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve(); return ret; } private Color Multiply(Color rhs) { Color ret = new Color(NDalicPINVOKE.Vector4_Multiply__SWIG_0(swigCPtr, Color.getCPtr(rhs)), true); if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve(); return ret; } private Color Multiply(float rhs) { Color ret = new Color(NDalicPINVOKE.Vector4_Multiply__SWIG_1(swigCPtr, rhs), true); if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve(); return ret; } private Color MultiplyAssign(Color rhs) { Color ret = new Color(NDalicPINVOKE.Vector4_MultiplyAssign__SWIG_0(swigCPtr, Color.getCPtr(rhs)), false); if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve(); return ret; } private Color MultiplyAssign(float rhs) { Color ret = new Color(NDalicPINVOKE.Vector4_MultiplyAssign__SWIG_1(swigCPtr, rhs), false); if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve(); return ret; } private Color Divide(Vector4 rhs) { Color ret = new Color(NDalicPINVOKE.Vector4_Divide__SWIG_0(swigCPtr, Color.getCPtr(rhs)), true); if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve(); return ret; } private Color Divide(float rhs) { Color ret = new Color(NDalicPINVOKE.Vector4_Divide__SWIG_1(swigCPtr, rhs), true); if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve(); return ret; } private Color DivideAssign(Color rhs) { Color ret = new Color(NDalicPINVOKE.Vector4_DivideAssign__SWIG_0(swigCPtr, Color.getCPtr(rhs)), false); if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve(); return ret; } private Color DivideAssign(float rhs) { Color ret = new Color(NDalicPINVOKE.Vector4_DivideAssign__SWIG_1(swigCPtr, rhs), false); if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve(); return ret; } private Color Subtract() { Color ret = new Color(NDalicPINVOKE.Vector4_Subtract__SWIG_1(swigCPtr), true); if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve(); return ret; } /// /// Checks if two color classes are same. /// /// A color to be compared. /// If two colors are are same, then true. /// 3 public bool EqualTo(Color rhs) { bool ret = NDalicPINVOKE.Vector4_EqualTo(swigCPtr, Color.getCPtr(rhs)); if (rhs == null) return false; if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve(); return ret; } /// /// Checks if two color classes are different. /// /// A color to be compared. /// If two colors are are different, then true. /// 3 public bool NotEqualTo(Color rhs) { bool ret = NDalicPINVOKE.Vector4_NotEqualTo(swigCPtr, Color.getCPtr(rhs)); if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve(); return ret; } private float ValueOfIndex(uint index) { float ret = NDalicPINVOKE.Vector4_ValueOfIndex__SWIG_0(swigCPtr, index); if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve(); return ret; } /// /// The red component. /// /// 3 public float R { set { NDalicPINVOKE.Vector4_r_set(swigCPtr, ValueCheck(value)); if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve(); } get { float ret = NDalicPINVOKE.Vector4_r_get(swigCPtr); if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve(); return ret; } } /// /// The green component. /// /// 3 public float G { set { NDalicPINVOKE.Vector4_g_set(swigCPtr, ValueCheck(value)); if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve(); } get { float ret = NDalicPINVOKE.Vector4_g_get(swigCPtr); if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve(); return ret; } } /// /// The blue component. /// /// 3 public float B { set { NDalicPINVOKE.Vector4_b_set(swigCPtr, ValueCheck(value)); if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve(); } get { float ret = NDalicPINVOKE.Vector4_b_get(swigCPtr); if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve(); return ret; } } /// /// The alpha component. /// /// 3 public float A { set { NDalicPINVOKE.Vector4_a_set(swigCPtr, ValueCheck(value)); if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve(); } get { float ret = NDalicPINVOKE.Vector4_a_get(swigCPtr); if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve(); return ret; } } /// /// Gets the black colored Color class. /// /// 3 public static readonly Color Black = new Color(0.0f, 0.0f, 0.0f, 1.0f); /// /// Gets the white colored Color class. /// /// 3 public static readonly Color White = new Color(1.0f, 1.0f, 1.0f, 1.0f); /// /// Gets the red colored Color class. /// /// 3 public static readonly Color Red = new Color(1.0f, 0.0f, 0.0f, 1.0f); /// /// Gets the green colored Color class. /// /// 3 public static readonly Color Green = new Color(0.0f, 1.0f, 0.0f, 1.0f); /// /// Gets the blue colored Color class. /// /// 3 public static readonly Color Blue = new Color(0.0f, 0.0f, 1.0f, 1.0f); /// /// Gets the yellow colored Color class. /// /// 3 public static readonly Color Yellow = new Color(1.0f, 1.0f, 0.0f, 1.0f); /// /// Gets the magenta colored Color class. /// /// 3 public static readonly Color Magenta = new Color(1.0f, 0.0f, 1.0f, 1.0f); /// /// Gets the cyan colored Color class. /// /// 3 public static readonly Color Cyan = new Color(0.0f, 1.0f, 1.0f, 1.0f); /// /// Gets the transparent colored Color class. /// /// 3 public static readonly Color Transparent = new Color(0.0f, 0.0f, 0.0f, 0.0f); /// /// Converts the Color class to Vector4 class implicitly. /// /// A color to be converted to Vector4 /// 3 public static implicit operator Vector4(Color color) { return new Vector4(color.R, color.G, color.B, color.A); } /// /// Converts Vector4 class to Color class implicitly. /// /// A Vector4 to be converted to color. /// 3 public static implicit operator Color(Vector4 vec) { return new Color(vec.R, vec.G, vec.B, vec.A); } internal static Color ValueCheck(Color color) { if (color.R < 0.0f) { color.R = 0.0f; NUILog.Error( "The value of Result is invalid! Should be between [0, 1]."); } else if (color.R > 1.0f) { color.R = 1.0f; NUILog.Error( "The value of Result is invalid! Should be between [0, 1]."); } if (color.G < 0.0f) { color.G = 0.0f; NUILog.Error( "The value of Result is invalid! Should be between [0, 1]."); } else if (color.G > 1.0f) { color.G = 1.0f; NUILog.Error( "The value of Result is invalid! Should be between [0, 1]."); } if (color.B < 0.0f) { color.B = 0.0f; NUILog.Error( "The value of Result is invalid! Should be between [0, 1]."); } else if (color.B > 1.0f) { color.B = 1.0f; NUILog.Error( "The value of Result is invalid! Should be between [0, 1]."); } if (color.A < 0.0f) { color.A = 0.0f; NUILog.Error( "The value of Result is invalid! Should be between [0, 1]."); } else if (color.A > 1.0f) { color.A = 1.0f; NUILog.Error( "The value of Result is invalid! Should be between [0, 1]."); } return color; } internal static float ValueCheck(float value) { if (value < 0.0f) { value = 0.0f; NUILog.Error( "The value of Parameters is invalid! Should be between [0, 1]."); } else if (value > 1.0f) { value = 1.0f; NUILog.Error( "The value of Parameters is invalid! Should be between [0, 1]."); } return value; } internal static float[] ValueCheck(float[] arr) { for(int i = 0; i < arr.Length; i++) { if (arr[i] < 0.0f) { arr[i] = 0.0f; NUILog.Error( "The value of Parameters is invalid! Should be between [0, 1]."); } else if (arr[i] > 1.0f) { arr[i] = 1.0f; NUILog.Error( "The value of Parameters is invalid! Should be between [0, 1]."); } } return arr; } } }