using System; using System.Collections.Generic; using System.Text; namespace Tizen.NUI { internal static partial class Interop { internal static partial class ActorTouchDataSignal { [global::System.Runtime.InteropServices.DllImport(NDalicPINVOKE.Lib, EntryPoint = "CSharp_Dali_ActorTouchDataSignal_Empty")] public static extern bool ActorTouchDataSignal_Empty(global::System.Runtime.InteropServices.HandleRef jarg1); [global::System.Runtime.InteropServices.DllImport(NDalicPINVOKE.Lib, EntryPoint = "CSharp_Dali_ActorTouchDataSignal_GetConnectionCount")] public static extern uint ActorTouchDataSignal_GetConnectionCount(global::System.Runtime.InteropServices.HandleRef jarg1); [global::System.Runtime.InteropServices.DllImport(NDalicPINVOKE.Lib, EntryPoint = "CSharp_Dali_ActorTouchDataSignal_Connect")] public static extern void ActorTouchDataSignal_Connect(global::System.Runtime.InteropServices.HandleRef jarg1, global::System.Runtime.InteropServices.HandleRef jarg2); [global::System.Runtime.InteropServices.DllImport(NDalicPINVOKE.Lib, EntryPoint = "CSharp_Dali_ActorTouchDataSignal_Disconnect")] public static extern void ActorTouchDataSignal_Disconnect(global::System.Runtime.InteropServices.HandleRef jarg1, global::System.Runtime.InteropServices.HandleRef jarg2); [global::System.Runtime.InteropServices.DllImport(NDalicPINVOKE.Lib, EntryPoint = "CSharp_Dali_ActorTouchDataSignal_Emit")] public static extern bool ActorTouchDataSignal_Emit(global::System.Runtime.InteropServices.HandleRef jarg1, global::System.Runtime.InteropServices.HandleRef jarg2, global::System.Runtime.InteropServices.HandleRef jarg3); [global::System.Runtime.InteropServices.DllImport(NDalicPINVOKE.Lib, EntryPoint = "CSharp_Dali_new_ActorTouchDataSignal")] public static extern global::System.IntPtr new_ActorTouchDataSignal(); [global::System.Runtime.InteropServices.DllImport(NDalicPINVOKE.Lib, EntryPoint = "CSharp_Dali_delete_ActorTouchDataSignal")] public static extern void delete_ActorTouchDataSignal(global::System.Runtime.InteropServices.HandleRef jarg1); } } }