/** Copyright (c) 2016 Samsung Electronics Co., Ltd. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * */ using System; namespace Tizen.NUI { namespace Constants { public enum TextureType { Texture2D = Tizen.NUI.TextureType.TEXTURE_2D, ///< One 2D image @SINCE_1_1.43 TextureCube = Tizen.NUI.TextureType.TEXTURE_CUBE ///< Six 2D images arranged in a cube-shape @SINCE_1_1.43 } public enum ViewMode { Mono = Tizen.NUI.ViewMode.MONO, ///< Monoscopic (single camera). This is the default @SINCE_1_0.0 StereoHorizontal = Tizen.NUI.ViewMode.STEREO_HORIZONTAL, ///< Stereoscopic. Frame buffer is split horizontally with the left and right camera views in their respective sides. @SINCE_1_0.0 StereoVertical = Tizen.NUI.ViewMode.STEREO_VERTICAL, ///< Stereoscopic. Frame buffer is split vertically with the left camera view at the top and the right camera view at the bottom. @SINCE_1_0.0 StereoInterlaced = Tizen.NUI.ViewMode.STEREO_INTERLACED ///< @DEPRECATED_1_1.19 @brief Stereoscopic. Left/Right camera views are rendered into the framebuffer on alternate frames. @SINCE_1_0.0 } public struct Direction { public enum Type { LeftToRight = Tizen.NUI.DirectionType.LEFT_TO_RIGHT, RightToLeft = Tizen.NUI.DirectionType.RIGHT_TO_LEFT } } public struct Tooltip { public struct Property { public static readonly int Content = NDalic.TOOLTIP_CONTENT; public static readonly int Layout = NDalic.TOOLTIP_LAYOUT; public static readonly int WaitTime = NDalic.TOOLTIP_WAIT_TIME; public static readonly int Background = NDalic.TOOLTIP_BACKGROUND; public static readonly int Tail = NDalic.TOOLTIP_TAIL; public static readonly int Position = NDalic.TOOLTIP_POSITION; public static readonly int HoverPointOffset = NDalic.TOOLTIP_HOVER_POINT_OFFSET; public static readonly int MovementThreshold = NDalic.TOOLTIP_MOVEMENT_THRESHOLD; public static readonly int DisappearOnMovement = NDalic.TOOLTIP_DISAPPEAR_ON_MOVEMENT; } public struct BackgroundProperty { public static readonly int Visual = NDalic.TOOLTIP_BACKGROUND_VISUAL; public static readonly int Border = NDalic.TOOLTIP_BACKGROUND_BORDER; } public struct TailProperty { public static readonly int Visibility = NDalic.TOOLTIP_TAIL_VISIBILITY; public static readonly int AboveVisual = NDalic.TOOLTIP_TAIL_ABOVE_VISUAL; public static readonly int BelowVisual = NDalic.TOOLTIP_TAIL_BELOW_VISUAL; } } } // namespace Constants } // namesapce Dali