//------------------------------------------------------------------------------ // // // This file was automatically generated by SWIG (http://www.swig.org). // Version 3.0.9 // // Do not make changes to this file unless you know what you are doing--modify // the SWIG interface file instead. //------------------------------------------------------------------------------ namespace Tizen.NUI { /// /// Touch events are a collection of points at a specific moment in time. /// When a multi-touch event occurs, each point represents the points that are currently being /// touched or the points where a touch has stopped. /// public class Touch : BaseHandle { private global::System.Runtime.InteropServices.HandleRef swigCPtr; internal Touch(global::System.IntPtr cPtr, bool cMemoryOwn) : base(NDalicPINVOKE.Touch_SWIGUpcast(cPtr), cMemoryOwn) { swigCPtr = new global::System.Runtime.InteropServices.HandleRef(this, cPtr); } internal static global::System.Runtime.InteropServices.HandleRef getCPtr(Touch obj) { return (obj == null) ? new global::System.Runtime.InteropServices.HandleRef(null, global::System.IntPtr.Zero) : obj.swigCPtr; } ~Touch() { DisposeQueue.Instance.Add(this); } public override void Dispose() { if (!Stage.IsInstalled()) { DisposeQueue.Instance.Add(this); return; } lock (this) { if (swigCPtr.Handle != global::System.IntPtr.Zero) { if (swigCMemOwn) { swigCMemOwn = false; NDalicPINVOKE.delete_Touch(swigCPtr); } swigCPtr = new global::System.Runtime.InteropServices.HandleRef(null, global::System.IntPtr.Zero); } global::System.GC.SuppressFinalize(this); base.Dispose(); } } internal static Touch GetTouchFromPtr(global::System.IntPtr cPtr) { Touch ret = new Touch(cPtr, false); if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve(); return ret; } /// /// An uninitialized Touch instance. /// Calling member functions with an uninitialized Touch handle is not allowed. /// public Touch() : this(NDalicPINVOKE.new_Touch__SWIG_0(), true) { if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve(); } internal Touch(Touch other) : this(NDalicPINVOKE.new_Touch__SWIG_1(Touch.getCPtr(other)), true) { if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve(); } internal Touch Assign(Touch other) { Touch ret = new Touch(NDalicPINVOKE.Touch_Assign(swigCPtr, Touch.getCPtr(other)), false); if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve(); return ret; } /// /// Returns the time (in ms) that the touch event occurred. /// /// The time (in ms) that the touch event occurred public uint GetTime() { uint ret = NDalicPINVOKE.Touch_GetTime(swigCPtr); if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve(); return ret; } /// /// Returns the total number of points in this TouchData. /// /// Total number of Points public uint GetPointCount() { uint ret = NDalicPINVOKE.Touch_GetPointCount(swigCPtr); if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve(); return ret; } /// /// Returns the ID of the device used for the Point specified. /// Each point has a unique device ID which specifies the device used for that /// point. This is returned by this method. /// If point is greater than GetPointCount() then this method will return -1. /// /// The point required /// The Device ID of this point public int GetDeviceId(uint point) { int ret = NDalicPINVOKE.Touch_GetDeviceId(swigCPtr, point); if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve(); return ret; } /// /// Retrieves the State of the point specified. /// If point is greater than GetPointCount() then this method will return PointState.Finished. /// /// The point required /// The state of the point specified public PointStateType GetState(uint point) { PointStateType ret = (PointStateType)NDalicPINVOKE.Touch_GetState(swigCPtr, point); if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve(); return ret; } /// /// Retrieves the actor that was underneath the point specified. /// If point is greater than GetPointCount() then this method will return an empty handle. /// /// The point required /// The actor that was underneath the point specified public Actor GetHitActor(uint point) { Actor ret = new Actor(NDalicPINVOKE.Touch_GetHitActor(swigCPtr, point), true); if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve(); return ret; } /// /// Retrieves the co-ordinates relative to the top-left of the hit-actor at the point specified. /// The top-left of an actor is (0.0, 0.0, 0.5). /// If you require the local coordinates of another actor (e.g the parent of the hit actor), /// then you should use Actor::ScreenToLocal(). /// If point is greater than GetPointCount() then this method will return Vector2.Zero. /// /// The point required /// The co-ordinates relative to the top-left of the hit-actor of the point specified public Vector2 GetLocalPosition(uint point) { Vector2 ret = new Vector2(NDalicPINVOKE.Touch_GetLocalPosition(swigCPtr, point), false); if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve(); return ret; } /// /// Retrieves the co-ordinates relative to the top-left of the screen of the point specified. /// If point is greater than GetPointCount() then this method will return Vector2.Zero. /// /// The point required /// The co-ordinates relative to the top-left of the screen of the point specified public Vector2 GetScreenPosition(uint point) { Vector2 ret = new Vector2(NDalicPINVOKE.Touch_GetScreenPosition(swigCPtr, point), false); if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve(); return ret; } /// /// Retrieves the radius of the press point. /// This is the average of both the horizontal and vertical radii of the press point. /// If point is greater than GetPointCount() then this method will return 0.0f. /// /// The point required /// The radius of the press point public float GetRadius(uint point) { float ret = NDalicPINVOKE.Touch_GetRadius(swigCPtr, point); if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve(); return ret; } /// /// Retrieves BOTH the horizontal and the vertical radii of the press point. /// If point is greater than GetPointCount() then this method will return Vector2.Zero. /// /// The point required /// The horizontal and vertical radii of the press point public Vector2 GetEllipseRadius(uint point) { Vector2 ret = new Vector2(NDalicPINVOKE.Touch_GetEllipseRadius(swigCPtr, point), false); if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve(); return ret; } /// /// Retrieves the touch pressure. /// The pressure range starts at 0.0f. /// Normal pressure is defined as 1.0f. /// A value between 0.0f and 1.0f means light pressure has been applied. /// A value greater than 1.0f means more pressure than normal has been applied. /// If point is greater than GetPointCount() then this method will return 1.0f. /// /// point The point required /// The touch pressure public float GetPressure(uint point) { float ret = NDalicPINVOKE.Touch_GetPressure(swigCPtr, point); if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve(); return ret; } internal Degree GetAngle(uint point) { Degree ret = new Degree(NDalicPINVOKE.Touch_GetAngle(swigCPtr, point), true); if (NDalicPINVOKE.SWIGPendingException.Pending) throw NDalicPINVOKE.SWIGPendingException.Retrieve(); return ret; } } /// /// Enumeration for point state type. /// public enum PointStateType { Started, Finished, Down = Started, Up = Finished, Motion, Leave, Stationary, Interrupted } }