INCLUDE_DIRECTORIES( ${BULLET_PHYSICS_SOURCE_DIR}/src ${VECTOR_MATH_INCLUDE} ) SET(BulletMultiThreaded_SRCS SpuFakeDma.cpp SpuLibspe2Support.cpp btThreadSupportInterface.cpp Win32ThreadSupport.cpp PosixThreadSupport.cpp SequentialThreadSupport.cpp SpuSampleTaskProcess.cpp SpuCollisionObjectWrapper.cpp SpuCollisionTaskProcess.cpp SpuGatheringCollisionDispatcher.cpp SpuContactManifoldCollisionAlgorithm.cpp btParallelConstraintSolver.cpp #SPURS_PEGatherScatterTask/SpuPEGatherScatterTask.cpp #SpuPEGatherScatterTaskProcess.cpp SpuNarrowPhaseCollisionTask/boxBoxDistance.cpp SpuNarrowPhaseCollisionTask/SpuContactResult.cpp SpuNarrowPhaseCollisionTask/SpuMinkowskiPenetrationDepthSolver.cpp SpuNarrowPhaseCollisionTask/SpuGatheringCollisionTask.cpp SpuNarrowPhaseCollisionTask/SpuCollisionShapes.cpp #Some GPU related stuff, mainly CUDA and perhaps OpenCL btGpu3DGridBroadphase.cpp ) SET(Root_HDRS PlatformDefinitions.h PpuAddressSpace.h SpuFakeDma.h SpuDoubleBuffer.h SpuLibspe2Support.h btThreadSupportInterface.h Win32ThreadSupport.h PosixThreadSupport.h SequentialThreadSupport.h SpuSampleTaskProcess.h SpuCollisionObjectWrapper.cpp SpuCollisionObjectWrapper.h SpuCollisionTaskProcess.h SpuGatheringCollisionDispatcher.h SpuContactManifoldCollisionAlgorithm.h btParallelConstraintSolver.h #SPURS_PEGatherScatterTask/SpuPEGatherScatterTask.h #SpuPEGatherScatterTaskProcess.h #Some GPU related stuff, mainly CUDA and perhaps OpenCL btGpu3DGridBroadphase.h btGpu3DGridBroadphaseSharedCode.h btGpu3DGridBroadphaseSharedDefs.h btGpu3DGridBroadphaseSharedTypes.h btGpuDefines.h btGpuUtilsSharedCode.h btGpuUtilsSharedDefs.h ) SET(SpuNarrowPhaseCollisionTask_HDRS SpuNarrowPhaseCollisionTask/Box.h SpuNarrowPhaseCollisionTask/boxBoxDistance.h SpuNarrowPhaseCollisionTask/SpuContactResult.h SpuNarrowPhaseCollisionTask/SpuMinkowskiPenetrationDepthSolver.h SpuNarrowPhaseCollisionTask/SpuConvexPenetrationDepthSolver.h SpuNarrowPhaseCollisionTask/SpuPreferredPenetrationDirections.h SpuNarrowPhaseCollisionTask/SpuGatheringCollisionTask.h SpuNarrowPhaseCollisionTask/SpuCollisionShapes.h ) SET(BulletMultiThreaded_HDRS ${Root_HDRS} ${SpuNarrowPhaseCollisionTask_HDRS} ) ADD_LIBRARY(BulletMultiThreaded ${BulletMultiThreaded_SRCS} ${BulletMultiThreaded_HDRS}) SET_TARGET_PROPERTIES(BulletMultiThreaded PROPERTIES VERSION ${BULLET_VERSION}) SET_TARGET_PROPERTIES(BulletMultiThreaded PROPERTIES SOVERSION ${BULLET_VERSION}) SUBDIRS(GpuSoftBodySolvers) IF (BUILD_SHARED_LIBS) IF (UNIX) TARGET_LINK_LIBRARIES(BulletMultiThreaded BulletDynamics BulletCollision pthread) ELSE() TARGET_LINK_LIBRARIES(BulletMultiThreaded BulletDynamics BulletCollision) ENDIF() ENDIF (BUILD_SHARED_LIBS) IF (INSTALL_LIBS) IF (NOT INTERNAL_CREATE_DISTRIBUTABLE_MSVC_PROJECTFILES) #INSTALL of other files requires CMake 2.6 IF (${CMAKE_MAJOR_VERSION}.${CMAKE_MINOR_VERSION} GREATER 2.5) # IF(INSTALL_EXTRA_LIBS) IF (APPLE AND BUILD_SHARED_LIBS AND FRAMEWORK) INSTALL(TARGETS BulletMultiThreaded DESTINATION .) ELSE (APPLE AND BUILD_SHARED_LIBS AND FRAMEWORK) INSTALL(TARGETS BulletMultiThreaded DESTINATION lib${LIB_SUFFIX}) INSTALL(DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR} DESTINATION ${INCLUDE_INSTALL_DIR} FILES_MATCHING PATTERN "*.h" PATTERN ".svn" EXCLUDE PATTERN "CMakeFiles" EXCLUDE) ENDIF (APPLE AND BUILD_SHARED_LIBS AND FRAMEWORK) # ENDIF (INSTALL_EXTRA_LIBS) ENDIF (${CMAKE_MAJOR_VERSION}.${CMAKE_MINOR_VERSION} GREATER 2.5) IF (APPLE AND BUILD_SHARED_LIBS AND FRAMEWORK) SET_TARGET_PROPERTIES(BulletMultiThreaded PROPERTIES FRAMEWORK true) SET_TARGET_PROPERTIES(BulletMultiThreaded PROPERTIES PUBLIC_HEADER "${Root_HDRS}") # Have to list out sub-directories manually: SET_PROPERTY(SOURCE ${SpuNarrowPhaseCollisionTask_HDRS} PROPERTY MACOSX_PACKAGE_LOCATION Headers/SpuNarrowPhaseCollisionTask) ENDIF (APPLE AND BUILD_SHARED_LIBS AND FRAMEWORK) ENDIF (NOT INTERNAL_CREATE_DISTRIBUTABLE_MSVC_PROJECTFILES) ENDIF (INSTALL_LIBS)