/*
* Copyright (c) 2016 Samsung Electronics Co., Ltd.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*/
using System;
using System.Runtime.InteropServices;
using Dali;
using Tizen.Applications;
//------------------------------------------------------------------------------
//
//
// This file can only run on Tizen target. You should compile it with DaliApplication.cs, and
// add tizen c# application related library as reference.
//------------------------------------------------------------------------------
namespace MyCSharpExample
{
class Example : DaliApplication
{
protected override void OnCreate()
{
base.OnCreate();
Initialize();
}
[UnmanagedFunctionPointer(CallingConvention.StdCall)]
delegate void CallbackDelegate(IntPtr data);
[UnmanagedFunctionPointer(CallingConvention.StdCall)]
delegate void TouchCallbackDelegate(IntPtr data);
[UnmanagedFunctionPointer(CallingConvention.StdCall)]
delegate void AnimationCallbackDelegate(IntPtr data);
private Animation _animation;
private TextLabel _text;
public Example():base()
{
}
private void Initialize()
{
// Connect the signal callback for stage touched signal
TouchCallbackDelegate stageTouchedCallback = new TouchCallbackDelegate(OnStageTouched);
stage.TouchSignal().Connect(stageTouchedCallback);
// Add a _text label to the stage
_text = new TextLabel("Hello Mono World");
_text.ParentOrigin = NDalic.ParentOriginCenter;
_text.AnchorPoint = NDalic.AnchorPointCenter;
_text.HorizontalAlignment = "CENTER";
_text.PointSize = 32.0f;
stage.Add(_text);
}
// Callback for _animation finished signal handling
private void AnimationFinished(IntPtr data)
{
Animation _animation = Animation.GetAnimationFromPtr( data );
Console.WriteLine("Animation finished: duration = " + _animation.GetDuration());
}
// Callback for stage touched signal handling
private void OnStageTouched(IntPtr data)
{
TouchData touchData = TouchData.GetTouchDataFromPtr( data );
// Only animate the _text label when touch down happens
if (touchData.GetState(0) == PointStateType.DOWN)
{
// Create a new _animation
if (_animation)
{
_animation.Reset();
}
_animation = new Animation(1.0f); // 1 second of duration
_animation.AnimateTo(new Property(_text, Actor.Property.ORIENTATION), new Property.Value(new Quaternion(new Radian(new Degree(180.0f)), Vector3.XAXIS)), new AlphaFunction(AlphaFunction.BuiltinFunction.LINEAR), new TimePeriod(0.0f, 0.5f));
_animation.AnimateTo(new Property(_text, Actor.Property.ORIENTATION), new Property.Value(new Quaternion(new Radian(new Degree(0.0f)), Vector3.XAXIS)), new AlphaFunction(AlphaFunction.BuiltinFunction.LINEAR), new TimePeriod(0.5f, 0.5f));
// Connect the signal callback for animaiton finished signal
AnimationCallbackDelegate animFinishedDelegate = new AnimationCallbackDelegate(AnimationFinished);
_animation.FinishedSignal().Connect(animFinishedDelegate);
// Play the _animation
_animation.Play();
}
}
///
/// The main entry point for the application.
///
[STAThread]
static void Main(string[] args)
{
Console.WriteLine("Hello mono world.");
Example example = new Example();
example.Run(args);
}
}
}