#define COMPONENT_SIZE #define MASK #define ONE_HALF #define A_SHIFT #define R_SHIFT #define G_SHIFT #define A_MASK #define R_MASK #define G_MASK #define RB_MASK #define AG_MASK #define RB_ONE_HALF #define RB_MASK_PLUS_ONE #define Alpha(x) ((x) >> A_SHIFT) /* * Helper macros. */ #define IntMult(a,b,t) ( (t) = (a) * (b) + ONE_HALF, ( ( ( (t)>>G_SHIFT ) + (t) )>>G_SHIFT ) ) #define IntDiv(a,b) (((comp2_t) (a) * MASK) / (b)) #define GetComp(v,i) ((comp2_t) (comp1_t) ((v) >> i)) #define Add(x,y,i,t) ((t) = GetComp(x,i) + GetComp(y,i), \ (comp4_t) ((comp1_t) ((t) | (0 - ((t) >> G_SHIFT)))) << (i)) #define DivOne(x) (((x) + ONE_HALF + (((x) + ONE_HALF) >> G_SHIFT)) >> G_SHIFT) /* The methods below use some tricks to be able to do two color components at the same time. */ /* x_c = (x_c * a) / 255 */ #define FbByteMul(x, a) do { \ comp4_t t = ((x & RB_MASK) * a) + RB_ONE_HALF; \ t = (t + ((t >> COMPONENT_SIZE) & RB_MASK)) >> COMPONENT_SIZE; \ t &= RB_MASK; \ \ x = (((x >> COMPONENT_SIZE) & RB_MASK) * a) + RB_ONE_HALF; \ x = (x + ((x >> COMPONENT_SIZE) & RB_MASK)); \ x &= RB_MASK << COMPONENT_SIZE; \ x += t; \ } while (0) /* x_c = (x_c * a) / 255 + y */ #define FbByteMulAdd(x, a, y) do { \ /* multiply and divide: trunc((i + 128)*257/65536) */ \ comp4_t t = ((x & RB_MASK) * a) + RB_ONE_HALF; \ t = (t + ((t >> COMPONENT_SIZE) & RB_MASK)) >> COMPONENT_SIZE; \ t &= RB_MASK; \ \ /* add */ \ t += y & RB_MASK; \ \ /* saturate */ \ t |= RB_MASK_PLUS_ONE - ((t >> COMPONENT_SIZE) & RB_MASK); \ t &= RB_MASK; \ \ /* multiply and divide */ \ x = (((x >> COMPONENT_SIZE) & RB_MASK) * a) + RB_ONE_HALF; \ x = (x + ((x >> COMPONENT_SIZE) & RB_MASK)) >> COMPONENT_SIZE; \ x &= RB_MASK; \ \ /* add */ \ x += (y >> COMPONENT_SIZE) & RB_MASK; \ \ /* saturate */ \ x |= RB_MASK_PLUS_ONE - ((x >> COMPONENT_SIZE) & RB_MASK); \ x &= RB_MASK; \ \ /* recombine */ \ x <<= COMPONENT_SIZE; \ x += t; \ } while (0) /* x_c = (x_c * a + y_c * b) / 255 */ #define FbByteAddMul(x, a, y, b) do { \ comp4_t t; \ comp4_t r = (x >> A_SHIFT) * a + (y >> A_SHIFT) * b + ONE_HALF; \ r += (r >> G_SHIFT); \ r >>= G_SHIFT; \ \ t = (x & G_MASK) * a + (y & G_MASK) * b; \ t += (t >> G_SHIFT) + (ONE_HALF << G_SHIFT); \ t >>= R_SHIFT; \ \ t |= r << R_SHIFT; \ t |= RB_MASK_PLUS_ONE - ((t >> G_SHIFT) & RB_MASK); \ t &= RB_MASK; \ t <<= G_SHIFT; \ \ r = ((x >> R_SHIFT) & MASK) * a + \ ((y >> R_SHIFT) & MASK) * b + ONE_HALF; \ r += (r >> G_SHIFT); \ r >>= G_SHIFT; \ \ x = (x & MASK) * a + (y & MASK) * b + ONE_HALF; \ x += (x >> G_SHIFT); \ x >>= G_SHIFT; \ x |= r << R_SHIFT; \ x |= RB_MASK_PLUS_ONE - ((x >> G_SHIFT) & RB_MASK); \ x &= RB_MASK; \ x |= t; \ } while (0) /* x_c = (x_c * a_c) / 255 */ #define FbByteMulC(x, a) do { \ comp4_t t; \ comp4_t r = (x & MASK) * (a & MASK); \ r |= (x & R_MASK) * ((a >> R_SHIFT) & MASK); \ r += RB_ONE_HALF; \ r = (r + ((r >> G_SHIFT) & RB_MASK)) >> G_SHIFT; \ r &= RB_MASK; \ \ x >>= G_SHIFT; \ t = (x & MASK) * ((a >> G_SHIFT) & MASK); \ t |= (x & R_MASK) * (a >> A_SHIFT); \ t += RB_ONE_HALF; \ t = t + ((t >> G_SHIFT) & RB_MASK); \ x = r | (t & AG_MASK); \ } while (0) /* x_c = (x_c * a) / 255 + y */ #define FbByteMulAddC(x, a, y) do { \ comp4_t t; \ comp4_t r = (x & MASK) * (a & MASK); \ r |= (x & R_MASK) * ((a >> R_SHIFT) & MASK); \ r += RB_ONE_HALF; \ r = (r + ((r >> G_SHIFT) & RB_MASK)) >> G_SHIFT; \ r &= RB_MASK; \ r += y & RB_MASK; \ r |= RB_MASK_PLUS_ONE - ((r >> G_SHIFT) & RB_MASK); \ r &= RB_MASK; \ \ x >>= G_SHIFT; \ t = (x & MASK) * ((a >> G_SHIFT) & MASK); \ t |= (x & R_MASK) * (a >> A_SHIFT); \ t += RB_ONE_HALF; \ t = (t + ((t >> G_SHIFT) & RB_MASK)) >> G_SHIFT; \ t &= RB_MASK; \ t += (y >> G_SHIFT) & RB_MASK; \ t |= RB_MASK_PLUS_ONE - ((t >> G_SHIFT) & RB_MASK); \ t &= RB_MASK; \ x = r | (t << G_SHIFT); \ } while (0) /* x_c = (x_c * a_c + y_c * b) / 255 */ #define FbByteAddMulC(x, a, y, b) do { \ comp4_t t; \ comp4_t r = (x >> A_SHIFT) * (a >> A_SHIFT) + \ (y >> A_SHIFT) * b; \ r += (r >> G_SHIFT) + ONE_HALF; \ r >>= G_SHIFT; \ \ t = (x & G_MASK) * ((a >> G_SHIFT) & MASK) + (y & G_MASK) * b; \ t += (t >> G_SHIFT) + (ONE_HALF << G_SHIFT); \ t >>= R_SHIFT; \ \ t |= r << R_SHIFT; \ t |= RB_MASK_PLUS_ONE - ((t >> G_SHIFT) & RB_MASK); \ t &= RB_MASK; \ t <<= G_SHIFT; \ \ r = ((x >> R_SHIFT) & MASK) * ((a >> R_SHIFT) & MASK) + \ ((y >> R_SHIFT) & MASK) * b + ONE_HALF; \ r += (r >> G_SHIFT); \ r >>= G_SHIFT; \ \ x = (x & MASK) * (a & MASK) + (y & MASK) * b + ONE_HALF; \ x += (x >> G_SHIFT); \ x >>= G_SHIFT; \ x |= r << R_SHIFT; \ x |= RB_MASK_PLUS_ONE - ((x >> G_SHIFT) & RB_MASK); \ x &= RB_MASK; \ x |= t; \ } while (0) /* x_c = min(x_c + y_c, 255) */ #define FbByteAdd(x, y) do { \ comp4_t t; \ comp4_t r = (x & RB_MASK) + (y & RB_MASK); \ r |= RB_MASK_PLUS_ONE - ((r >> G_SHIFT) & RB_MASK); \ r &= RB_MASK; \ \ t = ((x >> G_SHIFT) & RB_MASK) + ((y >> G_SHIFT) & RB_MASK); \ t |= RB_MASK_PLUS_ONE - ((t >> G_SHIFT) & RB_MASK); \ r |= (t & RB_MASK) << G_SHIFT; \ x = r; \ } while (0)