# dEQP-GLES2.performance set(DEQP_GLES2_PERFORMANCE_SRCS es2pBlendTests.cpp es2pBlendTests.hpp es2pPerformanceTests.cpp es2pPerformanceTests.hpp es2pShaderControlStatementTests.cpp es2pShaderControlStatementTests.hpp es2pShaderOperatorTests.cpp es2pShaderOperatorTests.hpp es2pTextureCases.cpp es2pTextureCases.hpp es2pTextureCountTests.cpp es2pTextureCountTests.hpp es2pTextureFilteringTests.cpp es2pTextureFilteringTests.hpp es2pTextureFormatTests.cpp es2pTextureFormatTests.hpp es2pShaderCompilerTests.cpp es2pShaderCompilerTests.hpp es2pTextureUploadTests.cpp es2pTextureUploadTests.hpp es2pStateChangeCallTests.hpp es2pStateChangeCallTests.cpp es2pStateChangeTests.hpp es2pStateChangeTests.cpp es2pRedundantStateChangeTests.hpp es2pRedundantStateChangeTests.cpp es2pDrawCallBatchingTests.hpp es2pDrawCallBatchingTests.cpp es2pShaderOptimizationTests.hpp es2pShaderOptimizationTests.cpp es2pShaderCompilationCases.hpp es2pShaderCompilationCases.cpp ) add_library(deqp-gles2-performance STATIC ${DEQP_GLES2_PERFORMANCE_SRCS}) target_link_libraries(deqp-gles2-performance deqp-gl-shared glutil tcutil ${DEQP_GLES2_LIBRARIES})