@ stub D3D10CompileEffectFromMemory @ stub D3D10CompileShader @ stdcall D3D10CreateBlob(long ptr) @ stdcall D3D10CreateDevice(ptr long ptr long long ptr) @ stdcall D3D10CreateDeviceAndSwapChain(ptr long ptr long long ptr ptr ptr) @ stub D3D10CreateEffectFromMemory @ stub D3D10CreateEffectPoolFromMemory @ stub D3D10CreateStateBlock @ stub D3D10DisassembleEffect @ stub D3D10DisassembleShader @ stdcall D3D10GetGeometryShaderProfile(ptr) @ stdcall D3D10GetInputAndOutputSignatureBlob(ptr long ptr) @ stdcall D3D10GetInputSignatureBlob(ptr long ptr) @ stdcall D3D10GetOutputSignatureBlob(ptr long ptr) @ stdcall D3D10GetPixelShaderProfile(ptr) @ stub D3D10GetShaderDebugInfo @ stub D3D10GetVersion @ stdcall D3D10GetVertexShaderProfile(ptr) @ stub D3D10PreprocessShader @ stub D3D10ReflectShader @ stub D3D10RegisterLayers @ stub D3D10StateBlockMaskDifference @ stub D3D10StateBlockMaskDisableAll @ stub D3D10StateBlockMaskDisableCapture @ stub D3D10StateBlockMaskEnableAll @ stub D3D10StateBlockMaskEnableCapture @ stub D3D10StateBlockMaskGetSetting @ stub D3D10StateBlockMaskIntersect @ stub D3D10StateBlockMaskUnion @ stdcall D3D10CreateDevice1(ptr long ptr long long long ptr) @ stdcall D3D10CreateDeviceAndSwapChain1(ptr long ptr long long long ptr ptr ptr)