/* WARNING: This is auto-generated file. Do not modify, since changes will * be lost! Modify the generating script instead. * * Generated from Khronos GL API description (gl.xml) revision a3ee0ed08111d44ac3cb863d9e3e81a7c28f9d90. */ void glActiveShaderProgram (glw::GLuint pipeline, glw::GLuint program); void glActiveTexture (glw::GLenum texture); void glAttachShader (glw::GLuint program, glw::GLuint shader); void glBeginConditionalRender (glw::GLuint id, glw::GLenum mode); void glBeginQuery (glw::GLenum target, glw::GLuint id); void glBeginQueryIndexed (glw::GLenum target, glw::GLuint index, glw::GLuint id); void glBeginTransformFeedback (glw::GLenum primitiveMode); void glBindAttribLocation (glw::GLuint program, glw::GLuint index, const glw::GLchar *name); void glBindBuffer (glw::GLenum target, glw::GLuint buffer); void glBindBufferBase (glw::GLenum target, glw::GLuint index, glw::GLuint buffer); void glBindBufferRange (glw::GLenum target, glw::GLuint index, glw::GLuint buffer, glw::GLintptr offset, glw::GLsizeiptr size); void glBindBuffersBase (glw::GLenum target, glw::GLuint first, glw::GLsizei count, const glw::GLuint *buffers); void glBindBuffersRange (glw::GLenum target, glw::GLuint first, glw::GLsizei count, const glw::GLuint *buffers, const glw::GLintptr *offsets, const glw::GLsizeiptr *sizes); void glBindFragDataLocation (glw::GLuint program, glw::GLuint color, const glw::GLchar *name); void glBindFragDataLocationIndexed (glw::GLuint program, glw::GLuint colorNumber, glw::GLuint index, const glw::GLchar *name); void glBindFramebuffer (glw::GLenum target, glw::GLuint framebuffer); void glBindImageTexture (glw::GLuint unit, glw::GLuint texture, glw::GLint level, glw::GLboolean layered, glw::GLint layer, glw::GLenum access, glw::GLenum format); void glBindImageTextures (glw::GLuint first, glw::GLsizei count, const glw::GLuint *textures); void glBindMultiTextureEXT (glw::GLenum texunit, glw::GLenum target, glw::GLuint texture); void glBindProgramPipeline (glw::GLuint pipeline); void glBindRenderbuffer (glw::GLenum target, glw::GLuint renderbuffer); void glBindSampler (glw::GLuint unit, glw::GLuint sampler); void glBindSamplers (glw::GLuint first, glw::GLsizei count, const glw::GLuint *samplers); void glBindTexture (glw::GLenum target, glw::GLuint texture); void glBindTextureUnit (glw::GLuint unit, glw::GLuint texture); void glBindTextures (glw::GLuint first, glw::GLsizei count, const glw::GLuint *textures); void glBindTransformFeedback (glw::GLenum target, glw::GLuint id); void glBindVertexArray (glw::GLuint array); void glBindVertexBuffer (glw::GLuint bindingindex, glw::GLuint buffer, glw::GLintptr offset, glw::GLsizei stride); void glBindVertexBuffers (glw::GLuint first, glw::GLsizei count, const glw::GLuint *buffers, const glw::GLintptr *offsets, const glw::GLsizei *strides); void glBlendBarrier (void); void glBlendColor (glw::GLfloat red, glw::GLfloat green, glw::GLfloat blue, glw::GLfloat alpha); void glBlendEquation (glw::GLenum mode); void glBlendEquationSeparate (glw::GLenum modeRGB, glw::GLenum modeAlpha); void glBlendEquationSeparatei (glw::GLuint buf, glw::GLenum modeRGB, glw::GLenum modeAlpha); void glBlendEquationi (glw::GLuint buf, glw::GLenum mode); void glBlendFunc (glw::GLenum sfactor, glw::GLenum dfactor); void glBlendFuncSeparate (glw::GLenum sfactorRGB, glw::GLenum dfactorRGB, glw::GLenum sfactorAlpha, glw::GLenum dfactorAlpha); void glBlendFuncSeparatei (glw::GLuint buf, glw::GLenum srcRGB, glw::GLenum dstRGB, glw::GLenum srcAlpha, glw::GLenum dstAlpha); void glBlendFunci (glw::GLuint buf, glw::GLenum src, glw::GLenum dst); void glBlitFramebuffer (glw::GLint srcX0, glw::GLint srcY0, glw::GLint srcX1, glw::GLint srcY1, glw::GLint dstX0, glw::GLint dstY0, glw::GLint dstX1, glw::GLint dstY1, glw::GLbitfield mask, glw::GLenum filter); void glBlitNamedFramebuffer (glw::GLuint readFramebuffer, glw::GLuint drawFramebuffer, glw::GLint srcX0, glw::GLint srcY0, glw::GLint srcX1, glw::GLint srcY1, glw::GLint dstX0, glw::GLint dstY0, glw::GLint dstX1, glw::GLint dstY1, glw::GLbitfield mask, glw::GLenum filter); void glBufferData (glw::GLenum target, glw::GLsizeiptr size, const void *data, glw::GLenum usage); void glBufferPageCommitmentARB (glw::GLenum target, glw::GLintptr offset, glw::GLsizeiptr size, glw::GLboolean commit); void glBufferStorage (glw::GLenum target, glw::GLsizeiptr size, const void *data, glw::GLbitfield flags); void glBufferSubData (glw::GLenum target, glw::GLintptr offset, glw::GLsizeiptr size, const void *data); glw::GLenum glCheckFramebufferStatus (glw::GLenum target); glw::GLenum glCheckNamedFramebufferStatus (glw::GLuint framebuffer, glw::GLenum target); glw::GLenum glCheckNamedFramebufferStatusEXT (glw::GLuint framebuffer, glw::GLenum target); void glClampColor (glw::GLenum target, glw::GLenum clamp); void glClear (glw::GLbitfield mask); void glClearBufferData (glw::GLenum target, glw::GLenum internalformat, glw::GLenum format, glw::GLenum type, const void *data); void glClearBufferSubData (glw::GLenum target, glw::GLenum internalformat, glw::GLintptr offset, glw::GLsizeiptr size, glw::GLenum format, glw::GLenum type, const void *data); void glClearBufferfi (glw::GLenum buffer, glw::GLint drawbuffer, glw::GLfloat depth, glw::GLint stencil); void glClearBufferfv (glw::GLenum buffer, glw::GLint drawbuffer, const glw::GLfloat *value); void glClearBufferiv (glw::GLenum buffer, glw::GLint drawbuffer, const glw::GLint *value); void glClearBufferuiv (glw::GLenum buffer, glw::GLint drawbuffer, const glw::GLuint *value); void glClearColor (glw::GLfloat red, glw::GLfloat green, glw::GLfloat blue, glw::GLfloat alpha); void glClearDepth (glw::GLdouble depth); void glClearDepthf (glw::GLfloat d); void glClearNamedBufferData (glw::GLuint buffer, glw::GLenum internalformat, glw::GLenum format, glw::GLenum type, const void *data); void glClearNamedBufferDataEXT (glw::GLuint buffer, glw::GLenum internalformat, glw::GLenum format, glw::GLenum type, const void *data); void glClearNamedBufferSubData (glw::GLuint buffer, glw::GLenum internalformat, glw::GLintptr offset, glw::GLsizeiptr size, glw::GLenum format, glw::GLenum type, const void *data); void glClearNamedBufferSubDataEXT (glw::GLuint buffer, glw::GLenum internalformat, glw::GLsizeiptr offset, glw::GLsizeiptr size, glw::GLenum format, glw::GLenum type, const void *data); void glClearNamedFramebufferfi (glw::GLuint framebuffer, glw::GLenum buffer, glw::GLint drawbuffer, glw::GLfloat depth, glw::GLint stencil); void glClearNamedFramebufferfv (glw::GLuint framebuffer, glw::GLenum buffer, glw::GLint drawbuffer, const glw::GLfloat *value); void glClearNamedFramebufferiv (glw::GLuint framebuffer, glw::GLenum buffer, glw::GLint drawbuffer, const glw::GLint *value); void glClearNamedFramebufferuiv (glw::GLuint framebuffer, glw::GLenum buffer, glw::GLint drawbuffer, const glw::GLuint *value); void glClearStencil (glw::GLint s); void glClearTexImage (glw::GLuint texture, glw::GLint level, glw::GLenum format, glw::GLenum type, const void *data); void glClearTexSubImage (glw::GLuint texture, glw::GLint level, glw::GLint xoffset, glw::GLint yoffset, glw::GLint zoffset, glw::GLsizei width, glw::GLsizei height, glw::GLsizei depth, glw::GLenum format, glw::GLenum type, const void *data); void glClientAttribDefaultEXT (glw::GLbitfield mask); glw::GLenum glClientWaitSync (glw::GLsync sync, glw::GLbitfield flags, glw::GLuint64 timeout); void glClipControl (glw::GLenum origin, glw::GLenum depth); void glColorMask (glw::GLboolean red, glw::GLboolean green, glw::GLboolean blue, glw::GLboolean alpha); void glColorMaski (glw::GLuint index, glw::GLboolean r, glw::GLboolean g, glw::GLboolean b, glw::GLboolean a); void glCompileShader (glw::GLuint shader); void glCompressedMultiTexImage1DEXT (glw::GLenum texunit, glw::GLenum target, glw::GLint level, glw::GLenum internalformat, glw::GLsizei width, glw::GLint border, glw::GLsizei imageSize, const void *bits); void glCompressedMultiTexImage2DEXT (glw::GLenum texunit, glw::GLenum target, glw::GLint level, glw::GLenum internalformat, glw::GLsizei width, glw::GLsizei height, glw::GLint border, glw::GLsizei imageSize, const void *bits); void glCompressedMultiTexImage3DEXT (glw::GLenum texunit, glw::GLenum target, glw::GLint level, glw::GLenum internalformat, glw::GLsizei width, glw::GLsizei height, glw::GLsizei depth, glw::GLint border, glw::GLsizei imageSize, const void *bits); void glCompressedMultiTexSubImage1DEXT (glw::GLenum texunit, glw::GLenum target, glw::GLint level, glw::GLint xoffset, glw::GLsizei width, glw::GLenum format, glw::GLsizei imageSize, const void *bits); void glCompressedMultiTexSubImage2DEXT (glw::GLenum texunit, glw::GLenum target, glw::GLint level, glw::GLint xoffset, glw::GLint yoffset, glw::GLsizei width, glw::GLsizei height, glw::GLenum format, glw::GLsizei imageSize, const void *bits); void glCompressedMultiTexSubImage3DEXT (glw::GLenum texunit, glw::GLenum target, glw::GLint level, glw::GLint xoffset, glw::GLint yoffset, glw::GLint zoffset, glw::GLsizei width, glw::GLsizei height, glw::GLsizei depth, glw::GLenum format, glw::GLsizei imageSize, const void *bits); void glCompressedTexImage1D (glw::GLenum target, glw::GLint level, glw::GLenum internalformat, glw::GLsizei width, glw::GLint border, glw::GLsizei imageSize, const void *data); void glCompressedTexImage2D (glw::GLenum target, glw::GLint level, glw::GLenum internalformat, glw::GLsizei width, glw::GLsizei height, glw::GLint border, glw::GLsizei imageSize, const void *data); void glCompressedTexImage3D (glw::GLenum target, glw::GLint level, glw::GLenum internalformat, glw::GLsizei width, glw::GLsizei height, glw::GLsizei depth, glw::GLint border, glw::GLsizei imageSize, const void *data); void glCompressedTexImage3DOES (glw::GLenum target, glw::GLint level, glw::GLenum internalformat, glw::GLsizei width, glw::GLsizei height, glw::GLsizei depth, glw::GLint border, glw::GLsizei imageSize, const void *data); void glCompressedTexSubImage1D (glw::GLenum target, glw::GLint level, glw::GLint xoffset, glw::GLsizei width, glw::GLenum format, glw::GLsizei imageSize, const void *data); void glCompressedTexSubImage2D (glw::GLenum target, glw::GLint level, glw::GLint xoffset, glw::GLint yoffset, glw::GLsizei width, glw::GLsizei height, glw::GLenum format, glw::GLsizei imageSize, const void *data); void glCompressedTexSubImage3D (glw::GLenum target, glw::GLint level, glw::GLint xoffset, glw::GLint yoffset, glw::GLint zoffset, glw::GLsizei width, glw::GLsizei height, glw::GLsizei depth, glw::GLenum format, glw::GLsizei imageSize, const void *data); void glCompressedTexSubImage3DOES (glw::GLenum target, glw::GLint level, glw::GLint xoffset, glw::GLint yoffset, glw::GLint zoffset, glw::GLsizei width, glw::GLsizei height, glw::GLsizei depth, glw::GLenum format, glw::GLsizei imageSize, const void *data); void glCompressedTextureImage1DEXT (glw::GLuint texture, glw::GLenum target, glw::GLint level, glw::GLenum internalformat, glw::GLsizei width, glw::GLint border, glw::GLsizei imageSize, const void *bits); void glCompressedTextureImage2DEXT (glw::GLuint texture, glw::GLenum target, glw::GLint level, glw::GLenum internalformat, glw::GLsizei width, glw::GLsizei height, glw::GLint border, glw::GLsizei imageSize, const void *bits); void glCompressedTextureImage3DEXT (glw::GLuint texture, glw::GLenum target, glw::GLint level, glw::GLenum internalformat, glw::GLsizei width, glw::GLsizei height, glw::GLsizei depth, glw::GLint border, glw::GLsizei imageSize, const void *bits); void glCompressedTextureSubImage1D (glw::GLuint texture, glw::GLint level, glw::GLint xoffset, glw::GLsizei width, glw::GLenum format, glw::GLsizei imageSize, const void *data); void glCompressedTextureSubImage1DEXT (glw::GLuint texture, glw::GLenum target, glw::GLint level, glw::GLint xoffset, glw::GLsizei width, glw::GLenum format, glw::GLsizei imageSize, const void *bits); void glCompressedTextureSubImage2D (glw::GLuint texture, glw::GLint level, glw::GLint xoffset, glw::GLint yoffset, glw::GLsizei width, glw::GLsizei height, glw::GLenum format, glw::GLsizei imageSize, const void *data); void glCompressedTextureSubImage2DEXT (glw::GLuint texture, glw::GLenum target, glw::GLint level, glw::GLint xoffset, glw::GLint yoffset, glw::GLsizei width, glw::GLsizei height, glw::GLenum format, glw::GLsizei imageSize, const void *bits); void glCompressedTextureSubImage3D (glw::GLuint texture, glw::GLint level, glw::GLint xoffset, glw::GLint yoffset, glw::GLint zoffset, glw::GLsizei width, glw::GLsizei height, glw::GLsizei depth, glw::GLenum format, glw::GLsizei imageSize, const void *data); void glCompressedTextureSubImage3DEXT (glw::GLuint texture, glw::GLenum target, glw::GLint level, glw::GLint xoffset, glw::GLint yoffset, glw::GLint zoffset, glw::GLsizei width, glw::GLsizei height, glw::GLsizei depth, glw::GLenum format, glw::GLsizei imageSize, const void *bits); void glCopyBufferSubData (glw::GLenum readTarget, glw::GLenum writeTarget, glw::GLintptr readOffset, glw::GLintptr writeOffset, glw::GLsizeiptr size); void glCopyImageSubData (glw::GLuint srcName, glw::GLenum srcTarget, glw::GLint srcLevel, glw::GLint srcX, glw::GLint srcY, glw::GLint srcZ, glw::GLuint dstName, glw::GLenum dstTarget, glw::GLint dstLevel, glw::GLint dstX, glw::GLint dstY, glw::GLint dstZ, glw::GLsizei srcWidth, glw::GLsizei srcHeight, glw::GLsizei srcDepth); void glCopyMultiTexImage1DEXT (glw::GLenum texunit, glw::GLenum target, glw::GLint level, glw::GLenum internalformat, glw::GLint x, glw::GLint y, glw::GLsizei width, glw::GLint border); void glCopyMultiTexImage2DEXT (glw::GLenum texunit, glw::GLenum target, glw::GLint level, glw::GLenum internalformat, glw::GLint x, glw::GLint y, glw::GLsizei width, glw::GLsizei height, glw::GLint border); void glCopyMultiTexSubImage1DEXT (glw::GLenum texunit, glw::GLenum target, glw::GLint level, glw::GLint xoffset, glw::GLint x, glw::GLint y, glw::GLsizei width); void glCopyMultiTexSubImage2DEXT (glw::GLenum texunit, glw::GLenum target, glw::GLint level, glw::GLint xoffset, glw::GLint yoffset, glw::GLint x, glw::GLint y, glw::GLsizei width, glw::GLsizei height); void glCopyMultiTexSubImage3DEXT (glw::GLenum texunit, glw::GLenum target, glw::GLint level, glw::GLint xoffset, glw::GLint yoffset, glw::GLint zoffset, glw::GLint x, glw::GLint y, glw::GLsizei width, glw::GLsizei height); void glCopyNamedBufferSubData (glw::GLuint readBuffer, glw::GLuint writeBuffer, glw::GLintptr readOffset, glw::GLintptr writeOffset, glw::GLsizeiptr size); void glCopyTexImage1D (glw::GLenum target, glw::GLint level, glw::GLenum internalformat, glw::GLint x, glw::GLint y, glw::GLsizei width, glw::GLint border); void glCopyTexImage2D (glw::GLenum target, glw::GLint level, glw::GLenum internalformat, glw::GLint x, glw::GLint y, glw::GLsizei width, glw::GLsizei height, glw::GLint border); void glCopyTexSubImage1D (glw::GLenum target, glw::GLint level, glw::GLint xoffset, glw::GLint x, glw::GLint y, glw::GLsizei width); void glCopyTexSubImage2D (glw::GLenum target, glw::GLint level, glw::GLint xoffset, glw::GLint yoffset, glw::GLint x, glw::GLint y, glw::GLsizei width, glw::GLsizei height); void glCopyTexSubImage3D (glw::GLenum target, glw::GLint level, glw::GLint xoffset, glw::GLint yoffset, glw::GLint zoffset, glw::GLint x, glw::GLint y, glw::GLsizei width, glw::GLsizei height); void glCopyTexSubImage3DOES (glw::GLenum target, glw::GLint level, glw::GLint xoffset, glw::GLint yoffset, glw::GLint zoffset, glw::GLint x, glw::GLint y, glw::GLsizei width, glw::GLsizei height); void glCopyTextureImage1DEXT (glw::GLuint texture, glw::GLenum target, glw::GLint level, glw::GLenum internalformat, glw::GLint x, glw::GLint y, glw::GLsizei width, glw::GLint border); void glCopyTextureImage2DEXT (glw::GLuint texture, glw::GLenum target, glw::GLint level, glw::GLenum internalformat, glw::GLint x, glw::GLint y, glw::GLsizei width, glw::GLsizei height, glw::GLint border); void glCopyTextureSubImage1D (glw::GLuint texture, glw::GLint level, glw::GLint xoffset, glw::GLint x, glw::GLint y, glw::GLsizei width); void glCopyTextureSubImage1DEXT (glw::GLuint texture, glw::GLenum target, glw::GLint level, glw::GLint xoffset, glw::GLint x, glw::GLint y, glw::GLsizei width); void glCopyTextureSubImage2D (glw::GLuint texture, glw::GLint level, glw::GLint xoffset, glw::GLint yoffset, glw::GLint x, glw::GLint y, glw::GLsizei width, glw::GLsizei height); void glCopyTextureSubImage2DEXT (glw::GLuint texture, glw::GLenum target, glw::GLint level, glw::GLint xoffset, glw::GLint yoffset, glw::GLint x, glw::GLint y, glw::GLsizei width, glw::GLsizei height); void glCopyTextureSubImage3D (glw::GLuint texture, glw::GLint level, glw::GLint xoffset, glw::GLint yoffset, glw::GLint zoffset, glw::GLint x, glw::GLint y, glw::GLsizei width, glw::GLsizei height); void glCopyTextureSubImage3DEXT (glw::GLuint texture, glw::GLenum target, glw::GLint level, glw::GLint xoffset, glw::GLint yoffset, glw::GLint zoffset, glw::GLint x, glw::GLint y, glw::GLsizei width, glw::GLsizei height); void glCreateBuffers (glw::GLsizei n, glw::GLuint *buffers); void glCreateFramebuffers (glw::GLsizei n, glw::GLuint *framebuffers); glw::GLuint glCreateProgram (void); void glCreateProgramPipelines (glw::GLsizei n, glw::GLuint *pipelines); void glCreateQueries (glw::GLenum target, glw::GLsizei n, glw::GLuint *ids); void glCreateRenderbuffers (glw::GLsizei n, glw::GLuint *renderbuffers); void glCreateSamplers (glw::GLsizei n, glw::GLuint *samplers); glw::GLuint glCreateShader (glw::GLenum type); glw::GLuint glCreateShaderProgramv (glw::GLenum type, glw::GLsizei count, const glw::GLchar *const*strings); void glCreateTextures (glw::GLenum target, glw::GLsizei n, glw::GLuint *textures); void glCreateTransformFeedbacks (glw::GLsizei n, glw::GLuint *ids); void glCreateVertexArrays (glw::GLsizei n, glw::GLuint *arrays); void glCullFace (glw::GLenum mode); void glDebugMessageCallback (glw::GLDEBUGPROC callback, const void *userParam); void glDebugMessageControl (glw::GLenum source, glw::GLenum type, glw::GLenum severity, glw::GLsizei count, const glw::GLuint *ids, glw::GLboolean enabled); void glDebugMessageInsert (glw::GLenum source, glw::GLenum type, glw::GLuint id, glw::GLenum severity, glw::GLsizei length, const glw::GLchar *buf); void glDeleteBuffers (glw::GLsizei n, const glw::GLuint *buffers); void glDeleteFramebuffers (glw::GLsizei n, const glw::GLuint *framebuffers); void glDeleteProgram (glw::GLuint program); void glDeleteProgramPipelines (glw::GLsizei n, const glw::GLuint *pipelines); void glDeleteQueries (glw::GLsizei n, const glw::GLuint *ids); void glDeleteRenderbuffers (glw::GLsizei n, const glw::GLuint *renderbuffers); void glDeleteSamplers (glw::GLsizei count, const glw::GLuint *samplers); void glDeleteShader (glw::GLuint shader); void glDeleteSync (glw::GLsync sync); void glDeleteTextures (glw::GLsizei n, const glw::GLuint *textures); void glDeleteTransformFeedbacks (glw::GLsizei n, const glw::GLuint *ids); void glDeleteVertexArrays (glw::GLsizei n, const glw::GLuint *arrays); void glDepthBoundsEXT (glw::GLclampd zmin, glw::GLclampd zmax); void glDepthFunc (glw::GLenum func); void glDepthMask (glw::GLboolean flag); void glDepthRange (glw::GLdouble near, glw::GLdouble far); void glDepthRangeArrayfvOES (glw::GLuint first, glw::GLsizei count, const glw::GLfloat *v); void glDepthRangeArrayv (glw::GLuint first, glw::GLsizei count, const glw::GLdouble *v); void glDepthRangeIndexed (glw::GLuint index, glw::GLdouble n, glw::GLdouble f); void glDepthRangeIndexedfOES (glw::GLuint index, glw::GLfloat n, glw::GLfloat f); void glDepthRangef (glw::GLfloat n, glw::GLfloat f); void glDetachShader (glw::GLuint program, glw::GLuint shader); void glDisable (glw::GLenum cap); void glDisableClientStateIndexedEXT (glw::GLenum array, glw::GLuint index); void glDisableClientStateiEXT (glw::GLenum array, glw::GLuint index); void glDisableVertexArrayAttrib (glw::GLuint vaobj, glw::GLuint index); void glDisableVertexArrayAttribEXT (glw::GLuint vaobj, glw::GLuint index); void glDisableVertexArrayEXT (glw::GLuint vaobj, glw::GLenum array); void glDisableVertexAttribArray (glw::GLuint index); void glDisablei (glw::GLenum target, glw::GLuint index); void glDispatchCompute (glw::GLuint num_groups_x, glw::GLuint num_groups_y, glw::GLuint num_groups_z); void glDispatchComputeIndirect (glw::GLintptr indirect); void glDrawArrays (glw::GLenum mode, glw::GLint first, glw::GLsizei count); void glDrawArraysIndirect (glw::GLenum mode, const void *indirect); void glDrawArraysInstanced (glw::GLenum mode, glw::GLint first, glw::GLsizei count, glw::GLsizei instancecount); void glDrawArraysInstancedBaseInstance (glw::GLenum mode, glw::GLint first, glw::GLsizei count, glw::GLsizei instancecount, glw::GLuint baseinstance); void glDrawBuffer (glw::GLenum buf); void glDrawBuffers (glw::GLsizei n, const glw::GLenum *bufs); void glDrawElements (glw::GLenum mode, glw::GLsizei count, glw::GLenum type, const void *indices); void glDrawElementsBaseVertex (glw::GLenum mode, glw::GLsizei count, glw::GLenum type, const void *indices, glw::GLint basevertex); void glDrawElementsIndirect (glw::GLenum mode, glw::GLenum type, const void *indirect); void glDrawElementsInstanced (glw::GLenum mode, glw::GLsizei count, glw::GLenum type, const void *indices, glw::GLsizei instancecount); void glDrawElementsInstancedBaseInstance (glw::GLenum mode, glw::GLsizei count, glw::GLenum type, const void *indices, glw::GLsizei instancecount, glw::GLuint baseinstance); void glDrawElementsInstancedBaseVertex (glw::GLenum mode, glw::GLsizei count, glw::GLenum type, const void *indices, glw::GLsizei instancecount, glw::GLint basevertex); void glDrawElementsInstancedBaseVertexBaseInstance (glw::GLenum mode, glw::GLsizei count, glw::GLenum type, const void *indices, glw::GLsizei instancecount, glw::GLint basevertex, glw::GLuint baseinstance); void glDrawRangeElements (glw::GLenum mode, glw::GLuint start, glw::GLuint end, glw::GLsizei count, glw::GLenum type, const void *indices); void glDrawRangeElementsBaseVertex (glw::GLenum mode, glw::GLuint start, glw::GLuint end, glw::GLsizei count, glw::GLenum type, const void *indices, glw::GLint basevertex); void glDrawTransformFeedback (glw::GLenum mode, glw::GLuint id); void glDrawTransformFeedbackInstanced (glw::GLenum mode, glw::GLuint id, glw::GLsizei instancecount); void glDrawTransformFeedbackStream (glw::GLenum mode, glw::GLuint id, glw::GLuint stream); void glDrawTransformFeedbackStreamInstanced (glw::GLenum mode, glw::GLuint id, glw::GLuint stream, glw::GLsizei instancecount); void glEGLImageTargetRenderbufferStorageOES (glw::GLenum target, glw::GLeglImageOES image); void glEGLImageTargetTexture2DOES (glw::GLenum target, glw::GLeglImageOES image); void glEnable (glw::GLenum cap); void glEnableClientStateIndexedEXT (glw::GLenum array, glw::GLuint index); void glEnableClientStateiEXT (glw::GLenum array, glw::GLuint index); void glEnableVertexArrayAttrib (glw::GLuint vaobj, glw::GLuint index); void glEnableVertexArrayAttribEXT (glw::GLuint vaobj, glw::GLuint index); void glEnableVertexArrayEXT (glw::GLuint vaobj, glw::GLenum array); void glEnableVertexAttribArray (glw::GLuint index); void glEnablei (glw::GLenum target, glw::GLuint index); void glEndConditionalRender (void); void glEndQuery (glw::GLenum target); void glEndQueryIndexed (glw::GLenum target, glw::GLuint index); void glEndTransformFeedback (void); glw::GLsync glFenceSync (glw::GLenum condition, glw::GLbitfield flags); void glFinish (void); void glFlush (void); void glFlushMappedBufferRange (glw::GLenum target, glw::GLintptr offset, glw::GLsizeiptr length); void glFlushMappedNamedBufferRange (glw::GLuint buffer, glw::GLintptr offset, glw::GLsizeiptr length); void glFlushMappedNamedBufferRangeEXT (glw::GLuint buffer, glw::GLintptr offset, glw::GLsizeiptr length); void glFramebufferDrawBufferEXT (glw::GLuint framebuffer, glw::GLenum mode); void glFramebufferDrawBuffersEXT (glw::GLuint framebuffer, glw::GLsizei n, const glw::GLenum *bufs); void glFramebufferParameteri (glw::GLenum target, glw::GLenum pname, glw::GLint param); void glFramebufferReadBufferEXT (glw::GLuint framebuffer, glw::GLenum mode); void glFramebufferRenderbuffer (glw::GLenum target, glw::GLenum attachment, glw::GLenum renderbuffertarget, glw::GLuint renderbuffer); void glFramebufferTexture (glw::GLenum target, glw::GLenum attachment, glw::GLuint texture, glw::GLint level); void glFramebufferTexture1D (glw::GLenum target, glw::GLenum attachment, glw::GLenum textarget, glw::GLuint texture, glw::GLint level); void glFramebufferTexture2D (glw::GLenum target, glw::GLenum attachment, glw::GLenum textarget, glw::GLuint texture, glw::GLint level); void glFramebufferTexture3D (glw::GLenum target, glw::GLenum attachment, glw::GLenum textarget, glw::GLuint texture, glw::GLint level, glw::GLint zoffset); void glFramebufferTexture3DOES (glw::GLenum target, glw::GLenum attachment, glw::GLenum textarget, glw::GLuint texture, glw::GLint level, glw::GLint zoffset); void glFramebufferTextureLayer (glw::GLenum target, glw::GLenum attachment, glw::GLuint texture, glw::GLint level, glw::GLint layer); void glFrontFace (glw::GLenum mode); void glGenBuffers (glw::GLsizei n, glw::GLuint *buffers); void glGenFramebuffers (glw::GLsizei n, glw::GLuint *framebuffers); void glGenProgramPipelines (glw::GLsizei n, glw::GLuint *pipelines); void glGenQueries (glw::GLsizei n, glw::GLuint *ids); void glGenRenderbuffers (glw::GLsizei n, glw::GLuint *renderbuffers); void glGenSamplers (glw::GLsizei count, glw::GLuint *samplers); void glGenTextures (glw::GLsizei n, glw::GLuint *textures); void glGenTransformFeedbacks (glw::GLsizei n, glw::GLuint *ids); void glGenVertexArrays (glw::GLsizei n, glw::GLuint *arrays); void glGenerateMipmap (glw::GLenum target); void glGenerateMultiTexMipmapEXT (glw::GLenum texunit, glw::GLenum target); void glGenerateTextureMipmap (glw::GLuint texture); void glGenerateTextureMipmapEXT (glw::GLuint texture, glw::GLenum target); void glGetActiveAtomicCounterBufferiv (glw::GLuint program, glw::GLuint bufferIndex, glw::GLenum pname, glw::GLint *params); void glGetActiveAttrib (glw::GLuint program, glw::GLuint index, glw::GLsizei bufSize, glw::GLsizei *length, glw::GLint *size, glw::GLenum *type, glw::GLchar *name); void glGetActiveSubroutineName (glw::GLuint program, glw::GLenum shadertype, glw::GLuint index, glw::GLsizei bufsize, glw::GLsizei *length, glw::GLchar *name); void glGetActiveSubroutineUniformName (glw::GLuint program, glw::GLenum shadertype, glw::GLuint index, glw::GLsizei bufsize, glw::GLsizei *length, glw::GLchar *name); void glGetActiveSubroutineUniformiv (glw::GLuint program, glw::GLenum shadertype, glw::GLuint index, glw::GLenum pname, glw::GLint *values); void glGetActiveUniform (glw::GLuint program, glw::GLuint index, glw::GLsizei bufSize, glw::GLsizei *length, glw::GLint *size, glw::GLenum *type, glw::GLchar *name); void glGetActiveUniformBlockName (glw::GLuint program, glw::GLuint uniformBlockIndex, glw::GLsizei bufSize, glw::GLsizei *length, glw::GLchar *uniformBlockName); void glGetActiveUniformBlockiv (glw::GLuint program, glw::GLuint uniformBlockIndex, glw::GLenum pname, glw::GLint *params); void glGetActiveUniformName (glw::GLuint program, glw::GLuint uniformIndex, glw::GLsizei bufSize, glw::GLsizei *length, glw::GLchar *uniformName); void glGetActiveUniformsiv (glw::GLuint program, glw::GLsizei uniformCount, const glw::GLuint *uniformIndices, glw::GLenum pname, glw::GLint *params); void glGetAttachedShaders (glw::GLuint program, glw::GLsizei maxCount, glw::GLsizei *count, glw::GLuint *shaders); glw::GLint glGetAttribLocation (glw::GLuint program, const glw::GLchar *name); void glGetBooleani_v (glw::GLenum target, glw::GLuint index, glw::GLboolean *data); void glGetBooleanv (glw::GLenum pname, glw::GLboolean *data); void glGetBufferParameteri64v (glw::GLenum target, glw::GLenum pname, glw::GLint64 *params); void glGetBufferParameteriv (glw::GLenum target, glw::GLenum pname, glw::GLint *params); void glGetBufferPointerv (glw::GLenum target, glw::GLenum pname, void **params); void glGetBufferSubData (glw::GLenum target, glw::GLintptr offset, glw::GLsizeiptr size, void *data); void glGetCompressedMultiTexImageEXT (glw::GLenum texunit, glw::GLenum target, glw::GLint lod, void *img); void glGetCompressedTexImage (glw::GLenum target, glw::GLint level, void *img); void glGetCompressedTextureImage (glw::GLuint texture, glw::GLint level, glw::GLsizei bufSize, void *pixels); void glGetCompressedTextureImageEXT (glw::GLuint texture, glw::GLenum target, glw::GLint lod, void *img); void glGetCompressedTextureSubImage (glw::GLuint texture, glw::GLint level, glw::GLint xoffset, glw::GLint yoffset, glw::GLint zoffset, glw::GLsizei width, glw::GLsizei height, glw::GLsizei depth, glw::GLsizei bufSize, void *pixels); glw::GLuint glGetDebugMessageLog (glw::GLuint count, glw::GLsizei bufSize, glw::GLenum *sources, glw::GLenum *types, glw::GLuint *ids, glw::GLenum *severities, glw::GLsizei *lengths, glw::GLchar *messageLog); void glGetDoublei_v (glw::GLenum target, glw::GLuint index, glw::GLdouble *data); void glGetDoublev (glw::GLenum pname, glw::GLdouble *data); glw::GLenum glGetError (void); void glGetFloati_v (glw::GLenum target, glw::GLuint index, glw::GLfloat *data); void glGetFloatv (glw::GLenum pname, glw::GLfloat *data); glw::GLint glGetFragDataIndex (glw::GLuint program, const glw::GLchar *name); glw::GLint glGetFragDataLocation (glw::GLuint program, const glw::GLchar *name); void glGetFramebufferAttachmentParameteriv (glw::GLenum target, glw::GLenum attachment, glw::GLenum pname, glw::GLint *params); void glGetFramebufferParameteriv (glw::GLenum target, glw::GLenum pname, glw::GLint *params); void glGetFramebufferParameterivEXT (glw::GLuint framebuffer, glw::GLenum pname, glw::GLint *params); glw::GLenum glGetGraphicsResetStatus (void); void glGetInteger64i_v (glw::GLenum target, glw::GLuint index, glw::GLint64 *data); void glGetInteger64v (glw::GLenum pname, glw::GLint64 *data); void glGetIntegeri_v (glw::GLenum target, glw::GLuint index, glw::GLint *data); void glGetIntegerv (glw::GLenum pname, glw::GLint *data); void glGetInternalformatSampleivNV (glw::GLenum target, glw::GLenum internalformat, glw::GLsizei samples, glw::GLenum pname, glw::GLsizei bufSize, glw::GLint *params); void glGetInternalformati64v (glw::GLenum target, glw::GLenum internalformat, glw::GLenum pname, glw::GLsizei bufSize, glw::GLint64 *params); void glGetInternalformativ (glw::GLenum target, glw::GLenum internalformat, glw::GLenum pname, glw::GLsizei bufSize, glw::GLint *params); void glGetMultiTexEnvfvEXT (glw::GLenum texunit, glw::GLenum target, glw::GLenum pname, glw::GLfloat *params); void glGetMultiTexEnvivEXT (glw::GLenum texunit, glw::GLenum target, glw::GLenum pname, glw::GLint *params); void glGetMultiTexGendvEXT (glw::GLenum texunit, glw::GLenum coord, glw::GLenum pname, glw::GLdouble *params); void glGetMultiTexGenfvEXT (glw::GLenum texunit, glw::GLenum coord, glw::GLenum pname, glw::GLfloat *params); void glGetMultiTexGenivEXT (glw::GLenum texunit, glw::GLenum coord, glw::GLenum pname, glw::GLint *params); void glGetMultiTexImageEXT (glw::GLenum texunit, glw::GLenum target, glw::GLint level, glw::GLenum format, glw::GLenum type, void *pixels); void glGetMultiTexLevelParameterfvEXT (glw::GLenum texunit, glw::GLenum target, glw::GLint level, glw::GLenum pname, glw::GLfloat *params); void glGetMultiTexLevelParameterivEXT (glw::GLenum texunit, glw::GLenum target, glw::GLint level, glw::GLenum pname, glw::GLint *params); void glGetMultiTexParameterIivEXT (glw::GLenum texunit, glw::GLenum target, glw::GLenum pname, glw::GLint *params); void glGetMultiTexParameterIuivEXT (glw::GLenum texunit, glw::GLenum target, glw::GLenum pname, glw::GLuint *params); void glGetMultiTexParameterfvEXT (glw::GLenum texunit, glw::GLenum target, glw::GLenum pname, glw::GLfloat *params); void glGetMultiTexParameterivEXT (glw::GLenum texunit, glw::GLenum target, glw::GLenum pname, glw::GLint *params); void glGetMultisamplefv (glw::GLenum pname, glw::GLuint index, glw::GLfloat *val); void glGetNamedBufferParameteri64v (glw::GLuint buffer, glw::GLenum pname, glw::GLint64 *params); void glGetNamedBufferParameteriv (glw::GLuint buffer, glw::GLenum pname, glw::GLint *params); void glGetNamedBufferParameterivEXT (glw::GLuint buffer, glw::GLenum pname, glw::GLint *params); void glGetNamedBufferPointerv (glw::GLuint buffer, glw::GLenum pname, void **params); void glGetNamedBufferPointervEXT (glw::GLuint buffer, glw::GLenum pname, void **params); void glGetNamedBufferSubData (glw::GLuint buffer, glw::GLintptr offset, glw::GLsizeiptr size, void *data); void glGetNamedBufferSubDataEXT (glw::GLuint buffer, glw::GLintptr offset, glw::GLsizeiptr size, void *data); void glGetNamedFramebufferAttachmentParameteriv (glw::GLuint framebuffer, glw::GLenum attachment, glw::GLenum pname, glw::GLint *params); void glGetNamedFramebufferAttachmentParameterivEXT (glw::GLuint framebuffer, glw::GLenum attachment, glw::GLenum pname, glw::GLint *params); void glGetNamedFramebufferParameteriv (glw::GLuint framebuffer, glw::GLenum pname, glw::GLint *param); void glGetNamedFramebufferParameterivEXT (glw::GLuint framebuffer, glw::GLenum pname, glw::GLint *params); void glGetNamedProgramLocalParameterIivEXT (glw::GLuint program, glw::GLenum target, glw::GLuint index, glw::GLint *params); void glGetNamedProgramLocalParameterIuivEXT (glw::GLuint program, glw::GLenum target, glw::GLuint index, glw::GLuint *params); void glGetNamedProgramLocalParameterdvEXT (glw::GLuint program, glw::GLenum target, glw::GLuint index, glw::GLdouble *params); void glGetNamedProgramLocalParameterfvEXT (glw::GLuint program, glw::GLenum target, glw::GLuint index, glw::GLfloat *params); void glGetNamedProgramStringEXT (glw::GLuint program, glw::GLenum target, glw::GLenum pname, void *string); void glGetNamedProgramivEXT (glw::GLuint program, glw::GLenum target, glw::GLenum pname, glw::GLint *params); void glGetNamedRenderbufferParameteriv (glw::GLuint renderbuffer, glw::GLenum pname, glw::GLint *params); void glGetNamedRenderbufferParameterivEXT (glw::GLuint renderbuffer, glw::GLenum pname, glw::GLint *params); void glGetObjectLabel (glw::GLenum identifier, glw::GLuint name, glw::GLsizei bufSize, glw::GLsizei *length, glw::GLchar *label); void glGetObjectPtrLabel (const void *ptr, glw::GLsizei bufSize, glw::GLsizei *length, glw::GLchar *label); void glGetPointerIndexedvEXT (glw::GLenum target, glw::GLuint index, void **data); void glGetPointeri_vEXT (glw::GLenum pname, glw::GLuint index, void **params); void glGetPointerv (glw::GLenum pname, void **params); void glGetProgramBinary (glw::GLuint program, glw::GLsizei bufSize, glw::GLsizei *length, glw::GLenum *binaryFormat, void *binary); void glGetProgramInfoLog (glw::GLuint program, glw::GLsizei bufSize, glw::GLsizei *length, glw::GLchar *infoLog); void glGetProgramInterfaceiv (glw::GLuint program, glw::GLenum programInterface, glw::GLenum pname, glw::GLint *params); void glGetProgramPipelineInfoLog (glw::GLuint pipeline, glw::GLsizei bufSize, glw::GLsizei *length, glw::GLchar *infoLog); void glGetProgramPipelineiv (glw::GLuint pipeline, glw::GLenum pname, glw::GLint *params); glw::GLuint glGetProgramResourceIndex (glw::GLuint program, glw::GLenum programInterface, const glw::GLchar *name); glw::GLint glGetProgramResourceLocation (glw::GLuint program, glw::GLenum programInterface, const glw::GLchar *name); glw::GLint glGetProgramResourceLocationIndex (glw::GLuint program, glw::GLenum programInterface, const glw::GLchar *name); void glGetProgramResourceName (glw::GLuint program, glw::GLenum programInterface, glw::GLuint index, glw::GLsizei bufSize, glw::GLsizei *length, glw::GLchar *name); void glGetProgramResourceiv (glw::GLuint program, glw::GLenum programInterface, glw::GLuint index, glw::GLsizei propCount, const glw::GLenum *props, glw::GLsizei bufSize, glw::GLsizei *length, glw::GLint *params); void glGetProgramStageiv (glw::GLuint program, glw::GLenum shadertype, glw::GLenum pname, glw::GLint *values); void glGetProgramiv (glw::GLuint program, glw::GLenum pname, glw::GLint *params); void glGetQueryBufferObjecti64v (glw::GLuint id, glw::GLuint buffer, glw::GLenum pname, glw::GLintptr offset); void glGetQueryBufferObjectiv (glw::GLuint id, glw::GLuint buffer, glw::GLenum pname, glw::GLintptr offset); void glGetQueryBufferObjectui64v (glw::GLuint id, glw::GLuint buffer, glw::GLenum pname, glw::GLintptr offset); void glGetQueryBufferObjectuiv (glw::GLuint id, glw::GLuint buffer, glw::GLenum pname, glw::GLintptr offset); void glGetQueryIndexediv (glw::GLenum target, glw::GLuint index, glw::GLenum pname, glw::GLint *params); void glGetQueryObjecti64v (glw::GLuint id, glw::GLenum pname, glw::GLint64 *params); void glGetQueryObjectiv (glw::GLuint id, glw::GLenum pname, glw::GLint *params); void glGetQueryObjectui64v (glw::GLuint id, glw::GLenum pname, glw::GLuint64 *params); void glGetQueryObjectuiv (glw::GLuint id, glw::GLenum pname, glw::GLuint *params); void glGetQueryiv (glw::GLenum target, glw::GLenum pname, glw::GLint *params); void glGetRenderbufferParameteriv (glw::GLenum target, glw::GLenum pname, glw::GLint *params); void glGetSamplerParameterIiv (glw::GLuint sampler, glw::GLenum pname, glw::GLint *params); void glGetSamplerParameterIuiv (glw::GLuint sampler, glw::GLenum pname, glw::GLuint *params); void glGetSamplerParameterfv (glw::GLuint sampler, glw::GLenum pname, glw::GLfloat *params); void glGetSamplerParameteriv (glw::GLuint sampler, glw::GLenum pname, glw::GLint *params); void glGetShaderInfoLog (glw::GLuint shader, glw::GLsizei bufSize, glw::GLsizei *length, glw::GLchar *infoLog); void glGetShaderPrecisionFormat (glw::GLenum shadertype, glw::GLenum precisiontype, glw::GLint *range, glw::GLint *precision); void glGetShaderSource (glw::GLuint shader, glw::GLsizei bufSize, glw::GLsizei *length, glw::GLchar *source); void glGetShaderiv (glw::GLuint shader, glw::GLenum pname, glw::GLint *params); const glw::GLubyte * glGetString (glw::GLenum name); const glw::GLubyte * glGetStringi (glw::GLenum name, glw::GLuint index); glw::GLuint glGetSubroutineIndex (glw::GLuint program, glw::GLenum shadertype, const glw::GLchar *name); glw::GLint glGetSubroutineUniformLocation (glw::GLuint program, glw::GLenum shadertype, const glw::GLchar *name); void glGetSynciv (glw::GLsync sync, glw::GLenum pname, glw::GLsizei bufSize, glw::GLsizei *length, glw::GLint *values); void glGetTexImage (glw::GLenum target, glw::GLint level, glw::GLenum format, glw::GLenum type, void *pixels); void glGetTexLevelParameterfv (glw::GLenum target, glw::GLint level, glw::GLenum pname, glw::GLfloat *params); void glGetTexLevelParameteriv (glw::GLenum target, glw::GLint level, glw::GLenum pname, glw::GLint *params); void glGetTexParameterIiv (glw::GLenum target, glw::GLenum pname, glw::GLint *params); void glGetTexParameterIuiv (glw::GLenum target, glw::GLenum pname, glw::GLuint *params); void glGetTexParameterfv (glw::GLenum target, glw::GLenum pname, glw::GLfloat *params); void glGetTexParameteriv (glw::GLenum target, glw::GLenum pname, glw::GLint *params); void glGetTextureImage (glw::GLuint texture, glw::GLint level, glw::GLenum format, glw::GLenum type, glw::GLsizei bufSize, void *pixels); void glGetTextureImageEXT (glw::GLuint texture, glw::GLenum target, glw::GLint level, glw::GLenum format, glw::GLenum type, void *pixels); void glGetTextureLevelParameterfv (glw::GLuint texture, glw::GLint level, glw::GLenum pname, glw::GLfloat *params); void glGetTextureLevelParameterfvEXT (glw::GLuint texture, glw::GLenum target, glw::GLint level, glw::GLenum pname, glw::GLfloat *params); void glGetTextureLevelParameteriv (glw::GLuint texture, glw::GLint level, glw::GLenum pname, glw::GLint *params); void glGetTextureLevelParameterivEXT (glw::GLuint texture, glw::GLenum target, glw::GLint level, glw::GLenum pname, glw::GLint *params); void glGetTextureParameterIiv (glw::GLuint texture, glw::GLenum pname, glw::GLint *params); void glGetTextureParameterIivEXT (glw::GLuint texture, glw::GLenum target, glw::GLenum pname, glw::GLint *params); void glGetTextureParameterIuiv (glw::GLuint texture, glw::GLenum pname, glw::GLuint *params); void glGetTextureParameterIuivEXT (glw::GLuint texture, glw::GLenum target, glw::GLenum pname, glw::GLuint *params); void glGetTextureParameterfv (glw::GLuint texture, glw::GLenum pname, glw::GLfloat *params); void glGetTextureParameterfvEXT (glw::GLuint texture, glw::GLenum target, glw::GLenum pname, glw::GLfloat *params); void glGetTextureParameteriv (glw::GLuint texture, glw::GLenum pname, glw::GLint *params); void glGetTextureParameterivEXT (glw::GLuint texture, glw::GLenum target, glw::GLenum pname, glw::GLint *params); void glGetTextureSubImage (glw::GLuint texture, glw::GLint level, glw::GLint xoffset, glw::GLint yoffset, glw::GLint zoffset, glw::GLsizei width, glw::GLsizei height, glw::GLsizei depth, glw::GLenum format, glw::GLenum type, glw::GLsizei bufSize, void *pixels); void glGetTransformFeedbackVarying (glw::GLuint program, glw::GLuint index, glw::GLsizei bufSize, glw::GLsizei *length, glw::GLsizei *size, glw::GLenum *type, glw::GLchar *name); void glGetTransformFeedbacki64_v (glw::GLuint xfb, glw::GLenum pname, glw::GLuint index, glw::GLint64 *param); void glGetTransformFeedbacki_v (glw::GLuint xfb, glw::GLenum pname, glw::GLuint index, glw::GLint *param); void glGetTransformFeedbackiv (glw::GLuint xfb, glw::GLenum pname, glw::GLint *param); glw::GLuint glGetUniformBlockIndex (glw::GLuint program, const glw::GLchar *uniformBlockName); void glGetUniformIndices (glw::GLuint program, glw::GLsizei uniformCount, const glw::GLchar *const*uniformNames, glw::GLuint *uniformIndices); glw::GLint glGetUniformLocation (glw::GLuint program, const glw::GLchar *name); void glGetUniformSubroutineuiv (glw::GLenum shadertype, glw::GLint location, glw::GLuint *params); void glGetUniformdv (glw::GLuint program, glw::GLint location, glw::GLdouble *params); void glGetUniformfv (glw::GLuint program, glw::GLint location, glw::GLfloat *params); void glGetUniformiv (glw::GLuint program, glw::GLint location, glw::GLint *params); void glGetUniformuiv (glw::GLuint program, glw::GLint location, glw::GLuint *params); void glGetVertexArrayIndexed64iv (glw::GLuint vaobj, glw::GLuint index, glw::GLenum pname, glw::GLint64 *param); void glGetVertexArrayIndexediv (glw::GLuint vaobj, glw::GLuint index, glw::GLenum pname, glw::GLint *param); void glGetVertexArrayIntegeri_vEXT (glw::GLuint vaobj, glw::GLuint index, glw::GLenum pname, glw::GLint *param); void glGetVertexArrayIntegervEXT (glw::GLuint vaobj, glw::GLenum pname, glw::GLint *param); void glGetVertexArrayPointeri_vEXT (glw::GLuint vaobj, glw::GLuint index, glw::GLenum pname, void **param); void glGetVertexArrayPointervEXT (glw::GLuint vaobj, glw::GLenum pname, void **param); void glGetVertexArrayiv (glw::GLuint vaobj, glw::GLenum pname, glw::GLint *param); void glGetVertexAttribIiv (glw::GLuint index, glw::GLenum pname, glw::GLint *params); void glGetVertexAttribIuiv (glw::GLuint index, glw::GLenum pname, glw::GLuint *params); void glGetVertexAttribLdv (glw::GLuint index, glw::GLenum pname, glw::GLdouble *params); void glGetVertexAttribPointerv (glw::GLuint index, glw::GLenum pname, void **pointer); void glGetVertexAttribdv (glw::GLuint index, glw::GLenum pname, glw::GLdouble *params); void glGetVertexAttribfv (glw::GLuint index, glw::GLenum pname, glw::GLfloat *params); void glGetVertexAttribiv (glw::GLuint index, glw::GLenum pname, glw::GLint *params); void glGetnCompressedTexImage (glw::GLenum target, glw::GLint lod, glw::GLsizei bufSize, void *pixels); void glGetnTexImage (glw::GLenum target, glw::GLint level, glw::GLenum format, glw::GLenum type, glw::GLsizei bufSize, void *pixels); void glGetnUniformdv (glw::GLuint program, glw::GLint location, glw::GLsizei bufSize, glw::GLdouble *params); void glGetnUniformfv (glw::GLuint program, glw::GLint location, glw::GLsizei bufSize, glw::GLfloat *params); void glGetnUniformiv (glw::GLuint program, glw::GLint location, glw::GLsizei bufSize, glw::GLint *params); void glGetnUniformuiv (glw::GLuint program, glw::GLint location, glw::GLsizei bufSize, glw::GLuint *params); void glHint (glw::GLenum target, glw::GLenum mode); void glInsertEventMarkerEXT (glw::GLsizei length, const glw::GLchar *marker); void glInvalidateBufferData (glw::GLuint buffer); void glInvalidateBufferSubData (glw::GLuint buffer, glw::GLintptr offset, glw::GLsizeiptr length); void glInvalidateFramebuffer (glw::GLenum target, glw::GLsizei numAttachments, const glw::GLenum *attachments); void glInvalidateNamedFramebufferData (glw::GLuint framebuffer, glw::GLsizei numAttachments, const glw::GLenum *attachments); void glInvalidateNamedFramebufferSubData (glw::GLuint framebuffer, glw::GLsizei numAttachments, const glw::GLenum *attachments, glw::GLint x, glw::GLint y, glw::GLsizei width, glw::GLsizei height); void glInvalidateSubFramebuffer (glw::GLenum target, glw::GLsizei numAttachments, const glw::GLenum *attachments, glw::GLint x, glw::GLint y, glw::GLsizei width, glw::GLsizei height); void glInvalidateTexImage (glw::GLuint texture, glw::GLint level); void glInvalidateTexSubImage (glw::GLuint texture, glw::GLint level, glw::GLint xoffset, glw::GLint yoffset, glw::GLint zoffset, glw::GLsizei width, glw::GLsizei height, glw::GLsizei depth); glw::GLboolean glIsBuffer (glw::GLuint buffer); glw::GLboolean glIsEnabled (glw::GLenum cap); glw::GLboolean glIsEnabledi (glw::GLenum target, glw::GLuint index); glw::GLboolean glIsFramebuffer (glw::GLuint framebuffer); glw::GLboolean glIsProgram (glw::GLuint program); glw::GLboolean glIsProgramPipeline (glw::GLuint pipeline); glw::GLboolean glIsQuery (glw::GLuint id); glw::GLboolean glIsRenderbuffer (glw::GLuint renderbuffer); glw::GLboolean glIsSampler (glw::GLuint sampler); glw::GLboolean glIsShader (glw::GLuint shader); glw::GLboolean glIsSync (glw::GLsync sync); glw::GLboolean glIsTexture (glw::GLuint texture); glw::GLboolean glIsTransformFeedback (glw::GLuint id); glw::GLboolean glIsVertexArray (glw::GLuint array); void glLineWidth (glw::GLfloat width); void glLinkProgram (glw::GLuint program); void glLogicOp (glw::GLenum opcode); void * glMapBuffer (glw::GLenum target, glw::GLenum access); void * glMapBufferRange (glw::GLenum target, glw::GLintptr offset, glw::GLsizeiptr length, glw::GLbitfield access); void * glMapNamedBuffer (glw::GLuint buffer, glw::GLenum access); void * glMapNamedBufferEXT (glw::GLuint buffer, glw::GLenum access); void * glMapNamedBufferRange (glw::GLuint buffer, glw::GLintptr offset, glw::GLsizeiptr length, glw::GLbitfield access); void * glMapNamedBufferRangeEXT (glw::GLuint buffer, glw::GLintptr offset, glw::GLsizeiptr length, glw::GLbitfield access); void glMatrixFrustumEXT (glw::GLenum mode, glw::GLdouble left, glw::GLdouble right, glw::GLdouble bottom, glw::GLdouble top, glw::GLdouble zNear, glw::GLdouble zFar); void glMatrixLoadIdentityEXT (glw::GLenum mode); void glMatrixLoadTransposedEXT (glw::GLenum mode, const glw::GLdouble *m); void glMatrixLoadTransposefEXT (glw::GLenum mode, const glw::GLfloat *m); void glMatrixLoaddEXT (glw::GLenum mode, const glw::GLdouble *m); void glMatrixLoadfEXT (glw::GLenum mode, const glw::GLfloat *m); void glMatrixMultTransposedEXT (glw::GLenum mode, const glw::GLdouble *m); void glMatrixMultTransposefEXT (glw::GLenum mode, const glw::GLfloat *m); void glMatrixMultdEXT (glw::GLenum mode, const glw::GLdouble *m); void glMatrixMultfEXT (glw::GLenum mode, const glw::GLfloat *m); void glMatrixOrthoEXT (glw::GLenum mode, glw::GLdouble left, glw::GLdouble right, glw::GLdouble bottom, glw::GLdouble top, glw::GLdouble zNear, glw::GLdouble zFar); void glMatrixPopEXT (glw::GLenum mode); void glMatrixPushEXT (glw::GLenum mode); void glMatrixRotatedEXT (glw::GLenum mode, glw::GLdouble angle, glw::GLdouble x, glw::GLdouble y, glw::GLdouble z); void glMatrixRotatefEXT (glw::GLenum mode, glw::GLfloat angle, glw::GLfloat x, glw::GLfloat y, glw::GLfloat z); void glMatrixScaledEXT (glw::GLenum mode, glw::GLdouble x, glw::GLdouble y, glw::GLdouble z); void glMatrixScalefEXT (glw::GLenum mode, glw::GLfloat x, glw::GLfloat y, glw::GLfloat z); void glMatrixTranslatedEXT (glw::GLenum mode, glw::GLdouble x, glw::GLdouble y, glw::GLdouble z); void glMatrixTranslatefEXT (glw::GLenum mode, glw::GLfloat x, glw::GLfloat y, glw::GLfloat z); void glMaxShaderCompilerThreadsKHR (glw::GLuint count); void glMemoryBarrier (glw::GLbitfield barriers); void glMemoryBarrierByRegion (glw::GLbitfield barriers); void glMinSampleShading (glw::GLfloat value); void glMultiDrawArrays (glw::GLenum mode, const glw::GLint *first, const glw::GLsizei *count, glw::GLsizei drawcount); void glMultiDrawArraysIndirect (glw::GLenum mode, const void *indirect, glw::GLsizei drawcount, glw::GLsizei stride); void glMultiDrawArraysIndirectCount (glw::GLenum mode, const void *indirect, glw::GLintptr drawcount, glw::GLsizei maxdrawcount, glw::GLsizei stride); void glMultiDrawElements (glw::GLenum mode, const glw::GLsizei *count, glw::GLenum type, const void *const*indices, glw::GLsizei drawcount); void glMultiDrawElementsBaseVertex (glw::GLenum mode, const glw::GLsizei *count, glw::GLenum type, const void *const*indices, glw::GLsizei drawcount, const glw::GLint *basevertex); void glMultiDrawElementsIndirect (glw::GLenum mode, glw::GLenum type, const void *indirect, glw::GLsizei drawcount, glw::GLsizei stride); void glMultiDrawElementsIndirectCount (glw::GLenum mode, glw::GLenum type, const void *indirect, glw::GLintptr drawcount, glw::GLsizei maxdrawcount, glw::GLsizei stride); void glMultiTexBufferEXT (glw::GLenum texunit, glw::GLenum target, glw::GLenum internalformat, glw::GLuint buffer); void glMultiTexCoordPointerEXT (glw::GLenum texunit, glw::GLint size, glw::GLenum type, glw::GLsizei stride, const void *pointer); void glMultiTexEnvfEXT (glw::GLenum texunit, glw::GLenum target, glw::GLenum pname, glw::GLfloat param); void glMultiTexEnvfvEXT (glw::GLenum texunit, glw::GLenum target, glw::GLenum pname, const glw::GLfloat *params); void glMultiTexEnviEXT (glw::GLenum texunit, glw::GLenum target, glw::GLenum pname, glw::GLint param); void glMultiTexEnvivEXT (glw::GLenum texunit, glw::GLenum target, glw::GLenum pname, const glw::GLint *params); void glMultiTexGendEXT (glw::GLenum texunit, glw::GLenum coord, glw::GLenum pname, glw::GLdouble param); void glMultiTexGendvEXT (glw::GLenum texunit, glw::GLenum coord, glw::GLenum pname, const glw::GLdouble *params); void glMultiTexGenfEXT (glw::GLenum texunit, glw::GLenum coord, glw::GLenum pname, glw::GLfloat param); void glMultiTexGenfvEXT (glw::GLenum texunit, glw::GLenum coord, glw::GLenum pname, const glw::GLfloat *params); void glMultiTexGeniEXT (glw::GLenum texunit, glw::GLenum coord, glw::GLenum pname, glw::GLint param); void glMultiTexGenivEXT (glw::GLenum texunit, glw::GLenum coord, glw::GLenum pname, const glw::GLint *params); void glMultiTexImage1DEXT (glw::GLenum texunit, glw::GLenum target, glw::GLint level, glw::GLint internalformat, glw::GLsizei width, glw::GLint border, glw::GLenum format, glw::GLenum type, const void *pixels); void glMultiTexImage2DEXT (glw::GLenum texunit, glw::GLenum target, glw::GLint level, glw::GLint internalformat, glw::GLsizei width, glw::GLsizei height, glw::GLint border, glw::GLenum format, glw::GLenum type, const void *pixels); void glMultiTexImage3DEXT (glw::GLenum texunit, glw::GLenum target, glw::GLint level, glw::GLint internalformat, glw::GLsizei width, glw::GLsizei height, glw::GLsizei depth, glw::GLint border, glw::GLenum format, glw::GLenum type, const void *pixels); void glMultiTexParameterIivEXT (glw::GLenum texunit, glw::GLenum target, glw::GLenum pname, const glw::GLint *params); void glMultiTexParameterIuivEXT (glw::GLenum texunit, glw::GLenum target, glw::GLenum pname, const glw::GLuint *params); void glMultiTexParameterfEXT (glw::GLenum texunit, glw::GLenum target, glw::GLenum pname, glw::GLfloat param); void glMultiTexParameterfvEXT (glw::GLenum texunit, glw::GLenum target, glw::GLenum pname, const glw::GLfloat *params); void glMultiTexParameteriEXT (glw::GLenum texunit, glw::GLenum target, glw::GLenum pname, glw::GLint param); void glMultiTexParameterivEXT (glw::GLenum texunit, glw::GLenum target, glw::GLenum pname, const glw::GLint *params); void glMultiTexRenderbufferEXT (glw::GLenum texunit, glw::GLenum target, glw::GLuint renderbuffer); void glMultiTexSubImage1DEXT (glw::GLenum texunit, glw::GLenum target, glw::GLint level, glw::GLint xoffset, glw::GLsizei width, glw::GLenum format, glw::GLenum type, const void *pixels); void glMultiTexSubImage2DEXT (glw::GLenum texunit, glw::GLenum target, glw::GLint level, glw::GLint xoffset, glw::GLint yoffset, glw::GLsizei width, glw::GLsizei height, glw::GLenum format, glw::GLenum type, const void *pixels); void glMultiTexSubImage3DEXT (glw::GLenum texunit, glw::GLenum target, glw::GLint level, glw::GLint xoffset, glw::GLint yoffset, glw::GLint zoffset, glw::GLsizei width, glw::GLsizei height, glw::GLsizei depth, glw::GLenum format, glw::GLenum type, const void *pixels); void glNamedBufferData (glw::GLuint buffer, glw::GLsizeiptr size, const void *data, glw::GLenum usage); void glNamedBufferDataEXT (glw::GLuint buffer, glw::GLsizeiptr size, const void *data, glw::GLenum usage); void glNamedBufferPageCommitmentARB (glw::GLuint buffer, glw::GLintptr offset, glw::GLsizeiptr size, glw::GLboolean commit); void glNamedBufferPageCommitmentEXT (glw::GLuint buffer, glw::GLintptr offset, glw::GLsizeiptr size, glw::GLboolean commit); void glNamedBufferStorage (glw::GLuint buffer, glw::GLsizeiptr size, const void *data, glw::GLbitfield flags); void glNamedBufferSubData (glw::GLuint buffer, glw::GLintptr offset, glw::GLsizeiptr size, const void *data); void glNamedCopyBufferSubDataEXT (glw::GLuint readBuffer, glw::GLuint writeBuffer, glw::GLintptr readOffset, glw::GLintptr writeOffset, glw::GLsizeiptr size); void glNamedFramebufferDrawBuffer (glw::GLuint framebuffer, glw::GLenum buf); void glNamedFramebufferDrawBuffers (glw::GLuint framebuffer, glw::GLsizei n, const glw::GLenum *bufs); void glNamedFramebufferParameteri (glw::GLuint framebuffer, glw::GLenum pname, glw::GLint param); void glNamedFramebufferParameteriEXT (glw::GLuint framebuffer, glw::GLenum pname, glw::GLint param); void glNamedFramebufferReadBuffer (glw::GLuint framebuffer, glw::GLenum src); void glNamedFramebufferRenderbuffer (glw::GLuint framebuffer, glw::GLenum attachment, glw::GLenum renderbuffertarget, glw::GLuint renderbuffer); void glNamedFramebufferRenderbufferEXT (glw::GLuint framebuffer, glw::GLenum attachment, glw::GLenum renderbuffertarget, glw::GLuint renderbuffer); void glNamedFramebufferTexture (glw::GLuint framebuffer, glw::GLenum attachment, glw::GLuint texture, glw::GLint level); void glNamedFramebufferTexture1DEXT (glw::GLuint framebuffer, glw::GLenum attachment, glw::GLenum textarget, glw::GLuint texture, glw::GLint level); void glNamedFramebufferTexture2DEXT (glw::GLuint framebuffer, glw::GLenum attachment, glw::GLenum textarget, glw::GLuint texture, glw::GLint level); void glNamedFramebufferTexture3DEXT (glw::GLuint framebuffer, glw::GLenum attachment, glw::GLenum textarget, glw::GLuint texture, glw::GLint level, glw::GLint zoffset); void glNamedFramebufferTextureEXT (glw::GLuint framebuffer, glw::GLenum attachment, glw::GLuint texture, glw::GLint level); void glNamedFramebufferTextureFaceEXT (glw::GLuint framebuffer, glw::GLenum attachment, glw::GLuint texture, glw::GLint level, glw::GLenum face); void glNamedFramebufferTextureLayer (glw::GLuint framebuffer, glw::GLenum attachment, glw::GLuint texture, glw::GLint level, glw::GLint layer); void glNamedFramebufferTextureLayerEXT (glw::GLuint framebuffer, glw::GLenum attachment, glw::GLuint texture, glw::GLint level, glw::GLint layer); void glNamedProgramLocalParameter4dEXT (glw::GLuint program, glw::GLenum target, glw::GLuint index, glw::GLdouble x, glw::GLdouble y, glw::GLdouble z, glw::GLdouble w); void glNamedProgramLocalParameter4dvEXT (glw::GLuint program, glw::GLenum target, glw::GLuint index, const glw::GLdouble *params); void glNamedProgramLocalParameter4fEXT (glw::GLuint program, glw::GLenum target, glw::GLuint index, glw::GLfloat x, glw::GLfloat y, glw::GLfloat z, glw::GLfloat w); void glNamedProgramLocalParameter4fvEXT (glw::GLuint program, glw::GLenum target, glw::GLuint index, const glw::GLfloat *params); void glNamedProgramLocalParameterI4iEXT (glw::GLuint program, glw::GLenum target, glw::GLuint index, glw::GLint x, glw::GLint y, glw::GLint z, glw::GLint w); void glNamedProgramLocalParameterI4ivEXT (glw::GLuint program, glw::GLenum target, glw::GLuint index, const glw::GLint *params); void glNamedProgramLocalParameterI4uiEXT (glw::GLuint program, glw::GLenum target, glw::GLuint index, glw::GLuint x, glw::GLuint y, glw::GLuint z, glw::GLuint w); void glNamedProgramLocalParameterI4uivEXT (glw::GLuint program, glw::GLenum target, glw::GLuint index, const glw::GLuint *params); void glNamedProgramLocalParameters4fvEXT (glw::GLuint program, glw::GLenum target, glw::GLuint index, glw::GLsizei count, const glw::GLfloat *params); void glNamedProgramLocalParametersI4ivEXT (glw::GLuint program, glw::GLenum target, glw::GLuint index, glw::GLsizei count, const glw::GLint *params); void glNamedProgramLocalParametersI4uivEXT (glw::GLuint program, glw::GLenum target, glw::GLuint index, glw::GLsizei count, const glw::GLuint *params); void glNamedProgramStringEXT (glw::GLuint program, glw::GLenum target, glw::GLenum format, glw::GLsizei len, const void *string); void glNamedRenderbufferStorage (glw::GLuint renderbuffer, glw::GLenum internalformat, glw::GLsizei width, glw::GLsizei height); void glNamedRenderbufferStorageEXT (glw::GLuint renderbuffer, glw::GLenum internalformat, glw::GLsizei width, glw::GLsizei height); void glNamedRenderbufferStorageMultisample (glw::GLuint renderbuffer, glw::GLsizei samples, glw::GLenum internalformat, glw::GLsizei width, glw::GLsizei height); void glNamedRenderbufferStorageMultisampleCoverageEXT (glw::GLuint renderbuffer, glw::GLsizei coverageSamples, glw::GLsizei colorSamples, glw::GLenum internalformat, glw::GLsizei width, glw::GLsizei height); void glNamedRenderbufferStorageMultisampleEXT (glw::GLuint renderbuffer, glw::GLsizei samples, glw::GLenum internalformat, glw::GLsizei width, glw::GLsizei height); void glObjectLabel (glw::GLenum identifier, glw::GLuint name, glw::GLsizei length, const glw::GLchar *label); void glObjectPtrLabel (const void *ptr, glw::GLsizei length, const glw::GLchar *label); void glPatchParameterfv (glw::GLenum pname, const glw::GLfloat *values); void glPatchParameteri (glw::GLenum pname, glw::GLint value); void glPauseTransformFeedback (void); void glPixelStoref (glw::GLenum pname, glw::GLfloat param); void glPixelStorei (glw::GLenum pname, glw::GLint param); void glPointParameterf (glw::GLenum pname, glw::GLfloat param); void glPointParameterfv (glw::GLenum pname, const glw::GLfloat *params); void glPointParameteri (glw::GLenum pname, glw::GLint param); void glPointParameteriv (glw::GLenum pname, const glw::GLint *params); void glPointSize (glw::GLfloat size); void glPolygonMode (glw::GLenum face, glw::GLenum mode); void glPolygonOffset (glw::GLfloat factor, glw::GLfloat units); void glPolygonOffsetClamp (glw::GLfloat factor, glw::GLfloat units, glw::GLfloat clamp); void glPopDebugGroup (void); void glPopGroupMarkerEXT (void); void glPrimitiveBoundingBox (glw::GLfloat minX, glw::GLfloat minY, glw::GLfloat minZ, glw::GLfloat minW, glw::GLfloat maxX, glw::GLfloat maxY, glw::GLfloat maxZ, glw::GLfloat maxW); void glPrimitiveRestartIndex (glw::GLuint index); void glProgramBinary (glw::GLuint program, glw::GLenum binaryFormat, const void *binary, glw::GLsizei length); void glProgramParameteri (glw::GLuint program, glw::GLenum pname, glw::GLint value); void glProgramUniform1d (glw::GLuint program, glw::GLint location, glw::GLdouble v0); void glProgramUniform1dEXT (glw::GLuint program, glw::GLint location, glw::GLdouble x); void glProgramUniform1dv (glw::GLuint program, glw::GLint location, glw::GLsizei count, const glw::GLdouble *value); void glProgramUniform1dvEXT (glw::GLuint program, glw::GLint location, glw::GLsizei count, const glw::GLdouble *value); void glProgramUniform1f (glw::GLuint program, glw::GLint location, glw::GLfloat v0); void glProgramUniform1fv (glw::GLuint program, glw::GLint location, glw::GLsizei count, const glw::GLfloat *value); void glProgramUniform1i (glw::GLuint program, glw::GLint location, glw::GLint v0); void glProgramUniform1iv (glw::GLuint program, glw::GLint location, glw::GLsizei count, const glw::GLint *value); void glProgramUniform1ui (glw::GLuint program, glw::GLint location, glw::GLuint v0); void glProgramUniform1uiv (glw::GLuint program, glw::GLint location, glw::GLsizei count, const glw::GLuint *value); void glProgramUniform2d (glw::GLuint program, glw::GLint location, glw::GLdouble v0, glw::GLdouble v1); void glProgramUniform2dEXT (glw::GLuint program, glw::GLint location, glw::GLdouble x, glw::GLdouble y); void glProgramUniform2dv (glw::GLuint program, glw::GLint location, glw::GLsizei count, const glw::GLdouble *value); void glProgramUniform2dvEXT (glw::GLuint program, glw::GLint location, glw::GLsizei count, const glw::GLdouble *value); void glProgramUniform2f (glw::GLuint program, glw::GLint location, glw::GLfloat v0, glw::GLfloat v1); void glProgramUniform2fv (glw::GLuint program, glw::GLint location, glw::GLsizei count, const glw::GLfloat *value); void glProgramUniform2i (glw::GLuint program, glw::GLint location, glw::GLint v0, glw::GLint v1); void glProgramUniform2iv (glw::GLuint program, glw::GLint location, glw::GLsizei count, const glw::GLint *value); void glProgramUniform2ui (glw::GLuint program, glw::GLint location, glw::GLuint v0, glw::GLuint v1); void glProgramUniform2uiv (glw::GLuint program, glw::GLint location, glw::GLsizei count, const glw::GLuint *value); void glProgramUniform3d (glw::GLuint program, glw::GLint location, glw::GLdouble v0, glw::GLdouble v1, glw::GLdouble v2); void glProgramUniform3dEXT (glw::GLuint program, glw::GLint location, glw::GLdouble x, glw::GLdouble y, glw::GLdouble z); void glProgramUniform3dv (glw::GLuint program, glw::GLint location, glw::GLsizei count, const glw::GLdouble *value); void glProgramUniform3dvEXT (glw::GLuint program, glw::GLint location, glw::GLsizei count, const glw::GLdouble *value); void glProgramUniform3f (glw::GLuint program, glw::GLint location, glw::GLfloat v0, glw::GLfloat v1, glw::GLfloat v2); void glProgramUniform3fv (glw::GLuint program, glw::GLint location, glw::GLsizei count, const glw::GLfloat *value); void glProgramUniform3i (glw::GLuint program, glw::GLint location, glw::GLint v0, glw::GLint v1, glw::GLint v2); void glProgramUniform3iv (glw::GLuint program, glw::GLint location, glw::GLsizei count, const glw::GLint *value); void glProgramUniform3ui (glw::GLuint program, glw::GLint location, glw::GLuint v0, glw::GLuint v1, glw::GLuint v2); void glProgramUniform3uiv (glw::GLuint program, glw::GLint location, glw::GLsizei count, const glw::GLuint *value); void glProgramUniform4d (glw::GLuint program, glw::GLint location, glw::GLdouble v0, glw::GLdouble v1, glw::GLdouble v2, glw::GLdouble v3); void glProgramUniform4dEXT (glw::GLuint program, glw::GLint location, glw::GLdouble x, glw::GLdouble y, glw::GLdouble z, glw::GLdouble w); void glProgramUniform4dv (glw::GLuint program, glw::GLint location, glw::GLsizei count, const glw::GLdouble *value); void glProgramUniform4dvEXT (glw::GLuint program, glw::GLint location, glw::GLsizei count, const glw::GLdouble *value); void glProgramUniform4f (glw::GLuint program, glw::GLint location, glw::GLfloat v0, glw::GLfloat v1, glw::GLfloat v2, glw::GLfloat v3); void glProgramUniform4fv (glw::GLuint program, glw::GLint location, glw::GLsizei count, const glw::GLfloat *value); void glProgramUniform4i (glw::GLuint program, glw::GLint location, glw::GLint v0, glw::GLint v1, glw::GLint v2, glw::GLint v3); void glProgramUniform4iv (glw::GLuint program, glw::GLint location, glw::GLsizei count, const glw::GLint *value); void glProgramUniform4ui (glw::GLuint program, glw::GLint location, glw::GLuint v0, glw::GLuint v1, glw::GLuint v2, glw::GLuint v3); void glProgramUniform4uiv (glw::GLuint program, glw::GLint location, glw::GLsizei count, const glw::GLuint *value); void glProgramUniformMatrix2dv (glw::GLuint program, glw::GLint location, glw::GLsizei count, glw::GLboolean transpose, const glw::GLdouble *value); void glProgramUniformMatrix2dvEXT (glw::GLuint program, glw::GLint location, glw::GLsizei count, glw::GLboolean transpose, const glw::GLdouble *value); void glProgramUniformMatrix2fv (glw::GLuint program, glw::GLint location, glw::GLsizei count, glw::GLboolean transpose, const glw::GLfloat *value); void glProgramUniformMatrix2x3dv (glw::GLuint program, glw::GLint location, glw::GLsizei count, glw::GLboolean transpose, const glw::GLdouble *value); void glProgramUniformMatrix2x3dvEXT (glw::GLuint program, glw::GLint location, glw::GLsizei count, glw::GLboolean transpose, const glw::GLdouble *value); void glProgramUniformMatrix2x3fv (glw::GLuint program, glw::GLint location, glw::GLsizei count, glw::GLboolean transpose, const glw::GLfloat *value); void glProgramUniformMatrix2x4dv (glw::GLuint program, glw::GLint location, glw::GLsizei count, glw::GLboolean transpose, const glw::GLdouble *value); void glProgramUniformMatrix2x4dvEXT (glw::GLuint program, glw::GLint location, glw::GLsizei count, glw::GLboolean transpose, const glw::GLdouble *value); void glProgramUniformMatrix2x4fv (glw::GLuint program, glw::GLint location, glw::GLsizei count, glw::GLboolean transpose, const glw::GLfloat *value); void glProgramUniformMatrix3dv (glw::GLuint program, glw::GLint location, glw::GLsizei count, glw::GLboolean transpose, const glw::GLdouble *value); void glProgramUniformMatrix3dvEXT (glw::GLuint program, glw::GLint location, glw::GLsizei count, glw::GLboolean transpose, const glw::GLdouble *value); void glProgramUniformMatrix3fv (glw::GLuint program, glw::GLint location, glw::GLsizei count, glw::GLboolean transpose, const glw::GLfloat *value); void glProgramUniformMatrix3x2dv (glw::GLuint program, glw::GLint location, glw::GLsizei count, glw::GLboolean transpose, const glw::GLdouble *value); void glProgramUniformMatrix3x2dvEXT (glw::GLuint program, glw::GLint location, glw::GLsizei count, glw::GLboolean transpose, const glw::GLdouble *value); void glProgramUniformMatrix3x2fv (glw::GLuint program, glw::GLint location, glw::GLsizei count, glw::GLboolean transpose, const glw::GLfloat *value); void glProgramUniformMatrix3x4dv (glw::GLuint program, glw::GLint location, glw::GLsizei count, glw::GLboolean transpose, const glw::GLdouble *value); void glProgramUniformMatrix3x4dvEXT (glw::GLuint program, glw::GLint location, glw::GLsizei count, glw::GLboolean transpose, const glw::GLdouble *value); void glProgramUniformMatrix3x4fv (glw::GLuint program, glw::GLint location, glw::GLsizei count, glw::GLboolean transpose, const glw::GLfloat *value); void glProgramUniformMatrix4dv (glw::GLuint program, glw::GLint location, glw::GLsizei count, glw::GLboolean transpose, const glw::GLdouble *value); void glProgramUniformMatrix4dvEXT (glw::GLuint program, glw::GLint location, glw::GLsizei count, glw::GLboolean transpose, const glw::GLdouble *value); void glProgramUniformMatrix4fv (glw::GLuint program, glw::GLint location, glw::GLsizei count, glw::GLboolean transpose, const glw::GLfloat *value); void glProgramUniformMatrix4x2dv (glw::GLuint program, glw::GLint location, glw::GLsizei count, glw::GLboolean transpose, const glw::GLdouble *value); void glProgramUniformMatrix4x2dvEXT (glw::GLuint program, glw::GLint location, glw::GLsizei count, glw::GLboolean transpose, const glw::GLdouble *value); void glProgramUniformMatrix4x2fv (glw::GLuint program, glw::GLint location, glw::GLsizei count, glw::GLboolean transpose, const glw::GLfloat *value); void glProgramUniformMatrix4x3dv (glw::GLuint program, glw::GLint location, glw::GLsizei count, glw::GLboolean transpose, const glw::GLdouble *value); void glProgramUniformMatrix4x3dvEXT (glw::GLuint program, glw::GLint location, glw::GLsizei count, glw::GLboolean transpose, const glw::GLdouble *value); void glProgramUniformMatrix4x3fv (glw::GLuint program, glw::GLint location, glw::GLsizei count, glw::GLboolean transpose, const glw::GLfloat *value); void glProvokingVertex (glw::GLenum mode); void glPushClientAttribDefaultEXT (glw::GLbitfield mask); void glPushDebugGroup (glw::GLenum source, glw::GLuint id, glw::GLsizei length, const glw::GLchar *message); void glPushGroupMarkerEXT (glw::GLsizei length, const glw::GLchar *marker); void glQueryCounter (glw::GLuint id, glw::GLenum target); void glReadBuffer (glw::GLenum src); void glReadPixels (glw::GLint x, glw::GLint y, glw::GLsizei width, glw::GLsizei height, glw::GLenum format, glw::GLenum type, void *pixels); void glReadnPixels (glw::GLint x, glw::GLint y, glw::GLsizei width, glw::GLsizei height, glw::GLenum format, glw::GLenum type, glw::GLsizei bufSize, void *data); void glReleaseShaderCompiler (void); void glRenderbufferStorage (glw::GLenum target, glw::GLenum internalformat, glw::GLsizei width, glw::GLsizei height); void glRenderbufferStorageMultisample (glw::GLenum target, glw::GLsizei samples, glw::GLenum internalformat, glw::GLsizei width, glw::GLsizei height); void glResumeTransformFeedback (void); void glSampleCoverage (glw::GLfloat value, glw::GLboolean invert); void glSampleMaski (glw::GLuint maskNumber, glw::GLbitfield mask); void glSamplerParameterIiv (glw::GLuint sampler, glw::GLenum pname, const glw::GLint *param); void glSamplerParameterIuiv (glw::GLuint sampler, glw::GLenum pname, const glw::GLuint *param); void glSamplerParameterf (glw::GLuint sampler, glw::GLenum pname, glw::GLfloat param); void glSamplerParameterfv (glw::GLuint sampler, glw::GLenum pname, const glw::GLfloat *param); void glSamplerParameteri (glw::GLuint sampler, glw::GLenum pname, glw::GLint param); void glSamplerParameteriv (glw::GLuint sampler, glw::GLenum pname, const glw::GLint *param); void glScissor (glw::GLint x, glw::GLint y, glw::GLsizei width, glw::GLsizei height); void glScissorArrayv (glw::GLuint first, glw::GLsizei count, const glw::GLint *v); void glScissorIndexed (glw::GLuint index, glw::GLint left, glw::GLint bottom, glw::GLsizei width, glw::GLsizei height); void glScissorIndexedv (glw::GLuint index, const glw::GLint *v); void glShaderBinary (glw::GLsizei count, const glw::GLuint *shaders, glw::GLenum binaryformat, const void *binary, glw::GLsizei length); void glShaderSource (glw::GLuint shader, glw::GLsizei count, const glw::GLchar *const*string, const glw::GLint *length); void glShaderStorageBlockBinding (glw::GLuint program, glw::GLuint storageBlockIndex, glw::GLuint storageBlockBinding); void glSpecializeShader (glw::GLuint shader, const glw::GLchar *pEntryPoint, glw::GLuint numSpecializationConstants, const glw::GLuint *pConstantIndex, const glw::GLuint *pConstantValue); void glStencilFunc (glw::GLenum func, glw::GLint ref, glw::GLuint mask); void glStencilFuncSeparate (glw::GLenum face, glw::GLenum func, glw::GLint ref, glw::GLuint mask); void glStencilMask (glw::GLuint mask); void glStencilMaskSeparate (glw::GLenum face, glw::GLuint mask); void glStencilOp (glw::GLenum fail, glw::GLenum zfail, glw::GLenum zpass); void glStencilOpSeparate (glw::GLenum face, glw::GLenum sfail, glw::GLenum dpfail, glw::GLenum dppass); void glTexBuffer (glw::GLenum target, glw::GLenum internalformat, glw::GLuint buffer); void glTexBufferRange (glw::GLenum target, glw::GLenum internalformat, glw::GLuint buffer, glw::GLintptr offset, glw::GLsizeiptr size); void glTexImage1D (glw::GLenum target, glw::GLint level, glw::GLint internalformat, glw::GLsizei width, glw::GLint border, glw::GLenum format, glw::GLenum type, const void *pixels); void glTexImage2D (glw::GLenum target, glw::GLint level, glw::GLint internalformat, glw::GLsizei width, glw::GLsizei height, glw::GLint border, glw::GLenum format, glw::GLenum type, const void *pixels); void glTexImage2DMultisample (glw::GLenum target, glw::GLsizei samples, glw::GLenum internalformat, glw::GLsizei width, glw::GLsizei height, glw::GLboolean fixedsamplelocations); void glTexImage3D (glw::GLenum target, glw::GLint level, glw::GLint internalformat, glw::GLsizei width, glw::GLsizei height, glw::GLsizei depth, glw::GLint border, glw::GLenum format, glw::GLenum type, const void *pixels); void glTexImage3DMultisample (glw::GLenum target, glw::GLsizei samples, glw::GLenum internalformat, glw::GLsizei width, glw::GLsizei height, glw::GLsizei depth, glw::GLboolean fixedsamplelocations); void glTexImage3DOES (glw::GLenum target, glw::GLint level, glw::GLenum internalformat, glw::GLsizei width, glw::GLsizei height, glw::GLsizei depth, glw::GLint border, glw::GLenum format, glw::GLenum type, const void *pixels); void glTexPageCommitmentARB (glw::GLenum target, glw::GLint level, glw::GLint xoffset, glw::GLint yoffset, glw::GLint zoffset, glw::GLsizei width, glw::GLsizei height, glw::GLsizei depth, glw::GLboolean commit); void glTexParameterIiv (glw::GLenum target, glw::GLenum pname, const glw::GLint *params); void glTexParameterIuiv (glw::GLenum target, glw::GLenum pname, const glw::GLuint *params); void glTexParameterf (glw::GLenum target, glw::GLenum pname, glw::GLfloat param); void glTexParameterfv (glw::GLenum target, glw::GLenum pname, const glw::GLfloat *params); void glTexParameteri (glw::GLenum target, glw::GLenum pname, glw::GLint param); void glTexParameteriv (glw::GLenum target, glw::GLenum pname, const glw::GLint *params); void glTexStorage1D (glw::GLenum target, glw::GLsizei levels, glw::GLenum internalformat, glw::GLsizei width); void glTexStorage2D (glw::GLenum target, glw::GLsizei levels, glw::GLenum internalformat, glw::GLsizei width, glw::GLsizei height); void glTexStorage2DMultisample (glw::GLenum target, glw::GLsizei samples, glw::GLenum internalformat, glw::GLsizei width, glw::GLsizei height, glw::GLboolean fixedsamplelocations); void glTexStorage3D (glw::GLenum target, glw::GLsizei levels, glw::GLenum internalformat, glw::GLsizei width, glw::GLsizei height, glw::GLsizei depth); void glTexStorage3DMultisample (glw::GLenum target, glw::GLsizei samples, glw::GLenum internalformat, glw::GLsizei width, glw::GLsizei height, glw::GLsizei depth, glw::GLboolean fixedsamplelocations); void glTexSubImage1D (glw::GLenum target, glw::GLint level, glw::GLint xoffset, glw::GLsizei width, glw::GLenum format, glw::GLenum type, const void *pixels); void glTexSubImage2D (glw::GLenum target, glw::GLint level, glw::GLint xoffset, glw::GLint yoffset, glw::GLsizei width, glw::GLsizei height, glw::GLenum format, glw::GLenum type, const void *pixels); void glTexSubImage3D (glw::GLenum target, glw::GLint level, glw::GLint xoffset, glw::GLint yoffset, glw::GLint zoffset, glw::GLsizei width, glw::GLsizei height, glw::GLsizei depth, glw::GLenum format, glw::GLenum type, const void *pixels); void glTexSubImage3DOES (glw::GLenum target, glw::GLint level, glw::GLint xoffset, glw::GLint yoffset, glw::GLint zoffset, glw::GLsizei width, glw::GLsizei height, glw::GLsizei depth, glw::GLenum format, glw::GLenum type, const void *pixels); void glTextureBarrier (void); void glTextureBuffer (glw::GLuint texture, glw::GLenum internalformat, glw::GLuint buffer); void glTextureBufferEXT (glw::GLuint texture, glw::GLenum target, glw::GLenum internalformat, glw::GLuint buffer); void glTextureBufferRange (glw::GLuint texture, glw::GLenum internalformat, glw::GLuint buffer, glw::GLintptr offset, glw::GLsizeiptr size); void glTextureBufferRangeEXT (glw::GLuint texture, glw::GLenum target, glw::GLenum internalformat, glw::GLuint buffer, glw::GLintptr offset, glw::GLsizeiptr size); void glTextureImage1DEXT (glw::GLuint texture, glw::GLenum target, glw::GLint level, glw::GLint internalformat, glw::GLsizei width, glw::GLint border, glw::GLenum format, glw::GLenum type, const void *pixels); void glTextureImage2DEXT (glw::GLuint texture, glw::GLenum target, glw::GLint level, glw::GLint internalformat, glw::GLsizei width, glw::GLsizei height, glw::GLint border, glw::GLenum format, glw::GLenum type, const void *pixels); void glTextureImage3DEXT (glw::GLuint texture, glw::GLenum target, glw::GLint level, glw::GLint internalformat, glw::GLsizei width, glw::GLsizei height, glw::GLsizei depth, glw::GLint border, glw::GLenum format, glw::GLenum type, const void *pixels); void glTexturePageCommitmentEXT (glw::GLuint texture, glw::GLint level, glw::GLint xoffset, glw::GLint yoffset, glw::GLint zoffset, glw::GLsizei width, glw::GLsizei height, glw::GLsizei depth, glw::GLboolean commit); void glTextureParameterIiv (glw::GLuint texture, glw::GLenum pname, const glw::GLint *params); void glTextureParameterIivEXT (glw::GLuint texture, glw::GLenum target, glw::GLenum pname, const glw::GLint *params); void glTextureParameterIuiv (glw::GLuint texture, glw::GLenum pname, const glw::GLuint *params); void glTextureParameterIuivEXT (glw::GLuint texture, glw::GLenum target, glw::GLenum pname, const glw::GLuint *params); void glTextureParameterf (glw::GLuint texture, glw::GLenum pname, glw::GLfloat param); void glTextureParameterfEXT (glw::GLuint texture, glw::GLenum target, glw::GLenum pname, glw::GLfloat param); void glTextureParameterfv (glw::GLuint texture, glw::GLenum pname, const glw::GLfloat *param); void glTextureParameterfvEXT (glw::GLuint texture, glw::GLenum target, glw::GLenum pname, const glw::GLfloat *params); void glTextureParameteri (glw::GLuint texture, glw::GLenum pname, glw::GLint param); void glTextureParameteriEXT (glw::GLuint texture, glw::GLenum target, glw::GLenum pname, glw::GLint param); void glTextureParameteriv (glw::GLuint texture, glw::GLenum pname, const glw::GLint *param); void glTextureParameterivEXT (glw::GLuint texture, glw::GLenum target, glw::GLenum pname, const glw::GLint *params); void glTextureRenderbufferEXT (glw::GLuint texture, glw::GLenum target, glw::GLuint renderbuffer); void glTextureStorage1D (glw::GLuint texture, glw::GLsizei levels, glw::GLenum internalformat, glw::GLsizei width); void glTextureStorage1DEXT (glw::GLuint texture, glw::GLenum target, glw::GLsizei levels, glw::GLenum internalformat, glw::GLsizei width); void glTextureStorage2D (glw::GLuint texture, glw::GLsizei levels, glw::GLenum internalformat, glw::GLsizei width, glw::GLsizei height); void glTextureStorage2DEXT (glw::GLuint texture, glw::GLenum target, glw::GLsizei levels, glw::GLenum internalformat, glw::GLsizei width, glw::GLsizei height); void glTextureStorage2DMultisample (glw::GLuint texture, glw::GLsizei samples, glw::GLenum internalformat, glw::GLsizei width, glw::GLsizei height, glw::GLboolean fixedsamplelocations); void glTextureStorage2DMultisampleEXT (glw::GLuint texture, glw::GLenum target, glw::GLsizei samples, glw::GLenum internalformat, glw::GLsizei width, glw::GLsizei height, glw::GLboolean fixedsamplelocations); void glTextureStorage3D (glw::GLuint texture, glw::GLsizei levels, glw::GLenum internalformat, glw::GLsizei width, glw::GLsizei height, glw::GLsizei depth); void glTextureStorage3DEXT (glw::GLuint texture, glw::GLenum target, glw::GLsizei levels, glw::GLenum internalformat, glw::GLsizei width, glw::GLsizei height, glw::GLsizei depth); void glTextureStorage3DMultisample (glw::GLuint texture, glw::GLsizei samples, glw::GLenum internalformat, glw::GLsizei width, glw::GLsizei height, glw::GLsizei depth, glw::GLboolean fixedsamplelocations); void glTextureStorage3DMultisampleEXT (glw::GLuint texture, glw::GLenum target, glw::GLsizei samples, glw::GLenum internalformat, glw::GLsizei width, glw::GLsizei height, glw::GLsizei depth, glw::GLboolean fixedsamplelocations); void glTextureSubImage1D (glw::GLuint texture, glw::GLint level, glw::GLint xoffset, glw::GLsizei width, glw::GLenum format, glw::GLenum type, const void *pixels); void glTextureSubImage1DEXT (glw::GLuint texture, glw::GLenum target, glw::GLint level, glw::GLint xoffset, glw::GLsizei width, glw::GLenum format, glw::GLenum type, const void *pixels); void glTextureSubImage2D (glw::GLuint texture, glw::GLint level, glw::GLint xoffset, glw::GLint yoffset, glw::GLsizei width, glw::GLsizei height, glw::GLenum format, glw::GLenum type, const void *pixels); void glTextureSubImage2DEXT (glw::GLuint texture, glw::GLenum target, glw::GLint level, glw::GLint xoffset, glw::GLint yoffset, glw::GLsizei width, glw::GLsizei height, glw::GLenum format, glw::GLenum type, const void *pixels); void glTextureSubImage3D (glw::GLuint texture, glw::GLint level, glw::GLint xoffset, glw::GLint yoffset, glw::GLint zoffset, glw::GLsizei width, glw::GLsizei height, glw::GLsizei depth, glw::GLenum format, glw::GLenum type, const void *pixels); void glTextureSubImage3DEXT (glw::GLuint texture, glw::GLenum target, glw::GLint level, glw::GLint xoffset, glw::GLint yoffset, glw::GLint zoffset, glw::GLsizei width, glw::GLsizei height, glw::GLsizei depth, glw::GLenum format, glw::GLenum type, const void *pixels); void glTextureView (glw::GLuint texture, glw::GLenum target, glw::GLuint origtexture, glw::GLenum internalformat, glw::GLuint minlevel, glw::GLuint numlevels, glw::GLuint minlayer, glw::GLuint numlayers); void glTransformFeedbackBufferBase (glw::GLuint xfb, glw::GLuint index, glw::GLuint buffer); void glTransformFeedbackBufferRange (glw::GLuint xfb, glw::GLuint index, glw::GLuint buffer, glw::GLintptr offset, glw::GLsizeiptr size); void glTransformFeedbackVaryings (glw::GLuint program, glw::GLsizei count, const glw::GLchar *const*varyings, glw::GLenum bufferMode); void glUniform1d (glw::GLint location, glw::GLdouble x); void glUniform1dv (glw::GLint location, glw::GLsizei count, const glw::GLdouble *value); void glUniform1f (glw::GLint location, glw::GLfloat v0); void glUniform1fv (glw::GLint location, glw::GLsizei count, const glw::GLfloat *value); void glUniform1i (glw::GLint location, glw::GLint v0); void glUniform1iv (glw::GLint location, glw::GLsizei count, const glw::GLint *value); void glUniform1ui (glw::GLint location, glw::GLuint v0); void glUniform1uiv (glw::GLint location, glw::GLsizei count, const glw::GLuint *value); void glUniform2d (glw::GLint location, glw::GLdouble x, glw::GLdouble y); void glUniform2dv (glw::GLint location, glw::GLsizei count, const glw::GLdouble *value); void glUniform2f (glw::GLint location, glw::GLfloat v0, glw::GLfloat v1); void glUniform2fv (glw::GLint location, glw::GLsizei count, const glw::GLfloat *value); void glUniform2i (glw::GLint location, glw::GLint v0, glw::GLint v1); void glUniform2iv (glw::GLint location, glw::GLsizei count, const glw::GLint *value); void glUniform2ui (glw::GLint location, glw::GLuint v0, glw::GLuint v1); void glUniform2uiv (glw::GLint location, glw::GLsizei count, const glw::GLuint *value); void glUniform3d (glw::GLint location, glw::GLdouble x, glw::GLdouble y, glw::GLdouble z); void glUniform3dv (glw::GLint location, glw::GLsizei count, const glw::GLdouble *value); void glUniform3f (glw::GLint location, glw::GLfloat v0, glw::GLfloat v1, glw::GLfloat v2); void glUniform3fv (glw::GLint location, glw::GLsizei count, const glw::GLfloat *value); void glUniform3i (glw::GLint location, glw::GLint v0, glw::GLint v1, glw::GLint v2); void glUniform3iv (glw::GLint location, glw::GLsizei count, const glw::GLint *value); void glUniform3ui (glw::GLint location, glw::GLuint v0, glw::GLuint v1, glw::GLuint v2); void glUniform3uiv (glw::GLint location, glw::GLsizei count, const glw::GLuint *value); void glUniform4d (glw::GLint location, glw::GLdouble x, glw::GLdouble y, glw::GLdouble z, glw::GLdouble w); void glUniform4dv (glw::GLint location, glw::GLsizei count, const glw::GLdouble *value); void glUniform4f (glw::GLint location, glw::GLfloat v0, glw::GLfloat v1, glw::GLfloat v2, glw::GLfloat v3); void glUniform4fv (glw::GLint location, glw::GLsizei count, const glw::GLfloat *value); void glUniform4i (glw::GLint location, glw::GLint v0, glw::GLint v1, glw::GLint v2, glw::GLint v3); void glUniform4iv (glw::GLint location, glw::GLsizei count, const glw::GLint *value); void glUniform4ui (glw::GLint location, glw::GLuint v0, glw::GLuint v1, glw::GLuint v2, glw::GLuint v3); void glUniform4uiv (glw::GLint location, glw::GLsizei count, const glw::GLuint *value); void glUniformBlockBinding (glw::GLuint program, glw::GLuint uniformBlockIndex, glw::GLuint uniformBlockBinding); void glUniformMatrix2dv (glw::GLint location, glw::GLsizei count, glw::GLboolean transpose, const glw::GLdouble *value); void glUniformMatrix2fv (glw::GLint location, glw::GLsizei count, glw::GLboolean transpose, const glw::GLfloat *value); void glUniformMatrix2x3dv (glw::GLint location, glw::GLsizei count, glw::GLboolean transpose, const glw::GLdouble *value); void glUniformMatrix2x3fv (glw::GLint location, glw::GLsizei count, glw::GLboolean transpose, const glw::GLfloat *value); void glUniformMatrix2x4dv (glw::GLint location, glw::GLsizei count, glw::GLboolean transpose, const glw::GLdouble *value); void glUniformMatrix2x4fv (glw::GLint location, glw::GLsizei count, glw::GLboolean transpose, const glw::GLfloat *value); void glUniformMatrix3dv (glw::GLint location, glw::GLsizei count, glw::GLboolean transpose, const glw::GLdouble *value); void glUniformMatrix3fv (glw::GLint location, glw::GLsizei count, glw::GLboolean transpose, const glw::GLfloat *value); void glUniformMatrix3x2dv (glw::GLint location, glw::GLsizei count, glw::GLboolean transpose, const glw::GLdouble *value); void glUniformMatrix3x2fv (glw::GLint location, glw::GLsizei count, glw::GLboolean transpose, const glw::GLfloat *value); void glUniformMatrix3x4dv (glw::GLint location, glw::GLsizei count, glw::GLboolean transpose, const glw::GLdouble *value); void glUniformMatrix3x4fv (glw::GLint location, glw::GLsizei count, glw::GLboolean transpose, const glw::GLfloat *value); void glUniformMatrix4dv (glw::GLint location, glw::GLsizei count, glw::GLboolean transpose, const glw::GLdouble *value); void glUniformMatrix4fv (glw::GLint location, glw::GLsizei count, glw::GLboolean transpose, const glw::GLfloat *value); void glUniformMatrix4x2dv (glw::GLint location, glw::GLsizei count, glw::GLboolean transpose, const glw::GLdouble *value); void glUniformMatrix4x2fv (glw::GLint location, glw::GLsizei count, glw::GLboolean transpose, const glw::GLfloat *value); void glUniformMatrix4x3dv (glw::GLint location, glw::GLsizei count, glw::GLboolean transpose, const glw::GLdouble *value); void glUniformMatrix4x3fv (glw::GLint location, glw::GLsizei count, glw::GLboolean transpose, const glw::GLfloat *value); void glUniformSubroutinesuiv (glw::GLenum shadertype, glw::GLsizei count, const glw::GLuint *indices); glw::GLboolean glUnmapBuffer (glw::GLenum target); glw::GLboolean glUnmapNamedBuffer (glw::GLuint buffer); glw::GLboolean glUnmapNamedBufferEXT (glw::GLuint buffer); void glUseProgram (glw::GLuint program); void glUseProgramStages (glw::GLuint pipeline, glw::GLbitfield stages, glw::GLuint program); void glValidateProgram (glw::GLuint program); void glValidateProgramPipeline (glw::GLuint pipeline); void glVertexArrayAttribBinding (glw::GLuint vaobj, glw::GLuint attribindex, glw::GLuint bindingindex); void glVertexArrayAttribFormat (glw::GLuint vaobj, glw::GLuint attribindex, glw::GLint size, glw::GLenum type, glw::GLboolean normalized, glw::GLuint relativeoffset); void glVertexArrayAttribIFormat (glw::GLuint vaobj, glw::GLuint attribindex, glw::GLint size, glw::GLenum type, glw::GLuint relativeoffset); void glVertexArrayAttribLFormat (glw::GLuint vaobj, glw::GLuint attribindex, glw::GLint size, glw::GLenum type, glw::GLuint relativeoffset); void glVertexArrayBindVertexBufferEXT (glw::GLuint vaobj, glw::GLuint bindingindex, glw::GLuint buffer, glw::GLintptr offset, glw::GLsizei stride); void glVertexArrayBindingDivisor (glw::GLuint vaobj, glw::GLuint bindingindex, glw::GLuint divisor); void glVertexArrayColorOffsetEXT (glw::GLuint vaobj, glw::GLuint buffer, glw::GLint size, glw::GLenum type, glw::GLsizei stride, glw::GLintptr offset); void glVertexArrayEdgeFlagOffsetEXT (glw::GLuint vaobj, glw::GLuint buffer, glw::GLsizei stride, glw::GLintptr offset); void glVertexArrayElementBuffer (glw::GLuint vaobj, glw::GLuint buffer); void glVertexArrayFogCoordOffsetEXT (glw::GLuint vaobj, glw::GLuint buffer, glw::GLenum type, glw::GLsizei stride, glw::GLintptr offset); void glVertexArrayIndexOffsetEXT (glw::GLuint vaobj, glw::GLuint buffer, glw::GLenum type, glw::GLsizei stride, glw::GLintptr offset); void glVertexArrayMultiTexCoordOffsetEXT (glw::GLuint vaobj, glw::GLuint buffer, glw::GLenum texunit, glw::GLint size, glw::GLenum type, glw::GLsizei stride, glw::GLintptr offset); void glVertexArrayNormalOffsetEXT (glw::GLuint vaobj, glw::GLuint buffer, glw::GLenum type, glw::GLsizei stride, glw::GLintptr offset); void glVertexArraySecondaryColorOffsetEXT (glw::GLuint vaobj, glw::GLuint buffer, glw::GLint size, glw::GLenum type, glw::GLsizei stride, glw::GLintptr offset); void glVertexArrayTexCoordOffsetEXT (glw::GLuint vaobj, glw::GLuint buffer, glw::GLint size, glw::GLenum type, glw::GLsizei stride, glw::GLintptr offset); void glVertexArrayVertexAttribBindingEXT (glw::GLuint vaobj, glw::GLuint attribindex, glw::GLuint bindingindex); void glVertexArrayVertexAttribDivisorEXT (glw::GLuint vaobj, glw::GLuint index, glw::GLuint divisor); void glVertexArrayVertexAttribFormatEXT (glw::GLuint vaobj, glw::GLuint attribindex, glw::GLint size, glw::GLenum type, glw::GLboolean normalized, glw::GLuint relativeoffset); void glVertexArrayVertexAttribIFormatEXT (glw::GLuint vaobj, glw::GLuint attribindex, glw::GLint size, glw::GLenum type, glw::GLuint relativeoffset); void glVertexArrayVertexAttribIOffsetEXT (glw::GLuint vaobj, glw::GLuint buffer, glw::GLuint index, glw::GLint size, glw::GLenum type, glw::GLsizei stride, glw::GLintptr offset); void glVertexArrayVertexAttribLFormatEXT (glw::GLuint vaobj, glw::GLuint attribindex, glw::GLint size, glw::GLenum type, glw::GLuint relativeoffset); void glVertexArrayVertexAttribLOffsetEXT (glw::GLuint vaobj, glw::GLuint buffer, glw::GLuint index, glw::GLint size, glw::GLenum type, glw::GLsizei stride, glw::GLintptr offset); void glVertexArrayVertexAttribOffsetEXT (glw::GLuint vaobj, glw::GLuint buffer, glw::GLuint index, glw::GLint size, glw::GLenum type, glw::GLboolean normalized, glw::GLsizei stride, glw::GLintptr offset); void glVertexArrayVertexBindingDivisorEXT (glw::GLuint vaobj, glw::GLuint bindingindex, glw::GLuint divisor); void glVertexArrayVertexBuffer (glw::GLuint vaobj, glw::GLuint bindingindex, glw::GLuint buffer, glw::GLintptr offset, glw::GLsizei stride); void glVertexArrayVertexBuffers (glw::GLuint vaobj, glw::GLuint first, glw::GLsizei count, const glw::GLuint *buffers, const glw::GLintptr *offsets, const glw::GLsizei *strides); void glVertexArrayVertexOffsetEXT (glw::GLuint vaobj, glw::GLuint buffer, glw::GLint size, glw::GLenum type, glw::GLsizei stride, glw::GLintptr offset); void glVertexAttrib1d (glw::GLuint index, glw::GLdouble x); void glVertexAttrib1dv (glw::GLuint index, const glw::GLdouble *v); void glVertexAttrib1f (glw::GLuint index, glw::GLfloat x); void glVertexAttrib1fv (glw::GLuint index, const glw::GLfloat *v); void glVertexAttrib1s (glw::GLuint index, glw::GLshort x); void glVertexAttrib1sv (glw::GLuint index, const glw::GLshort *v); void glVertexAttrib2d (glw::GLuint index, glw::GLdouble x, glw::GLdouble y); void glVertexAttrib2dv (glw::GLuint index, const glw::GLdouble *v); void glVertexAttrib2f (glw::GLuint index, glw::GLfloat x, glw::GLfloat y); void glVertexAttrib2fv (glw::GLuint index, const glw::GLfloat *v); void glVertexAttrib2s (glw::GLuint index, glw::GLshort x, glw::GLshort y); void glVertexAttrib2sv (glw::GLuint index, const glw::GLshort *v); void glVertexAttrib3d (glw::GLuint index, glw::GLdouble x, glw::GLdouble y, glw::GLdouble z); void glVertexAttrib3dv (glw::GLuint index, const glw::GLdouble *v); void glVertexAttrib3f (glw::GLuint index, glw::GLfloat x, glw::GLfloat y, glw::GLfloat z); void glVertexAttrib3fv (glw::GLuint index, const glw::GLfloat *v); void glVertexAttrib3s (glw::GLuint index, glw::GLshort x, glw::GLshort y, glw::GLshort z); void glVertexAttrib3sv (glw::GLuint index, const glw::GLshort *v); void glVertexAttrib4Nbv (glw::GLuint index, const glw::GLbyte *v); void glVertexAttrib4Niv (glw::GLuint index, const glw::GLint *v); void glVertexAttrib4Nsv (glw::GLuint index, const glw::GLshort *v); void glVertexAttrib4Nub (glw::GLuint index, glw::GLubyte x, glw::GLubyte y, glw::GLubyte z, glw::GLubyte w); void glVertexAttrib4Nubv (glw::GLuint index, const glw::GLubyte *v); void glVertexAttrib4Nuiv (glw::GLuint index, const glw::GLuint *v); void glVertexAttrib4Nusv (glw::GLuint index, const glw::GLushort *v); void glVertexAttrib4bv (glw::GLuint index, const glw::GLbyte *v); void glVertexAttrib4d (glw::GLuint index, glw::GLdouble x, glw::GLdouble y, glw::GLdouble z, glw::GLdouble w); void glVertexAttrib4dv (glw::GLuint index, const glw::GLdouble *v); void glVertexAttrib4f (glw::GLuint index, glw::GLfloat x, glw::GLfloat y, glw::GLfloat z, glw::GLfloat w); void glVertexAttrib4fv (glw::GLuint index, const glw::GLfloat *v); void glVertexAttrib4iv (glw::GLuint index, const glw::GLint *v); void glVertexAttrib4s (glw::GLuint index, glw::GLshort x, glw::GLshort y, glw::GLshort z, glw::GLshort w); void glVertexAttrib4sv (glw::GLuint index, const glw::GLshort *v); void glVertexAttrib4ubv (glw::GLuint index, const glw::GLubyte *v); void glVertexAttrib4uiv (glw::GLuint index, const glw::GLuint *v); void glVertexAttrib4usv (glw::GLuint index, const glw::GLushort *v); void glVertexAttribBinding (glw::GLuint attribindex, glw::GLuint bindingindex); void glVertexAttribDivisor (glw::GLuint index, glw::GLuint divisor); void glVertexAttribFormat (glw::GLuint attribindex, glw::GLint size, glw::GLenum type, glw::GLboolean normalized, glw::GLuint relativeoffset); void glVertexAttribI1i (glw::GLuint index, glw::GLint x); void glVertexAttribI1iv (glw::GLuint index, const glw::GLint *v); void glVertexAttribI1ui (glw::GLuint index, glw::GLuint x); void glVertexAttribI1uiv (glw::GLuint index, const glw::GLuint *v); void glVertexAttribI2i (glw::GLuint index, glw::GLint x, glw::GLint y); void glVertexAttribI2iv (glw::GLuint index, const glw::GLint *v); void glVertexAttribI2ui (glw::GLuint index, glw::GLuint x, glw::GLuint y); void glVertexAttribI2uiv (glw::GLuint index, const glw::GLuint *v); void glVertexAttribI3i (glw::GLuint index, glw::GLint x, glw::GLint y, glw::GLint z); void glVertexAttribI3iv (glw::GLuint index, const glw::GLint *v); void glVertexAttribI3ui (glw::GLuint index, glw::GLuint x, glw::GLuint y, glw::GLuint z); void glVertexAttribI3uiv (glw::GLuint index, const glw::GLuint *v); void glVertexAttribI4bv (glw::GLuint index, const glw::GLbyte *v); void glVertexAttribI4i (glw::GLuint index, glw::GLint x, glw::GLint y, glw::GLint z, glw::GLint w); void glVertexAttribI4iv (glw::GLuint index, const glw::GLint *v); void glVertexAttribI4sv (glw::GLuint index, const glw::GLshort *v); void glVertexAttribI4ubv (glw::GLuint index, const glw::GLubyte *v); void glVertexAttribI4ui (glw::GLuint index, glw::GLuint x, glw::GLuint y, glw::GLuint z, glw::GLuint w); void glVertexAttribI4uiv (glw::GLuint index, const glw::GLuint *v); void glVertexAttribI4usv (glw::GLuint index, const glw::GLushort *v); void glVertexAttribIFormat (glw::GLuint attribindex, glw::GLint size, glw::GLenum type, glw::GLuint relativeoffset); void glVertexAttribIPointer (glw::GLuint index, glw::GLint size, glw::GLenum type, glw::GLsizei stride, const void *pointer); void glVertexAttribL1d (glw::GLuint index, glw::GLdouble x); void glVertexAttribL1dv (glw::GLuint index, const glw::GLdouble *v); void glVertexAttribL2d (glw::GLuint index, glw::GLdouble x, glw::GLdouble y); void glVertexAttribL2dv (glw::GLuint index, const glw::GLdouble *v); void glVertexAttribL3d (glw::GLuint index, glw::GLdouble x, glw::GLdouble y, glw::GLdouble z); void glVertexAttribL3dv (glw::GLuint index, const glw::GLdouble *v); void glVertexAttribL4d (glw::GLuint index, glw::GLdouble x, glw::GLdouble y, glw::GLdouble z, glw::GLdouble w); void glVertexAttribL4dv (glw::GLuint index, const glw::GLdouble *v); void glVertexAttribLFormat (glw::GLuint attribindex, glw::GLint size, glw::GLenum type, glw::GLuint relativeoffset); void glVertexAttribLPointer (glw::GLuint index, glw::GLint size, glw::GLenum type, glw::GLsizei stride, const void *pointer); void glVertexAttribP1ui (glw::GLuint index, glw::GLenum type, glw::GLboolean normalized, glw::GLuint value); void glVertexAttribP1uiv (glw::GLuint index, glw::GLenum type, glw::GLboolean normalized, const glw::GLuint *value); void glVertexAttribP2ui (glw::GLuint index, glw::GLenum type, glw::GLboolean normalized, glw::GLuint value); void glVertexAttribP2uiv (glw::GLuint index, glw::GLenum type, glw::GLboolean normalized, const glw::GLuint *value); void glVertexAttribP3ui (glw::GLuint index, glw::GLenum type, glw::GLboolean normalized, glw::GLuint value); void glVertexAttribP3uiv (glw::GLuint index, glw::GLenum type, glw::GLboolean normalized, const glw::GLuint *value); void glVertexAttribP4ui (glw::GLuint index, glw::GLenum type, glw::GLboolean normalized, glw::GLuint value); void glVertexAttribP4uiv (glw::GLuint index, glw::GLenum type, glw::GLboolean normalized, const glw::GLuint *value); void glVertexAttribPointer (glw::GLuint index, glw::GLint size, glw::GLenum type, glw::GLboolean normalized, glw::GLsizei stride, const void *pointer); void glVertexBindingDivisor (glw::GLuint bindingindex, glw::GLuint divisor); void glViewport (glw::GLint x, glw::GLint y, glw::GLsizei width, glw::GLsizei height); void glViewportArrayv (glw::GLuint first, glw::GLsizei count, const glw::GLfloat *v); void glViewportIndexedf (glw::GLuint index, glw::GLfloat x, glw::GLfloat y, glw::GLfloat w, glw::GLfloat h); void glViewportIndexedfv (glw::GLuint index, const glw::GLfloat *v); void glWaitSync (glw::GLsync sync, glw::GLbitfield flags, glw::GLuint64 timeout);