/* WARNING: This is auto-generated file. Do not modify, since changes will * be lost! Modify the generating script instead. * * Generated from Khronos GL API description (gl.xml) revision a3ee0ed08111d44ac3cb863d9e3e81a7c28f9d90. */ { "glActiveTexture", (deFunctionPtr)glActiveTexture }, { "glAttachShader", (deFunctionPtr)glAttachShader }, { "glBeginQuery", (deFunctionPtr)glBeginQuery }, { "glBeginTransformFeedback", (deFunctionPtr)glBeginTransformFeedback }, { "glBindAttribLocation", (deFunctionPtr)glBindAttribLocation }, { "glBindBuffer", (deFunctionPtr)glBindBuffer }, { "glBindBufferBase", (deFunctionPtr)glBindBufferBase }, { "glBindBufferRange", (deFunctionPtr)glBindBufferRange }, { "glBindFramebuffer", (deFunctionPtr)glBindFramebuffer }, { "glBindRenderbuffer", (deFunctionPtr)glBindRenderbuffer }, { "glBindSampler", (deFunctionPtr)glBindSampler }, { "glBindTexture", (deFunctionPtr)glBindTexture }, { "glBindTransformFeedback", (deFunctionPtr)glBindTransformFeedback }, { "glBindVertexArray", (deFunctionPtr)glBindVertexArray }, { "glBlendColor", (deFunctionPtr)glBlendColor }, { "glBlendEquation", (deFunctionPtr)glBlendEquation }, { "glBlendEquationSeparate", (deFunctionPtr)glBlendEquationSeparate }, { "glBlendFunc", (deFunctionPtr)glBlendFunc }, { "glBlendFuncSeparate", (deFunctionPtr)glBlendFuncSeparate }, { "glBlitFramebuffer", (deFunctionPtr)glBlitFramebuffer }, { "glBufferData", (deFunctionPtr)glBufferData }, { "glBufferSubData", (deFunctionPtr)glBufferSubData }, { "glCheckFramebufferStatus", (deFunctionPtr)glCheckFramebufferStatus }, { "glClear", (deFunctionPtr)glClear }, { "glClearBufferfi", (deFunctionPtr)glClearBufferfi }, { "glClearBufferfv", (deFunctionPtr)glClearBufferfv }, { "glClearBufferiv", (deFunctionPtr)glClearBufferiv }, { "glClearBufferuiv", (deFunctionPtr)glClearBufferuiv }, { "glClearColor", (deFunctionPtr)glClearColor }, { "glClearDepthf", (deFunctionPtr)glClearDepthf }, { "glClearStencil", (deFunctionPtr)glClearStencil }, { "glClientWaitSync", (deFunctionPtr)glClientWaitSync }, { "glColorMask", (deFunctionPtr)glColorMask }, { "glCompileShader", (deFunctionPtr)glCompileShader }, { "glCompressedTexImage2D", (deFunctionPtr)glCompressedTexImage2D }, { "glCompressedTexImage3D", (deFunctionPtr)glCompressedTexImage3D }, { "glCompressedTexSubImage2D", (deFunctionPtr)glCompressedTexSubImage2D }, { "glCompressedTexSubImage3D", (deFunctionPtr)glCompressedTexSubImage3D }, { "glCopyBufferSubData", (deFunctionPtr)glCopyBufferSubData }, { "glCopyTexImage2D", (deFunctionPtr)glCopyTexImage2D }, { "glCopyTexSubImage2D", (deFunctionPtr)glCopyTexSubImage2D }, { "glCopyTexSubImage3D", (deFunctionPtr)glCopyTexSubImage3D }, { "glCreateProgram", (deFunctionPtr)glCreateProgram }, { "glCreateShader", (deFunctionPtr)glCreateShader }, { "glCullFace", (deFunctionPtr)glCullFace }, { "glDeleteBuffers", (deFunctionPtr)glDeleteBuffers }, { "glDeleteFramebuffers", (deFunctionPtr)glDeleteFramebuffers }, { "glDeleteProgram", (deFunctionPtr)glDeleteProgram }, { "glDeleteQueries", (deFunctionPtr)glDeleteQueries }, { "glDeleteRenderbuffers", (deFunctionPtr)glDeleteRenderbuffers }, { "glDeleteSamplers", (deFunctionPtr)glDeleteSamplers }, { "glDeleteShader", (deFunctionPtr)glDeleteShader }, { "glDeleteSync", (deFunctionPtr)glDeleteSync }, { "glDeleteTextures", (deFunctionPtr)glDeleteTextures }, { "glDeleteTransformFeedbacks", (deFunctionPtr)glDeleteTransformFeedbacks }, { "glDeleteVertexArrays", (deFunctionPtr)glDeleteVertexArrays }, { "glDepthFunc", (deFunctionPtr)glDepthFunc }, { "glDepthMask", (deFunctionPtr)glDepthMask }, { "glDepthRangef", (deFunctionPtr)glDepthRangef }, { "glDetachShader", (deFunctionPtr)glDetachShader }, { "glDisable", (deFunctionPtr)glDisable }, { "glDisableVertexAttribArray", (deFunctionPtr)glDisableVertexAttribArray }, { "glDrawArrays", (deFunctionPtr)glDrawArrays }, { "glDrawArraysInstanced", (deFunctionPtr)glDrawArraysInstanced }, { "glDrawBuffers", (deFunctionPtr)glDrawBuffers }, { "glDrawElements", (deFunctionPtr)glDrawElements }, { "glDrawElementsInstanced", (deFunctionPtr)glDrawElementsInstanced }, { "glDrawRangeElements", (deFunctionPtr)glDrawRangeElements }, { "glEnable", (deFunctionPtr)glEnable }, { "glEnableVertexAttribArray", (deFunctionPtr)glEnableVertexAttribArray }, { "glEndQuery", (deFunctionPtr)glEndQuery }, { "glEndTransformFeedback", (deFunctionPtr)glEndTransformFeedback }, { "glFenceSync", (deFunctionPtr)glFenceSync }, { "glFinish", (deFunctionPtr)glFinish }, { "glFlush", (deFunctionPtr)glFlush }, { "glFlushMappedBufferRange", (deFunctionPtr)glFlushMappedBufferRange }, { "glFramebufferRenderbuffer", (deFunctionPtr)glFramebufferRenderbuffer }, { "glFramebufferTexture2D", (deFunctionPtr)glFramebufferTexture2D }, { "glFramebufferTextureLayer", (deFunctionPtr)glFramebufferTextureLayer }, { "glFrontFace", (deFunctionPtr)glFrontFace }, { "glGenBuffers", (deFunctionPtr)glGenBuffers }, { "glGenFramebuffers", (deFunctionPtr)glGenFramebuffers }, { "glGenQueries", (deFunctionPtr)glGenQueries }, { "glGenRenderbuffers", (deFunctionPtr)glGenRenderbuffers }, { "glGenSamplers", (deFunctionPtr)glGenSamplers }, { "glGenTextures", (deFunctionPtr)glGenTextures }, { "glGenTransformFeedbacks", (deFunctionPtr)glGenTransformFeedbacks }, { "glGenVertexArrays", (deFunctionPtr)glGenVertexArrays }, { "glGenerateMipmap", (deFunctionPtr)glGenerateMipmap }, { "glGetActiveAttrib", (deFunctionPtr)glGetActiveAttrib }, { "glGetActiveUniform", (deFunctionPtr)glGetActiveUniform }, { "glGetActiveUniformBlockName", (deFunctionPtr)glGetActiveUniformBlockName }, { "glGetActiveUniformBlockiv", (deFunctionPtr)glGetActiveUniformBlockiv }, { "glGetActiveUniformsiv", (deFunctionPtr)glGetActiveUniformsiv }, { "glGetAttachedShaders", (deFunctionPtr)glGetAttachedShaders }, { "glGetAttribLocation", (deFunctionPtr)glGetAttribLocation }, { "glGetBooleanv", (deFunctionPtr)glGetBooleanv }, { "glGetBufferParameteri64v", (deFunctionPtr)glGetBufferParameteri64v }, { "glGetBufferParameteriv", (deFunctionPtr)glGetBufferParameteriv }, { "glGetBufferPointerv", (deFunctionPtr)glGetBufferPointerv }, { "glGetError", (deFunctionPtr)glGetError }, { "glGetFloatv", (deFunctionPtr)glGetFloatv }, { "glGetFragDataLocation", (deFunctionPtr)glGetFragDataLocation }, { "glGetFramebufferAttachmentParameteriv", (deFunctionPtr)glGetFramebufferAttachmentParameteriv }, { "glGetInteger64i_v", (deFunctionPtr)glGetInteger64i_v }, { "glGetInteger64v", (deFunctionPtr)glGetInteger64v }, { "glGetIntegeri_v", (deFunctionPtr)glGetIntegeri_v }, { "glGetIntegerv", (deFunctionPtr)glGetIntegerv }, { "glGetInternalformativ", (deFunctionPtr)glGetInternalformativ }, { "glGetProgramBinary", (deFunctionPtr)glGetProgramBinary }, { "glGetProgramInfoLog", (deFunctionPtr)glGetProgramInfoLog }, { "glGetProgramiv", (deFunctionPtr)glGetProgramiv }, { "glGetQueryObjectuiv", (deFunctionPtr)glGetQueryObjectuiv }, { "glGetQueryiv", (deFunctionPtr)glGetQueryiv }, { "glGetRenderbufferParameteriv", (deFunctionPtr)glGetRenderbufferParameteriv }, { "glGetSamplerParameterfv", (deFunctionPtr)glGetSamplerParameterfv }, { "glGetSamplerParameteriv", (deFunctionPtr)glGetSamplerParameteriv }, { "glGetShaderInfoLog", (deFunctionPtr)glGetShaderInfoLog }, { "glGetShaderPrecisionFormat", (deFunctionPtr)glGetShaderPrecisionFormat }, { "glGetShaderSource", (deFunctionPtr)glGetShaderSource }, { "glGetShaderiv", (deFunctionPtr)glGetShaderiv }, { "glGetString", (deFunctionPtr)glGetString }, { "glGetStringi", (deFunctionPtr)glGetStringi }, { "glGetSynciv", (deFunctionPtr)glGetSynciv }, { "glGetTexParameterfv", (deFunctionPtr)glGetTexParameterfv }, { "glGetTexParameteriv", (deFunctionPtr)glGetTexParameteriv }, { "glGetTransformFeedbackVarying", (deFunctionPtr)glGetTransformFeedbackVarying }, { "glGetUniformBlockIndex", (deFunctionPtr)glGetUniformBlockIndex }, { "glGetUniformIndices", (deFunctionPtr)glGetUniformIndices }, { "glGetUniformLocation", (deFunctionPtr)glGetUniformLocation }, { "glGetUniformfv", (deFunctionPtr)glGetUniformfv }, { "glGetUniformiv", (deFunctionPtr)glGetUniformiv }, { "glGetUniformuiv", (deFunctionPtr)glGetUniformuiv }, { "glGetVertexAttribIiv", (deFunctionPtr)glGetVertexAttribIiv }, { "glGetVertexAttribIuiv", (deFunctionPtr)glGetVertexAttribIuiv }, { "glGetVertexAttribPointerv", (deFunctionPtr)glGetVertexAttribPointerv }, { "glGetVertexAttribfv", (deFunctionPtr)glGetVertexAttribfv }, { "glGetVertexAttribiv", (deFunctionPtr)glGetVertexAttribiv }, { "glHint", (deFunctionPtr)glHint }, { "glInvalidateFramebuffer", (deFunctionPtr)glInvalidateFramebuffer }, { "glInvalidateSubFramebuffer", (deFunctionPtr)glInvalidateSubFramebuffer }, { "glIsBuffer", (deFunctionPtr)glIsBuffer }, { "glIsEnabled", (deFunctionPtr)glIsEnabled }, { "glIsFramebuffer", (deFunctionPtr)glIsFramebuffer }, { "glIsProgram", (deFunctionPtr)glIsProgram }, { "glIsQuery", (deFunctionPtr)glIsQuery }, { "glIsRenderbuffer", (deFunctionPtr)glIsRenderbuffer }, { "glIsSampler", (deFunctionPtr)glIsSampler }, { "glIsShader", (deFunctionPtr)glIsShader }, { "glIsSync", (deFunctionPtr)glIsSync }, { "glIsTexture", (deFunctionPtr)glIsTexture }, { "glIsTransformFeedback", (deFunctionPtr)glIsTransformFeedback }, { "glIsVertexArray", (deFunctionPtr)glIsVertexArray }, { "glLineWidth", (deFunctionPtr)glLineWidth }, { "glLinkProgram", (deFunctionPtr)glLinkProgram }, { "glMapBufferRange", (deFunctionPtr)glMapBufferRange }, { "glPauseTransformFeedback", (deFunctionPtr)glPauseTransformFeedback }, { "glPixelStorei", (deFunctionPtr)glPixelStorei }, { "glPolygonOffset", (deFunctionPtr)glPolygonOffset }, { "glProgramBinary", (deFunctionPtr)glProgramBinary }, { "glProgramParameteri", (deFunctionPtr)glProgramParameteri }, { "glReadBuffer", (deFunctionPtr)glReadBuffer }, { "glReadPixels", (deFunctionPtr)glReadPixels }, { "glReleaseShaderCompiler", (deFunctionPtr)glReleaseShaderCompiler }, { "glRenderbufferStorage", (deFunctionPtr)glRenderbufferStorage }, { "glRenderbufferStorageMultisample", (deFunctionPtr)glRenderbufferStorageMultisample }, { "glResumeTransformFeedback", (deFunctionPtr)glResumeTransformFeedback }, { "glSampleCoverage", (deFunctionPtr)glSampleCoverage }, { "glSamplerParameterf", (deFunctionPtr)glSamplerParameterf }, { "glSamplerParameterfv", (deFunctionPtr)glSamplerParameterfv }, { "glSamplerParameteri", (deFunctionPtr)glSamplerParameteri }, { "glSamplerParameteriv", (deFunctionPtr)glSamplerParameteriv }, { "glScissor", (deFunctionPtr)glScissor }, { "glShaderBinary", (deFunctionPtr)glShaderBinary }, { "glShaderSource", (deFunctionPtr)glShaderSource }, { "glStencilFunc", (deFunctionPtr)glStencilFunc }, { "glStencilFuncSeparate", (deFunctionPtr)glStencilFuncSeparate }, { "glStencilMask", (deFunctionPtr)glStencilMask }, { "glStencilMaskSeparate", (deFunctionPtr)glStencilMaskSeparate }, { "glStencilOp", (deFunctionPtr)glStencilOp }, { "glStencilOpSeparate", (deFunctionPtr)glStencilOpSeparate }, { "glTexImage2D", (deFunctionPtr)glTexImage2D }, { "glTexImage3D", (deFunctionPtr)glTexImage3D }, { "glTexParameterf", (deFunctionPtr)glTexParameterf }, { "glTexParameterfv", (deFunctionPtr)glTexParameterfv }, { "glTexParameteri", (deFunctionPtr)glTexParameteri }, { "glTexParameteriv", (deFunctionPtr)glTexParameteriv }, { "glTexStorage2D", (deFunctionPtr)glTexStorage2D }, { "glTexStorage3D", (deFunctionPtr)glTexStorage3D }, { "glTexSubImage2D", (deFunctionPtr)glTexSubImage2D }, { "glTexSubImage3D", (deFunctionPtr)glTexSubImage3D }, { "glTransformFeedbackVaryings", (deFunctionPtr)glTransformFeedbackVaryings }, { "glUniform1f", (deFunctionPtr)glUniform1f }, { "glUniform1fv", (deFunctionPtr)glUniform1fv }, { "glUniform1i", (deFunctionPtr)glUniform1i }, { "glUniform1iv", (deFunctionPtr)glUniform1iv }, { "glUniform1ui", (deFunctionPtr)glUniform1ui }, { "glUniform1uiv", (deFunctionPtr)glUniform1uiv }, { "glUniform2f", (deFunctionPtr)glUniform2f }, { "glUniform2fv", (deFunctionPtr)glUniform2fv }, { "glUniform2i", (deFunctionPtr)glUniform2i }, { "glUniform2iv", (deFunctionPtr)glUniform2iv }, { "glUniform2ui", (deFunctionPtr)glUniform2ui }, { "glUniform2uiv", (deFunctionPtr)glUniform2uiv }, { "glUniform3f", (deFunctionPtr)glUniform3f }, { "glUniform3fv", (deFunctionPtr)glUniform3fv }, { "glUniform3i", (deFunctionPtr)glUniform3i }, { "glUniform3iv", (deFunctionPtr)glUniform3iv }, { "glUniform3ui", (deFunctionPtr)glUniform3ui }, { "glUniform3uiv", (deFunctionPtr)glUniform3uiv }, { "glUniform4f", (deFunctionPtr)glUniform4f }, { "glUniform4fv", (deFunctionPtr)glUniform4fv }, { "glUniform4i", (deFunctionPtr)glUniform4i }, { "glUniform4iv", (deFunctionPtr)glUniform4iv }, { "glUniform4ui", (deFunctionPtr)glUniform4ui }, { "glUniform4uiv", (deFunctionPtr)glUniform4uiv }, { "glUniformBlockBinding", (deFunctionPtr)glUniformBlockBinding }, { "glUniformMatrix2fv", (deFunctionPtr)glUniformMatrix2fv }, { "glUniformMatrix2x3fv", (deFunctionPtr)glUniformMatrix2x3fv }, { "glUniformMatrix2x4fv", (deFunctionPtr)glUniformMatrix2x4fv }, { "glUniformMatrix3fv", (deFunctionPtr)glUniformMatrix3fv }, { "glUniformMatrix3x2fv", (deFunctionPtr)glUniformMatrix3x2fv }, { "glUniformMatrix3x4fv", (deFunctionPtr)glUniformMatrix3x4fv }, { "glUniformMatrix4fv", (deFunctionPtr)glUniformMatrix4fv }, { "glUniformMatrix4x2fv", (deFunctionPtr)glUniformMatrix4x2fv }, { "glUniformMatrix4x3fv", (deFunctionPtr)glUniformMatrix4x3fv }, { "glUnmapBuffer", (deFunctionPtr)glUnmapBuffer }, { "glUseProgram", (deFunctionPtr)glUseProgram }, { "glValidateProgram", (deFunctionPtr)glValidateProgram }, { "glVertexAttrib1f", (deFunctionPtr)glVertexAttrib1f }, { "glVertexAttrib1fv", (deFunctionPtr)glVertexAttrib1fv }, { "glVertexAttrib2f", (deFunctionPtr)glVertexAttrib2f }, { "glVertexAttrib2fv", (deFunctionPtr)glVertexAttrib2fv }, { "glVertexAttrib3f", (deFunctionPtr)glVertexAttrib3f }, { "glVertexAttrib3fv", (deFunctionPtr)glVertexAttrib3fv }, { "glVertexAttrib4f", (deFunctionPtr)glVertexAttrib4f }, { "glVertexAttrib4fv", (deFunctionPtr)glVertexAttrib4fv }, { "glVertexAttribDivisor", (deFunctionPtr)glVertexAttribDivisor }, { "glVertexAttribI4i", (deFunctionPtr)glVertexAttribI4i }, { "glVertexAttribI4iv", (deFunctionPtr)glVertexAttribI4iv }, { "glVertexAttribI4ui", (deFunctionPtr)glVertexAttribI4ui }, { "glVertexAttribI4uiv", (deFunctionPtr)glVertexAttribI4uiv }, { "glVertexAttribIPointer", (deFunctionPtr)glVertexAttribIPointer }, { "glVertexAttribPointer", (deFunctionPtr)glVertexAttribPointer }, { "glViewport", (deFunctionPtr)glViewport }, { "glWaitSync", (deFunctionPtr)glWaitSync },