/*
* Copyright (C) 2010-2011 Collabora Ltd.
*
* This library is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 2.1 of the License, or
* (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this library. If not, see .
*
* Authors:
* Travis Reitter
*/
using GLib;
/**
* The possible presence states an object implementing {@link PresenceDetails}
* could be in.
*
* These closely follow the
* [[http://telepathy.freedesktop.org/spec/Connection_Interface_Simple_Presence.html#Connection_Presence_Type|SimplePresence]]
* interface in the Telepathy specification.
*/
public enum Folks.PresenceType
{
/**
* never set
*/
UNSET,
/**
* offline
*/
OFFLINE,
/**
* available
*/
AVAILABLE,
/**
* away from keyboard
*/
AWAY,
/**
* away from keyboard for an extended period of time
*/
EXTENDED_AWAY,
/**
* also known as "invisible" or "appear offline"
*/
HIDDEN,
/**
* at keyboard, but too busy to chat
*/
BUSY,
/**
* presence not received from server
*/
UNKNOWN,
/**
* an error occurred with fetching the presence
*/
ERROR
}
/**
* Interface exposing a {@link Persona}'s or {@link Individual}'s presence;
* their current availability, such as for chatting.
*
* If the {@link Backend} providing the {@link Persona} doesn't support
* presence, the {@link Persona}'s `presence_type` will be set to
* {@link PresenceType.UNSET} and their `presence_message` will be an empty
* string.
*/
public interface Folks.PresenceDetails : Object
{
/**
* The contact's presence type.
*
* Each contact can have one and only one presence type at any one time,
* representing their availability for communication. The default presence
* type is {@link PresenceType.UNSET}.
*/
public abstract Folks.PresenceType presence_type
{
get; set; default = Folks.PresenceType.UNSET;
}
/**
* The contact's presence message.
*
* This is a short message written by the contact to add detail to their
* presence type ({@link Folks.PresenceDetails.presence_type}). If the contact
* hasn't set a message, it will be an empty string.
*/
public abstract string presence_message { get; set; default = ""; }
/**
* The contact's detailed presence status.
*
* This is a more detailed representation of the contact's presence than
* {@link PresenceDetails.presence_type}. It may be empty, or one of a
* well-known set of strings, as defined in the Telepathy specification:
* [[http://telepathy.freedesktop.org/spec/Connection_Interface_Simple_Presence.html#description|Telepathy Specification]]
*
* @since 0.6.0
*/
public abstract string presence_status { get; set; default = ""; }
/* Rank the presence types for comparison purposes, with higher numbers
* meaning more available */
private static int _type_availability (PresenceType type)
{
switch (type)
{
case PresenceType.UNSET:
return 0;
case PresenceType.UNKNOWN:
return 1;
case PresenceType.ERROR:
return 2;
case PresenceType.OFFLINE:
return 3;
case PresenceType.HIDDEN:
return 4;
case PresenceType.EXTENDED_AWAY:
return 5;
case PresenceType.AWAY:
return 6;
case PresenceType.BUSY:
return 7;
case PresenceType.AVAILABLE:
return 8;
default:
return 1;
}
}
/**
* The default message for a presence type.
*
* @param type a {@link PresenceType} for which to retrieve a translated
* display string
* @return a default translated display string for the given
* {@link PresenceType}
* @since 0.7.1
*/
public static unowned string get_default_message_from_type (PresenceType type)
{
switch (type)
{
default:
case PresenceType.UNKNOWN:
return _("Unknown status");
case PresenceType.OFFLINE:
return _("Offline");
case PresenceType.UNSET:
return "";
case PresenceType.ERROR:
return _("Error");
case PresenceType.AVAILABLE:
return _("Available");
case PresenceType.AWAY:
return _("Away");
case PresenceType.EXTENDED_AWAY:
return _("Extended away");
case PresenceType.BUSY:
return _("Busy");
case PresenceType.HIDDEN:
return _("Hidden");
}
}
/**
* Compare two {@link PresenceType}s.
*
* `0` will be returned if the types are equal, a positive number will be
* returned if `type_a` is more available than `type_b`, and a negative
* number will be returned if the opposite is true.
*
* @param type_a the first {@link PresenceType} to compare
* @param type_b the second {@link PresenceType} to compare
* @return a number representing the similarity of the two types
* @since 0.1.11
*/
public static int typecmp (PresenceType type_a, PresenceType type_b)
{
return (PresenceDetails._type_availability (type_a) -
PresenceDetails._type_availability (type_b));
}
/**
* Whether the contact is online.
*
* This will be `true` if the contact's presence type is higher than
* {@link PresenceType.OFFLINE}, as determined by
* {@link PresenceDetails.typecmp}.
*
* @return `true` if the contact is online, `false` otherwise
*/
public bool is_online ()
{
return (typecmp (this.presence_type, PresenceType.OFFLINE) > 0);
}
}