# dEQP-VK.texture include_directories( .. ../shaderexecutor ../amber ${DEQP_INL_DIR} ) set(DEQP_VK_TEXTURE_SRCS vktSampleVerifier.cpp vktSampleVerifier.hpp vktSampleVerifierUtil.cpp vktSampleVerifierUtil.hpp vktTextureTests.cpp vktTextureTests.hpp vktTextureTestUtil.cpp vktTextureTestUtil.hpp vktTextureConversionTests.cpp vktTextureConversionTests.hpp vktTextureFilteringExplicitLodTests.cpp vktTextureFilteringExplicitLodTests.hpp vktTextureFilteringTests.cpp vktTextureFilteringTests.hpp vktTextureMipmapTests.cpp vktTextureMipmapTests.hpp vktTextureMultisampleTests.cpp vktTextureMultisampleTests.hpp vktTextureShadowTests.cpp vktTextureShadowTests.hpp vktTextureSubgroupLodTests.cpp vktTextureSubgroupLodTests.hpp vktTextureFilteringAnisotropyTests.cpp vktTextureFilteringAnisotropyTests.hpp vktTextureCompressedFormatTests.cpp vktTextureCompressedFormatTests.hpp vktTextureSwizzleTests.cpp vktTextureSwizzleTests.hpp vktTextureTexelBufferTests.cpp vktTextureTexelBufferTests.hpp vktTextureTexelOffsetTests.cpp vktTextureTexelOffsetTests.hpp ) set(DEQP_VK_TEXTURE_LIBS deqp-vk-shaderexecutor tcutil vkutil ) PCH(DEQP_VK_TEXTURE_SRCS ../pch.cpp) add_library(deqp-vk-texture STATIC ${DEQP_VK_TEXTURE_SRCS}) target_link_libraries(deqp-vk-texture ${DEQP_VK_TEXTURE_LIBS})