# Varying tests group varying "Varying linkage" # Linking rules group rules "Varying linking rules" # declared in vertex shader, no reference in frag shader case vertex_declare version 310 es desc "varying declared in vertex shader, no reference in fragment shader" vertex "" #version 310 es ${VERTEX_DECLARATIONS} layout(location = 0) out mediump float var; void main() { ${VERTEX_OUTPUT} } "" fragment "" #version 310 es ${FRAGMENT_DECLARATIONS} void main() { ${FRAG_COLOR} = vec4(1.0); } "" end # declared in vertex shader, declared in frag shader case both_declare version 310 es desc "varying declared in both vertex and fragment shader, but not used" vertex "" #version 310 es ${VERTEX_DECLARATIONS} layout(location = 0) out mediump float var; void main() { ${VERTEX_OUTPUT} } "" fragment "" #version 310 es layout(location = 0) in mediump float var; ${FRAGMENT_DECLARATIONS} void main() { ${FRAG_COLOR} = vec4(1.0); } "" end # declared in vertex shader, static use in frag shader case vertex_declare_fragment_use version 310 es desc "varying declared in both shaders, statically used in fragment shader" values { uniform bool u_false = false; } vertex "" #version 310 es ${VERTEX_DECLARATIONS} layout(location = 0) out mediump float var; void main() { ${VERTEX_OUTPUT} } "" fragment "" #version 310 es layout(location = 0) in mediump float var; ${FRAGMENT_DECLARATIONS} void main() { if (u_false) ${FRAG_COLOR} = vec4(var); else ${FRAG_COLOR} = vec4(1.0); } "" end # static use in vertex shader, no reference in fragment shader case vertex_use_fragment_declare version 310 es desc "varying declared and statically used in vertex shader, no reference in fragment shader" values { uniform bool u_false = false; } vertex "" #version 310 es ${VERTEX_DECLARATIONS} layout(location = 0) out mediump float var; void main() { if (u_false) var = 1.0; ${VERTEX_OUTPUT} } "" fragment "" #version 310 es ${FRAGMENT_DECLARATIONS} void main() { ${FRAG_COLOR} = vec4(1.0); } "" end # static use in vertex shader, declared in fragment shader case vertex_use_declare_fragment version 310 es desc "varying declared and statically used in vertex shader, only declared in fragment shader" values { uniform bool u_false = false; } vertex "" #version 310 es ${VERTEX_DECLARATIONS} layout(location = 0) out mediump float var; void main() { if (u_false) var = 1.0; ${VERTEX_OUTPUT} } "" fragment "" #version 310 es layout(location = 0) in mediump float var; ${FRAGMENT_DECLARATIONS} void main() { ${FRAG_COLOR} = vec4(1.0); } "" end # static use in vertex shader, used in fragment shader case vertex_use_fragment_use version 310 es desc "varying statically used in both vertex and fragment shader" values { uniform bool u_false = false; } vertex "" #version 310 es ${VERTEX_DECLARATIONS} layout(location = 0) out mediump float var; void main() { if (u_false) var = 1.0; ${VERTEX_OUTPUT} } "" fragment "" #version 310 es ${FRAGMENT_DECLARATIONS} layout(location = 0) in mediump float var; void main() { if (u_false) ${FRAG_COLOR} = vec4(var); else ${FRAG_COLOR} = vec4(1.0); } "" end # different interpolation case differing_interpolation_2 version 310 es desc "varying interpolation different (smooth vs. centroid)" values { input float in0 = [ -1.25 | -25.0 | 1.0 | 2.25 | 3.4 | 16.0 ]; output float out0 = [ -1.25 | -25.0 | 1.0 | 2.25 | 3.4 | 16.0 ]; } vertex "" #version 310 es ${VERTEX_DECLARATIONS} layout(location = 0) smooth out mediump float var; void main() { var = in0; ${VERTEX_OUTPUT} } "" fragment "" #version 310 es precision highp float; ${FRAGMENT_DECLARATIONS} layout(location = 0) centroid in mediump float var; void main() { out0 = var; ${FRAGMENT_OUTPUT} } "" end # differing name (linking is done by location only in SPIR-V) case differing_name_1 version 310 es desc "varying declared with matching location but different name" values { input float in0 = [ 2.0 | 5.0 | -3.0 | 4.0 ]; input float in1 = [ 4.0 | 1.0 | -0.5 | 2.0 ]; output float out0 = [ -2.0 | 4.0 | -2.5 | 2.0 ]; } vertex "" #version 310 es ${VERTEX_DECLARATIONS} layout(location = 0) out highp float vtxVarB; layout(location = 2) out highp float vtxVarA; void main() { vtxVarA = in0; vtxVarB = in1; ${VERTEX_OUTPUT} } "" fragment "" #version 310 es precision highp float; ${FRAGMENT_DECLARATIONS} layout(location = 2) in highp float fragVarA; layout(location = 0) in highp float fragVarB; void main() { out0 = fragVarA - fragVarB; ${FRAGMENT_OUTPUT} } "" end # differing name (linking is done by location only in SPIR-V) case differing_name_2 version 310 es desc "varying declared with matching location but different name" values { input float in0 = [ 2.0 | 5.0 | -3.0 | 4.0 ]; input float in1 = [ 4.0 | 1.0 | -0.5 | 2.0 ]; output float out0 = [ -2.0 | 4.0 | -2.5 | 2.0 ]; } vertex "" #version 310 es ${VERTEX_DECLARATIONS} layout(location = 0) out highp float varA; layout(location = 2) out highp float varB; void main() { varA = in0; varB = in1; ${VERTEX_OUTPUT} } "" fragment "" #version 310 es precision highp float; ${FRAGMENT_DECLARATIONS} layout(location = 2) in highp float varA; layout(location = 0) in highp float varB; void main() { out0 = varB - varA; ${FRAGMENT_OUTPUT} } "" end end group basic_types "Basic varying types" case float version 310 es desc "varying of type float" values { input float in0 = [ -1.25 | -25.65 | 1.0 | 2.25 | 3.4 | 16.0 ]; output float out0 = [ -1.25 | -25.65 | 1.0 | 2.25 | 3.4 | 16.0 ]; } vertex "" #version 310 es ${VERTEX_DECLARATIONS} layout(location = 0) out float var; void main() { var = in0; ${VERTEX_OUTPUT} } "" fragment "" #version 310 es precision highp float; ${FRAGMENT_DECLARATIONS} layout(location = 0) in float var; void main() { out0 = var; ${FRAGMENT_OUTPUT} } "" end case vec2 version 310 es desc "varying of type vec2" values { input vec2 in0 = [ vec2(-1.25, 1.25) | vec2(-25.65, -7.25) | vec2(0.0, 1.0) | vec2(2.25, 2.25) | vec2(3.4, 9.5) | vec2(16.0, 32.0) ]; output vec2 out0 = [ vec2(-1.25, 1.25) | vec2(-25.65, -7.25) | vec2(0.0, 1.0) | vec2(2.25, 2.25) | vec2(3.4, 9.5) | vec2(16.0, 32.0) ]; } vertex "" #version 310 es ${VERTEX_DECLARATIONS} layout(location = 0) out vec2 var; void main() { var = in0; ${VERTEX_OUTPUT} } "" fragment "" #version 310 es precision highp float; ${FRAGMENT_DECLARATIONS} layout(location = 0) in vec2 var; void main() { out0 = var; ${FRAGMENT_OUTPUT} } "" end case vec3 version 310 es desc "varying of type vec3" values { input vec3 in0 = [ vec3(-1.25, 1.25, -9.5) | vec3(-25.65, -7.25, 14.21) | vec3(0.0, 1.0, -1.0) | vec3(2.25, 2.25, 22.5) | vec3(3.4, 9.5, 19.5) | vec3(16.0, 32.0, -64.0) ]; output vec3 out0 = [ vec3(-1.25, 1.25, -9.5) | vec3(-25.65, -7.25, 14.21) | vec3(0.0, 1.0, -1.0) | vec3(2.25, 2.25, 22.5) | vec3(3.4, 9.5, 19.5) | vec3(16.0, 32.0, -64.0) ]; } vertex "" #version 310 es ${VERTEX_DECLARATIONS} layout(location = 0) out vec3 var; void main() { var = in0; ${VERTEX_OUTPUT} } "" fragment "" #version 310 es precision highp float; ${FRAGMENT_DECLARATIONS} layout(location = 0) in vec3 var; void main() { out0 = var; ${FRAGMENT_OUTPUT} } "" end case vec4 version 310 es desc "varying of type vec4" values { input vec4 in0 = [ vec4(-1.25, 1.25, -9.5, -12.2) | vec4(-25.65, -7.25, 14.21, -77.7) | vec4(0.0, 1.0, -1.0, 2.0) | vec4(2.25, 2.25, 22.5, 225.0) | vec4(3.4, 9.5, 19.5, 29.5) | vec4(16.0, 32.0, -64.0, -128.0) ]; output vec4 out0 = [ vec4(-1.25, 1.25, -9.5, -12.2) | vec4(-25.65, -7.25, 14.21, -77.7) | vec4(0.0, 1.0, -1.0, 2.0) | vec4(2.25, 2.25, 22.5, 225.0) | vec4(3.4, 9.5, 19.5, 29.5) | vec4(16.0, 32.0, -64.0, -128.0) ]; } vertex "" #version 310 es ${VERTEX_DECLARATIONS} layout(location = 0) out vec4 var; void main() { var = in0; ${VERTEX_OUTPUT} } "" fragment "" #version 310 es precision highp float; ${FRAGMENT_DECLARATIONS} layout(location = 0) in vec4 var; void main() { out0 = var; ${FRAGMENT_OUTPUT} } "" end case mat2 version 310 es desc "varying of type mat2" values { input mat2 in0 = [ mat2(1.0, 1.0, 1.0, 1.0) | mat2(-1.25, 1.25, -9.5, -12.2) | mat2(-25.65, -7.25, 14.21, -77.7) | mat2(0.0, 1.0, -1.0, 2.0) | mat2(2.25, 2.25, 22.5, 225.0) | mat2(3.4, 9.5, 19.5, 29.5) | mat2(16.0, 32.0, -64.0, -128.0) ]; output mat2 out0 = [ mat2(1.0, 1.0, 1.0, 1.0) | mat2(-1.25, 1.25, -9.5, -12.2) | mat2(-25.65, -7.25, 14.21, -77.7) | mat2(0.0, 1.0, -1.0, 2.0) | mat2(2.25, 2.25, 22.5, 225.0) | mat2(3.4, 9.5, 19.5, 29.5) | mat2(16.0, 32.0, -64.0, -128.0) ]; } vertex "" #version 310 es ${VERTEX_DECLARATIONS} layout(location = 0) out mat2 var; void main() { var = in0; ${VERTEX_OUTPUT} } "" fragment "" #version 310 es precision highp float; ${FRAGMENT_DECLARATIONS} layout(location = 0) in mat2 var; void main() { out0 = var; ${FRAGMENT_OUTPUT} } "" end case mat2x3 version 310 es desc "varying of type mat2x3" values { input mat2x3 in0 = [ mat2x3(-1.25, 1.25, -9.5, -12.2, -25.65, -7.25) ]; output mat2x3 out0 = [ mat2x3(-1.25, 1.25, -9.5, -12.2, -25.65, -7.25) ]; } vertex "" #version 310 es ${VERTEX_DECLARATIONS} layout(location = 0) out mat2x3 var; void main() { var = in0; ${VERTEX_OUTPUT} } "" fragment "" #version 310 es precision highp float; ${FRAGMENT_DECLARATIONS} layout(location = 0) in mat2x3 var; void main() { out0 = var; ${FRAGMENT_OUTPUT} } "" end case mat2x4 version 310 es desc "varying of type mat2x4" values { input mat2x4 in0 = [ mat2x4(-1.25, 1.25, -9.5, -12.2, -25.65, -7.25, 14.21, -77.7) ]; output mat2x4 out0 = [ mat2x4(-1.25, 1.25, -9.5, -12.2, -25.65, -7.25, 14.21, -77.7) ]; } vertex "" #version 310 es ${VERTEX_DECLARATIONS} layout(location = 0) out mat2x4 var; void main() { var = in0; ${VERTEX_OUTPUT} } "" fragment "" #version 310 es precision highp float; ${FRAGMENT_DECLARATIONS} layout(location = 0) in mat2x4 var; void main() { out0 = var; ${FRAGMENT_OUTPUT} } "" end case mat3x2 version 310 es desc "varying of type mat3x2" values { input mat3x2 in0 = [ mat3x2(-1.25, 1.25, -9.5, -12.2, -25.65, -7.25) ]; output mat3x2 out0 = [ mat3x2(-1.25, 1.25, -9.5, -12.2, -25.65, -7.25) ]; } vertex "" #version 310 es ${VERTEX_DECLARATIONS} layout(location = 0) out mat3x2 var; void main() { var = in0; ${VERTEX_OUTPUT} } "" fragment "" #version 310 es precision highp float; ${FRAGMENT_DECLARATIONS} layout(location = 0) in mat3x2 var; void main() { out0 = var; ${FRAGMENT_OUTPUT} } "" end case mat3 version 310 es desc "varying of type mat3" values { input mat3 in0 = [ mat3(-1.25, 1.25, -9.5, -12.2, -25.65, -7.25, 14.21, -77.7, 9.9) | mat3(0.0, 1.0, -1.0, 2.0, 2.25, 2.25, 22.5, 225.0, -9.9) | mat3(3.4, 9.5, 19.5, 29.5, 16.0, 32.0, -64.0, -128.0, 256.0) ]; output mat3 out0 = [ mat3(-1.25, 1.25, -9.5, -12.2, -25.65, -7.25, 14.21, -77.7, 9.9) | mat3(0.0, 1.0, -1.0, 2.0, 2.25, 2.25, 22.5, 225.0, -9.9) | mat3(3.4, 9.5, 19.5, 29.5, 16.0, 32.0, -64.0, -128.0, 256.0) ]; } vertex "" #version 310 es ${VERTEX_DECLARATIONS} layout(location = 0) out mat3 var; void main() { var = in0; ${VERTEX_OUTPUT} } "" fragment "" #version 310 es precision highp float; ${FRAGMENT_DECLARATIONS} layout(location = 0) in mat3 var; void main() { out0 = var; ${FRAGMENT_OUTPUT} } "" end case mat3x4 version 310 es desc "varying of type mat3x4" values { input mat3x4 in0 = [ mat3x4(-1.25, 1.25, -9.5, -12.2, -25.65, -7.25, 14.21, -77.7, 0.0, 1.0, -1.0, 2.0) ]; output mat3x4 out0 = [ mat3x4(-1.25, 1.25, -9.5, -12.2, -25.65, -7.25, 14.21, -77.7, 0.0, 1.0, -1.0, 2.0) ]; } vertex "" #version 310 es ${VERTEX_DECLARATIONS} layout(location = 0) out mat3x4 var; void main() { var = in0; ${VERTEX_OUTPUT} } "" fragment "" #version 310 es precision highp float; ${FRAGMENT_DECLARATIONS} layout(location = 0) in mat3x4 var; void main() { out0 = var; ${FRAGMENT_OUTPUT} } "" end case mat4x2 version 310 es desc "varying of type mat4x2" values { input mat4x2 in0 = [ mat4x2(-1.25, 1.25, -9.5, -12.2, -25.65, -7.25, 14.21, -77.7) ]; output mat4x2 out0 = [ mat4x2(-1.25, 1.25, -9.5, -12.2, -25.65, -7.25, 14.21, -77.7) ]; } vertex "" #version 310 es ${VERTEX_DECLARATIONS} layout(location = 0) out mat4x2 var; void main() { var = in0; ${VERTEX_OUTPUT} } "" fragment "" #version 310 es precision highp float; ${FRAGMENT_DECLARATIONS} layout(location = 0) in mat4x2 var; void main() { out0 = var; ${FRAGMENT_OUTPUT} } "" end case mat4x3 version 310 es desc "varying of type mat4x3" values { input mat4x3 in0 = [ mat4x3(-1.25, 1.25, -9.5, -12.2, -25.65, -7.25, 14.21, -77.7, 0.0, 1.0, -1.0, 2.0) ]; output mat4x3 out0 = [ mat4x3(-1.25, 1.25, -9.5, -12.2, -25.65, -7.25, 14.21, -77.7, 0.0, 1.0, -1.0, 2.0) ]; } vertex "" #version 310 es ${VERTEX_DECLARATIONS} layout(location = 0) out mat4x3 var; void main() { var = in0; ${VERTEX_OUTPUT} } "" fragment "" #version 310 es precision highp float; ${FRAGMENT_DECLARATIONS} layout(location = 0) in mat4x3 var; void main() { out0 = var; ${FRAGMENT_OUTPUT} } "" end case mat4 version 310 es desc "varying of type mat4" values { input mat4 in0 = [ mat4(-1.25, 1.25, -9.5, -12.2, -25.65, -7.25, 14.21, -77.7, 0.0, 1.0, -1.0, 2.0, 2.25, 2.25, 22.5, 225.0) ]; output mat4 out0 = [ mat4(-1.25, 1.25, -9.5, -12.2, -25.65, -7.25, 14.21, -77.7, 0.0, 1.0, -1.0, 2.0, 2.25, 2.25, 22.5, 225.0) ]; } vertex "" #version 310 es ${VERTEX_DECLARATIONS} layout(location = 0) out mat4 var; void main() { var = in0; ${VERTEX_OUTPUT} } "" fragment "" #version 310 es precision highp float; ${FRAGMENT_DECLARATIONS} layout(location = 0) in mat4 var; void main() { out0 = var; ${FRAGMENT_OUTPUT} } "" end case int version 310 es desc "varying of type int" values { input int in0 = [ -1 | -25 | 1 | 2 | 3 | 16 ]; output int out0 = [ -1 | -25 | 1 | 2 | 3 | 16 ]; } vertex "" #version 310 es ${VERTEX_DECLARATIONS} layout(location = 0) flat out mediump int var; void main() { ${VERTEX_SETUP} var = in0; ${VERTEX_OUTPUT} } "" fragment "" #version 310 es ${FRAGMENT_DECLARATIONS} layout(location = 0) flat in int var; void main() { out0 = var; ${FRAGMENT_OUTPUT} } "" end case ivec2 version 310 es desc "varying of type ivec2" values { input ivec2 in0 = [ ivec2(-1, 1) | ivec2(-25, 25) | ivec2(1, 1) | ivec2(2, 3) | ivec2(16, 17) ]; output ivec2 out0 = [ ivec2(-1, 1) | ivec2(-25, 25) | ivec2(1, 1) | ivec2(2, 3) | ivec2(16, 17) ]; } vertex "" #version 310 es ${VERTEX_DECLARATIONS} layout(location = 0) flat out mediump ivec2 var; void main() { ${VERTEX_SETUP} var = in0; ${VERTEX_OUTPUT} } "" fragment "" #version 310 es ${FRAGMENT_DECLARATIONS} layout(location = 0) flat in ivec2 var; void main() { out0 = var; ${FRAGMENT_OUTPUT} } "" end case ivec3 version 310 es desc "varying of type ivec3" values { input ivec3 in0 = [ ivec3(-1, 1, -2) | ivec3(-25, 25, -3) | ivec3(1, 1, 1) | ivec3(2, 3, 4) | ivec3(16, 17, 18) ]; output ivec3 out0 = [ ivec3(-1, 1, -2) | ivec3(-25, 25, -3) | ivec3(1, 1, 1) | ivec3(2, 3, 4) | ivec3(16, 17, 18) ]; } vertex "" #version 310 es ${VERTEX_DECLARATIONS} layout(location = 0) flat out mediump ivec3 var; void main() { ${VERTEX_SETUP} var = in0; ${VERTEX_OUTPUT} } "" fragment "" #version 310 es ${FRAGMENT_DECLARATIONS} layout(location = 0) flat in ivec3 var; void main() { out0 = var; ${FRAGMENT_OUTPUT} } "" end case ivec4 version 310 es desc "varying of type ivec4" values { input ivec4 in0 = [ ivec4(-1, 1, -2, 2) | ivec4(-25, 25, -3, 3) | ivec4(1, 1, 1, 1) | ivec4(2, 3, 4, 5) | ivec4(16, 17, 18, 19) ]; output ivec4 out0 = [ ivec4(-1, 1, -2, 2) | ivec4(-25, 25, -3, 3) | ivec4(1, 1, 1, 1) | ivec4(2, 3, 4, 5) | ivec4(16, 17, 18, 19) ]; } vertex "" #version 310 es ${VERTEX_DECLARATIONS} layout(location = 0) flat out mediump ivec4 var; void main() { ${VERTEX_SETUP} var = in0; ${VERTEX_OUTPUT} } "" fragment "" #version 310 es ${FRAGMENT_DECLARATIONS} layout(location = 0) flat in ivec4 var; void main() { out0 = var; ${FRAGMENT_OUTPUT} } "" end case uint version 310 es desc "varying of type int" values { input uint in0 = [ 1 | 2 | 3 | 16 ]; output uint out0 = [ 1 | 2 | 3 | 16 ]; } vertex "" #version 310 es ${VERTEX_DECLARATIONS} layout(location = 0) flat out mediump uint var; void main() { ${VERTEX_SETUP} var = in0; ${VERTEX_OUTPUT} } "" fragment "" #version 310 es ${FRAGMENT_DECLARATIONS} layout(location = 0) flat in uint var; void main() { out0 = var; ${FRAGMENT_OUTPUT} } "" end case uvec2 version 310 es desc "varying of type uvec2" values { input uvec2 in0 = [ uvec2(1, 1) | uvec2(25, 25) | uvec2(1, 1) | uvec2(2, 3) | uvec2(16, 17) ]; output uvec2 out0 = [ uvec2(1, 1) | uvec2(25, 25) | uvec2(1, 1) | uvec2(2, 3) | uvec2(16, 17) ]; } vertex "" #version 310 es ${VERTEX_DECLARATIONS} layout(location = 0) flat out mediump uvec2 var; void main() { ${VERTEX_SETUP} var = in0; ${VERTEX_OUTPUT} } "" fragment "" #version 310 es ${FRAGMENT_DECLARATIONS} layout(location = 0) flat in uvec2 var; void main() { out0 = var; ${FRAGMENT_OUTPUT} } "" end case uvec3 version 310 es desc "varying of type uvec3" values { input uvec3 in0 = [ uvec3(1, 1, 2) | uvec3(25, 25, 3) | uvec3(1, 1, 1) | uvec3(2, 3, 4) | uvec3(16, 17, 18) ]; output uvec3 out0 = [ uvec3(1, 1, 2) | uvec3(25, 25, 3) | uvec3(1, 1, 1) | uvec3(2, 3, 4) | uvec3(16, 17, 18) ]; } vertex "" #version 310 es ${VERTEX_DECLARATIONS} layout(location = 0) flat out mediump uvec3 var; void main() { ${VERTEX_SETUP} var = in0; ${VERTEX_OUTPUT} } "" fragment "" #version 310 es ${FRAGMENT_DECLARATIONS} layout(location = 0) flat in uvec3 var; void main() { out0 = var; ${FRAGMENT_OUTPUT} } "" end case uvec4 version 310 es desc "varying of type uvec4" values { input uvec4 in0 = [ uvec4(1, 1, 2, 2) | uvec4(25, 25, 3, 3) | uvec4(1, 1, 1, 1) | uvec4(2, 3, 4, 5) | uvec4(16, 17, 18, 19) ]; output uvec4 out0 = [ uvec4(1, 1, 2, 2) | uvec4(25, 25, 3, 3) | uvec4(1, 1, 1, 1) | uvec4(2, 3, 4, 5) | uvec4(16, 17, 18, 19) ]; } vertex "" #version 310 es ${VERTEX_DECLARATIONS} layout(location = 0) flat out mediump uvec4 var; void main() { ${VERTEX_SETUP} var = in0; ${VERTEX_OUTPUT} } "" fragment "" #version 310 es ${FRAGMENT_DECLARATIONS} layout(location = 0) flat in uvec4 var; void main() { out0 = var; ${FRAGMENT_OUTPUT} } "" end end group struct "Structure varyings" case float version 310 es desc "varying of type float inside struct" values { input float in0 = [ -1.25 | -25.65 | 1.0 | 2.25 | 3.4 | 16.0 ]; output float out0 = [ -1.25 | -25.65 | 1.0 | 2.25 | 3.4 | 16.0 ]; } vertex "" #version 310 es ${VERTEX_DECLARATIONS} struct S { mediump float a; }; layout(location = 0) out S var; void main() { var.a = in0; ${VERTEX_OUTPUT} } "" fragment "" #version 310 es precision highp float; ${FRAGMENT_DECLARATIONS} struct S { mediump float a; }; layout(location = 0) in S var; void main() { out0 = var.a; ${FRAGMENT_OUTPUT} } "" end case vec2 version 310 es desc "varying of type vec2 inside struct" values { input vec2 in0 = [ vec2(-1.25, 1.25) | vec2(-25.65, -7.25) | vec2(0.0, 1.0) | vec2(2.25, 2.25) | vec2(3.4, 9.5) | vec2(16.0, 32.0) ]; output vec2 out0 = [ vec2(-1.25, 1.25) | vec2(-25.65, -7.25) | vec2(0.0, 1.0) | vec2(2.25, 2.25) | vec2(3.4, 9.5) | vec2(16.0, 32.0) ]; } vertex "" #version 310 es ${VERTEX_DECLARATIONS} struct S { mediump vec2 a; }; layout(location = 0) out S var; void main() { var.a = in0; ${VERTEX_OUTPUT} } "" fragment "" #version 310 es precision highp float; ${FRAGMENT_DECLARATIONS} struct S { mediump vec2 a; }; layout(location = 0) in S var; void main() { out0 = var.a; ${FRAGMENT_OUTPUT} } "" end case vec3 version 310 es desc "varying of type vec3 inside struct" values { input vec3 in0 = [ vec3(-1.25, 1.25, -9.5) | vec3(-25.65, -7.25, 14.21) | vec3(0.0, 1.0, -1.0) | vec3(2.25, 2.25, 22.5) | vec3(3.4, 9.5, 19.5) | vec3(16.0, 32.0, -64.0) ]; output vec3 out0 = [ vec3(-1.25, 1.25, -9.5) | vec3(-25.65, -7.25, 14.21) | vec3(0.0, 1.0, -1.0) | vec3(2.25, 2.25, 22.5) | vec3(3.4, 9.5, 19.5) | vec3(16.0, 32.0, -64.0) ]; } vertex "" #version 310 es ${VERTEX_DECLARATIONS} struct S { mediump vec3 a; }; layout(location = 0) out S var; void main() { var.a = in0; ${VERTEX_OUTPUT} } "" fragment "" #version 310 es precision highp float; ${FRAGMENT_DECLARATIONS} struct S { mediump vec3 a; }; layout(location = 0) in S var; void main() { out0 = var.a; ${FRAGMENT_OUTPUT} } "" end case vec4 version 310 es desc "varying of type vec4 inside struct" values { input vec4 in0 = [ vec4(-1.25, 1.25, -9.5, -12.2) | vec4(-25.65, -7.25, 14.21, -77.7) | vec4(0.0, 1.0, -1.0, 2.0) | vec4(2.25, 2.25, 22.5, 225.0) | vec4(3.4, 9.5, 19.5, 29.5) | vec4(16.0, 32.0, -64.0, -128.0) ]; output vec4 out0 = [ vec4(-1.25, 1.25, -9.5, -12.2) | vec4(-25.65, -7.25, 14.21, -77.7) | vec4(0.0, 1.0, -1.0, 2.0) | vec4(2.25, 2.25, 22.5, 225.0) | vec4(3.4, 9.5, 19.5, 29.5) | vec4(16.0, 32.0, -64.0, -128.0) ]; } vertex "" #version 310 es ${VERTEX_DECLARATIONS} struct S { mediump vec4 a; }; layout(location = 0) out S var; void main() { var.a = in0; ${VERTEX_OUTPUT} } "" fragment "" #version 310 es precision highp float; ${FRAGMENT_DECLARATIONS} struct S { mediump vec4 a; }; layout(location = 0) in S var; void main() { out0 = var.a; ${FRAGMENT_OUTPUT} } "" end case mat2 version 310 es desc "varying of type mat2 inside struct" values { input mat2 in0 = [ mat2(1.0, 1.0, 1.0, 1.0) | mat2(-1.25, 1.25, -9.5, -12.2) | mat2(-25.65, -7.25, 14.21, -77.7) | mat2(0.0, 1.0, -1.0, 2.0) | mat2(2.25, 2.25, 22.5, 225.0) | mat2(3.4, 9.5, 19.5, 29.5) | mat2(16.0, 32.0, -64.0, -128.0) ]; output mat2 out0 = [ mat2(1.0, 1.0, 1.0, 1.0) | mat2(-1.25, 1.25, -9.5, -12.2) | mat2(-25.65, -7.25, 14.21, -77.7) | mat2(0.0, 1.0, -1.0, 2.0) | mat2(2.25, 2.25, 22.5, 225.0) | mat2(3.4, 9.5, 19.5, 29.5) | mat2(16.0, 32.0, -64.0, -128.0) ]; } vertex "" #version 310 es ${VERTEX_DECLARATIONS} struct S { mediump mat2 a; }; layout(location = 0) out S var; void main() { var.a = in0; ${VERTEX_OUTPUT} } "" fragment "" #version 310 es precision highp float; ${FRAGMENT_DECLARATIONS} struct S { mediump mat2 a; }; layout(location = 0) in S var; void main() { out0 = var.a; ${FRAGMENT_OUTPUT} } "" end case mat2x3 version 310 es desc "varying of type mat2x3 inside struct" values { input mat2x3 in0 = [ mat2x3(-1.25, 1.25, -9.5, -12.2, -25.65, -7.25) ]; output mat2x3 out0 = [ mat2x3(-1.25, 1.25, -9.5, -12.2, -25.65, -7.25) ]; } vertex "" #version 310 es ${VERTEX_DECLARATIONS} struct S { mediump mat2x3 a; }; layout(location = 0) out S var; void main() { var.a = in0; ${VERTEX_OUTPUT} } "" fragment "" #version 310 es precision highp float; ${FRAGMENT_DECLARATIONS} struct S { mediump mat2x3 a; }; layout(location = 0) in S var; void main() { out0 = var.a; ${FRAGMENT_OUTPUT} } "" end case mat2x4 version 310 es desc "varying of type mat2x4 inside struct" values { input mat2x4 in0 = [ mat2x4(-1.25, 1.25, -9.5, -12.2, -25.65, -7.25, 14.21, -77.7) ]; output mat2x4 out0 = [ mat2x4(-1.25, 1.25, -9.5, -12.2, -25.65, -7.25, 14.21, -77.7) ]; } vertex "" #version 310 es ${VERTEX_DECLARATIONS} struct S { mediump mat2x4 a; }; layout(location = 0) out S var; void main() { var.a = in0; ${VERTEX_OUTPUT} } "" fragment "" #version 310 es precision highp float; ${FRAGMENT_DECLARATIONS} struct S { mediump mat2x4 a; }; layout(location = 0) in S var; void main() { out0 = var.a; ${FRAGMENT_OUTPUT} } "" end case mat3x2 version 310 es desc "varying of type mat3x2 inside struct" values { input mat3x2 in0 = [ mat3x2(-1.25, 1.25, -9.5, -12.2, -25.65, -7.25) ]; output mat3x2 out0 = [ mat3x2(-1.25, 1.25, -9.5, -12.2, -25.65, -7.25) ]; } vertex "" #version 310 es ${VERTEX_DECLARATIONS} struct S { mediump mat3x2 a; }; layout(location = 0) out S var; void main() { var.a = in0; ${VERTEX_OUTPUT} } "" fragment "" #version 310 es precision highp float; ${FRAGMENT_DECLARATIONS} struct S { mediump mat3x2 a; }; layout(location = 0) in S var; void main() { out0 = var.a; ${FRAGMENT_OUTPUT} } "" end case mat3 version 310 es desc "varying of type mat3 inside struct" values { input mat3 in0 = [ mat3(-1.25, 1.25, -9.5, -12.2, -25.65, -7.25, 14.21, -77.7, 9.9) | mat3(0.0, 1.0, -1.0, 2.0, 2.25, 2.25, 22.5, 225.0, -9.9) | mat3(3.4, 9.5, 19.5, 29.5, 16.0, 32.0, -64.0, -128.0, 256.0) ]; output mat3 out0 = [ mat3(-1.25, 1.25, -9.5, -12.2, -25.65, -7.25, 14.21, -77.7, 9.9) | mat3(0.0, 1.0, -1.0, 2.0, 2.25, 2.25, 22.5, 225.0, -9.9) | mat3(3.4, 9.5, 19.5, 29.5, 16.0, 32.0, -64.0, -128.0, 256.0) ]; } vertex "" #version 310 es ${VERTEX_DECLARATIONS} struct S { mediump mat3 a; }; layout(location = 0) out S var; void main() { var.a = in0; ${VERTEX_OUTPUT} } "" fragment "" #version 310 es precision highp float; ${FRAGMENT_DECLARATIONS} struct S { mediump mat3 a; }; layout(location = 0) in S var; void main() { out0 = var.a; ${FRAGMENT_OUTPUT} } "" end case mat3x4 version 310 es desc "varying of type mat3x4 inside struct" values { input mat3x4 in0 = [ mat3x4(-1.25, 1.25, -9.5, -12.2, -25.65, -7.25, 14.21, -77.7, 0.0, 1.0, -1.0, 2.0) ]; output mat3x4 out0 = [ mat3x4(-1.25, 1.25, -9.5, -12.2, -25.65, -7.25, 14.21, -77.7, 0.0, 1.0, -1.0, 2.0) ]; } vertex "" #version 310 es ${VERTEX_DECLARATIONS} struct S { mediump mat3x4 a; }; layout(location = 0) out S var; void main() { var.a = in0; ${VERTEX_OUTPUT} } "" fragment "" #version 310 es precision highp float; ${FRAGMENT_DECLARATIONS} struct S { mediump mat3x4 a; }; layout(location = 0) in S var; void main() { out0 = var.a; ${FRAGMENT_OUTPUT} } "" end case mat4x2 version 310 es desc "varying of type mat4x2 inside struct" values { input mat4x2 in0 = [ mat4x2(-1.25, 1.25, -9.5, -12.2, -25.65, -7.25, 14.21, -77.7) ]; output mat4x2 out0 = [ mat4x2(-1.25, 1.25, -9.5, -12.2, -25.65, -7.25, 14.21, -77.7) ]; } vertex "" #version 310 es ${VERTEX_DECLARATIONS} struct S { mediump mat4x2 a; }; layout(location = 0) out S var; void main() { var.a = in0; ${VERTEX_OUTPUT} } "" fragment "" #version 310 es precision highp float; ${FRAGMENT_DECLARATIONS} struct S { mediump mat4x2 a; }; layout(location = 0) in S var; void main() { out0 = var.a; ${FRAGMENT_OUTPUT} } "" end case mat4x3 version 310 es desc "varying of type mat4x3 inside struct" values { input mat4x3 in0 = [ mat4x3(-1.25, 1.25, -9.5, -12.2, -25.65, -7.25, 14.21, -77.7, 0.0, 1.0, -1.0, 2.0) ]; output mat4x3 out0 = [ mat4x3(-1.25, 1.25, -9.5, -12.2, -25.65, -7.25, 14.21, -77.7, 0.0, 1.0, -1.0, 2.0) ]; } vertex "" #version 310 es ${VERTEX_DECLARATIONS} struct S { mediump mat4x3 a; }; layout(location = 0) out S var; void main() { var.a = in0; ${VERTEX_OUTPUT} } "" fragment "" #version 310 es precision highp float; ${FRAGMENT_DECLARATIONS} struct S { mediump mat4x3 a; }; layout(location = 0) in S var; void main() { out0 = var.a; ${FRAGMENT_OUTPUT} } "" end case mat4 version 310 es desc "varying of type mat4 inside struct" values { input mat4 in0 = [ mat4(-1.25, 1.25, -9.5, -12.2, -25.65, -7.25, 14.21, -77.7, 0.0, 1.0, -1.0, 2.0, 2.25, 2.25, 22.5, 225.0) ]; output mat4 out0 = [ mat4(-1.25, 1.25, -9.5, -12.2, -25.65, -7.25, 14.21, -77.7, 0.0, 1.0, -1.0, 2.0, 2.25, 2.25, 22.5, 225.0) ]; } vertex "" #version 310 es ${VERTEX_DECLARATIONS} struct S { mediump mat4 a; }; layout(location = 0) out S var; void main() { var.a = in0; ${VERTEX_OUTPUT} } "" fragment "" #version 310 es precision highp float; ${FRAGMENT_DECLARATIONS} struct S { mediump mat4 a; }; layout(location = 0) in S var; void main() { out0 = var.a; ${FRAGMENT_OUTPUT} } "" end case int version 310 es desc "varying of type int inside struct" values { input int in0 = [ -1 | -25 | 1 | 2 | 3 | 16 ]; output int out0 = [ -1 | -25 | 1 | 2 | 3 | 16 ]; } vertex "" #version 310 es ${VERTEX_DECLARATIONS} struct S { mediump int a; }; layout(location = 0) flat out S var; void main() { ${VERTEX_SETUP} var.a = in0; ${VERTEX_OUTPUT} } "" fragment "" #version 310 es ${FRAGMENT_DECLARATIONS} struct S { mediump int a; }; layout(location = 0) flat in S var; void main() { out0 = var.a; ${FRAGMENT_OUTPUT} } "" end case ivec2 version 310 es desc "varying of type ivec2 inside struct" values { input ivec2 in0 = [ ivec2(-1, 1) | ivec2(-25, 25) | ivec2(1, 1) | ivec2(2, 3) | ivec2(16, 17) ]; output ivec2 out0 = [ ivec2(-1, 1) | ivec2(-25, 25) | ivec2(1, 1) | ivec2(2, 3) | ivec2(16, 17) ]; } vertex "" #version 310 es ${VERTEX_DECLARATIONS} struct S { mediump ivec2 a; }; layout(location = 0) flat out S var; void main() { ${VERTEX_SETUP} var.a = in0; ${VERTEX_OUTPUT} } "" fragment "" #version 310 es ${FRAGMENT_DECLARATIONS} struct S { mediump ivec2 a; }; layout(location = 0) flat in S var; void main() { out0 = var.a; ${FRAGMENT_OUTPUT} } "" end case ivec3 version 310 es desc "varying of type ivec3 inside struct" values { input ivec3 in0 = [ ivec3(-1, 1, -2) | ivec3(-25, 25, -3) | ivec3(1, 1, 1) | ivec3(2, 3, 4) | ivec3(16, 17, 18) ]; output ivec3 out0 = [ ivec3(-1, 1, -2) | ivec3(-25, 25, -3) | ivec3(1, 1, 1) | ivec3(2, 3, 4) | ivec3(16, 17, 18) ]; } vertex "" #version 310 es ${VERTEX_DECLARATIONS} struct S { mediump ivec3 a; }; layout(location = 0) flat out S var; void main() { ${VERTEX_SETUP} var.a = in0; ${VERTEX_OUTPUT} } "" fragment "" #version 310 es ${FRAGMENT_DECLARATIONS} struct S { mediump ivec3 a; }; layout(location = 0) flat in S var; void main() { out0 = var.a; ${FRAGMENT_OUTPUT} } "" end case ivec4 version 310 es desc "varying of type ivec4 inside struct" values { input ivec4 in0 = [ ivec4(-1, 1, -2, 2) | ivec4(-25, 25, -3, 3) | ivec4(1, 1, 1, 1) | ivec4(2, 3, 4, 5) | ivec4(16, 17, 18, 19) ]; output ivec4 out0 = [ ivec4(-1, 1, -2, 2) | ivec4(-25, 25, -3, 3) | ivec4(1, 1, 1, 1) | ivec4(2, 3, 4, 5) | ivec4(16, 17, 18, 19) ]; } vertex "" #version 310 es ${VERTEX_DECLARATIONS} struct S { mediump ivec4 a; }; layout(location = 0) flat out S var; void main() { ${VERTEX_SETUP} var.a = in0; ${VERTEX_OUTPUT} } "" fragment "" #version 310 es ${FRAGMENT_DECLARATIONS} struct S { mediump ivec4 a; }; layout(location = 0) flat in S var; void main() { out0 = var.a; ${FRAGMENT_OUTPUT} } "" end case uint version 310 es desc "varying of type uint in struct" values { input uint in0 = [ 1 | 2 | 3 | 16 ]; output uint out0 = [ 1 | 2 | 3 | 16 ]; } vertex "" #version 310 es ${VERTEX_DECLARATIONS} struct S { mediump uint a; }; layout(location = 0) flat out S var; void main() { ${VERTEX_SETUP} var.a = in0; ${VERTEX_OUTPUT} } "" fragment "" #version 310 es ${FRAGMENT_DECLARATIONS} struct S { mediump uint a; }; layout(location = 0) flat in S var; void main() { out0 = var.a; ${FRAGMENT_OUTPUT} } "" end case uvec2 version 310 es desc "varying of type uvec2 inside struct" values { input uvec2 in0 = [ uvec2(1, 1) | uvec2(25, 25) | uvec2(1, 1) | uvec2(2, 3) | uvec2(16, 17) ]; output uvec2 out0 = [ uvec2(1, 1) | uvec2(25, 25) | uvec2(1, 1) | uvec2(2, 3) | uvec2(16, 17) ]; } vertex "" #version 310 es ${VERTEX_DECLARATIONS} struct S { mediump uvec2 a; }; layout(location = 0) flat out S var; void main() { ${VERTEX_SETUP} var.a = in0; ${VERTEX_OUTPUT} } "" fragment "" #version 310 es ${FRAGMENT_DECLARATIONS} struct S { mediump uvec2 a; }; layout(location = 0) flat in S var; void main() { out0 = var.a; ${FRAGMENT_OUTPUT} } "" end case uvec3 version 310 es desc "varying of type uvec3 inside struct" values { input uvec3 in0 = [ uvec3(1, 1, 2) | uvec3(25, 25, 3) | uvec3(1, 1, 1) | uvec3(2, 3, 4) | uvec3(16, 17, 18) ]; output uvec3 out0 = [ uvec3(1, 1, 2) | uvec3(25, 25, 3) | uvec3(1, 1, 1) | uvec3(2, 3, 4) | uvec3(16, 17, 18) ]; } vertex "" #version 310 es ${VERTEX_DECLARATIONS} struct S { mediump uvec3 a; }; layout(location = 0) flat out S var; void main() { ${VERTEX_SETUP} var.a = in0; ${VERTEX_OUTPUT} } "" fragment "" #version 310 es ${FRAGMENT_DECLARATIONS} struct S { mediump uvec3 a; }; layout(location = 0) flat in S var; void main() { out0 = var.a; ${FRAGMENT_OUTPUT} } "" end case uvec4 version 310 es desc "varying of type uvec4 inside struct" values { input uvec4 in0 = [ uvec4(1, 1, 2, 2) | uvec4(25, 25, 3, 3) | uvec4(1, 1, 1, 1) | uvec4(2, 3, 4, 5) | uvec4(16, 17, 18, 19) ]; output uvec4 out0 = [ uvec4(1, 1, 2, 2) | uvec4(25, 25, 3, 3) | uvec4(1, 1, 1, 1) | uvec4(2, 3, 4, 5) | uvec4(16, 17, 18, 19) ]; } vertex "" #version 310 es ${VERTEX_DECLARATIONS} struct S { mediump uvec4 a; }; layout(location = 0) flat out S var; void main() { ${VERTEX_SETUP} var.a = in0; ${VERTEX_OUTPUT} } "" fragment "" #version 310 es ${FRAGMENT_DECLARATIONS} struct S { mediump uvec4 a; }; layout(location = 0) flat in S var; void main() { out0 = var.a; ${FRAGMENT_OUTPUT} } "" end case float_vec3 version 310 es desc "varyings of type float and vec3 inside struct" values { input float in0 = [ -1.25 | -25.65 | 1.0 | 2.25 | 3.4 | 16.0 ]; output float out0 = [ -1.25 | -25.65 | 1.0 | 2.25 | 3.4 | 16.0 ]; input vec3 in1 = [ vec3(-1.25, 1.25, -9.5) | vec3(-25.65, -7.25, 14.21) | vec3(0.0, 1.0, -1.0) | vec3(2.25, 2.25, 22.5) | vec3(3.4, 9.5, 19.5) | vec3(16.0, 32.0, -64.0) ]; output vec3 out1 = [ vec3(-1.25, 1.25, -9.5) | vec3(-25.65, -7.25, 14.21) | vec3(0.0, 1.0, -1.0) | vec3(2.25, 2.25, 22.5) | vec3(3.4, 9.5, 19.5) | vec3(16.0, 32.0, -64.0) ]; } vertex "" #version 310 es ${VERTEX_DECLARATIONS} struct S { mediump float a; highp vec3 b; }; layout(location = 0) out S var; void main() { var.a = in0; var.b = in1; ${VERTEX_OUTPUT} } "" fragment "" #version 310 es precision highp float; ${FRAGMENT_DECLARATIONS} struct S { mediump float a; highp vec3 b; }; layout(location = 0) in S var; void main() { out0 = var.a; out1 = var.b; ${FRAGMENT_OUTPUT} } "" end case float_uvec2_vec3 version 310 es desc "varyings of type float and vec3 inside struct" values { input float in0 = [ -1.25 | -25.65 | 1.0 | 2.25 | 3.4 | 16.0 ]; output float out0 = [ -1.25 | -25.65 | 1.0 | 2.25 | 3.4 | 16.0 ]; input uvec2 in1 = [ uvec2(1, 1) | uvec2(25, 25) | uvec2(1, 1) | uvec2(2, 3) | uvec2(16, 17) | uvec2(8, 7) ]; output uvec2 out1 = [ uvec2(1, 1) | uvec2(25, 25) | uvec2(1, 1) | uvec2(2, 3) | uvec2(16, 17) | uvec2(8, 7) ]; input vec3 in2 = [ vec3(-1.25, 1.25, -9.5) | vec3(-25.65, -7.25, 14.21) | vec3(0.0, 1.0, -1.0) | vec3(2.25, 2.25, 22.5) | vec3(3.4, 9.5, 19.5) | vec3(16.0, 32.0, -64.0) ]; output vec3 out2 = [ vec3(-1.25, 1.25, -9.5) | vec3(-25.65, -7.25, 14.21) | vec3(0.0, 1.0, -1.0) | vec3(2.25, 2.25, 22.5) | vec3(3.4, 9.5, 19.5) | vec3(16.0, 32.0, -64.0) ]; } vertex "" #version 310 es ${VERTEX_DECLARATIONS} struct S { mediump float a; highp uvec2 b; highp vec3 c; }; layout(location = 0) flat out S var; void main() { ${VERTEX_SETUP} var.a = in0; var.b = in1; var.c = in2; ${VERTEX_OUTPUT} } "" fragment "" #version 310 es precision highp float; ${FRAGMENT_DECLARATIONS} struct S { mediump float a; highp uvec2 b; highp vec3 c; }; layout(location = 0) flat in S var; void main() { out0 = var.a; out1 = var.b; out2 = var.c; ${FRAGMENT_OUTPUT} } "" end end group interpolation "Varying interpolation modes" case smooth version 310 es desc "varying of type vec4" values { input vec4 in0 = [ vec4(-1.25, 1.25, -9.5, -12.2) | vec4(-25.65, -7.25, 14.21, -77.7) | vec4(0.0, 1.0, -1.0, 2.0) | vec4(2.25, 2.25, 22.5, 225.0) | vec4(3.4, 9.5, 19.5, 29.5) | vec4(16.0, 32.0, -64.0, -128.0) ]; output vec4 out0 = [ vec4(-1.25, 1.25, -9.5, -12.2) | vec4(-25.65, -7.25, 14.21, -77.7) | vec4(0.0, 1.0, -1.0, 2.0) | vec4(2.25, 2.25, 22.5, 225.0) | vec4(3.4, 9.5, 19.5, 29.5) | vec4(16.0, 32.0, -64.0, -128.0) ]; } vertex "" #version 310 es ${VERTEX_DECLARATIONS} layout(location = 0) smooth out vec4 var; void main() { var = in0; ${VERTEX_OUTPUT} } "" fragment "" #version 310 es precision highp float; ${FRAGMENT_DECLARATIONS} layout(location = 0) smooth in vec4 var; void main() { out0 = var; ${FRAGMENT_OUTPUT} } "" end case centroid version 310 es desc "varying of type vec4" values { input vec4 in0 = [ vec4(-1.25, 1.25, -9.5, -12.2) | vec4(-25.65, -7.25, 14.21, -77.7) | vec4(0.0, 1.0, -1.0, 2.0) | vec4(2.25, 2.25, 22.5, 225.0) | vec4(3.4, 9.5, 19.5, 29.5) | vec4(16.0, 32.0, -64.0, -128.0) ]; output vec4 out0 = [ vec4(-1.25, 1.25, -9.5, -12.2) | vec4(-25.65, -7.25, 14.21, -77.7) | vec4(0.0, 1.0, -1.0, 2.0) | vec4(2.25, 2.25, 22.5, 225.0) | vec4(3.4, 9.5, 19.5, 29.5) | vec4(16.0, 32.0, -64.0, -128.0) ]; } vertex "" #version 310 es ${VERTEX_DECLARATIONS} layout(location = 0) centroid out vec4 var; void main() { var = in0; ${VERTEX_OUTPUT} } "" fragment "" #version 310 es precision highp float; ${FRAGMENT_DECLARATIONS} layout(location = 0) centroid in vec4 var; void main() { out0 = var; ${FRAGMENT_OUTPUT} } "" end case flat version 310 es desc "varying of type vec4" values { input vec4 in0 = [ vec4(-1.25, 1.25, -9.5, -12.2) | vec4(-25.65, -7.25, 14.21, -77.7) | vec4(0.0, 1.0, -1.0, 2.0) | vec4(2.25, 2.25, 22.5, 225.0) | vec4(3.4, 9.5, 19.5, 29.5) | vec4(16.0, 32.0, -64.0, -128.0) ]; output vec4 out0 = [ vec4(-1.25, 1.25, -9.5, -12.2) | vec4(-25.65, -7.25, 14.21, -77.7) | vec4(0.0, 1.0, -1.0, 2.0) | vec4(2.25, 2.25, 22.5, 225.0) | vec4(3.4, 9.5, 19.5, 29.5) | vec4(16.0, 32.0, -64.0, -128.0) ]; } vertex "" #version 310 es ${VERTEX_DECLARATIONS} layout(location = 0) flat out vec4 var; void main() { var = in0; ${VERTEX_OUTPUT} } "" fragment "" #version 310 es precision highp float; ${FRAGMENT_DECLARATIONS} layout(location = 0) flat in vec4 var; void main() { out0 = var; ${FRAGMENT_OUTPUT} } "" end end group usage "Varying usage in shaders" case readback_1 version 310 es desc "read back (an already written) varying in the vertex shader" values { input float in0 = [ 1.0 | 0.0 | -2.0 | 10.0 ]; output float out0 = [ 3.0 | 0.0 | -6.0 | 30.0 ]; } vertex "" #version 310 es precision highp float; ${VERTEX_DECLARATIONS} layout(location = 0) out float var1; layout(location = 1) out float var2; void main() { var1 = in0; var2 = var1 + in0; ${VERTEX_OUTPUT} } "" fragment "" #version 310 es precision highp float; ${FRAGMENT_DECLARATIONS} layout(location = 0) in float var1; layout(location = 1) in float var2; void main() { out0 = var1 + var2; ${FRAGMENT_OUTPUT} } "" end end end