#!amber # Copyright 2020 Google LLC # # Licensed under the Apache License, Version 2.0 (the "License"); # you may not use this file except in compliance with the License. # You may obtain a copy of the License at # # http://www.apache.org/licenses/LICENSE-2.0 # # Unless required by applicable law or agreed to in writing, software # distributed under the License is distributed on an "AS IS" BASIS, # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. # See the License for the specific language governing permissions and # limitations under the License. # A test for a bug found by the GraphicsFuzz project. # Short description: A fragment shader with vec2 in modulus fraction function # The test passes because the shader always writes the color red. SHADER vertex variant_vertex_shader PASSTHROUGH # variant_fragment_shader is derived from the following GLSL: # #version 320 es # precision highp float; # # precision highp int; # # layout(location = 0) out vec4 _GLF_color; # # void main() # { # vec2 uv = vec2(1.0, 1.0); # uv.x = (modf(1.0, uv.y)); # // uv.y == 1.0, uv.x == 0.0 # if (uv.y > 0.0 && uv.x < 1.0) # { # _GLF_color = vec4(1.0, 0.0, 0.0, 1.0); # } # else # { # _GLF_color = vec4(1.0); # } # } SHADER fragment variant_fragment_shader SPIRV-ASM TARGET_ENV spv1.0 ; SPIR-V ; Version: 1.0 ; Generator: Khronos Glslang Reference Front End; 10 ; Bound: 38 ; Schema: 0 OpCapability Shader %1 = OpExtInstImport "GLSL.std.450" OpMemoryModel Logical GLSL450 OpEntryPoint Fragment %4 "main" %34 OpExecutionMode %4 OriginUpperLeft OpSource ESSL 320 OpName %4 "main" OpName %9 "uv" OpName %34 "_GLF_color" OpDecorate %34 Location 0 %2 = OpTypeVoid %3 = OpTypeFunction %2 %6 = OpTypeFloat 32 %7 = OpTypeVector %6 2 %8 = OpTypePointer Function %7 %10 = OpConstant %6 1 %11 = OpConstantComposite %7 %10 %10 %12 = OpTypeInt 32 0 %13 = OpConstant %12 1 %14 = OpTypePointer Function %6 %17 = OpConstant %12 0 %19 = OpTypeBool %22 = OpConstant %6 0 %32 = OpTypeVector %6 4 %33 = OpTypePointer Output %32 %34 = OpVariable %33 Output %35 = OpConstantComposite %32 %10 %22 %22 %10 %37 = OpConstantComposite %32 %10 %10 %10 %10 %4 = OpFunction %2 None %3 %5 = OpLabel %9 = OpVariable %8 Function OpStore %9 %11 %15 = OpAccessChain %14 %9 %13 %16 = OpExtInst %6 %1 Modf %10 %15 %18 = OpAccessChain %14 %9 %17 OpStore %18 %16 %20 = OpAccessChain %14 %9 %13 %21 = OpLoad %6 %20 %23 = OpFOrdGreaterThan %19 %21 %22 OpSelectionMerge %25 None OpBranchConditional %23 %24 %25 %24 = OpLabel %26 = OpAccessChain %14 %9 %17 %27 = OpLoad %6 %26 %28 = OpFOrdLessThan %19 %27 %10 OpBranch %25 %25 = OpLabel %29 = OpPhi %19 %23 %5 %28 %24 OpSelectionMerge %31 None OpBranchConditional %29 %30 %36 %30 = OpLabel OpStore %34 %35 OpBranch %31 %36 = OpLabel OpStore %34 %37 OpBranch %31 %31 = OpLabel OpReturn OpFunctionEnd END BUFFER variant_framebuffer FORMAT B8G8R8A8_UNORM PIPELINE graphics variant_pipeline ATTACH variant_vertex_shader ATTACH variant_fragment_shader FRAMEBUFFER_SIZE 256 256 BIND BUFFER variant_framebuffer AS color LOCATION 0 END CLEAR_COLOR variant_pipeline 0 0 0 255 CLEAR variant_pipeline RUN variant_pipeline DRAW_RECT POS 0 0 SIZE 256 256 EXPECT variant_framebuffer IDX 0 0 SIZE 256 256 EQ_RGBA 255 0 0 255