#!amber # Copyright 2019 Google LLC # # Licensed under the Apache License, Version 2.0 (the "License"); # you may not use this file except in compliance with the License. # You may obtain a copy of the License at # # http://www.apache.org/licenses/LICENSE-2.0 # # Unless required by applicable law or agreed to in writing, software # distributed under the License is distributed on an "AS IS" BASIS, # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. # See the License for the specific language governing permissions and # limitations under the License. # A test for a bug found by GraphicsFuzz. # Short description: A fragment shader with unreachable discard statement # The test passes because the shader always writes the color red. The discard statement is never reached. # Optimized using spirv-opt with the following arguments: # '--scalar-replacement=100' # '--private-to-local' # '--eliminate-dead-branches' # '--merge-return' # '--eliminate-dead-branches' # '--private-to-local' # '--copy-propagate-arrays' # '--scalar-replacement=100' # '--combine-access-chains' # '--vector-dce' # '--convert-local-access-chains' # '--if-conversion' # '--eliminate-dead-branches' # '--merge-return' # '--ccp' # '--eliminate-dead-branches' # '--eliminate-dead-branches' # '--merge-blocks' # '--combine-access-chains' # '--eliminate-local-single-block' # '--copy-propagate-arrays' # '--ccp' # '--private-to-local' # '--private-to-local' # spirv-opt commit hash: 06407250a169c6a03b3765e86619075af1a8c187 SHADER vertex variant_vertex_shader PASSTHROUGH # variant_fragment_shader is derived from the following GLSL: # #version 310 es # precision highp float; # # layout(location = 0) out vec4 _GLF_color; # # vec3 mand() # { # for (int k = 0; k < 1000; k++) # return vec3(1.0); # # discard; // This statement is never reached # return vec3(1.0); # } # # void main() # { # _GLF_color = vec4(1.0, 0.0, 0.0, 1.0); # # for (int i = 0; i < 4; i++) # mand(); # # } SHADER fragment variant_fragment_shader SPIRV-ASM TARGET_ENV spv1.0 ; SPIR-V ; Version: 1.0 ; Generator: Khronos Glslang Reference Front End; 7 ; Bound: 63 ; Schema: 0 OpCapability Shader %1 = OpExtInstImport "GLSL.std.450" OpMemoryModel Logical GLSL450 OpEntryPoint Fragment %4 "main" %35 OpExecutionMode %4 OriginUpperLeft OpSource ESSL 310 OpName %4 "main" OpName %9 "mand(" OpName %13 "k" OpName %35 "_GLF_color" OpName %38 "i" OpDecorate %13 RelaxedPrecision OpDecorate %20 RelaxedPrecision OpDecorate %35 Location 0 OpDecorate %38 RelaxedPrecision OpDecorate %44 RelaxedPrecision OpDecorate %48 RelaxedPrecision OpDecorate %49 RelaxedPrecision %2 = OpTypeVoid %3 = OpTypeFunction %2 %6 = OpTypeFloat 32 %7 = OpTypeVector %6 3 %8 = OpTypeFunction %7 %11 = OpTypeInt 32 1 %12 = OpTypePointer Function %11 %14 = OpConstant %11 0 %21 = OpConstant %11 1000 %22 = OpTypeBool %24 = OpConstant %6 1 %25 = OpConstantComposite %7 %24 %24 %24 %28 = OpConstant %11 1 %33 = OpTypeVector %6 4 %34 = OpTypePointer Output %33 %35 = OpVariable %34 Output %36 = OpConstant %6 0 %37 = OpConstantComposite %33 %24 %36 %36 %24 %45 = OpConstant %11 4 %51 = OpTypePointer Function %7 %57 = OpConstantFalse %22 %58 = OpTypePointer Function %22 %60 = OpConstantTrue %22 %4 = OpFunction %2 None %3 %5 = OpLabel %38 = OpVariable %12 Function OpStore %35 %37 OpStore %38 %14 OpBranch %39 %39 = OpLabel %44 = OpLoad %11 %38 %46 = OpSLessThan %22 %44 %45 OpLoopMerge %41 %40 None OpBranchConditional %46 %40 %41 %40 = OpLabel %47 = OpFunctionCall %7 %9 %48 = OpLoad %11 %38 %49 = OpIAdd %11 %48 %28 OpStore %38 %49 OpBranch %39 %41 = OpLabel OpReturn OpFunctionEnd %9 = OpFunction %7 None %8 %10 = OpLabel %59 = OpVariable %58 Function %57 %52 = OpVariable %51 Function %13 = OpVariable %12 Function OpBranch %54 %54 = OpLabel OpStore %13 %14 OpLoopMerge %50 %56 None OpBranch %15 %15 = OpLabel %20 = OpLoad %11 %13 %23 = OpSLessThan %22 %20 %21 OpLoopMerge %17 %18 None OpBranchConditional %23 %16 %17 %16 = OpLabel OpStore %59 %60 OpStore %52 %25 OpBranch %17 %18 = OpLabel OpBranch %15 %17 = OpLabel %62 = OpLoad %22 %59 OpSelectionMerge %61 None OpBranchConditional %62 %50 %61 %61 = OpLabel OpKill %56 = OpLabel OpBranch %54 %50 = OpLabel %53 = OpLoad %7 %52 OpReturnValue %53 OpFunctionEnd END # uniforms for variant BUFFER variant_framebuffer FORMAT B8G8R8A8_UNORM PIPELINE graphics variant_pipeline ATTACH variant_vertex_shader ATTACH variant_fragment_shader FRAMEBUFFER_SIZE 256 256 BIND BUFFER variant_framebuffer AS color LOCATION 0 END CLEAR_COLOR variant_pipeline 0 0 0 255 CLEAR variant_pipeline RUN variant_pipeline DRAW_RECT POS 0 0 SIZE 256 256 EXPECT variant_framebuffer IDX 0 0 SIZE 256 256 EQ_RGBA 255 0 0 255