#!amber # Copyright 2019 Google LLC # # Licensed under the Apache License, Version 2.0 (the "License"); # you may not use this file except in compliance with the License. # You may obtain a copy of the License at # # http://www.apache.org/licenses/LICENSE-2.0 # # Unless required by applicable law or agreed to in writing, software # distributed under the License is distributed on an "AS IS" BASIS, # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. # See the License for the specific language governing permissions and # limitations under the License. # A test for a bug found by GraphicsFuzz. # Short description: A fragment shader that uses an uninitialized variable # The test passes because the shader always writes the color red. # The update to _GLF_color.x has no effect on visible pixels. SHADER vertex variant_vertex_shader PASSTHROUGH # variant_fragment_shader is derived from the following GLSL: # #version 310 es # precision highp float; # # layout(location = 0) out vec4 _GLF_color; # # void main() # { # _GLF_color = vec4(1.0, 0.0, 0.0, 1.0); # # uint foo; # # // For visible pixels, this is equivalent to: _GLF_color.x = _GLF_color.x; # _GLF_color.x = gl_FragCoord.x > -1.0 ? _GLF_color.x : float(178493u + (--foo)); # } SHADER fragment variant_fragment_shader SPIRV-ASM TARGET_ENV spv1.0 ; SPIR-V ; Version: 1.0 ; Generator: Khronos Glslang Reference Front End; 7 ; Bound: 42 ; Schema: 0 OpCapability Shader %1 = OpExtInstImport "GLSL.std.450" OpMemoryModel Logical GLSL450 OpEntryPoint Fragment %4 "main" %9 %14 OpExecutionMode %4 OriginUpperLeft OpSource ESSL 310 OpName %4 "main" OpName %9 "_GLF_color" OpName %14 "gl_FragCoord" OpName %33 "foo" OpDecorate %9 Location 0 OpDecorate %14 BuiltIn FragCoord OpDecorate %33 RelaxedPrecision OpDecorate %34 RelaxedPrecision OpDecorate %37 RelaxedPrecision OpDecorate %38 RelaxedPrecision %2 = OpTypeVoid %3 = OpTypeFunction %2 %6 = OpTypeFloat 32 %7 = OpTypeVector %6 4 %8 = OpTypePointer Output %7 %9 = OpVariable %8 Output %10 = OpConstant %6 1 %11 = OpConstant %6 0 %12 = OpConstantComposite %7 %10 %11 %11 %10 %13 = OpTypePointer Input %7 %14 = OpVariable %13 Input %15 = OpTypeInt 32 0 %16 = OpConstant %15 0 %17 = OpTypePointer Input %6 %20 = OpConstant %6 -1 %21 = OpTypeBool %23 = OpTypePointer Function %6 %27 = OpTypePointer Output %6 %31 = OpConstant %15 178493 %32 = OpTypePointer Function %15 %35 = OpTypeInt 32 1 %36 = OpConstant %35 1 %4 = OpFunction %2 None %3 %5 = OpLabel %24 = OpVariable %23 Function %33 = OpVariable %32 Function OpStore %9 %12 %18 = OpAccessChain %17 %14 %16 %19 = OpLoad %6 %18 %22 = OpFOrdGreaterThan %21 %19 %20 OpSelectionMerge %26 None OpBranchConditional %22 %25 %30 %25 = OpLabel %28 = OpAccessChain %27 %9 %16 %29 = OpLoad %6 %28 OpStore %24 %29 OpBranch %26 %30 = OpLabel %34 = OpLoad %15 %33 %37 = OpISub %15 %34 %36 OpStore %33 %37 %38 = OpIAdd %15 %31 %37 %39 = OpConvertUToF %6 %38 OpStore %24 %39 OpBranch %26 %26 = OpLabel %40 = OpLoad %6 %24 %41 = OpAccessChain %27 %9 %16 OpStore %41 %40 OpReturn OpFunctionEnd END # uniforms for variant BUFFER variant_framebuffer FORMAT B8G8R8A8_UNORM PIPELINE graphics variant_pipeline ATTACH variant_vertex_shader ATTACH variant_fragment_shader FRAMEBUFFER_SIZE 256 256 BIND BUFFER variant_framebuffer AS color LOCATION 0 END CLEAR_COLOR variant_pipeline 0 0 0 255 CLEAR variant_pipeline RUN variant_pipeline DRAW_RECT POS 0 0 SIZE 256 256 EXPECT variant_framebuffer IDX 0 0 SIZE 256 256 EQ_RGBA 255 0 0 255