#!amber # Copyright 2019 Google LLC # # Licensed under the Apache License, Version 2.0 (the "License"); # you may not use this file except in compliance with the License. # You may obtain a copy of the License at # # http://www.apache.org/licenses/LICENSE-2.0 # # Unless required by applicable law or agreed to in writing, software # distributed under the License is distributed on an "AS IS" BASIS, # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. # See the License for the specific language governing permissions and # limitations under the License. # A test for a bug found by GraphicsFuzz. # Short description: A fragment shader with uninitialized element cast in loop # The test passes because main always writes the color red. # Optimized using spirv-opt with the following arguments: # '--inline-entry-points-exhaustive' # '--eliminate-local-single-block' # '--ccp' # '--eliminate-local-multi-store' # '--inline-entry-points-exhaustive' # '--combine-access-chains' # '--combine-access-chains' # '--reduce-load-size' # '--copy-propagate-arrays' # '--reduce-load-size' # '--eliminate-local-multi-store' # '--scalar-replacement=100' # '--convert-local-access-chains' # '--scalar-replacement=100' # '--vector-dce' # '--eliminate-dead-inserts' # '--scalar-replacement=100' # '--eliminate-dead-inserts' # '--simplify-instructions' # '--eliminate-dead-branches' # '--merge-blocks' # '--ccp' # '--copy-propagate-arrays' # '--combine-access-chains' # '--eliminate-local-multi-store' # spirv-opt commit hash: 06407250a169c6a03b3765e86619075af1a8c187 SHADER vertex variant_vertex_shader PASSTHROUGH # variant_fragment_shader is derived from the following GLSL: # #version 310 es # precision highp float; # # layout(location = 0) out vec4 _GLF_color; # layout(set = 0, binding = 0) uniform buf0 { vec2 injectionSwitch; }; # # void main() # { # while(true) # { # while(false) # break; # # float uninit[1]; # float(uninit[0]); # # if (injectionSwitch.x < injectionSwitch.y) // always true # { # _GLF_color = vec4(1.0, 0.0, 0.0, 1.0); # return; # } # } # } SHADER fragment variant_fragment_shader SPIRV-ASM TARGET_ENV spv1.0 ; SPIR-V ; Version: 1.0 ; Generator: Khronos Glslang Reference Front End; 7 ; Bound: 56 ; Schema: 0 OpCapability Shader %1 = OpExtInstImport "GLSL.std.450" OpMemoryModel Logical GLSL450 OpEntryPoint Fragment %4 "main" %46 OpExecutionMode %4 OriginUpperLeft OpSource ESSL 310 OpName %4 "main" OpName %32 "buf0" OpMemberName %32 0 "injectionSwitch" OpName %34 "" OpName %46 "_GLF_color" OpMemberDecorate %32 0 Offset 0 OpDecorate %32 Block OpDecorate %34 DescriptorSet 0 OpDecorate %34 Binding 0 OpDecorate %46 Location 0 %2 = OpTypeVoid %3 = OpTypeFunction %2 %11 = OpTypeBool %12 = OpConstantTrue %11 %18 = OpConstantFalse %11 %20 = OpTypeFloat 32 %21 = OpTypeInt 32 0 %22 = OpConstant %21 1 %23 = OpTypeArray %20 %22 %24 = OpTypePointer Function %23 %26 = OpTypeInt 32 1 %27 = OpConstant %26 0 %28 = OpTypePointer Function %20 %31 = OpTypeVector %20 2 %32 = OpTypeStruct %31 %33 = OpTypePointer Uniform %32 %34 = OpVariable %33 Uniform %35 = OpConstant %21 0 %36 = OpTypePointer Uniform %20 %44 = OpTypeVector %20 4 %45 = OpTypePointer Output %44 %46 = OpVariable %45 Output %47 = OpConstant %20 1 %48 = OpConstant %20 0 %49 = OpConstantComposite %44 %47 %48 %48 %47 %54 = OpUndef %20 %4 = OpFunction %2 None %3 %5 = OpLabel %51 = OpVariable %28 Function OpBranch %6 %6 = OpLabel %53 = OpPhi %20 %54 %5 %52 %43 OpLoopMerge %8 %43 None OpBranch %13 %13 = OpLabel %52 = OpPhi %20 %53 %6 %54 %16 %37 = OpAccessChain %36 %34 %27 %35 %38 = OpLoad %20 %37 %39 = OpAccessChain %36 %34 %27 %22 %40 = OpLoad %20 %39 %41 = OpFOrdLessThan %11 %38 %40 OpSelectionMerge %55 None OpBranchConditional %41 %42 %43 %16 = OpLabel OpBranch %13 %42 = OpLabel OpStore %46 %49 OpReturn %55 = OpLabel OpBranch %43 %43 = OpLabel OpBranch %6 %8 = OpLabel OpUnreachable OpFunctionEnd END # uniforms for variant # injectionSwitch BUFFER variant_injectionSwitch DATA_TYPE vec2 DATA 0.0 1.0 END BUFFER variant_framebuffer FORMAT B8G8R8A8_UNORM PIPELINE graphics variant_pipeline ATTACH variant_vertex_shader ATTACH variant_fragment_shader FRAMEBUFFER_SIZE 256 256 BIND BUFFER variant_framebuffer AS color LOCATION 0 BIND BUFFER variant_injectionSwitch AS uniform DESCRIPTOR_SET 0 BINDING 0 END CLEAR_COLOR variant_pipeline 0 0 0 255 CLEAR variant_pipeline RUN variant_pipeline DRAW_RECT POS 0 0 SIZE 256 256 EXPECT variant_framebuffer IDX 0 0 SIZE 256 256 EQ_RGBA 255 0 0 255