#!amber # Copyright 2019 Google LLC # # Licensed under the Apache License, Version 2.0 (the "License"); # you may not use this file except in compliance with the License. # You may obtain a copy of the License at # # http://www.apache.org/licenses/LICENSE-2.0 # # Unless required by applicable law or agreed to in writing, software # distributed under the License is distributed on an "AS IS" BASIS, # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. # See the License for the specific language governing permissions and # limitations under the License. # A test for a bug found by GraphicsFuzz. # Short description: A fragment shader with uninitialized read in infinite loop # The test passes because the shader always writes the color red. Uninitialized read in loop is never reached. SHADER vertex variant_vertex_shader PASSTHROUGH # variant_fragment_shader is derived from the following GLSL: # #version 310 es # precision highp float; # # layout(set = 0, binding = 0) uniform buf0 { # vec2 injectionSwitch; # }; # # layout(location = 0) out vec4 _GLF_color; # # # void main() # { # _GLF_color = vec4(1.0, 0.0, 0.0, 1.0); // Write color red # # int donor_replacementGLF_dead6tree[1]; # int GLF_dead6currentNode; # int GLF_dead6index = 0; # # if (injectionSwitch.y < 0.0){ // always false # while (true) # { # GLF_dead6currentNode = donor_replacementGLF_dead6tree[GLF_dead6index]; # GLF_dead6index = GLF_dead6currentNode; # } # } # } SHADER fragment variant_fragment_shader SPIRV-ASM TARGET_ENV spv1.0 ; SPIR-V ; Version: 1.0 ; Generator: Khronos Glslang Reference Front End; 7 ; Bound: 44 ; Schema: 0 OpCapability Shader %1 = OpExtInstImport "GLSL.std.450" OpMemoryModel Logical GLSL450 OpEntryPoint Fragment %4 "main" %9 OpExecutionMode %4 OriginUpperLeft OpSource ESSL 310 OpName %4 "main" OpName %9 "_GLF_color" OpName %15 "GLF_dead6index" OpName %18 "buf0" OpMemberName %18 0 "injectionSwitch" OpName %20 "" OpName %36 "GLF_dead6currentNode" OpName %39 "donor_replacementGLF_dead6tree" OpDecorate %9 Location 0 OpDecorate %15 RelaxedPrecision OpMemberDecorate %18 0 Offset 0 OpDecorate %18 Block OpDecorate %20 DescriptorSet 0 OpDecorate %20 Binding 0 OpDecorate %36 RelaxedPrecision OpDecorate %39 RelaxedPrecision OpDecorate %40 RelaxedPrecision OpDecorate %42 RelaxedPrecision OpDecorate %43 RelaxedPrecision %2 = OpTypeVoid %3 = OpTypeFunction %2 %6 = OpTypeFloat 32 %7 = OpTypeVector %6 4 %8 = OpTypePointer Output %7 %9 = OpVariable %8 Output %10 = OpConstant %6 1 %11 = OpConstant %6 0 %12 = OpConstantComposite %7 %10 %11 %11 %10 %13 = OpTypeInt 32 1 %14 = OpTypePointer Function %13 %16 = OpConstant %13 0 %17 = OpTypeVector %6 2 %18 = OpTypeStruct %17 %19 = OpTypePointer Uniform %18 %20 = OpVariable %19 Uniform %21 = OpTypeInt 32 0 %22 = OpConstant %21 1 %23 = OpTypePointer Uniform %6 %26 = OpTypeBool %35 = OpConstantTrue %26 %37 = OpTypeArray %13 %22 %38 = OpTypePointer Function %37 %4 = OpFunction %2 None %3 %5 = OpLabel %15 = OpVariable %14 Function %36 = OpVariable %14 Function %39 = OpVariable %38 Function OpStore %9 %12 OpStore %15 %16 %24 = OpAccessChain %23 %20 %16 %22 %25 = OpLoad %6 %24 %27 = OpFOrdLessThan %26 %25 %11 OpSelectionMerge %29 None OpBranchConditional %27 %28 %29 %28 = OpLabel OpBranch %30 %30 = OpLabel OpLoopMerge %32 %33 None OpBranch %34 %34 = OpLabel OpBranchConditional %35 %31 %32 %31 = OpLabel %40 = OpLoad %13 %15 %41 = OpAccessChain %14 %39 %40 %42 = OpLoad %13 %41 OpStore %36 %42 %43 = OpLoad %13 %36 OpStore %15 %43 OpBranch %33 %33 = OpLabel OpBranch %30 %32 = OpLabel OpBranch %29 %29 = OpLabel OpReturn OpFunctionEnd END # uniforms for variant # injectionSwitch BUFFER variant_injectionSwitch DATA_TYPE vec2 DATA 0.0 1.0 END BUFFER variant_framebuffer FORMAT B8G8R8A8_UNORM PIPELINE graphics variant_pipeline ATTACH variant_vertex_shader ATTACH variant_fragment_shader FRAMEBUFFER_SIZE 256 256 BIND BUFFER variant_framebuffer AS color LOCATION 0 BIND BUFFER variant_injectionSwitch AS uniform DESCRIPTOR_SET 0 BINDING 0 END CLEAR_COLOR variant_pipeline 0 0 0 255 CLEAR variant_pipeline RUN variant_pipeline DRAW_RECT POS 0 0 SIZE 256 256 EXPECT variant_framebuffer IDX 0 0 SIZE 256 256 EQ_RGBA 255 0 0 255