#!amber # Copyright 2019 Google LLC # # Licensed under the Apache License, Version 2.0 (the "License"); # you may not use this file except in compliance with the License. # You may obtain a copy of the License at # # http://www.apache.org/licenses/LICENSE-2.0 # # Unless required by applicable law or agreed to in writing, software # distributed under the License is distributed on an "AS IS" BASIS, # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. # See the License for the specific language governing permissions and # limitations under the License. # A test for a bug found by GraphicsFuzz. # Short description: A fragment shader with two loops and some matrices # The test passes because the fragment shader always writes red; the loops do nothing. # The second loop condition is always false. SHADER vertex variant_vertex_shader PASSTHROUGH # variant_fragment_shader is derived from the following GLSL: # #version 310 es # precision highp float; # # layout(location = 0) out vec4 _GLF_color; # # layout(set = 0, binding = 0) uniform buf0 # { # mat4 matrix_a_uni; # }; # void main() # { # vec4 matrix_b; # vec4 matrix_u; # for ( # int x = 4; # x >= 1; # x--) # { # matrix_u[x] = 1.0; # } # for ( # int b = 4; # matrix_a_uni[0][0] < -1.0; # b--) # { # matrix_b[b] = (b > 1 ? min(matrix_b, matrix_b) : matrix_u)[1]; # } # _GLF_color = vec4(1.0, 0.0, 0.0, 1.0); # } SHADER fragment variant_fragment_shader SPIRV-ASM TARGET_ENV spv1.0 ; SPIR-V ; Version: 1.0 ; Generator: Khronos Glslang Reference Front End; 7 ; Bound: 69 ; Schema: 0 OpCapability Shader %1 = OpExtInstImport "GLSL.std.450" OpMemoryModel Logical GLSL450 OpEntryPoint Fragment %4 "main" %66 OpExecutionMode %4 OriginUpperLeft OpSource ESSL 310 OpName %4 "main" OpName %8 "x" OpName %22 "matrix_u" OpName %29 "b" OpName %36 "buf0" OpMemberName %36 0 "matrix_a_uni" OpName %38 "" OpName %47 "matrix_b" OpName %66 "_GLF_color" OpDecorate %8 RelaxedPrecision OpDecorate %15 RelaxedPrecision OpDecorate %23 RelaxedPrecision OpDecorate %27 RelaxedPrecision OpDecorate %28 RelaxedPrecision OpDecorate %29 RelaxedPrecision OpMemberDecorate %36 0 ColMajor OpMemberDecorate %36 0 Offset 0 OpMemberDecorate %36 0 MatrixStride 16 OpDecorate %36 Block OpDecorate %38 DescriptorSet 0 OpDecorate %38 Binding 0 OpDecorate %48 RelaxedPrecision OpDecorate %49 RelaxedPrecision OpDecorate %63 RelaxedPrecision OpDecorate %64 RelaxedPrecision OpDecorate %66 Location 0 %2 = OpTypeVoid %3 = OpTypeFunction %2 %6 = OpTypeInt 32 1 %7 = OpTypePointer Function %6 %9 = OpConstant %6 4 %16 = OpConstant %6 1 %17 = OpTypeBool %19 = OpTypeFloat 32 %20 = OpTypeVector %19 4 %21 = OpTypePointer Function %20 %24 = OpConstant %19 1 %25 = OpTypePointer Function %19 %35 = OpTypeMatrix %20 4 %36 = OpTypeStruct %35 %37 = OpTypePointer Uniform %36 %38 = OpVariable %37 Uniform %39 = OpConstant %6 0 %40 = OpTypeInt 32 0 %41 = OpConstant %40 0 %42 = OpTypePointer Uniform %19 %45 = OpConstant %19 -1 %59 = OpConstant %40 1 %65 = OpTypePointer Output %20 %66 = OpVariable %65 Output %67 = OpConstant %19 0 %68 = OpConstantComposite %20 %24 %67 %67 %24 %4 = OpFunction %2 None %3 %5 = OpLabel %8 = OpVariable %7 Function %22 = OpVariable %21 Function %29 = OpVariable %7 Function %47 = OpVariable %21 Function %51 = OpVariable %21 Function OpStore %8 %9 OpBranch %10 %10 = OpLabel OpLoopMerge %12 %13 None OpBranch %14 %14 = OpLabel %15 = OpLoad %6 %8 %18 = OpSGreaterThanEqual %17 %15 %16 OpBranchConditional %18 %11 %12 %11 = OpLabel %23 = OpLoad %6 %8 %26 = OpAccessChain %25 %22 %23 OpStore %26 %24 OpBranch %13 %13 = OpLabel %27 = OpLoad %6 %8 %28 = OpISub %6 %27 %16 OpStore %8 %28 OpBranch %10 %12 = OpLabel OpStore %29 %9 OpBranch %30 %30 = OpLabel OpLoopMerge %32 %33 None OpBranch %34 %34 = OpLabel %43 = OpAccessChain %42 %38 %39 %39 %41 %44 = OpLoad %19 %43 %46 = OpFOrdLessThan %17 %44 %45 OpBranchConditional %46 %31 %32 %31 = OpLabel %48 = OpLoad %6 %29 %49 = OpLoad %6 %29 %50 = OpSGreaterThan %17 %49 %16 OpSelectionMerge %53 None OpBranchConditional %50 %52 %57 %52 = OpLabel %54 = OpLoad %20 %47 %55 = OpLoad %20 %47 %56 = OpExtInst %20 %1 FMin %54 %55 OpStore %51 %56 OpBranch %53 %57 = OpLabel %58 = OpLoad %20 %22 OpStore %51 %58 OpBranch %53 %53 = OpLabel %60 = OpAccessChain %25 %51 %59 %61 = OpLoad %19 %60 %62 = OpAccessChain %25 %47 %48 OpStore %62 %61 OpBranch %33 %33 = OpLabel %63 = OpLoad %6 %29 %64 = OpISub %6 %63 %16 OpStore %29 %64 OpBranch %30 %32 = OpLabel OpStore %66 %68 OpReturn OpFunctionEnd END # uniforms for variant # matrix_a_uni BUFFER variant_matrix_a_uni DATA_TYPE mat4x4 DATA 1.0 5.0 3.0 7.0 9.0 6.0 7.0 8.0 1.0 2.0 3.0 4.0 5.0 6.0 7.0 8.0 END BUFFER variant_framebuffer FORMAT B8G8R8A8_UNORM PIPELINE graphics variant_pipeline ATTACH variant_vertex_shader ATTACH variant_fragment_shader FRAMEBUFFER_SIZE 256 256 BIND BUFFER variant_framebuffer AS color LOCATION 0 BIND BUFFER variant_matrix_a_uni AS uniform DESCRIPTOR_SET 0 BINDING 0 END CLEAR_COLOR variant_pipeline 0 0 0 255 CLEAR variant_pipeline RUN variant_pipeline DRAW_RECT POS 0 0 SIZE 256 256 EXPECT variant_framebuffer IDX 0 0 SIZE 256 256 EQ_RGBA 255 0 0 255