#!amber # Copyright 2019 Google LLC # # Licensed under the Apache License, Version 2.0 (the "License"); # you may not use this file except in compliance with the License. # You may obtain a copy of the License at # # http://www.apache.org/licenses/LICENSE-2.0 # # Unless required by applicable law or agreed to in writing, software # distributed under the License is distributed on an "AS IS" BASIS, # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. # See the License for the specific language governing permissions and # limitations under the License. # A test for a bug found by GraphicsFuzz. # Short description: A fragment shader with always false if in switch statement # The test passes because the shader always writes the color red # Optimized using spirv-opt with the following arguments: # '--private-to-local' # '--eliminate-local-multi-store' # '--simplify-instructions' # '--eliminate-dead-inserts' # spirv-opt commit hash: 4a00a80c40484a6f6f72f48c9d34943cf8f180d4 SHADER vertex variant_vertex_shader PASSTHROUGH # variant_fragment_shader is derived from the following GLSL: # #version 310 es # # precision highp float; # # layout(location = 0) out vec4 _GLF_color; # # void main() # { # switch (0) # { # case 0: # if (false) # { # } # } # # _GLF_color = vec4(1.0, 0.0, 0.0, 1.0); # } SHADER fragment variant_fragment_shader SPIRV-ASM TARGET_ENV spv1.0 ; SPIR-V ; Version: 1.0 ; Generator: Khronos Glslang Reference Front End; 7 ; Bound: 22 ; Schema: 0 OpCapability Shader %1 = OpExtInstImport "GLSL.std.450" OpMemoryModel Logical GLSL450 OpEntryPoint Fragment %4 "main" %18 OpExecutionMode %4 OriginUpperLeft OpSource ESSL 310 OpName %4 "main" OpName %18 "_GLF_color" OpDecorate %18 Location 0 %2 = OpTypeVoid %3 = OpTypeFunction %2 %6 = OpTypeInt 32 1 %7 = OpConstant %6 0 %10 = OpTypeBool %11 = OpConstantFalse %10 %15 = OpTypeFloat 32 %16 = OpTypeVector %15 4 %17 = OpTypePointer Output %16 %18 = OpVariable %17 Output %19 = OpConstant %15 1 %20 = OpConstant %15 0 %21 = OpConstantComposite %16 %19 %20 %20 %19 %4 = OpFunction %2 None %3 %5 = OpLabel OpSelectionMerge %9 None OpSwitch %7 %9 0 %8 %8 = OpLabel OpSelectionMerge %13 None OpBranchConditional %11 %12 %13 %12 = OpLabel OpBranch %13 %13 = OpLabel OpBranch %9 %9 = OpLabel OpStore %18 %21 OpReturn OpFunctionEnd END # uniforms for variant BUFFER variant_framebuffer FORMAT B8G8R8A8_UNORM PIPELINE graphics variant_pipeline ATTACH variant_vertex_shader ATTACH variant_fragment_shader FRAMEBUFFER_SIZE 256 256 BIND BUFFER variant_framebuffer AS color LOCATION 0 END CLEAR_COLOR variant_pipeline 0 0 0 255 CLEAR variant_pipeline RUN variant_pipeline DRAW_RECT POS 0 0 SIZE 256 256 EXPECT variant_framebuffer IDX 0 0 SIZE 256 256 EQ_RGBA 255 0 0 255