#!amber # Copyright 2020 Google LLC # # Licensed under the Apache License, Version 2.0 (the "License"); # you may not use this file except in compliance with the License. # You may obtain a copy of the License at # # http://www.apache.org/licenses/LICENSE-2.0 # # Unless required by applicable law or agreed to in writing, software # distributed under the License is distributed on an "AS IS" BASIS, # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. # See the License for the specific language governing permissions and # limitations under the License. # A test for a bug found by the GraphicsFuzz project. # Short description: A fragment shader with struct array and always true if # The test passes because the shader always writes the color red. SHADER vertex variant_vertex_shader PASSTHROUGH # variant_fragment_shader is derived from the following GLSL: # #version 320 es # precision highp float; # # precision highp int; # # layout(location = 0) out vec4 _GLF_color; # layout(set = 0, binding = 0) uniform buf0 # { # vec2 injectionSwitch; // x == 0.0, y == 1.0 # }; # struct struct_base # { # int data; # int leftIndex; # int rightIndex; # }; # # struct_base struct_array[3] = struct_base[3](struct_base(1, 1, 1), struct_base(1, 1, 1), struct_base(1, 1, 1)); # # # void main() # { # int index = 1; # struct_array[1].rightIndex = 1; # // Always true. # if (struct_array[1].leftIndex == 1) # { # // index == 1 # index = struct_array[int(injectionSwitch.x)].rightIndex; # } # else # { # // index == 1 # index = struct_array[int(injectionSwitch.y)].leftIndex; # } # // Always true. # if(struct_array[1].leftIndex == 1) # { # _GLF_color = vec4(1.0, 0.0, 0.0, 1.0); # } # else # { # _GLF_color = vec4(1.0); # } # } SHADER fragment variant_fragment_shader SPIRV-ASM TARGET_ENV spv1.0 ; SPIR-V ; Version: 1.0 ; Generator: Khronos Glslang Reference Front End; 10 ; Bound: 60 ; Schema: 0 OpCapability Shader %1 = OpExtInstImport "GLSL.std.450" OpMemoryModel Logical GLSL450 OpEntryPoint Fragment %4 "main" %54 OpExecutionMode %4 OriginUpperLeft OpSource ESSL 320 OpName %4 "main" OpName %7 "struct_base" OpMemberName %7 0 "data" OpMemberName %7 1 "leftIndex" OpMemberName %7 2 "rightIndex" OpName %12 "struct_array" OpName %17 "index" OpName %29 "buf0" OpMemberName %29 0 "injectionSwitch" OpName %31 "" OpName %54 "_GLF_color" OpMemberDecorate %29 0 Offset 0 OpDecorate %29 Block OpDecorate %31 DescriptorSet 0 OpDecorate %31 Binding 0 OpDecorate %54 Location 0 %2 = OpTypeVoid %3 = OpTypeFunction %2 %6 = OpTypeInt 32 1 %7 = OpTypeStruct %6 %6 %6 %8 = OpTypeInt 32 0 %9 = OpConstant %8 3 %10 = OpTypeArray %7 %9 %11 = OpTypePointer Private %10 %12 = OpVariable %11 Private %13 = OpConstant %6 1 %14 = OpConstantComposite %7 %13 %13 %13 %15 = OpConstantComposite %10 %14 %14 %14 %16 = OpTypePointer Function %6 %18 = OpConstant %6 2 %19 = OpTypePointer Private %6 %23 = OpTypeBool %27 = OpTypeFloat 32 %28 = OpTypeVector %27 2 %29 = OpTypeStruct %28 %30 = OpTypePointer Uniform %29 %31 = OpVariable %30 Uniform %32 = OpConstant %6 0 %33 = OpConstant %8 0 %34 = OpTypePointer Uniform %27 %41 = OpConstant %8 1 %52 = OpTypeVector %27 4 %53 = OpTypePointer Output %52 %54 = OpVariable %53 Output %55 = OpConstant %27 1 %56 = OpConstant %27 0 %57 = OpConstantComposite %52 %55 %56 %56 %55 %59 = OpConstantComposite %52 %55 %55 %55 %55 %4 = OpFunction %2 None %3 %5 = OpLabel %17 = OpVariable %16 Function OpStore %12 %15 OpStore %17 %13 %20 = OpAccessChain %19 %12 %13 %18 OpStore %20 %13 %21 = OpAccessChain %19 %12 %13 %13 %22 = OpLoad %6 %21 %24 = OpIEqual %23 %22 %13 OpSelectionMerge %26 None OpBranchConditional %24 %25 %40 %25 = OpLabel %35 = OpAccessChain %34 %31 %32 %33 %36 = OpLoad %27 %35 %37 = OpConvertFToS %6 %36 %38 = OpAccessChain %19 %12 %37 %18 %39 = OpLoad %6 %38 OpStore %17 %39 OpBranch %26 %40 = OpLabel %42 = OpAccessChain %34 %31 %32 %41 %43 = OpLoad %27 %42 %44 = OpConvertFToS %6 %43 %45 = OpAccessChain %19 %12 %44 %13 %46 = OpLoad %6 %45 OpStore %17 %46 OpBranch %26 %26 = OpLabel %47 = OpAccessChain %19 %12 %13 %13 %48 = OpLoad %6 %47 %49 = OpIEqual %23 %48 %13 OpSelectionMerge %51 None OpBranchConditional %49 %50 %58 %50 = OpLabel OpStore %54 %57 OpBranch %51 %58 = OpLabel OpStore %54 %59 OpBranch %51 %51 = OpLabel OpReturn OpFunctionEnd END # uniforms for variant # injectionSwitch BUFFER variant_injectionSwitch DATA_TYPE vec2 STD140 DATA 0.0 1.0 END BUFFER variant_framebuffer FORMAT B8G8R8A8_UNORM PIPELINE graphics variant_pipeline ATTACH variant_vertex_shader ATTACH variant_fragment_shader FRAMEBUFFER_SIZE 256 256 BIND BUFFER variant_framebuffer AS color LOCATION 0 BIND BUFFER variant_injectionSwitch AS uniform DESCRIPTOR_SET 0 BINDING 0 END CLEAR_COLOR variant_pipeline 0 0 0 255 CLEAR variant_pipeline RUN variant_pipeline DRAW_RECT POS 0 0 SIZE 256 256 EXPECT variant_framebuffer IDX 0 0 SIZE 256 256 EQ_RGBA 255 0 0 255