#!amber # Copyright 2019 Google LLC # # Licensed under the Apache License, Version 2.0 (the "License"); # you may not use this file except in compliance with the License. # You may obtain a copy of the License at # # http://www.apache.org/licenses/LICENSE-2.0 # # Unless required by applicable law or agreed to in writing, software # distributed under the License is distributed on an "AS IS" BASIS, # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. # See the License for the specific language governing permissions and # limitations under the License. # A test for a bug found by GraphicsFuzz. # Short description: Fragment shader with struct and unreachable infinite loop # The test passes because 'tree[0].rightIndex' is set to 1, so that the infinite loop is not reached and the output colour red is written # Optimized using spirv-opt with the following arguments: # '--redundancy-elimination' # '--eliminate-dead-inserts' # '--combine-access-chains' # '--vector-dce' # '--vector-dce' # '--eliminate-dead-branches' # '--merge-return' # '--private-to-local' # '--simplify-instructions' # '--simplify-instructions' # '--eliminate-dead-branches' # '--merge-blocks' # '--eliminate-local-multi-store' # '--eliminate-local-single-store' # '--eliminate-local-single-block' # '--simplify-instructions' # '--copy-propagate-arrays' # '--vector-dce' # '--simplify-instructions' # '--reduce-load-size' # '--vector-dce' # '--eliminate-dead-branches' # '--merge-return' # '--redundancy-elimination' # '--simplify-instructions' # '--eliminate-dead-branches' # '--private-to-local' # '--vector-dce' # '--convert-local-access-chains' # '--eliminate-dead-branches' # '--merge-blocks' # '--private-to-local' # '--private-to-local' # spirv-opt commit hash: 6b072126595dd8c2448eb1fda616251c5e6d7079 SHADER vertex variant_vertex_shader PASSTHROUGH # variant_fragment_shader is derived from the following GLSL: # #version 310 es # precision highp float; # # struct BST { # int data; # int leftIndex; # int rightIndex; # } ; # # BST tree[10]; # # layout(location = 0) out vec4 _GLF_color; # # void makeTreeNode(inout BST tree) # { # tree.rightIndex = 1; # } # void main() # { # makeTreeNode(tree[0]); # if (tree[0].rightIndex == 0) { # while(true) # { # } # } # # _GLF_color = vec4(float(tree[0].rightIndex), 0.0, 0.0, 1.0); # # } SHADER fragment variant_fragment_shader SPIRV-ASM TARGET_ENV spv1.0 ; SPIR-V ; Version: 1.0 ; Generator: Khronos Glslang Reference Front End; 7 ; Bound: 59 ; Schema: 0 OpCapability Shader %1 = OpExtInstImport "GLSL.std.450" OpMemoryModel Logical GLSL450 OpEntryPoint Fragment %4 "main" %46 OpExecutionMode %4 OriginUpperLeft OpSource ESSL 310 OpName %4 "main" OpName %7 "BST" OpMemberName %7 0 "data" OpMemberName %7 1 "leftIndex" OpMemberName %7 2 "rightIndex" OpName %11 "makeTreeNode(struct-BST-i1-i1-i11;" OpName %10 "tree" OpName %21 "tree" OpName %23 "param" OpName %46 "_GLF_color" OpMemberDecorate %7 0 RelaxedPrecision OpMemberDecorate %7 1 RelaxedPrecision OpMemberDecorate %7 2 RelaxedPrecision OpDecorate %32 RelaxedPrecision OpDecorate %46 Location 0 OpDecorate %48 RelaxedPrecision OpDecorate %57 RelaxedPrecision OpDecorate %58 RelaxedPrecision %2 = OpTypeVoid %3 = OpTypeFunction %2 %6 = OpTypeInt 32 1 %7 = OpTypeStruct %6 %6 %6 %8 = OpTypePointer Function %7 %9 = OpTypeFunction %2 %8 %13 = OpConstant %6 2 %14 = OpConstant %6 1 %15 = OpTypePointer Function %6 %17 = OpTypeInt 32 0 %18 = OpConstant %17 10 %19 = OpTypeArray %7 %18 %20 = OpTypePointer Private %19 %22 = OpConstant %6 0 %24 = OpTypePointer Private %7 %30 = OpTypePointer Private %6 %33 = OpTypeBool %42 = OpConstantTrue %33 %43 = OpTypeFloat 32 %44 = OpTypeVector %43 4 %45 = OpTypePointer Output %44 %46 = OpVariable %45 Output %50 = OpConstant %43 0 %51 = OpConstant %43 1 %53 = OpTypePointer Function %19 %4 = OpFunction %2 None %3 %5 = OpLabel %21 = OpVariable %53 Function %23 = OpVariable %8 Function %54 = OpLoad %19 %21 %26 = OpCompositeExtract %7 %54 0 OpStore %23 %26 %27 = OpFunctionCall %2 %11 %23 %28 = OpLoad %7 %23 %55 = OpLoad %19 %21 %56 = OpCompositeInsert %19 %28 %55 0 OpStore %21 %56 %31 = OpAccessChain %15 %21 %22 %13 %57 = OpLoad %19 %21 %32 = OpCompositeExtract %6 %57 0 2 %34 = OpIEqual %33 %32 %22 OpSelectionMerge %36 None OpBranchConditional %34 %35 %36 %35 = OpLabel OpBranch %37 %37 = OpLabel OpLoopMerge %39 %37 None OpBranch %37 %39 = OpLabel OpUnreachable %36 = OpLabel %58 = OpLoad %19 %21 %48 = OpCompositeExtract %6 %58 0 2 %49 = OpConvertSToF %43 %48 %52 = OpCompositeConstruct %44 %49 %50 %50 %51 OpStore %46 %52 OpReturn OpFunctionEnd %11 = OpFunction %2 None %9 %10 = OpFunctionParameter %8 %12 = OpLabel %16 = OpAccessChain %15 %10 %13 OpStore %16 %14 OpReturn OpFunctionEnd END # uniforms for variant BUFFER variant_framebuffer FORMAT B8G8R8A8_UNORM PIPELINE graphics variant_pipeline ATTACH variant_vertex_shader ATTACH variant_fragment_shader FRAMEBUFFER_SIZE 256 256 BIND BUFFER variant_framebuffer AS color LOCATION 0 END CLEAR_COLOR variant_pipeline 0 0 0 255 CLEAR variant_pipeline RUN variant_pipeline DRAW_RECT POS 0 0 SIZE 256 256 EXPECT variant_framebuffer IDX 0 0 SIZE 256 256 EQ_RGBA 255 0 0 255