#!amber # Copyright 2019 Google LLC # # Licensed under the Apache License, Version 2.0 (the "License"); # you may not use this file except in compliance with the License. # You may obtain a copy of the License at # # http://www.apache.org/licenses/LICENSE-2.0 # # Unless required by applicable law or agreed to in writing, software # distributed under the License is distributed on an "AS IS" BASIS, # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. # See the License for the specific language governing permissions and # limitations under the License. # A test for a bug found by GraphicsFuzz. # Short description: Fragment shader with 1-iteration loop and smoothstep # The test passes because the loop exits immediately and red is written SHADER vertex variant_vertex_shader PASSTHROUGH # variant_fragment_shader is derived from the following GLSL: # #version 310 es # precision highp float; # # precision highp int; # # layout(location = 0) out vec4 _GLF_color; # # void main() # { # while(true) # { # if(true) # { # break; # } # int GLF_live9r; # vec2(1.0)[clamp(GLF_live9r, 0, 1)]; # } # float g = 3.0; # _GLF_color = vec4(smoothstep(0.0, 1.0, g), 0.0, 0.0, 1.0); # } SHADER fragment variant_fragment_shader SPIRV-ASM TARGET_ENV spv1.0 ; SPIR-V ; Version: 1.0 ; Generator: Khronos Glslang Reference Front End; 7 ; Bound: 37 ; Schema: 0 OpCapability Shader %1 = OpExtInstImport "GLSL.std.450" OpMemoryModel Logical GLSL450 OpEntryPoint Fragment %4 "main" %32 OpExecutionMode %4 OriginUpperLeft OpSource ESSL 310 OpName %4 "main" OpName %22 "GLF_live9r" OpName %28 "g" OpName %32 "_GLF_color" OpDecorate %32 Location 0 %2 = OpTypeVoid %3 = OpTypeFunction %2 %11 = OpTypeBool %12 = OpConstantTrue %11 %16 = OpTypeFloat 32 %17 = OpTypeVector %16 2 %18 = OpConstant %16 1 %19 = OpConstantComposite %17 %18 %18 %20 = OpTypeInt 32 1 %21 = OpTypePointer Function %20 %24 = OpConstant %20 0 %25 = OpConstant %20 1 %27 = OpTypePointer Function %16 %29 = OpConstant %16 3 %30 = OpTypeVector %16 4 %31 = OpTypePointer Output %30 %32 = OpVariable %31 Output %33 = OpConstant %16 0 %4 = OpFunction %2 None %3 %5 = OpLabel %22 = OpVariable %21 Function %28 = OpVariable %27 Function OpBranch %6 %6 = OpLabel OpLoopMerge %8 %9 None OpBranch %10 %10 = OpLabel OpBranchConditional %12 %7 %8 %7 = OpLabel OpSelectionMerge %14 None OpBranchConditional %12 %13 %14 %13 = OpLabel OpBranch %8 %14 = OpLabel %23 = OpLoad %20 %22 %26 = OpExtInst %20 %1 SClamp %23 %24 %25 OpBranch %9 %9 = OpLabel OpBranch %6 %8 = OpLabel OpStore %28 %29 %34 = OpLoad %16 %28 %35 = OpExtInst %16 %1 SmoothStep %33 %18 %34 %36 = OpCompositeConstruct %30 %35 %33 %33 %18 OpStore %32 %36 OpReturn OpFunctionEnd END # uniforms for variant BUFFER variant_framebuffer FORMAT B8G8R8A8_UNORM PIPELINE graphics variant_pipeline ATTACH variant_vertex_shader ATTACH variant_fragment_shader FRAMEBUFFER_SIZE 256 256 BIND BUFFER variant_framebuffer AS color LOCATION 0 END CLEAR_COLOR variant_pipeline 0 0 0 255 CLEAR variant_pipeline RUN variant_pipeline DRAW_RECT POS 0 0 SIZE 256 256 EXPECT variant_framebuffer IDX 0 0 SIZE 256 256 EQ_RGBA 255 0 0 255