#!amber # Copyright 2018 Google LLC # # Licensed under the Apache License, Version 2.0 (the "License"); # you may not use this file except in compliance with the License. # You may obtain a copy of the License at # # http://www.apache.org/licenses/LICENSE-2.0 # # Unless required by applicable law or agreed to in writing, software # distributed under the License is distributed on an "AS IS" BASIS, # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. # See the License for the specific language governing permissions and # limitations under the License. # A test for a bug found by GraphicsFuzz. # A fragment shader that uses pow. # Derived from the following GLSL fragment shader. # We check that all pixels are red. The test passes because main does # some computation and then writes red to _GLF_color. # #version 310 es # # precision highp float; # precision highp int; # # layout(location = 0) out vec4 _GLF_color; # # void main() # { # vec2 a = vec2(1.0); # vec4 b = vec4(1.0); # pow(vec4(a, vec2(1.0)), b); # _GLF_color = vec4(1.0, 0.0, 0.0, 1.0); # } SHADER vertex variant_vertex_shader PASSTHROUGH SHADER fragment variant_fragment_shader SPIRV-ASM TARGET_ENV spv1.0 ; SPIR-V ; Version: 1.0 ; Generator: Khronos SPIR-V Tools Assembler; 0 ; Bound: 28 ; Schema: 0 OpCapability Shader %1 = OpExtInstImport "GLSL.std.450" OpMemoryModel Logical GLSL450 OpEntryPoint Fragment %2 "main" %3 OpExecutionMode %2 OriginUpperLeft OpSource ESSL 310 OpName %2 "main" OpName %4 "a" OpName %5 "b" OpName %3 "_GLF_color" OpDecorate %3 Location 0 %6 = OpTypeVoid %7 = OpTypeFunction %6 %8 = OpTypeFloat 32 %9 = OpTypeVector %8 2 %10 = OpTypePointer Function %9 %11 = OpConstant %8 1 %12 = OpConstantComposite %9 %11 %11 %13 = OpTypeVector %8 4 %14 = OpTypePointer Function %13 %15 = OpConstantComposite %13 %11 %11 %11 %11 %16 = OpTypePointer Output %13 %3 = OpVariable %16 Output %17 = OpConstant %8 0 %18 = OpConstantComposite %13 %11 %17 %17 %11 %2 = OpFunction %6 None %7 %19 = OpLabel %4 = OpVariable %10 Function %5 = OpVariable %14 Function OpStore %4 %12 OpStore %5 %15 %20 = OpLoad %9 %4 %21 = OpCompositeExtract %8 %20 0 %22 = OpCompositeExtract %8 %20 1 %23 = OpCompositeExtract %8 %12 0 %24 = OpCompositeExtract %8 %12 1 %25 = OpCompositeConstruct %13 %21 %22 %23 %24 %26 = OpLoad %13 %5 %27 = OpExtInst %13 %1 Pow %25 %26 OpStore %3 %18 OpReturn OpFunctionEnd END BUFFER variant_framebuffer FORMAT B8G8R8A8_UNORM PIPELINE graphics variant_pipeline ATTACH variant_vertex_shader ATTACH variant_fragment_shader FRAMEBUFFER_SIZE 256 256 BIND BUFFER variant_framebuffer AS color LOCATION 0 END CLEAR_COLOR variant_pipeline 0 0 0 255 CLEAR variant_pipeline RUN variant_pipeline DRAW_RECT POS 0 0 SIZE 256 256 EXPECT variant_framebuffer IDX 0 0 SIZE 256 256 EQ_RGBA 255 0 0 255