#!amber # Copyright 2019 Google LLC # # Licensed under the Apache License, Version 2.0 (the "License"); # you may not use this file except in compliance with the License. # You may obtain a copy of the License at # # http://www.apache.org/licenses/LICENSE-2.0 # # Unless required by applicable law or agreed to in writing, software # distributed under the License is distributed on an "AS IS" BASIS, # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. # See the License for the specific language governing permissions and # limitations under the License. # A test for a bug found by GraphicsFuzz. # Short description: A fragment shader with matrices and a return in a loop # Checks that all pixels are red. # Passes because main always writes red to _GLF_color. # Optimized using spirv-opt with the following arguments: # '-O' # spirv-opt commit hash: a2ef7be242bcacaa9127a3ce011602ec54b2c9ed # Derived from the following GLSL. # Fragment shader GLSL: # #version 310 es # # precision highp float; # # layout(location = 0) out vec4 _GLF_color; # # vec3 f(mat2 m) # { # do # { # return vec3(1.0); # } # while(false); # } # # void main() # { # mat2 m = mat2(0.0); # if(gl_FragCoord.x >= 0.0) # { # m = mat2(1.0); # } # f(m * m); # _GLF_color = vec4(1.0, 0.0, 0.0, 1.0); # } SHADER vertex variant_vertex_shader PASSTHROUGH SHADER fragment variant_fragment_shader SPIRV-ASM TARGET_ENV spv1.0 ; SPIR-V ; Version: 1.0 ; Generator: Khronos Glslang Reference Front End; 7 ; Bound: 52 ; Schema: 0 OpCapability Shader %1 = OpExtInstImport "GLSL.std.450" OpMemoryModel Logical GLSL450 OpEntryPoint Fragment %4 "main" %31 %49 OpExecutionMode %4 OriginUpperLeft OpSource ESSL 310 OpName %4 "main" OpName %13 "f(mf22;" OpName %12 "m" OpName %31 "gl_FragCoord" OpName %46 "param" OpName %49 "_GLF_color" OpDecorate %31 BuiltIn FragCoord OpDecorate %49 Location 0 %2 = OpTypeVoid %3 = OpTypeFunction %2 %6 = OpTypeFloat 32 %7 = OpTypeVector %6 2 %8 = OpTypeMatrix %7 2 %9 = OpTypePointer Function %8 %10 = OpTypeVector %6 3 %11 = OpTypeFunction %10 %9 %19 = OpConstant %6 1 %20 = OpConstantComposite %10 %19 %19 %19 %22 = OpTypeBool %26 = OpConstant %6 0 %27 = OpConstantComposite %7 %26 %26 %28 = OpConstantComposite %8 %27 %27 %29 = OpTypeVector %6 4 %30 = OpTypePointer Input %29 %31 = OpVariable %30 Input %32 = OpTypeInt 32 0 %33 = OpConstant %32 0 %34 = OpTypePointer Input %6 %40 = OpConstantComposite %7 %19 %26 %41 = OpConstantComposite %7 %26 %19 %42 = OpConstantComposite %8 %40 %41 %48 = OpTypePointer Output %29 %49 = OpVariable %48 Output %50 = OpConstantComposite %29 %19 %26 %26 %19 %4 = OpFunction %2 None %3 %5 = OpLabel %46 = OpVariable %9 Function %35 = OpAccessChain %34 %31 %33 %36 = OpLoad %6 %35 %37 = OpFOrdGreaterThanEqual %22 %36 %26 OpSelectionMerge %39 None OpBranchConditional %37 %38 %39 %38 = OpLabel OpBranch %39 %39 = OpLabel %51 = OpPhi %8 %28 %5 %42 %38 %45 = OpMatrixTimesMatrix %8 %51 %51 OpStore %46 %45 %47 = OpFunctionCall %10 %13 %46 OpStore %49 %50 OpReturn OpFunctionEnd %13 = OpFunction %10 None %11 %12 = OpFunctionParameter %9 %14 = OpLabel OpBranch %15 %15 = OpLabel OpLoopMerge %17 %18 None OpBranch %16 %16 = OpLabel OpReturnValue %20 %18 = OpLabel OpBranch %15 %17 = OpLabel OpUnreachable OpFunctionEnd END BUFFER variant_framebuffer FORMAT B8G8R8A8_UNORM PIPELINE graphics variant_pipeline ATTACH variant_vertex_shader ATTACH variant_fragment_shader FRAMEBUFFER_SIZE 256 256 BIND BUFFER variant_framebuffer AS color LOCATION 0 END CLEAR_COLOR variant_pipeline 0 0 0 255 CLEAR variant_pipeline RUN variant_pipeline DRAW_RECT POS 0 0 SIZE 256 256 EXPECT variant_framebuffer IDX 0 0 SIZE 256 256 EQ_RGBA 255 0 0 255