#!amber # Copyright 2019 Google LLC # # Licensed under the Apache License, Version 2.0 (the "License"); # you may not use this file except in compliance with the License. # You may obtain a copy of the License at # # http://www.apache.org/licenses/LICENSE-2.0 # # Unless required by applicable law or agreed to in writing, software # distributed under the License is distributed on an "AS IS" BASIS, # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. # See the License for the specific language governing permissions and # limitations under the License. # A test for a bug found by GraphicsFuzz. # Short description: A fragment shader with a for loop containing nested ifs # The test passes because the two-iteration loop only writes red to the output color variable. SHADER vertex variant_vertex_shader PASSTHROUGH # variant_fragment_shader is derived from the following GLSL: # #version 310 es # precision highp float; # # layout(location = 0) out vec4 _GLF_color; # # void main() # { # for ( # int j = 0; # j < 2; # j++) # { # if (j < 1) # { # _GLF_color = vec4(1.0, 0.0, 0.0, 1.0); // red # } # if (j != 3) # { # if (j != 4) # { # if (j == 5) // always false # { # _GLF_color[0] = float(ldexp(1.0, 2)); # } # else # { # float a; # a = float(ldexp(1.0, 2)); # _GLF_color = vec4(1.0, 0.0, 0.0, 1.0); // red # } # } # } # } # } SHADER fragment variant_fragment_shader SPIRV-ASM TARGET_ENV spv1.0 ; SPIR-V ; Version: 1.0 ; Generator: Khronos Glslang Reference Front End; 7 ; Bound: 57 ; Schema: 0 OpCapability Shader %1 = OpExtInstImport "GLSL.std.450" OpMemoryModel Logical GLSL450 OpEntryPoint Fragment %4 "main" %27 OpExecutionMode %4 OriginUpperLeft OpSource ESSL 310 OpName %4 "main" OpName %8 "j" OpName %27 "_GLF_color" OpName %53 "a" OpDecorate %8 RelaxedPrecision OpDecorate %15 RelaxedPrecision OpDecorate %19 RelaxedPrecision OpDecorate %27 Location 0 OpDecorate %31 RelaxedPrecision OpDecorate %36 RelaxedPrecision OpDecorate %41 RelaxedPrecision OpDecorate %55 RelaxedPrecision OpDecorate %56 RelaxedPrecision %2 = OpTypeVoid %3 = OpTypeFunction %2 %6 = OpTypeInt 32 1 %7 = OpTypePointer Function %6 %9 = OpConstant %6 0 %16 = OpConstant %6 2 %17 = OpTypeBool %20 = OpConstant %6 1 %24 = OpTypeFloat 32 %25 = OpTypeVector %24 4 %26 = OpTypePointer Output %25 %27 = OpVariable %26 Output %28 = OpConstant %24 1 %29 = OpConstant %24 0 %30 = OpConstantComposite %25 %28 %29 %29 %28 %32 = OpConstant %6 3 %37 = OpConstant %6 4 %42 = OpConstant %6 5 %47 = OpTypeInt 32 0 %48 = OpConstant %47 0 %49 = OpTypePointer Output %24 %52 = OpTypePointer Function %24 %4 = OpFunction %2 None %3 %5 = OpLabel %8 = OpVariable %7 Function %53 = OpVariable %52 Function OpStore %8 %9 OpBranch %10 %10 = OpLabel OpLoopMerge %12 %13 None OpBranch %14 %14 = OpLabel %15 = OpLoad %6 %8 %18 = OpSLessThan %17 %15 %16 OpBranchConditional %18 %11 %12 %11 = OpLabel %19 = OpLoad %6 %8 %21 = OpSLessThan %17 %19 %20 OpSelectionMerge %23 None OpBranchConditional %21 %22 %23 %22 = OpLabel OpStore %27 %30 OpBranch %23 %23 = OpLabel %31 = OpLoad %6 %8 %33 = OpINotEqual %17 %31 %32 OpSelectionMerge %35 None OpBranchConditional %33 %34 %35 %34 = OpLabel %36 = OpLoad %6 %8 %38 = OpINotEqual %17 %36 %37 OpSelectionMerge %40 None OpBranchConditional %38 %39 %40 %39 = OpLabel %41 = OpLoad %6 %8 %43 = OpIEqual %17 %41 %42 OpSelectionMerge %45 None OpBranchConditional %43 %44 %51 %44 = OpLabel %46 = OpExtInst %24 %1 Ldexp %28 %16 %50 = OpAccessChain %49 %27 %48 OpStore %50 %46 OpBranch %45 %51 = OpLabel %54 = OpExtInst %24 %1 Ldexp %28 %16 OpStore %53 %54 OpStore %27 %30 OpBranch %45 %45 = OpLabel OpBranch %40 %40 = OpLabel OpBranch %35 %35 = OpLabel OpBranch %13 %13 = OpLabel %55 = OpLoad %6 %8 %56 = OpIAdd %6 %55 %20 OpStore %8 %56 OpBranch %10 %12 = OpLabel OpReturn OpFunctionEnd END # uniforms for variant BUFFER variant_framebuffer FORMAT B8G8R8A8_UNORM PIPELINE graphics variant_pipeline ATTACH variant_vertex_shader ATTACH variant_fragment_shader FRAMEBUFFER_SIZE 256 256 BIND BUFFER variant_framebuffer AS color LOCATION 0 END CLEAR_COLOR variant_pipeline 0 0 0 255 CLEAR variant_pipeline RUN variant_pipeline DRAW_RECT POS 0 0 SIZE 256 256 EXPECT variant_framebuffer IDX 0 0 SIZE 256 256 EQ_RGBA 255 0 0 255