#!amber # Copyright 2019 Google LLC # # Licensed under the Apache License, Version 2.0 (the "License"); # you may not use this file except in compliance with the License. # You may obtain a copy of the License at # # http://www.apache.org/licenses/LICENSE-2.0 # # Unless required by applicable law or agreed to in writing, software # distributed under the License is distributed on an "AS IS" BASIS, # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. # See the License for the specific language governing permissions and # limitations under the License. # A test for a bug found by GraphicsFuzz. # Short description: Fragment shader using (int, mat2) struct # The test passes because the struct instance is created and used in a way that guarantees writing red to the output buffer # Optimized using spirv-opt with the following arguments: # '--eliminate-local-single-block' # '--eliminate-dead-branches' # '--vector-dce' # '--simplify-instructions' # '--reduce-load-size' # '--eliminate-local-multi-store' # '--private-to-local' # '--eliminate-dead-branches' # '--eliminate-dead-branches' # '--merge-return' # '--ccp' # '--reduce-load-size' # '--eliminate-local-single-block' # '--scalar-replacement=100' # '--combine-access-chains' # '--if-conversion' # '--ccp' # '--eliminate-dead-branches' # '--vector-dce' # '--eliminate-dead-branches' # '--merge-return' # '--eliminate-local-single-block' # '--inline-entry-points-exhaustive' # '--eliminate-dead-inserts' # '--eliminate-local-multi-store' # '--convert-local-access-chains' # '--eliminate-dead-branches' # '--vector-dce' # '--eliminate-dead-inserts' # '--private-to-local' # '--eliminate-local-multi-store' # spirv-opt commit hash: f1e5cd73f658abcc23ee96d78f2dc27c4b7028c1 SHADER vertex variant_vertex_shader PASSTHROUGH # variant_fragment_shader is derived from the following GLSL: # #version 310 es # precision highp float; # # struct S { # int f1; # mat2 f2; # } ; # # layout(location = 0) out vec4 _GLF_color; # # void main() # { # S myS = S(1, transpose(gl_FragCoord.x < 0.0 ? mat2(1.0, 2.0, 3.0, 4.0) : mat2(0.5, -0.5, -0.5, 0.5))); # _GLF_color = vec4(float(myS.f1), myS.f2[0][0] + myS.f2[1][0], myS.f2[0][1] + myS.f2[1][1], float(myS.f1)); # } SHADER fragment variant_fragment_shader SPIRV-ASM TARGET_ENV spv1.0 ; SPIR-V ; Version: 1.0 ; Generator: Khronos Glslang Reference Front End; 8 ; Bound: 81 ; Schema: 0 OpCapability Shader %1 = OpExtInstImport "GLSL.std.450" OpMemoryModel Logical GLSL450 OpEntryPoint Fragment %4 "main" %16 %46 OpExecutionMode %4 OriginUpperLeft OpSource ESSL 310 OpName %4 "main" OpName %10 "S" OpMemberName %10 0 "f1" OpMemberName %10 1 "f2" OpName %16 "gl_FragCoord" OpName %46 "_GLF_color" OpMemberDecorate %10 0 RelaxedPrecision OpDecorate %16 BuiltIn FragCoord OpDecorate %46 Location 0 OpDecorate %69 RelaxedPrecision %2 = OpTypeVoid %3 = OpTypeFunction %2 %6 = OpTypeInt 32 1 %7 = OpTypeFloat 32 %8 = OpTypeVector %7 2 %9 = OpTypeMatrix %8 2 %10 = OpTypeStruct %6 %9 %11 = OpTypePointer Function %10 %13 = OpConstant %6 1 %14 = OpTypeVector %7 4 %15 = OpTypePointer Input %14 %16 = OpVariable %15 Input %17 = OpTypeInt 32 0 %18 = OpConstant %17 0 %19 = OpTypePointer Input %7 %22 = OpConstant %7 0 %23 = OpTypeBool %25 = OpTypePointer Function %9 %29 = OpConstant %7 1 %30 = OpConstant %7 2 %31 = OpConstantComposite %8 %29 %30 %32 = OpConstant %7 3 %33 = OpConstant %7 4 %34 = OpConstantComposite %8 %32 %33 %35 = OpConstantComposite %9 %31 %34 %37 = OpConstant %7 0.5 %38 = OpConstant %7 -0.5 %39 = OpConstantComposite %8 %37 %38 %40 = OpConstantComposite %8 %38 %37 %41 = OpConstantComposite %9 %39 %40 %45 = OpTypePointer Output %14 %46 = OpVariable %45 Output %47 = OpConstant %6 0 %48 = OpTypePointer Function %6 %52 = OpTypePointer Function %7 %58 = OpConstant %17 1 %4 = OpFunction %2 None %3 %5 = OpLabel %70 = OpVariable %25 Function %69 = OpVariable %48 Function %26 = OpVariable %25 Function %20 = OpAccessChain %19 %16 %18 %21 = OpLoad %7 %20 %24 = OpFOrdLessThan %23 %21 %22 OpSelectionMerge %28 None OpBranchConditional %24 %27 %36 %27 = OpLabel OpStore %26 %35 OpBranch %28 %36 = OpLabel OpStore %26 %41 OpBranch %28 %28 = OpLabel %68 = OpPhi %9 %35 %27 %41 %36 %43 = OpTranspose %9 %68 %44 = OpCompositeConstruct %10 %13 %43 %71 = OpCompositeExtract %6 %44 0 OpStore %69 %71 %72 = OpCompositeExtract %9 %44 1 OpStore %70 %72 %51 = OpConvertSToF %7 %71 %73 = OpAccessChain %52 %70 %47 %18 %77 = OpLoad %9 %70 %54 = OpCompositeExtract %7 %77 0 0 %74 = OpAccessChain %52 %70 %13 %18 %78 = OpLoad %9 %70 %56 = OpCompositeExtract %7 %78 1 0 %57 = OpFAdd %7 %54 %56 %75 = OpAccessChain %52 %70 %47 %58 %79 = OpLoad %9 %70 %60 = OpCompositeExtract %7 %79 0 1 %76 = OpAccessChain %52 %70 %13 %58 %80 = OpLoad %9 %70 %62 = OpCompositeExtract %7 %80 1 1 %63 = OpFAdd %7 %60 %62 %66 = OpConvertSToF %7 %71 %67 = OpCompositeConstruct %14 %51 %57 %63 %66 OpStore %46 %67 OpReturn OpFunctionEnd END BUFFER variant_framebuffer FORMAT B8G8R8A8_UNORM PIPELINE graphics variant_pipeline ATTACH variant_vertex_shader ATTACH variant_fragment_shader FRAMEBUFFER_SIZE 256 256 BIND BUFFER variant_framebuffer AS color LOCATION 0 END CLEAR_COLOR variant_pipeline 0 0 0 255 CLEAR variant_pipeline RUN variant_pipeline DRAW_RECT POS 0 0 SIZE 256 256 EXPECT variant_framebuffer IDX 0 0 SIZE 256 256 EQ_RGBA 255 0 0 255