#!amber # Copyright 2019 Google LLC # # Licensed under the Apache License, Version 2.0 (the "License"); # you may not use this file except in compliance with the License. # You may obtain a copy of the License at # # http://www.apache.org/licenses/LICENSE-2.0 # # Unless required by applicable law or agreed to in writing, software # distributed under the License is distributed on an "AS IS" BASIS, # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. # See the License for the specific language governing permissions and # limitations under the License. # A test for a bug found by GraphicsFuzz. # Short description: A fragment shader with uniform value as a return # The test passes because shader always writes color red SHADER vertex variant_vertex_shader PASSTHROUGH # variant_fragment_shader is derived from the following GLSL: # #version 310 es # precision highp float; # # precision highp int; # # layout(location = 0) out vec4 _GLF_color; # # layout(set = 0, binding = 0) uniform buf0 # { # vec2 injectionSwitch; # }; # # float fx(){ # if (gl_FragCoord.y >= 0.0) # return injectionSwitch.y; # # while(true){ # _GLF_color = vec4(1.0, 1.0, 1.0, 1.0); # }; # } # # void main() # { # float x2 = 1.0; # float B = 1.0; # # _GLF_color = vec4(fx(), 0.0, 0.0, 1.0); # # while (x2 > 2.0){ # float k0; # k0 = fx() - fx(); # B = k0; # x2 = B; # } # } SHADER fragment variant_fragment_shader SPIRV-ASM TARGET_ENV spv1.0 ; SPIR-V ; Version: 1.0 ; Generator: Khronos Glslang Reference Front End; 8 ; Bound: 63 ; Schema: 0 OpCapability Shader %1 = OpExtInstImport "GLSL.std.450" OpMemoryModel Logical GLSL450 OpEntryPoint Fragment %4 "main" %12 %40 OpExecutionMode %4 OriginUpperLeft OpSource ESSL 310 OpName %4 "main" OpName %8 "fx(" OpName %12 "gl_FragCoord" OpName %24 "buf0" OpMemberName %24 0 "injectionSwitch" OpName %26 "" OpName %40 "_GLF_color" OpName %45 "x2" OpName %46 "B" OpName %57 "k0" OpDecorate %12 BuiltIn FragCoord OpMemberDecorate %24 0 Offset 0 OpDecorate %24 Block OpDecorate %26 DescriptorSet 0 OpDecorate %26 Binding 0 OpDecorate %40 Location 0 %2 = OpTypeVoid %3 = OpTypeFunction %2 %6 = OpTypeFloat 32 %7 = OpTypeFunction %6 %10 = OpTypeVector %6 4 %11 = OpTypePointer Input %10 %12 = OpVariable %11 Input %13 = OpTypeInt 32 0 %14 = OpConstant %13 1 %15 = OpTypePointer Input %6 %18 = OpConstant %6 0 %19 = OpTypeBool %23 = OpTypeVector %6 2 %24 = OpTypeStruct %23 %25 = OpTypePointer Uniform %24 %26 = OpVariable %25 Uniform %27 = OpTypeInt 32 1 %28 = OpConstant %27 0 %29 = OpTypePointer Uniform %6 %38 = OpConstantTrue %19 %39 = OpTypePointer Output %10 %40 = OpVariable %39 Output %41 = OpConstant %6 1 %42 = OpConstantComposite %10 %41 %41 %41 %41 %44 = OpTypePointer Function %6 %55 = OpConstant %6 2 %4 = OpFunction %2 None %3 %5 = OpLabel %45 = OpVariable %44 Function %46 = OpVariable %44 Function %57 = OpVariable %44 Function OpStore %45 %41 OpStore %46 %41 %47 = OpFunctionCall %6 %8 %48 = OpCompositeConstruct %10 %47 %18 %18 %41 OpStore %40 %48 OpBranch %49 %49 = OpLabel OpLoopMerge %51 %52 None OpBranch %53 %53 = OpLabel %54 = OpLoad %6 %45 %56 = OpFOrdGreaterThan %19 %54 %55 OpBranchConditional %56 %50 %51 %50 = OpLabel %58 = OpFunctionCall %6 %8 %59 = OpFunctionCall %6 %8 %60 = OpFSub %6 %58 %59 OpStore %57 %60 %61 = OpLoad %6 %57 OpStore %46 %61 %62 = OpLoad %6 %46 OpStore %45 %62 OpBranch %52 %52 = OpLabel OpBranch %49 %51 = OpLabel OpReturn OpFunctionEnd %8 = OpFunction %6 None %7 %9 = OpLabel %16 = OpAccessChain %15 %12 %14 %17 = OpLoad %6 %16 %20 = OpFOrdGreaterThanEqual %19 %17 %18 OpSelectionMerge %22 None OpBranchConditional %20 %21 %22 %21 = OpLabel %30 = OpAccessChain %29 %26 %28 %14 %31 = OpLoad %6 %30 OpReturnValue %31 %22 = OpLabel OpBranch %33 %33 = OpLabel OpLoopMerge %35 %36 None OpBranch %37 %37 = OpLabel OpBranchConditional %38 %34 %35 %34 = OpLabel OpStore %40 %42 OpBranch %36 %36 = OpLabel OpBranch %33 %35 = OpLabel %43 = OpUndef %6 OpReturnValue %43 OpFunctionEnd END # uniforms for variant # injectionSwitch BUFFER variant_injectionSwitch DATA_TYPE vec2 DATA 0.0 1.0 END BUFFER variant_framebuffer FORMAT B8G8R8A8_UNORM PIPELINE graphics variant_pipeline ATTACH variant_vertex_shader ATTACH variant_fragment_shader FRAMEBUFFER_SIZE 256 256 BIND BUFFER variant_framebuffer AS color LOCATION 0 BIND BUFFER variant_injectionSwitch AS uniform DESCRIPTOR_SET 0 BINDING 0 END CLEAR_COLOR variant_pipeline 0 0 0 255 CLEAR variant_pipeline RUN variant_pipeline DRAW_RECT POS 0 0 SIZE 256 256 EXPECT variant_framebuffer IDX 0 0 SIZE 256 256 EQ_RGBA 255 0 0 255